Add per game configuration options (#6187)

* common: Move settings to common from core.

- Removes a dependency on core and input_common from common.

* code: Wrap settings values

* Port from yuzu to allow per game settings

* citra_qt: Initial per-game settings dialog

* citra_qt: Use new API for read/save of config values

* citra_qt: Per game audio settings

* citra_qt: Per game graphics settings

* citra_qt: Per game system settings

* citra_qt: Per game general settings

* citra_qt: Document and run clang format

* citra_qt: Make icon smaller and centered

* citra_qt: Remove version number

* Not sure how to extract that, can always add it back later

* citra_qt: Wrap UISettings

* citra_qt: Fix unthottled fps setting

* citra_qt: Remove margin in emulation tab

* citra_qt: Implement some suggestions

* Bring back speed switch hotkey

* Allow configuration when game is running

* Rename/adjust UI stuff

* citra_qt: Fix build with separate windows

* citra_qt: Address feedback

* citra_qt: Log per-game settings before launching games

* citra_qt: Add shader cache options

* Also fix android build

* citra_qt: Add DLC menu option

* citra_qt: Run clang-format

* citra_qt: Adjust for time offset

* citra_qt: Implement suggestions

* Run clang-format

Co-authored-by: bunnei <bunneidev@gmail.com>
This commit is contained in:
GPUCode 2022-12-08 13:27:25 +02:00 committed by GitHub
parent f261daf2fa
commit 48ee112ceb
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
92 changed files with 3171 additions and 1546 deletions

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@ -8,7 +8,7 @@ import org.citra.citra_emu.CitraApplication;
public class EmulationMenuSettings { public class EmulationMenuSettings {
private static SharedPreferences mPreferences = PreferenceManager.getDefaultSharedPreferences(CitraApplication.getAppContext()); private static SharedPreferences mPreferences = PreferenceManager.getDefaultSharedPreferences(CitraApplication.getAppContext());
// These must match what is defined in src/core/settings.h // These must match what is defined in src/common/settings.h
public static final int LayoutOption_Default = 0; public static final int LayoutOption_Default = 0;
public static final int LayoutOption_SingleScreen = 1; public static final int LayoutOption_SingleScreen = 1;
public static final int LayoutOption_LargeScreen = 2; public static final int LayoutOption_LargeScreen = 2;

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@ -11,10 +11,10 @@
#include "common/file_util.h" #include "common/file_util.h"
#include "common/logging/log.h" #include "common/logging/log.h"
#include "common/param_package.h" #include "common/param_package.h"
#include "common/settings.h"
#include "core/core.h" #include "core/core.h"
#include "core/hle/service/cfg/cfg.h" #include "core/hle/service/cfg/cfg.h"
#include "core/hle/service/service.h" #include "core/hle/service/service.h"
#include "core/settings.h"
#include "input_common/main.h" #include "input_common/main.h"
#include "input_common/udp/client.h" #include "input_common/udp/client.h"
#include "jni/camera/ndk_camera.h" #include "jni/camera/ndk_camera.h"
@ -139,9 +139,9 @@ void Config::ReadValues() {
Settings::values.factor_3d = Settings::values.factor_3d =
static_cast<u8>(sdl2_config->GetInteger("Renderer", "factor_3d", 0)); static_cast<u8>(sdl2_config->GetInteger("Renderer", "factor_3d", 0));
std::string default_shader = "none (builtin)"; std::string default_shader = "none (builtin)";
if (Settings::values.render_3d == Settings::StereoRenderOption::Anaglyph) if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Anaglyph)
default_shader = "dubois (builtin)"; default_shader = "dubois (builtin)";
else if (Settings::values.render_3d == Settings::StereoRenderOption::Interlaced) else if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Interlaced)
default_shader = "horizontal (builtin)"; default_shader = "horizontal (builtin)";
Settings::values.pp_shader_name = Settings::values.pp_shader_name =
sdl2_config->GetString("Renderer", "pp_shader_name", default_shader); sdl2_config->GetString("Renderer", "pp_shader_name", default_shader);
@ -186,9 +186,9 @@ void Config::ReadValues() {
sdl2_config->GetBoolean("Utility", "preload_textures", false); sdl2_config->GetBoolean("Utility", "preload_textures", false);
// Audio // Audio
Settings::values.enable_dsp_lle = sdl2_config->GetBoolean("Audio", "enable_dsp_lle", false); Settings::values.audio_emulation =
Settings::values.enable_dsp_lle_multithread = static_cast<Settings::AudioEmulation>(sdl2_config->GetInteger(
sdl2_config->GetBoolean("Audio", "enable_dsp_lle_multithread", false); "Audio", "audio_emulation", static_cast<int>(Settings::AudioEmulation::HLE)));
Settings::values.sink_id = sdl2_config->GetString("Audio", "output_engine", "auto"); Settings::values.sink_id = sdl2_config->GetString("Audio", "output_engine", "auto");
Settings::values.enable_audio_stretching = Settings::values.enable_audio_stretching =
sdl2_config->GetBoolean("Audio", "enable_audio_stretching", true); sdl2_config->GetBoolean("Audio", "enable_audio_stretching", true);

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@ -11,7 +11,7 @@
#include <glad/glad.h> #include <glad/glad.h>
#include "common/logging/log.h" #include "common/logging/log.h"
#include "core/settings.h" #include "common/settings.h"
#include "input_common/main.h" #include "input_common/main.h"
#include "jni/emu_window/emu_window.h" #include "jni/emu_window/emu_window.h"
#include "jni/id_cache.h" #include "jni/id_cache.h"

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@ -2,7 +2,7 @@
// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include "core/settings.h" #include "common/settings.h"
namespace GameSettings { namespace GameSettings {

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@ -6,7 +6,7 @@
#include "common/logging/backend.h" #include "common/logging/backend.h"
#include "common/logging/filter.h" #include "common/logging/filter.h"
#include "common/logging/log.h" #include "common/logging/log.h"
#include "core/settings.h" #include "common/settings.h"
#include "jni/applets/mii_selector.h" #include "jni/applets/mii_selector.h"
#include "jni/applets/swkbd.h" #include "jni/applets/swkbd.h"
#include "jni/camera/still_image_camera.h" #include "jni/camera/still_image_camera.h"
@ -156,7 +156,7 @@ jint JNI_OnLoad(JavaVM* vm, void* reserved) {
// Initialize Logger // Initialize Logger
Log::Filter log_filter; Log::Filter log_filter;
log_filter.ParseFilterString(Settings::values.log_filter); log_filter.ParseFilterString(Settings::values.log_filter.GetValue());
Log::SetGlobalFilter(log_filter); Log::SetGlobalFilter(log_filter);
Log::AddBackend(std::make_unique<Log::LogcatBackend>()); Log::AddBackend(std::make_unique<Log::LogcatBackend>());
FileUtil::CreateFullPath(FileUtil::GetUserPath(FileUtil::UserPath::LogDir)); FileUtil::CreateFullPath(FileUtil::GetUserPath(FileUtil::UserPath::LogDir));

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@ -17,6 +17,7 @@
#include "common/microprofile.h" #include "common/microprofile.h"
#include "common/scm_rev.h" #include "common/scm_rev.h"
#include "common/scope_exit.h" #include "common/scope_exit.h"
#include "common/settings.h"
#include "common/string_util.h" #include "common/string_util.h"
#include "core/core.h" #include "core/core.h"
#include "core/frontend/applets/default_applets.h" #include "core/frontend/applets/default_applets.h"
@ -26,7 +27,6 @@
#include "core/hle/service/am/am.h" #include "core/hle/service/am/am.h"
#include "core/hle/service/nfc/nfc.h" #include "core/hle/service/nfc/nfc.h"
#include "core/savestate.h" #include "core/savestate.h"
#include "core/settings.h"
#include "jni/android_common/android_common.h" #include "jni/android_common/android_common.h"
#include "jni/applets/mii_selector.h" #include "jni/applets/mii_selector.h"
#include "jni/applets/swkbd.h" #include "jni/applets/swkbd.h"
@ -238,7 +238,7 @@ static Core::System::ResultStatus RunCitra(const std::string& filepath) {
} }
} else { } else {
// Ensure no audio bleeds out while game is paused // Ensure no audio bleeds out while game is paused
const float volume = Settings::values.volume; const float volume = Settings::values.volume.GetValue();
SCOPE_EXIT({ Settings::values.volume = volume; }); SCOPE_EXIT({ Settings::values.volume = volume; });
Settings::values.volume = 0; Settings::values.volume = 0;

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@ -7,17 +7,18 @@
#include "audio_core/sink.h" #include "audio_core/sink.h"
#include "audio_core/sink_details.h" #include "audio_core/sink_details.h"
#include "common/assert.h" #include "common/assert.h"
#include "common/settings.h"
#include "core/core.h" #include "core/core.h"
#include "core/dumping/backend.h" #include "core/dumping/backend.h"
#include "core/settings.h"
namespace AudioCore { namespace AudioCore {
DspInterface::DspInterface() = default; DspInterface::DspInterface() = default;
DspInterface::~DspInterface() = default; DspInterface::~DspInterface() = default;
void DspInterface::SetSink(const std::string& sink_id, const std::string& audio_device) { void DspInterface::SetSink(std::string_view sink_id, std::string_view audio_device) {
sink = CreateSinkFromID(Settings::values.sink_id, Settings::values.audio_device_id); sink = CreateSinkFromID(Settings::values.sink_id.GetValue(),
Settings::values.audio_device_id.GetValue());
sink->SetCallback( sink->SetCallback(
[this](s16* buffer, std::size_t num_frames) { OutputCallback(buffer, num_frames); }); [this](s16* buffer, std::size_t num_frames) { OutputCallback(buffer, num_frames); });
time_stretcher.SetOutputSampleRate(sink->GetNativeSampleRate()); time_stretcher.SetOutputSampleRate(sink->GetNativeSampleRate());

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@ -94,7 +94,7 @@ public:
virtual void UnloadComponent() = 0; virtual void UnloadComponent() = 0;
/// Select the sink to use based on sink id. /// Select the sink to use based on sink id.
void SetSink(const std::string& sink_id, const std::string& audio_device); void SetSink(std::string_view sink_id, std::string_view audio_device);
/// Get the current sink /// Get the current sink
Sink& GetSink(); Sink& GetSink();
/// Enable/Disable audio stretching. /// Enable/Disable audio stretching.

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@ -22,6 +22,7 @@
#include "common/logging/log.h" #include "common/logging/log.h"
#include "common/scm_rev.h" #include "common/scm_rev.h"
#include "common/scope_exit.h" #include "common/scope_exit.h"
#include "common/settings.h"
#include "common/string_util.h" #include "common/string_util.h"
#include "core/core.h" #include "core/core.h"
#include "core/dumping/backend.h" #include "core/dumping/backend.h"
@ -34,7 +35,6 @@
#include "core/hle/service/cfg/cfg.h" #include "core/hle/service/cfg/cfg.h"
#include "core/loader/loader.h" #include "core/loader/loader.h"
#include "core/movie.h" #include "core/movie.h"
#include "core/settings.h"
#include "input_common/main.h" #include "input_common/main.h"
#include "network/network.h" #include "network/network.h"
#include "video_core/renderer_base.h" #include "video_core/renderer_base.h"
@ -174,7 +174,7 @@ static void OnStatusMessageReceived(const Network::StatusMessageEntry& msg) {
static void InitializeLogging() { static void InitializeLogging() {
Log::Filter log_filter(Log::Level::Debug); Log::Filter log_filter(Log::Level::Debug);
log_filter.ParseFilterString(Settings::values.log_filter); log_filter.ParseFilterString(Settings::values.log_filter.GetValue());
Log::SetGlobalFilter(log_filter); Log::SetGlobalFilter(log_filter);
Log::AddBackend(std::make_unique<Log::ColorConsoleBackend>()); Log::AddBackend(std::make_unique<Log::ColorConsoleBackend>());
@ -192,8 +192,8 @@ int main(int argc, char** argv) {
Common::DetachedTasks detached_tasks; Common::DetachedTasks detached_tasks;
Config config; Config config;
int option_index = 0; int option_index = 0;
bool use_gdbstub = Settings::values.use_gdbstub; bool use_gdbstub = Settings::values.use_gdbstub.GetValue();
u32 gdb_port = static_cast<u32>(Settings::values.gdbstub_port); u32 gdb_port = static_cast<u32>(Settings::values.gdbstub_port.GetValue());
std::string movie_record; std::string movie_record;
std::string movie_record_author; std::string movie_record_author;
std::string movie_play; std::string movie_play;
@ -363,7 +363,7 @@ int main(int argc, char** argv) {
EmuWindow_SDL2::InitializeSDL2(); EmuWindow_SDL2::InitializeSDL2();
const auto emu_window{std::make_unique<EmuWindow_SDL2>(fullscreen, false)}; const auto emu_window{std::make_unique<EmuWindow_SDL2>(fullscreen, false)};
const bool use_secondary_window{Settings::values.layout_option == const bool use_secondary_window{Settings::values.layout_option.GetValue() ==
Settings::LayoutOption::SeparateWindows}; Settings::LayoutOption::SeparateWindows};
const auto secondary_window = const auto secondary_window =
use_secondary_window ? std::make_unique<EmuWindow_SDL2>(false, true) : nullptr; use_secondary_window ? std::make_unique<EmuWindow_SDL2>(false, true) : nullptr;

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@ -13,9 +13,9 @@
#include "common/file_util.h" #include "common/file_util.h"
#include "common/logging/log.h" #include "common/logging/log.h"
#include "common/param_package.h" #include "common/param_package.h"
#include "common/settings.h"
#include "core/frontend/mic.h" #include "core/frontend/mic.h"
#include "core/hle/service/service.h" #include "core/hle/service/service.h"
#include "core/settings.h"
#include "input_common/main.h" #include "input_common/main.h"
#include "input_common/udp/client.h" #include "input_common/udp/client.h"
#include "network/network_settings.h" #include "network/network_settings.h"
@ -128,10 +128,6 @@ void Config::ReadValues() {
sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", true); sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", true);
Settings::values.frame_limit = Settings::values.frame_limit =
static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100)); static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100));
Settings::values.use_frame_limit_alternate =
sdl2_config->GetBoolean("Renderer", "use_frame_limit_alternate", false);
Settings::values.frame_limit_alternate =
static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit_alternate", 200));
Settings::values.use_vsync_new = Settings::values.use_vsync_new =
static_cast<u16>(sdl2_config->GetInteger("Renderer", "use_vsync_new", 1)); static_cast<u16>(sdl2_config->GetInteger("Renderer", "use_vsync_new", 1));
Settings::values.texture_filter_name = Settings::values.texture_filter_name =
@ -144,10 +140,11 @@ void Config::ReadValues() {
Settings::values.factor_3d = Settings::values.factor_3d =
static_cast<u8>(sdl2_config->GetInteger("Renderer", "factor_3d", 0)); static_cast<u8>(sdl2_config->GetInteger("Renderer", "factor_3d", 0));
std::string default_shader = "none (builtin)"; std::string default_shader = "none (builtin)";
if (Settings::values.render_3d == Settings::StereoRenderOption::Anaglyph) if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Anaglyph)
default_shader = "dubois (builtin)"; default_shader = "dubois (builtin)";
else if (Settings::values.render_3d == Settings::StereoRenderOption::Interlaced || else if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Interlaced ||
Settings::values.render_3d == Settings::StereoRenderOption::ReverseInterlaced) Settings::values.render_3d.GetValue() ==
Settings::StereoRenderOption::ReverseInterlaced)
default_shader = "horizontal (builtin)"; default_shader = "horizontal (builtin)";
Settings::values.pp_shader_name = Settings::values.pp_shader_name =
sdl2_config->GetString("Renderer", "pp_shader_name", default_shader); sdl2_config->GetString("Renderer", "pp_shader_name", default_shader);
@ -188,9 +185,8 @@ void Config::ReadValues() {
sdl2_config->GetBoolean("Utility", "preload_textures", false); sdl2_config->GetBoolean("Utility", "preload_textures", false);
// Audio // Audio
Settings::values.enable_dsp_lle = sdl2_config->GetBoolean("Audio", "enable_dsp_lle", false); Settings::values.audio_emulation = static_cast<Settings::AudioEmulation>(
Settings::values.enable_dsp_lle_multithread = sdl2_config->GetInteger("Audio", "audio_emulation", 0));
sdl2_config->GetBoolean("Audio", "enable_dsp_lle_multithread", false);
Settings::values.sink_id = sdl2_config->GetString("Audio", "output_engine", "auto"); Settings::values.sink_id = sdl2_config->GetString("Audio", "output_engine", "auto");
Settings::values.enable_audio_stretching = Settings::values.enable_audio_stretching =
sdl2_config->GetBoolean("Audio", "enable_audio_stretching", true); sdl2_config->GetBoolean("Audio", "enable_audio_stretching", true);

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@ -12,9 +12,9 @@
#include "citra/emu_window/emu_window_sdl2.h" #include "citra/emu_window/emu_window_sdl2.h"
#include "common/logging/log.h" #include "common/logging/log.h"
#include "common/scm_rev.h" #include "common/scm_rev.h"
#include "common/settings.h"
#include "core/3ds.h" #include "core/3ds.h"
#include "core/core.h" #include "core/core.h"
#include "core/settings.h"
#include "input_common/keyboard.h" #include "input_common/keyboard.h"
#include "input_common/main.h" #include "input_common/main.h"
#include "input_common/motion_emu.h" #include "input_common/motion_emu.h"

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@ -38,6 +38,8 @@ add_executable(citra-qt
configuration/config.cpp configuration/config.cpp
configuration/config.h configuration/config.h
configuration/configure.ui configuration/configure.ui
configuration/configuration_shared.cpp
configuration/configuration_shared.h
configuration/configure_audio.cpp configuration/configure_audio.cpp
configuration/configure_audio.h configuration/configure_audio.h
configuration/configure_audio.ui configuration/configure_audio.ui
@ -67,6 +69,9 @@ add_executable(citra-qt
configuration/configure_motion_touch.cpp configuration/configure_motion_touch.cpp
configuration/configure_motion_touch.h configuration/configure_motion_touch.h
configuration/configure_motion_touch.ui configuration/configure_motion_touch.ui
configuration/configure_per_game.cpp
configuration/configure_per_game.h
configuration/configure_per_game.ui
configuration/configure_storage.cpp configuration/configure_storage.cpp
configuration/configure_storage.h configuration/configure_storage.h
configuration/configure_storage.ui configuration/configure_storage.ui

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@ -15,11 +15,11 @@
#include "citra_qt/main.h" #include "citra_qt/main.h"
#include "common/microprofile.h" #include "common/microprofile.h"
#include "common/scm_rev.h" #include "common/scm_rev.h"
#include "common/settings.h"
#include "core/3ds.h" #include "core/3ds.h"
#include "core/core.h" #include "core/core.h"
#include "core/frontend/scope_acquire_context.h" #include "core/frontend/scope_acquire_context.h"
#include "core/perf_stats.h" #include "core/perf_stats.h"
#include "core/settings.h"
#include "input_common/keyboard.h" #include "input_common/keyboard.h"
#include "input_common/main.h" #include "input_common/main.h"
#include "input_common/motion_emu.h" #include "input_common/motion_emu.h"

File diff suppressed because it is too large Load diff

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@ -8,13 +8,16 @@
#include <memory> #include <memory>
#include <string> #include <string>
#include <QVariant> #include <QVariant>
#include "core/settings.h" #include "common/settings.h"
class QSettings; class QSettings;
class Config { class Config {
public: public:
Config(); enum class ConfigType : u32 { GlobalConfig, PerGameConfig };
explicit Config(const std::string& config_name = "qt-config",
ConfigType config_type = ConfigType::GlobalConfig);
~Config(); ~Config();
void Reload(); void Reload();
@ -24,6 +27,8 @@ public:
static const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> default_analogs; static const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> default_analogs;
private: private:
void Initialize(const std::string& config_name);
void ReadValues(); void ReadValues();
void ReadAudioValues(); void ReadAudioValues();
void ReadCameraValues(); void ReadCameraValues();
@ -68,11 +73,78 @@ private:
void SaveWebServiceValues(); void SaveWebServiceValues();
void SaveVideoDumpingValues(); void SaveVideoDumpingValues();
/**
* Reads a setting from the qt_config.
*
* @param name The setting's identifier
* @param default_value The value to use when the setting is not already present in the config
*/
QVariant ReadSetting(const QString& name) const; QVariant ReadSetting(const QString& name) const;
QVariant ReadSetting(const QString& name, const QVariant& default_value) const; QVariant ReadSetting(const QString& name, const QVariant& default_value) const;
/**
* Only reads a setting from the qt_config if the current config is a global config, or if the
* current config is a custom config and the setting is overriding the global setting. Otherwise
* it does nothing.
*
* @param setting The variable to be modified
* @param name The setting's identifier
* @param default_value The value to use when the setting is not already present in the config
*/
template <typename Type>
void ReadSettingGlobal(Type& setting, const QString& name, const QVariant& default_value) const;
/**
* Writes a setting to the qt_config.
*
* @param name The setting's idetentifier
* @param value Value of the setting
* @param default_value Default of the setting if not present in qt_config
* @param use_global Specifies if the custom or global config should be in use, for custom
* configs
*/
void WriteSetting(const QString& name, const QVariant& value); void WriteSetting(const QString& name, const QVariant& value);
void WriteSetting(const QString& name, const QVariant& value, const QVariant& default_value); void WriteSetting(const QString& name, const QVariant& value, const QVariant& default_value);
void WriteSetting(const QString& name, const QVariant& value, const QVariant& default_value,
bool use_global);
/**
* Reads a value from the qt_config and applies it to the setting, using its label and default
* value. If the config is a custom config, this will also read the global state of the setting
* and apply that information to it.
*
* @param The setting
*/
template <typename Type, bool ranged>
void ReadGlobalSetting(Settings::SwitchableSetting<Type, ranged>& setting);
/**
* Sets a value to the qt_config using the setting's label and default value. If the config is a
* custom config, it will apply the global state, and the custom value if needed.
*
* @param The setting
*/
template <typename Type, bool ranged>
void WriteGlobalSetting(const Settings::SwitchableSetting<Type, ranged>& setting);
/**
* Reads a value from the qt_config using the setting's label and default value and applies the
* value to the setting.
*
* @param The setting
*/
template <typename Type, bool ranged>
void ReadBasicSetting(Settings::Setting<Type, ranged>& setting);
/** Sets a value from the setting in the qt_config using the setting's label and default value.
*
* @param The setting
*/
template <typename Type, bool ranged>
void WriteBasicSetting(const Settings::Setting<Type, ranged>& setting);
ConfigType type;
std::unique_ptr<QSettings> qt_config; std::unique_ptr<QSettings> qt_config;
std::string qt_config_loc; std::string qt_config_loc;
bool global;
}; };

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@ -0,0 +1,95 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <QCheckBox>
#include <QObject>
#include <QString>
#include "citra_qt/configuration/configuration_shared.h"
#include "citra_qt/configuration/configure_per_game.h"
#include "common/settings.h"
void ConfigurationShared::ApplyPerGameSetting(Settings::SwitchableSetting<bool>* setting,
const QCheckBox* checkbox,
const CheckState& tracker) {
if (Settings::IsConfiguringGlobal() && setting->UsingGlobal()) {
setting->SetValue(checkbox->checkState());
} else if (!Settings::IsConfiguringGlobal()) {
if (tracker == CheckState::Global) {
setting->SetGlobal(true);
} else {
setting->SetGlobal(false);
setting->SetValue(checkbox->checkState());
}
}
}
void ConfigurationShared::SetPerGameSetting(QCheckBox* checkbox,
const Settings::SwitchableSetting<bool>* setting) {
if (setting->UsingGlobal()) {
checkbox->setCheckState(Qt::PartiallyChecked);
} else {
checkbox->setCheckState(setting->GetValue() ? Qt::Checked : Qt::Unchecked);
}
}
void ConfigurationShared::SetHighlight(QWidget* widget, bool highlighted) {
if (highlighted) {
widget->setStyleSheet(QStringLiteral("QWidget#%1 { background-color:rgba(0,203,255,0.5) }")
.arg(widget->objectName()));
} else {
widget->setStyleSheet(QStringLiteral("QWidget#%1 { background-color:rgba(0,0,0,0) }")
.arg(widget->objectName()));
}
widget->show();
}
void ConfigurationShared::SetColoredTristate(QCheckBox* checkbox,
const Settings::SwitchableSetting<bool>& setting,
CheckState& tracker) {
if (setting.UsingGlobal()) {
tracker = CheckState::Global;
} else {
tracker = (setting.GetValue() == setting.GetValue(true)) ? CheckState::On : CheckState::Off;
}
SetHighlight(checkbox, tracker != CheckState::Global);
QObject::connect(checkbox, &QCheckBox::clicked, checkbox, [checkbox, setting, &tracker] {
tracker = static_cast<CheckState>((static_cast<int>(tracker) + 1) %
static_cast<int>(CheckState::Count));
if (tracker == CheckState::Global) {
checkbox->setChecked(setting.GetValue(true));
}
SetHighlight(checkbox, tracker != CheckState::Global);
});
}
void ConfigurationShared::SetColoredTristate(QCheckBox* checkbox, bool global, bool state,
bool global_state, CheckState& tracker) {
if (global) {
tracker = CheckState::Global;
} else {
tracker = (state == global_state) ? CheckState::On : CheckState::Off;
}
SetHighlight(checkbox, tracker != CheckState::Global);
QObject::connect(checkbox, &QCheckBox::clicked, checkbox, [checkbox, global_state, &tracker] {
tracker = static_cast<CheckState>((static_cast<int>(tracker) + 1) %
static_cast<int>(CheckState::Count));
if (tracker == CheckState::Global) {
checkbox->setChecked(global_state);
}
SetHighlight(checkbox, tracker != CheckState::Global);
});
}
void ConfigurationShared::SetColoredComboBox(QComboBox* combobox, QWidget* target, int global) {
InsertGlobalItem(combobox, global);
QObject::connect(combobox, qOverload<int>(&QComboBox::activated), target,
[target](int index) { SetHighlight(target, index != 0); });
}
void ConfigurationShared::InsertGlobalItem(QComboBox* combobox, int global_index) {
const QString use_global_text =
ConfigurePerGame::tr("Use global configuration (%1)").arg(combobox->itemText(global_index));
combobox->insertItem(ConfigurationShared::USE_GLOBAL_INDEX, use_global_text);
combobox->insertSeparator(ConfigurationShared::USE_GLOBAL_SEPARATOR_INDEX);
}

View file

@ -0,0 +1,98 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <QCheckBox>
#include <QComboBox>
#include "common/settings.h"
namespace ConfigurationShared {
constexpr int USE_GLOBAL_INDEX =
0; ///< The index of the "Use global configuration" option in checkboxes
constexpr int USE_GLOBAL_SEPARATOR_INDEX = 1;
constexpr int USE_GLOBAL_OFFSET = 2;
/// CheckBoxes require a tracker for their state since we emulate a tristate CheckBox
enum class CheckState {
Off, ///< Checkbox overrides to off/false
On, ///< Checkbox overrides to on/true
Global, ///< Checkbox defers to the global state
Count, ///< Simply the number of states, not a valid checkbox state
};
/**
* @brief ApplyPerGameSetting given a setting and a Qt UI element, properly applies a Setting
* taking into account the global/per-game check state. This is used for configuring checkboxes
* @param setting
* @param checkbox
* @param tracker
*/
void ApplyPerGameSetting(Settings::SwitchableSetting<bool>* setting, const QCheckBox* checkbox,
const CheckState& tracker);
/**
* @brief ApplyPerGameSetting given a setting and a Qt UI element, properly applies a Setting
* taking into account the global/per-game check state. This is used for both combo boxes
* as well as any other widget that is accompanied by a combo box in per-game settings.
* @param setting The setting class that stores the desired option
* @param combobox The Qt combo box that stores the value/per-game status
* @param transform A function that accepts the combo box index and transforms it to the
* desired settings value. When used with sliders/edit the user can ignore the input value
* and set a custom value this making this function useful for these widgets as well
*/
template <typename Type, bool ranged>
void ApplyPerGameSetting(Settings::SwitchableSetting<Type, ranged>* setting,
const QComboBox* combobox, auto transform) {
if (Settings::IsConfiguringGlobal() && setting->UsingGlobal()) {
setting->SetValue(static_cast<Type>(transform(combobox->currentIndex())));
} else if (!Settings::IsConfiguringGlobal()) {
if (combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
setting->SetGlobal(true);
} else {
setting->SetGlobal(false);
setting->SetValue(static_cast<Type>(
transform(combobox->currentIndex() - ConfigurationShared::USE_GLOBAL_OFFSET)));
}
}
}
/// Simpler version of ApplyPerGameSetting without a transform parameter
template <typename Type, bool ranged>
void ApplyPerGameSetting(Settings::SwitchableSetting<Type, ranged>* setting,
const QComboBox* combobox) {
const auto transform = [](s32 index) { return index; };
return ApplyPerGameSetting(setting, combobox, transform);
}
/// Sets a Qt UI element given a Settings::Setting
void SetPerGameSetting(QCheckBox* checkbox, const Settings::SwitchableSetting<bool>* setting);
template <typename Type, bool ranged>
void SetPerGameSetting(QComboBox* combobox,
const Settings::SwitchableSetting<Type, ranged>* setting) {
combobox->setCurrentIndex(setting->UsingGlobal() ? ConfigurationShared::USE_GLOBAL_INDEX
: static_cast<int>(setting->GetValue()) +
ConfigurationShared::USE_GLOBAL_OFFSET);
}
/// Given a Qt widget sets the background color to indicate whether the setting
/// is per-game overriden (highlighted) or global (non-highlighted)
void SetHighlight(QWidget* widget, bool highlighted);
/// Sets up a QCheckBox like a tristate one, given a Setting
void SetColoredTristate(QCheckBox* checkbox, const Settings::SwitchableSetting<bool>& setting,
CheckState& tracker);
void SetColoredTristate(QCheckBox* checkbox, bool global, bool state, bool global_state,
CheckState& tracker);
/// Sets up coloring of a QWidget `target` based on the state of a QComboBox, and calls
/// InsertGlobalItem
void SetColoredComboBox(QComboBox* combobox, QWidget* target, int global);
/// Adds the "Use Global Configuration" selection and separator to the beginning of a QComboBox
void InsertGlobalItem(QComboBox* combobox, int global_index);
} // namespace ConfigurationShared

View file

@ -9,10 +9,11 @@
#endif #endif
#include "audio_core/sink.h" #include "audio_core/sink.h"
#include "audio_core/sink_details.h" #include "audio_core/sink_details.h"
#include "citra_qt/configuration/configuration_shared.h"
#include "citra_qt/configuration/configure_audio.h" #include "citra_qt/configuration/configure_audio.h"
#include "common/settings.h"
#include "core/core.h" #include "core/core.h"
#include "core/frontend/mic.h" #include "core/frontend/mic.h"
#include "core/settings.h"
#include "ui_configure_audio.h" #include "ui_configure_audio.h"
#if defined(__APPLE__) #if defined(__APPLE__)
@ -31,25 +32,30 @@ ConfigureAudio::ConfigureAudio(QWidget* parent)
ui->output_sink_combo_box->addItem(QString::fromUtf8(id)); ui->output_sink_combo_box->addItem(QString::fromUtf8(id));
} }
ui->emulation_combo_box->addItem(tr("HLE (fast)")); const bool is_running = Core::System::GetInstance().IsPoweredOn();
ui->emulation_combo_box->addItem(tr("LLE (accurate)")); ui->emulation_combo_box->setEnabled(!is_running);
ui->emulation_combo_box->addItem(tr("LLE multi-core"));
ui->emulation_combo_box->setEnabled(!Core::System::GetInstance().IsPoweredOn());
connect(ui->volume_slider, &QSlider::valueChanged, this, connect(ui->volume_slider, &QSlider::valueChanged, this,
&ConfigureAudio::SetVolumeIndicatorText); &ConfigureAudio::SetVolumeIndicatorText);
ui->input_device_combo_box->clear(); ui->input_device_combo_box->clear();
ui->input_device_combo_box->addItem(tr("Default")); ui->input_device_combo_box->addItem(tr("Default"));
#ifdef HAVE_CUBEB #ifdef HAVE_CUBEB
for (const auto& device : AudioCore::ListCubebInputDevices()) { for (const auto& device : AudioCore::ListCubebInputDevices()) {
ui->input_device_combo_box->addItem(QString::fromStdString(device)); ui->input_device_combo_box->addItem(QString::fromStdString(device));
} }
#endif #endif
connect(ui->input_type_combo_box, qOverload<int>(&QComboBox::currentIndexChanged), this, connect(ui->input_type_combo_box, qOverload<int>(&QComboBox::currentIndexChanged), this,
&ConfigureAudio::UpdateAudioInputDevices); &ConfigureAudio::UpdateAudioInputDevices);
ui->volume_label->setVisible(Settings::IsConfiguringGlobal());
ui->volume_combo_box->setVisible(!Settings::IsConfiguringGlobal());
SetupPerGameUI();
SetConfiguration(); SetConfiguration();
connect(ui->output_sink_combo_box, qOverload<int>(&QComboBox::currentIndexChanged), this, connect(ui->output_sink_combo_box, qOverload<int>(&QComboBox::currentIndexChanged), this,
&ConfigureAudio::UpdateAudioOutputDevices); &ConfigureAudio::UpdateAudioOutputDevices);
} }
@ -61,27 +67,35 @@ void ConfigureAudio::SetConfiguration() {
// The device list cannot be pre-populated (nor listed) until the output sink is known. // The device list cannot be pre-populated (nor listed) until the output sink is known.
UpdateAudioOutputDevices(ui->output_sink_combo_box->currentIndex()); UpdateAudioOutputDevices(ui->output_sink_combo_box->currentIndex());
SetAudioDeviceFromDeviceID(); SetAudioDeviceFromDeviceID();
ui->toggle_audio_stretching->setChecked(Settings::values.enable_audio_stretching); ui->toggle_audio_stretching->setChecked(Settings::values.enable_audio_stretching.GetValue());
ui->volume_slider->setValue(
static_cast<int>(Settings::values.volume * ui->volume_slider->maximum())); const s32 volume =
static_cast<s32>(Settings::values.volume.GetValue() * ui->volume_slider->maximum());
ui->volume_slider->setValue(volume);
SetVolumeIndicatorText(ui->volume_slider->sliderPosition()); SetVolumeIndicatorText(ui->volume_slider->sliderPosition());
int selection; if (!Settings::IsConfiguringGlobal()) {
if (Settings::values.enable_dsp_lle) { if (Settings::values.volume.UsingGlobal()) {
if (Settings::values.enable_dsp_lle_multithread) { ui->volume_combo_box->setCurrentIndex(0);
selection = 2; ui->volume_slider->setEnabled(false);
} else { } else {
selection = 1; ui->volume_combo_box->setCurrentIndex(1);
ui->volume_slider->setEnabled(true);
} }
ConfigurationShared::SetHighlight(ui->volume_layout,
!Settings::values.volume.UsingGlobal());
ConfigurationShared::SetHighlight(ui->widget_emulation,
!Settings::values.audio_emulation.UsingGlobal());
ConfigurationShared::SetPerGameSetting(ui->emulation_combo_box,
&Settings::values.audio_emulation);
} else { } else {
selection = 0; s32 selection = static_cast<s32>(Settings::values.audio_emulation.GetValue());
ui->emulation_combo_box->setCurrentIndex(selection);
} }
ui->emulation_combo_box->setCurrentIndex(selection);
int index = static_cast<int>(Settings::values.mic_input_type); s32 index = static_cast<s32>(Settings::values.mic_input_type.GetValue());
ui->input_type_combo_box->setCurrentIndex(index); ui->input_type_combo_box->setCurrentIndex(index);
UpdateAudioInputDevices(index); UpdateAudioInputDevices(index);
@ -90,7 +104,7 @@ void ConfigureAudio::SetConfiguration() {
void ConfigureAudio::SetOutputSinkFromSinkID() { void ConfigureAudio::SetOutputSinkFromSinkID() {
int new_sink_index = 0; int new_sink_index = 0;
const QString sink_id = QString::fromStdString(Settings::values.sink_id); const QString sink_id = QString::fromStdString(Settings::values.sink_id.GetValue());
for (int index = 0; index < ui->output_sink_combo_box->count(); index++) { for (int index = 0; index < ui->output_sink_combo_box->count(); index++) {
if (ui->output_sink_combo_box->itemText(index) == sink_id) { if (ui->output_sink_combo_box->itemText(index) == sink_id) {
new_sink_index = index; new_sink_index = index;
@ -104,7 +118,7 @@ void ConfigureAudio::SetOutputSinkFromSinkID() {
void ConfigureAudio::SetAudioDeviceFromDeviceID() { void ConfigureAudio::SetAudioDeviceFromDeviceID() {
int new_device_index = -1; int new_device_index = -1;
const QString device_id = QString::fromStdString(Settings::values.audio_device_id); const QString device_id = QString::fromStdString(Settings::values.audio_device_id.GetValue());
for (int index = 0; index < ui->audio_device_combo_box->count(); index++) { for (int index = 0; index < ui->audio_device_combo_box->count(); index++) {
if (ui->audio_device_combo_box->itemText(index) == device_id) { if (ui->audio_device_combo_box->itemText(index) == device_id) {
new_device_index = index; new_device_index = index;
@ -120,24 +134,31 @@ void ConfigureAudio::SetVolumeIndicatorText(int percentage) {
} }
void ConfigureAudio::ApplyConfiguration() { void ConfigureAudio::ApplyConfiguration() {
Settings::values.sink_id = ConfigurationShared::ApplyPerGameSetting(&Settings::values.enable_audio_stretching,
ui->output_sink_combo_box->itemText(ui->output_sink_combo_box->currentIndex()) ui->toggle_audio_stretching, audio_stretching);
.toStdString(); ConfigurationShared::ApplyPerGameSetting(&Settings::values.audio_emulation,
Settings::values.enable_audio_stretching = ui->toggle_audio_stretching->isChecked(); ui->emulation_combo_box);
Settings::values.audio_device_id = ConfigurationShared::ApplyPerGameSetting(
ui->audio_device_combo_box->itemText(ui->audio_device_combo_box->currentIndex()) &Settings::values.volume, ui->volume_combo_box, [this](s32) {
.toStdString(); return static_cast<float>(ui->volume_slider->value()) / ui->volume_slider->maximum();
Settings::values.volume = });
static_cast<float>(ui->volume_slider->sliderPosition()) / ui->volume_slider->maximum();
Settings::values.enable_dsp_lle = ui->emulation_combo_box->currentIndex() != 0;
Settings::values.enable_dsp_lle_multithread = ui->emulation_combo_box->currentIndex() == 2;
Settings::values.mic_input_type =
static_cast<Settings::MicInputType>(ui->input_type_combo_box->currentIndex());
if (ui->input_device_combo_box->currentIndex() == DEFAULT_INPUT_DEVICE_INDEX) { if (Settings::IsConfiguringGlobal()) {
Settings::values.mic_input_device = Frontend::Mic::default_device_name; Settings::values.sink_id =
} else { ui->output_sink_combo_box->itemText(ui->output_sink_combo_box->currentIndex())
Settings::values.mic_input_device = ui->input_device_combo_box->currentText().toStdString(); .toStdString();
Settings::values.audio_device_id =
ui->audio_device_combo_box->itemText(ui->audio_device_combo_box->currentIndex())
.toStdString();
Settings::values.mic_input_type =
static_cast<Settings::MicInputType>(ui->input_type_combo_box->currentIndex());
if (ui->input_device_combo_box->currentIndex() == DEFAULT_INPUT_DEVICE_INDEX) {
Settings::values.mic_input_device = Frontend::Mic::default_device_name;
} else {
Settings::values.mic_input_device =
ui->input_device_combo_box->currentText().toStdString();
}
} }
} }
@ -157,12 +178,41 @@ void ConfigureAudio::UpdateAudioInputDevices(int index) {
AppleAuthorization::CheckAuthorizationForMicrophone(); AppleAuthorization::CheckAuthorizationForMicrophone();
} }
#endif #endif
if (Settings::values.mic_input_device != Frontend::Mic::default_device_name) { if (Settings::values.mic_input_device.GetValue() != Frontend::Mic::default_device_name) {
ui->input_device_combo_box->setCurrentText( ui->input_device_combo_box->setCurrentText(
QString::fromStdString(Settings::values.mic_input_device)); QString::fromStdString(Settings::values.mic_input_device.GetValue()));
} }
} }
void ConfigureAudio::RetranslateUI() { void ConfigureAudio::RetranslateUI() {
ui->retranslateUi(this); ui->retranslateUi(this);
} }
void ConfigureAudio::SetupPerGameUI() {
if (Settings::IsConfiguringGlobal()) {
ui->volume_slider->setEnabled(Settings::values.volume.UsingGlobal());
return;
}
ui->output_sink_combo_box->setVisible(false);
ui->output_sink_label->setVisible(false);
ui->audio_device_combo_box->setVisible(false);
ui->audio_device_label->setVisible(false);
ui->input_type_label->setVisible(false);
ui->input_type_combo_box->setVisible(false);
ui->input_device_label->setVisible(false);
ui->input_device_combo_box->setVisible(false);
ui->microphone_layout->setVisible(false);
connect(ui->volume_combo_box, qOverload<int>(&QComboBox::activated), this, [this](int index) {
ui->volume_slider->setEnabled(index == 1);
ConfigurationShared::SetHighlight(ui->volume_layout, index == 1);
});
ConfigurationShared::SetColoredComboBox(
ui->emulation_combo_box, ui->widget_emulation,
static_cast<u32>(Settings::values.audio_emulation.GetValue(true)));
ConfigurationShared::SetColoredTristate(
ui->toggle_audio_stretching, Settings::values.enable_audio_stretching, audio_stretching);
}

View file

@ -11,6 +11,10 @@ namespace Ui {
class ConfigureAudio; class ConfigureAudio;
} }
namespace ConfigurationShared {
enum class CheckState;
}
class ConfigureAudio : public QWidget { class ConfigureAudio : public QWidget {
Q_OBJECT Q_OBJECT
@ -30,5 +34,8 @@ private:
void SetAudioDeviceFromDeviceID(); void SetAudioDeviceFromDeviceID();
void SetVolumeIndicatorText(int percentage); void SetVolumeIndicatorText(int percentage);
void SetupPerGameUI();
ConfigurationShared::CheckState audio_stretching;
std::unique_ptr<Ui::ConfigureAudio> ui; std::unique_ptr<Ui::ConfigureAudio> ui;
}; };

View file

@ -6,8 +6,8 @@
<rect> <rect>
<x>0</x> <x>0</x>
<y>0</y> <y>0</y>
<width>329</width> <width>696</width>
<height>344</height> <height>527</height>
</rect> </rect>
</property> </property>
<layout class="QVBoxLayout"> <layout class="QVBoxLayout">
@ -18,26 +18,53 @@
</property> </property>
<layout class="QVBoxLayout"> <layout class="QVBoxLayout">
<item> <item>
<layout class="QHBoxLayout" name="horizontalLayout_emulation"> <widget class="QWidget" name="widget_emulation" native="true">
<property name="bottomMargin"> <layout class="QHBoxLayout" name="horizontalLayout_emulation">
<number>0</number> <property name="leftMargin">
</property> <number>0</number>
<item> </property>
<widget class="QLabel" name="label_emulation"> <property name="topMargin">
<property name="text"> <number>0</number>
<string>Emulation:</string> </property>
</property> <property name="rightMargin">
</widget> <number>0</number>
</item> </property>
<item> <property name="bottomMargin">
<widget class="QComboBox" name="emulation_combo_box"/> <number>0</number>
</item> </property>
</layout> <item>
<widget class="QLabel" name="label_emulation">
<property name="text">
<string>Emulation:</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="emulation_combo_box">
<item>
<property name="text">
<string>HLE (fast)</string>
</property>
</item>
<item>
<property name="text">
<string>LLE (accurate)</string>
</property>
</item>
<item>
<property name="text">
<string>LLE multi-core</string>
</property>
</item>
</widget>
</item>
</layout>
</widget>
</item> </item>
<item> <item>
<layout class="QHBoxLayout"> <layout class="QHBoxLayout" name="output_engine_layout">
<item> <item>
<widget class="QLabel" name="label1"> <widget class="QLabel" name="output_sink_label">
<property name="text"> <property name="text">
<string>Output Engine</string> <string>Output Engine</string>
</property> </property>
@ -59,9 +86,9 @@
</widget> </widget>
</item> </item>
<item> <item>
<layout class="QHBoxLayout"> <layout class="QHBoxLayout" name="audio_device_layout">
<item> <item>
<widget class="QLabel" name="label2"> <widget class="QLabel" name="audio_device_label">
<property name="text"> <property name="text">
<string>Audio Device</string> <string>Audio Device</string>
</property> </property>
@ -73,72 +100,97 @@
</layout> </layout>
</item> </item>
<item> <item>
<layout class="QHBoxLayout" name="horizontalLayout_2"> <widget class="QWidget" name="volume_layout" native="true">
<property name="topMargin"> <layout class="QHBoxLayout" name="horizontalLayout_2">
<number>0</number> <property name="leftMargin">
</property> <number>0</number>
<item> </property>
<widget class="QLabel" name="label"> <property name="topMargin">
<property name="text"> <number>0</number>
<string>Volume:</string> </property>
</property> <property name="rightMargin">
</widget> <number>0</number>
</item> </property>
<item> <property name="bottomMargin">
<spacer name="horizontalSpacer"> <number>0</number>
<property name="orientation"> </property>
<enum>Qt::Horizontal</enum> <item>
</property> <widget class="QComboBox" name="volume_combo_box">
<property name="sizeHint" stdset="0"> <item>
<size> <property name="text">
<width>40</width> <string>Use global volume</string>
<height>20</height> </property>
</size> </item>
</property> <item>
</spacer> <property name="text">
</item> <string>Set volume:</string>
<item> </property>
<widget class="QSlider" name="volume_slider"> </item>
<property name="sizePolicy"> </widget>
<sizepolicy hsizetype="Expanding" vsizetype="Fixed"> </item>
<horstretch>0</horstretch> <item>
<verstretch>0</verstretch> <widget class="QLabel" name="volume_label">
</sizepolicy> <property name="text">
</property> <string>Volume:</string>
<property name="maximum"> </property>
<number>100</number> </widget>
</property> </item>
<property name="pageStep"> <item>
<number>10</number> <spacer name="horizontalSpacer">
</property> <property name="orientation">
<property name="orientation"> <enum>Qt::Horizontal</enum>
<enum>Qt::Horizontal</enum> </property>
</property> <property name="sizeHint" stdset="0">
</widget> <size>
</item> <width>30</width>
<item> <height>20</height>
<widget class="QLabel" name="volume_indicator"> </size>
<property name="minimumSize"> </property>
<size> </spacer>
<width>32</width> </item>
<height>0</height> <item>
</size> <widget class="QSlider" name="volume_slider">
</property> <property name="sizePolicy">
<property name="text"> <sizepolicy hsizetype="Expanding" vsizetype="Fixed">
<string>0 %</string> <horstretch>0</horstretch>
</property> <verstretch>0</verstretch>
<property name="alignment"> </sizepolicy>
<set>Qt::AlignCenter</set> </property>
</property> <property name="maximum">
</widget> <number>100</number>
</item> </property>
</layout> <property name="pageStep">
<number>5</number>
</property>
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="volume_indicator">
<property name="minimumSize">
<size>
<width>32</width>
<height>0</height>
</size>
</property>
<property name="text">
<string>0 %</string>
</property>
<property name="alignment">
<set>Qt::AlignCenter</set>
</property>
</widget>
</item>
</layout>
</widget>
</item> </item>
</layout> </layout>
</widget> </widget>
</item> </item>
<item> <item>
<widget class="QGroupBox" name="groupBox_2"> <widget class="QGroupBox" name="microphone_layout">
<property name="title"> <property name="title">
<string>Microphone</string> <string>Microphone</string>
</property> </property>
@ -146,7 +198,7 @@
<item> <item>
<layout class="QHBoxLayout" name="horizontalLayout"> <layout class="QHBoxLayout" name="horizontalLayout">
<item> <item>
<widget class="QLabel" name="label_2"> <widget class="QLabel" name="input_type_label">
<property name="text"> <property name="text">
<string>Input Type</string> <string>Input Type</string>
</property> </property>
@ -176,7 +228,7 @@
<item> <item>
<layout class="QHBoxLayout" name="horizontalLayout_3"> <layout class="QHBoxLayout" name="horizontalLayout_3">
<item> <item>
<widget class="QLabel" name="label_3"> <widget class="QLabel" name="input_device_label">
<property name="text"> <property name="text">
<string>Input Device</string> <string>Input Device</string>
</property> </property>

View file

@ -9,10 +9,10 @@
#include <QMessageBox> #include <QMessageBox>
#include <QWidget> #include <QWidget>
#include "citra_qt/configuration/configure_camera.h" #include "citra_qt/configuration/configure_camera.h"
#include "common/settings.h"
#include "core/frontend/camera/factory.h" #include "core/frontend/camera/factory.h"
#include "core/frontend/camera/interface.h" #include "core/frontend/camera/interface.h"
#include "core/hle/service/cam/cam.h" #include "core/hle/service/cam/cam.h"
#include "core/settings.h"
#include "ui_configure_camera.h" #include "ui_configure_camera.h"
#if defined(__APPLE__) #if defined(__APPLE__)

View file

@ -8,11 +8,9 @@
#include "citra_qt/debugger/console.h" #include "citra_qt/debugger/console.h"
#include "citra_qt/uisettings.h" #include "citra_qt/uisettings.h"
#include "common/file_util.h" #include "common/file_util.h"
#include "common/logging/backend.h"
#include "common/logging/filter.h"
#include "common/logging/log.h" #include "common/logging/log.h"
#include "common/settings.h"
#include "core/core.h" #include "core/core.h"
#include "core/settings.h"
#include "ui_configure_debug.h" #include "ui_configure_debug.h"
ConfigureDebug::ConfigureDebug(QWidget* parent) ConfigureDebug::ConfigureDebug(QWidget* parent)
@ -32,13 +30,13 @@ ConfigureDebug::ConfigureDebug(QWidget* parent)
ConfigureDebug::~ConfigureDebug() = default; ConfigureDebug::~ConfigureDebug() = default;
void ConfigureDebug::SetConfiguration() { void ConfigureDebug::SetConfiguration() {
ui->toggle_gdbstub->setChecked(Settings::values.use_gdbstub); ui->toggle_gdbstub->setChecked(Settings::values.use_gdbstub.GetValue());
ui->gdbport_spinbox->setEnabled(Settings::values.use_gdbstub); ui->gdbport_spinbox->setEnabled(Settings::values.use_gdbstub.GetValue());
ui->gdbport_spinbox->setValue(Settings::values.gdbstub_port); ui->gdbport_spinbox->setValue(Settings::values.gdbstub_port.GetValue());
ui->toggle_console->setEnabled(!Core::System::GetInstance().IsPoweredOn()); ui->toggle_console->setEnabled(!Core::System::GetInstance().IsPoweredOn());
ui->toggle_console->setChecked(UISettings::values.show_console); ui->toggle_console->setChecked(UISettings::values.show_console.GetValue());
ui->log_filter_edit->setText(QString::fromStdString(Settings::values.log_filter)); ui->log_filter_edit->setText(QString::fromStdString(Settings::values.log_filter.GetValue()));
ui->toggle_cpu_jit->setChecked(Settings::values.use_cpu_jit); ui->toggle_cpu_jit->setChecked(Settings::values.use_cpu_jit.GetValue());
} }
void ConfigureDebug::ApplyConfiguration() { void ConfigureDebug::ApplyConfiguration() {
@ -48,7 +46,7 @@ void ConfigureDebug::ApplyConfiguration() {
Settings::values.log_filter = ui->log_filter_edit->text().toStdString(); Settings::values.log_filter = ui->log_filter_edit->text().toStdString();
Debugger::ToggleConsole(); Debugger::ToggleConsole();
Log::Filter filter; Log::Filter filter;
filter.ParseFilterString(Settings::values.log_filter); filter.ParseFilterString(Settings::values.log_filter.GetValue());
Log::SetGlobalFilter(filter); Log::SetGlobalFilter(filter);
Settings::values.use_cpu_jit = ui->toggle_cpu_jit->isChecked(); Settings::values.use_cpu_jit = ui->toggle_cpu_jit->isChecked();
} }

View file

@ -7,11 +7,13 @@
#include "citra_qt/configuration/config.h" #include "citra_qt/configuration/config.h"
#include "citra_qt/configuration/configure_dialog.h" #include "citra_qt/configuration/configure_dialog.h"
#include "citra_qt/hotkeys.h" #include "citra_qt/hotkeys.h"
#include "core/settings.h" #include "common/settings.h"
#include "ui_configure.h" #include "ui_configure.h"
ConfigureDialog::ConfigureDialog(QWidget* parent, HotkeyRegistry& registry, bool enable_web_config) ConfigureDialog::ConfigureDialog(QWidget* parent, HotkeyRegistry& registry, bool enable_web_config)
: QDialog(parent), ui(std::make_unique<Ui::ConfigureDialog>()), registry(registry) { : QDialog(parent), ui(std::make_unique<Ui::ConfigureDialog>()), registry(registry) {
Settings::SetConfiguringGlobal(true);
ui->setupUi(this); ui->setupUi(this);
ui->hotkeysTab->Populate(registry); ui->hotkeysTab->Populate(registry);
ui->webTab->SetWebServiceConfigEnabled(enable_web_config); ui->webTab->SetWebServiceConfigEnabled(enable_web_config);

View file

@ -4,8 +4,8 @@
#include <QColorDialog> #include <QColorDialog>
#include "citra_qt/configuration/configure_enhancements.h" #include "citra_qt/configuration/configure_enhancements.h"
#include "common/settings.h"
#include "core/core.h" #include "core/core.h"
#include "core/settings.h"
#include "ui_configure_enhancements.h" #include "ui_configure_enhancements.h"
#include "video_core/renderer_opengl/post_processing_opengl.h" #include "video_core/renderer_opengl/post_processing_opengl.h"
#include "video_core/renderer_opengl/texture_filters/texture_filterer.h" #include "video_core/renderer_opengl/texture_filters/texture_filterer.h"
@ -21,7 +21,7 @@ ConfigureEnhancements::ConfigureEnhancements(QWidget* parent)
ui->layoutBox->setEnabled(!Settings::values.custom_layout); ui->layoutBox->setEnabled(!Settings::values.custom_layout);
ui->resolution_factor_combobox->setEnabled(Settings::values.use_hw_renderer); ui->resolution_factor_combobox->setEnabled(Settings::values.use_hw_renderer.GetValue());
connect(ui->render_3d_combobox, connect(ui->render_3d_combobox,
static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged), this, static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged), this,
@ -50,27 +50,30 @@ ConfigureEnhancements::ConfigureEnhancements(QWidget* parent)
} }
void ConfigureEnhancements::SetConfiguration() { void ConfigureEnhancements::SetConfiguration() {
ui->resolution_factor_combobox->setCurrentIndex(Settings::values.resolution_factor); ui->resolution_factor_combobox->setCurrentIndex(Settings::values.resolution_factor.GetValue());
ui->render_3d_combobox->setCurrentIndex(static_cast<int>(Settings::values.render_3d)); ui->render_3d_combobox->setCurrentIndex(
ui->factor_3d->setValue(Settings::values.factor_3d); static_cast<int>(Settings::values.render_3d.GetValue()));
ui->mono_render_left_eye->setChecked(Settings::values.mono_render_left_eye); ui->factor_3d->setValue(Settings::values.factor_3d.GetValue());
updateShaders(Settings::values.render_3d); ui->mono_render_left_eye->setChecked(Settings::values.mono_render_left_eye.GetValue());
ui->toggle_linear_filter->setChecked(Settings::values.filter_mode); updateShaders(Settings::values.render_3d.GetValue());
ui->toggle_linear_filter->setChecked(Settings::values.filter_mode.GetValue());
int tex_filter_idx = ui->texture_filter_combobox->findText( int tex_filter_idx = ui->texture_filter_combobox->findText(
QString::fromStdString(Settings::values.texture_filter_name)); QString::fromStdString(Settings::values.texture_filter_name.GetValue()));
if (tex_filter_idx == -1) { if (tex_filter_idx == -1) {
ui->texture_filter_combobox->setCurrentIndex(0); ui->texture_filter_combobox->setCurrentIndex(0);
} else { } else {
ui->texture_filter_combobox->setCurrentIndex(tex_filter_idx); ui->texture_filter_combobox->setCurrentIndex(tex_filter_idx);
} }
ui->layout_combobox->setCurrentIndex(static_cast<int>(Settings::values.layout_option)); ui->layout_combobox->setCurrentIndex(
ui->swap_screen->setChecked(Settings::values.swap_screen); static_cast<int>(Settings::values.layout_option.GetValue()));
ui->upright_screen->setChecked(Settings::values.upright_screen); ui->swap_screen->setChecked(Settings::values.swap_screen.GetValue());
ui->toggle_dump_textures->setChecked(Settings::values.dump_textures); ui->upright_screen->setChecked(Settings::values.upright_screen.GetValue());
ui->toggle_custom_textures->setChecked(Settings::values.custom_textures); ui->toggle_dump_textures->setChecked(Settings::values.dump_textures.GetValue());
ui->toggle_preload_textures->setChecked(Settings::values.preload_textures); ui->toggle_custom_textures->setChecked(Settings::values.custom_textures.GetValue());
bg_color = QColor::fromRgbF(Settings::values.bg_red, Settings::values.bg_green, ui->toggle_preload_textures->setChecked(Settings::values.preload_textures.GetValue());
Settings::values.bg_blue); bg_color =
QColor::fromRgbF(Settings::values.bg_red.GetValue(), Settings::values.bg_green.GetValue(),
Settings::values.bg_blue.GetValue());
QPixmap pixmap(ui->bg_button->size()); QPixmap pixmap(ui->bg_button->size());
pixmap.fill(bg_color); pixmap.fill(bg_color);
const QIcon color_icon(pixmap); const QIcon color_icon(pixmap);
@ -93,7 +96,7 @@ void ConfigureEnhancements::updateShaders(Settings::StereoRenderOption stereo_op
for (const auto& shader : OpenGL::GetPostProcessingShaderList( for (const auto& shader : OpenGL::GetPostProcessingShaderList(
stereo_option == Settings::StereoRenderOption::Anaglyph)) { stereo_option == Settings::StereoRenderOption::Anaglyph)) {
ui->shader_combobox->addItem(QString::fromStdString(shader)); ui->shader_combobox->addItem(QString::fromStdString(shader));
if (Settings::values.pp_shader_name == shader) if (Settings::values.pp_shader_name.GetValue() == shader)
ui->shader_combobox->setCurrentIndex(ui->shader_combobox->count() - 1); ui->shader_combobox->setCurrentIndex(ui->shader_combobox->count() - 1);
} }
} }

View file

@ -6,9 +6,10 @@
#include <memory> #include <memory>
#include <QWidget> #include <QWidget>
#include "common/common_types.h"
namespace Settings { namespace Settings {
enum class StereoRenderOption; enum class StereoRenderOption : u32;
} }
namespace Ui { namespace Ui {

View file

@ -6,10 +6,11 @@
#include <QFileDialog> #include <QFileDialog>
#include <QMessageBox> #include <QMessageBox>
#include <QUrl> #include <QUrl>
#include "citra_qt/configuration/configuration_shared.h"
#include "citra_qt/configuration/configure_general.h" #include "citra_qt/configuration/configure_general.h"
#include "citra_qt/uisettings.h" #include "citra_qt/uisettings.h"
#include "core/core.h" #include "common/file_util.h"
#include "core/settings.h" #include "common/settings.h"
#include "ui_configure_general.h" #include "ui_configure_general.h"
// The QSlider doesn't have an easy way to set a custom step amount, // The QSlider doesn't have an easy way to set a custom step amount,
@ -31,14 +32,17 @@ ConfigureGeneral::ConfigureGeneral(QWidget* parent)
// Set a minimum width for the label to prevent the slider from changing size. // Set a minimum width for the label to prevent the slider from changing size.
// This scales across DPIs, and is acceptable for uncapitalized strings. // This scales across DPIs, and is acceptable for uncapitalized strings.
ui->emulation_speed_display_label->setMinimumWidth(tr("unthrottled").size() * 6); ui->emulation_speed_display_label->setMinimumWidth(tr("unthrottled").size() * 6);
ui->emulation_speed_combo->setVisible(!Settings::IsConfiguringGlobal());
ui->screenshot_combo->setVisible(!Settings::IsConfiguringGlobal());
SetupPerGameUI();
SetConfiguration(); SetConfiguration();
ui->updateBox->setVisible(UISettings::values.updater_found); ui->updateBox->setVisible(UISettings::values.updater_found);
connect(ui->button_reset_defaults, &QPushButton::clicked, this, connect(ui->button_reset_defaults, &QPushButton::clicked, this,
&ConfigureGeneral::ResetDefaults); &ConfigureGeneral::ResetDefaults);
connect(ui->frame_limit, &QSlider::valueChanged, [&](int value) { connect(ui->frame_limit, &QSlider::valueChanged, this, [&](int value) {
if (value == ui->frame_limit->maximum()) { if (value == ui->frame_limit->maximum()) {
ui->emulation_speed_display_label->setText(tr("unthrottled")); ui->emulation_speed_display_label->setText(tr("unthrottled"));
} else { } else {
@ -49,17 +53,6 @@ ConfigureGeneral::ConfigureGeneral(QWidget* parent)
} }
}); });
connect(ui->frame_limit_alternate, &QSlider::valueChanged, [&](int value) {
if (value == ui->frame_limit_alternate->maximum()) {
ui->emulation_speed_alternate_display_label->setText(tr("unthrottled"));
} else {
ui->emulation_speed_alternate_display_label->setText(
QStringLiteral("%1%")
.arg(SliderToSettings(value))
.rightJustified(tr("unthrottled").size()));
}
});
connect(ui->change_screenshot_dir, &QToolButton::clicked, this, [this] { connect(ui->change_screenshot_dir, &QToolButton::clicked, this, [this] {
const QString dir_path = QFileDialog::getExistingDirectory( const QString dir_path = QFileDialog::getExistingDirectory(
this, tr("Select Screenshot Directory"), ui->screenshot_dir_path->text(), this, tr("Select Screenshot Directory"), ui->screenshot_dir_path->text(),
@ -73,20 +66,21 @@ ConfigureGeneral::ConfigureGeneral(QWidget* parent)
ConfigureGeneral::~ConfigureGeneral() = default; ConfigureGeneral::~ConfigureGeneral() = default;
void ConfigureGeneral::SetConfiguration() { void ConfigureGeneral::SetConfiguration() {
ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing); if (Settings::IsConfiguringGlobal()) {
ui->toggle_background_pause->setChecked(UISettings::values.pause_when_in_background); ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing.GetValue());
ui->toggle_hide_mouse->setChecked(UISettings::values.hide_mouse); ui->toggle_background_pause->setChecked(
UISettings::values.pause_when_in_background.GetValue());
ui->toggle_hide_mouse->setChecked(UISettings::values.hide_mouse.GetValue());
ui->toggle_update_check->setChecked(UISettings::values.check_for_update_on_start); ui->toggle_update_check->setChecked(
ui->toggle_auto_update->setChecked(UISettings::values.update_on_close); UISettings::values.check_for_update_on_start.GetValue());
ui->toggle_auto_update->setChecked(UISettings::values.update_on_close.GetValue());
}
// The first item is "auto-select" with actual value -1, so plus one here will do the trick if (Settings::values.frame_limit.GetValue() == 0) {
ui->region_combobox->setCurrentIndex(Settings::values.region_value + 1);
if (Settings::values.frame_limit == 0) {
ui->frame_limit->setValue(ui->frame_limit->maximum()); ui->frame_limit->setValue(ui->frame_limit->maximum());
} else { } else {
ui->frame_limit->setValue(SettingsToSlider(Settings::values.frame_limit)); ui->frame_limit->setValue(SettingsToSlider(Settings::values.frame_limit.GetValue()));
} }
if (ui->frame_limit->value() == ui->frame_limit->maximum()) { if (ui->frame_limit->value() == ui->frame_limit->maximum()) {
ui->emulation_speed_display_label->setText(tr("unthrottled")); ui->emulation_speed_display_label->setText(tr("unthrottled"));
@ -97,32 +91,48 @@ void ConfigureGeneral::SetConfiguration() {
.rightJustified(tr("unthrottled").size())); .rightJustified(tr("unthrottled").size()));
} }
ui->toggle_alternate_speed->setChecked(Settings::values.use_frame_limit_alternate); if (!Settings::IsConfiguringGlobal()) {
if (Settings::values.frame_limit.UsingGlobal()) {
if (Settings::values.frame_limit_alternate == 0) { ui->emulation_speed_combo->setCurrentIndex(0);
ui->frame_limit_alternate->setValue(ui->frame_limit_alternate->maximum()); ui->frame_limit->setEnabled(false);
} else {
ui->emulation_speed_combo->setCurrentIndex(1);
ui->frame_limit->setEnabled(true);
}
if (UISettings::values.screenshot_path.UsingGlobal()) {
ui->screenshot_combo->setCurrentIndex(0);
ui->screenshot_dir_path->setEnabled(false);
ui->change_screenshot_dir->setEnabled(false);
} else {
ui->screenshot_combo->setCurrentIndex(1);
ui->screenshot_dir_path->setEnabled(true);
ui->change_screenshot_dir->setEnabled(true);
}
ConfigurationShared::SetHighlight(ui->widget_screenshot,
!UISettings::values.screenshot_path.UsingGlobal());
ConfigurationShared::SetHighlight(ui->emulation_speed_layout,
!Settings::values.frame_limit.UsingGlobal());
ConfigurationShared::SetHighlight(ui->widget_region,
!Settings::values.region_value.UsingGlobal());
const bool is_region_global = Settings::values.region_value.UsingGlobal();
ui->region_combobox->setCurrentIndex(
is_region_global ? ConfigurationShared::USE_GLOBAL_INDEX
: static_cast<int>(Settings::values.region_value.GetValue()) +
ConfigurationShared::USE_GLOBAL_OFFSET + 1);
} else { } else {
ui->frame_limit_alternate->setValue( // The first item is "auto-select" with actual value -1, so plus one here will do the trick
SettingsToSlider(Settings::values.frame_limit_alternate)); ui->region_combobox->setCurrentIndex(Settings::values.region_value.GetValue() + 1);
}
if (ui->frame_limit_alternate->value() == ui->frame_limit_alternate->maximum()) {
ui->emulation_speed_alternate_display_label->setText(tr("unthrottled"));
} else {
ui->emulation_speed_alternate_display_label->setText(
QStringLiteral("%1%")
.arg(SliderToSettings(ui->frame_limit_alternate->value()))
.rightJustified(tr("unthrottled").size()));
} }
QString screenshot_path = UISettings::values.screenshot_path; UISettings::values.screenshot_path.SetGlobal(ui->screenshot_combo->currentIndex() ==
if (screenshot_path.isEmpty()) { ConfigurationShared::USE_GLOBAL_INDEX);
screenshot_path = std::string screenshot_path = UISettings::values.screenshot_path.GetValue();
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::UserDir)); if (screenshot_path.empty()) {
screenshot_path.append(QStringLiteral("screenshots/")); screenshot_path = FileUtil::GetUserPath(FileUtil::UserPath::UserDir) + "screenshots/";
FileUtil::CreateFullPath(screenshot_path.toStdString()); FileUtil::CreateFullPath(screenshot_path);
UISettings::values.screenshot_path = screenshot_path; UISettings::values.screenshot_path = screenshot_path;
} }
ui->screenshot_dir_path->setText(screenshot_path); ui->screenshot_dir_path->setText(QString::fromStdString(screenshot_path));
} }
void ConfigureGeneral::ResetDefaults() { void ConfigureGeneral::ResetDefaults() {
@ -139,31 +149,57 @@ void ConfigureGeneral::ResetDefaults() {
} }
void ConfigureGeneral::ApplyConfiguration() { void ConfigureGeneral::ApplyConfiguration() {
UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked(); ConfigurationShared::ApplyPerGameSetting(&Settings::values.region_value, ui->region_combobox,
UISettings::values.pause_when_in_background = ui->toggle_background_pause->isChecked(); [](s32 index) { return index - 1; });
UISettings::values.hide_mouse = ui->toggle_hide_mouse->isChecked();
UISettings::values.check_for_update_on_start = ui->toggle_update_check->isChecked(); ConfigurationShared::ApplyPerGameSetting(
UISettings::values.update_on_close = ui->toggle_auto_update->isChecked(); &Settings::values.frame_limit, ui->emulation_speed_combo, [this](s32) {
const bool is_maximum = ui->frame_limit->value() == ui->frame_limit->maximum();
return is_maximum ? 0 : SliderToSettings(ui->frame_limit->value());
});
UISettings::values.screenshot_path = ui->screenshot_dir_path->text(); ConfigurationShared::ApplyPerGameSetting(
&UISettings::values.screenshot_path, ui->screenshot_combo,
[this](s32) { return ui->screenshot_dir_path->text().toStdString(); });
Settings::values.region_value = ui->region_combobox->currentIndex() - 1; if (Settings::IsConfiguringGlobal()) {
UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
UISettings::values.pause_when_in_background = ui->toggle_background_pause->isChecked();
UISettings::values.hide_mouse = ui->toggle_hide_mouse->isChecked();
if (ui->frame_limit->value() == ui->frame_limit->maximum()) { UISettings::values.check_for_update_on_start = ui->toggle_update_check->isChecked();
Settings::values.frame_limit = 0; UISettings::values.update_on_close = ui->toggle_auto_update->isChecked();
} else {
Settings::values.frame_limit = SliderToSettings(ui->frame_limit->value());
}
Settings::values.use_frame_limit_alternate = ui->toggle_alternate_speed->isChecked();
if (ui->frame_limit_alternate->value() == ui->frame_limit_alternate->maximum()) {
Settings::values.frame_limit_alternate = 0;
} else {
Settings::values.frame_limit_alternate =
SliderToSettings(ui->frame_limit_alternate->value());
} }
} }
void ConfigureGeneral::RetranslateUI() { void ConfigureGeneral::RetranslateUI() {
ui->retranslateUi(this); ui->retranslateUi(this);
} }
void ConfigureGeneral::SetupPerGameUI() {
if (Settings::IsConfiguringGlobal()) {
ui->region_combobox->setEnabled(Settings::values.region_value.UsingGlobal());
ui->frame_limit->setEnabled(Settings::values.frame_limit.UsingGlobal());
return;
}
connect(ui->emulation_speed_combo, qOverload<int>(&QComboBox::activated), this,
[this](int index) {
ui->frame_limit->setEnabled(index == 1);
ConfigurationShared::SetHighlight(ui->emulation_speed_layout, index == 1);
});
connect(ui->screenshot_combo, qOverload<int>(&QComboBox::activated), this, [this](int index) {
ui->screenshot_dir_path->setEnabled(index == 1);
ui->change_screenshot_dir->setEnabled(index == 1);
ConfigurationShared::SetHighlight(ui->widget_screenshot, index == 1);
});
ui->general_group->setVisible(false);
ui->updateBox->setVisible(false);
ui->button_reset_defaults->setVisible(false);
ConfigurationShared::SetColoredComboBox(
ui->region_combobox, ui->widget_region,
static_cast<u32>(Settings::values.region_value.GetValue(true) + 1));
}

View file

@ -25,6 +25,8 @@ public:
void RetranslateUI(); void RetranslateUI();
void SetConfiguration(); void SetConfiguration();
void SetupPerGameUI();
private: private:
std::unique_ptr<Ui::ConfigureGeneral> ui; std::unique_ptr<Ui::ConfigureGeneral> ui;
}; };

View file

@ -6,8 +6,8 @@
<rect> <rect>
<x>0</x> <x>0</x>
<y>0</y> <y>0</y>
<width>408</width> <width>524</width>
<height>436</height> <height>578</height>
</rect> </rect>
</property> </property>
<property name="windowTitle"> <property name="windowTitle">
@ -17,7 +17,7 @@
<item> <item>
<layout class="QVBoxLayout" name="verticalLayout"> <layout class="QVBoxLayout" name="verticalLayout">
<item> <item>
<widget class="QGroupBox" name="groupBox"> <widget class="QGroupBox" name="general_group">
<property name="title"> <property name="title">
<string>General</string> <string>General</string>
</property> </property>
@ -70,144 +70,152 @@
</widget> </widget>
</item> </item>
<item> <item>
<widget class="QGroupBox" name="groupBox_4"> <widget class="QGroupBox" name="emulation_group">
<property name="title"> <property name="title">
<string>Emulation</string> <string>Emulation</string>
</property> </property>
<layout class="QGridLayout" name="gridLayout"> <layout class="QVBoxLayout" name="verticalLayout_2">
<item row="0" column="2"> <item>
<widget class="QComboBox" name="region_combobox"> <widget class="QWidget" name="widget_region" native="true">
<item> <layout class="QHBoxLayout" name="region_layout">
<property name="text"> <property name="leftMargin">
<string>Auto-select</string> <number>0</number>
</property> </property>
</item> <property name="topMargin">
<item> <number>0</number>
<property name="text">
<string notr="true">JPN</string>
</property> </property>
</item> <property name="rightMargin">
<item> <number>0</number>
<property name="text">
<string notr="true">USA</string>
</property> </property>
</item> <property name="bottomMargin">
<item> <number>0</number>
<property name="text">
<string notr="true">EUR</string>
</property> </property>
</item> <item>
<item> <widget class="QLabel" name="region_label">
<property name="text"> <property name="text">
<string notr="true">AUS</string> <string>Region:</string>
</property> </property>
</item> </widget>
<item> </item>
<property name="text"> <item>
<string notr="true">CHN</string> <widget class="QComboBox" name="region_combobox">
</property> <item>
</item> <property name="text">
<item> <string>Auto-select</string>
<property name="text"> </property>
<string notr="true">KOR</string> </item>
</property> <item>
</item> <property name="text">
<item> <string notr="true">JPN</string>
<property name="text"> </property>
<string notr="true">TWN</string> </item>
</property> <item>
</item> <property name="text">
<string notr="true">USA</string>
</property>
</item>
<item>
<property name="text">
<string notr="true">EUR</string>
</property>
</item>
<item>
<property name="text">
<string notr="true">AUS</string>
</property>
</item>
<item>
<property name="text">
<string notr="true">CHN</string>
</property>
</item>
<item>
<property name="text">
<string notr="true">KOR</string>
</property>
</item>
<item>
<property name="text">
<string notr="true">TWN</string>
</property>
</item>
</widget>
</item>
</layout>
</widget> </widget>
</item> </item>
<item row="1" column="0"> <item>
<widget class="QLabel" name="label_emulation_speed"> <widget class="QWidget" name="emulation_speed_layout" native="true">
<property name="text"> <layout class="QHBoxLayout" name="emulation_speed_layout_inner">
<string>Emulation Speed:</string> <property name="leftMargin">
</property> <number>0</number>
</widget> </property>
</item> <property name="topMargin">
<item row="2" column="0"> <number>0</number>
<widget class="QCheckBox" name="toggle_alternate_speed"> </property>
<property name="text"> <property name="rightMargin">
<string>Use Alternate Speed:</string> <number>0</number>
</property> </property>
</widget> <property name="bottomMargin">
</item> <number>0</number>
<item row="1" column="2"> </property>
<widget class="QSlider" name="frame_limit"> <item>
<property name="minimum"> <widget class="QComboBox" name="emulation_speed_combo">
<number>0</number> <item>
</property> <property name="text">
<property name="maximum"> <string>Use global emulation speed</string>
<number>199</number> </property>
</property> </item>
<property name="singleStep"> <item>
<number>5</number> <property name="text">
</property> <string>Set emulation speed:</string>
<property name="pageStep"> </property>
<number>15</number> </item>
</property> </widget>
<property name="value"> </item>
<number>19</number> <item>
</property> <widget class="QLabel" name="label_emulation_speed">
<property name="orientation"> <property name="text">
<enum>Qt::Horizontal</enum> <string>Emulation Speed:</string>
</property> </property>
<property name="tickPosition"> </widget>
<enum>QSlider::TicksBelow</enum> </item>
</property> <item>
</widget> <widget class="QSlider" name="frame_limit">
</item> <property name="minimum">
<item row="1" column="1"> <number>0</number>
<widget class="QLabel" name="emulation_speed_display_label"> </property>
<property name="text"> <property name="maximum">
<string/> <number>199</number>
</property> </property>
<property name="alignment"> <property name="singleStep">
<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set> <number>5</number>
</property> </property>
</widget> <property name="pageStep">
</item> <number>15</number>
<item row="0" column="0"> </property>
<widget class="QLabel" name="label"> <property name="value">
<property name="text"> <number>19</number>
<string>Region:</string> </property>
</property> <property name="orientation">
</widget> <enum>Qt::Horizontal</enum>
</item> </property>
<item row="2" column="2"> <property name="tickPosition">
<widget class="QSlider" name="frame_limit_alternate"> <enum>QSlider::TicksBelow</enum>
<property name="minimum"> </property>
<number>0</number> </widget>
</property> </item>
<property name="maximum"> <item>
<number>199</number> <widget class="QLabel" name="emulation_speed_display_label">
</property> <property name="text">
<property name="singleStep"> <string/>
<number>5</number> </property>
</property> <property name="alignment">
<property name="pageStep"> <set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
<number>15</number> </property>
</property> </widget>
<property name="value"> </item>
<number>39</number> </layout>
</property>
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="tickPosition">
<enum>QSlider::TicksBelow</enum>
</property>
</widget>
</item>
<item row="2" column="1">
<widget class="QLabel" name="emulation_speed_alternate_display_label">
<property name="text">
<string/>
</property>
<property name="alignment">
<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
</property>
</widget> </widget>
</item> </item>
</layout> </layout>
@ -218,23 +226,57 @@
<property name="title"> <property name="title">
<string>Screenshots</string> <string>Screenshots</string>
</property> </property>
<layout class="QHBoxLayout" name="horizontalLayout_2"> <layout class="QGridLayout" name="gridLayout">
<item> <property name="verticalSpacing">
<widget class="QLabel" name="label_2"> <number>0</number>
<property name="text"> </property>
<string>Save Screenshots To</string> <item row="0" column="1">
</property> <widget class="QWidget" name="widget_screenshot" native="true">
</widget> <layout class="QHBoxLayout" name="screenshot_layout">
</item> <property name="leftMargin">
<item> <number>0</number>
<widget class="QLineEdit" name="screenshot_dir_path"> </property>
</widget> <property name="topMargin">
</item> <number>0</number>
<item> </property>
<widget class="QToolButton" name="change_screenshot_dir"> <property name="rightMargin">
<property name="text"> <number>0</number>
<string>...</string> </property>
</property> <property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QComboBox" name="screenshot_combo">
<item>
<property name="text">
<string>Use global screenshot path</string>
</property>
</item>
<item>
<property name="text">
<string>Set screenshot path:</string>
</property>
</item>
</widget>
</item>
<item>
<widget class="QLabel" name="screenshot_dir_label">
<property name="text">
<string>Save Screenshots To</string>
</property>
</widget>
</item>
<item>
<widget class="QLineEdit" name="screenshot_dir_path"/>
</item>
<item>
<widget class="QToolButton" name="change_screenshot_dir">
<property name="text">
<string>...</string>
</property>
</widget>
</item>
</layout>
</widget> </widget>
</item> </item>
</layout> </layout>
@ -270,12 +312,6 @@
<tabstop>toggle_hide_mouse</tabstop> <tabstop>toggle_hide_mouse</tabstop>
<tabstop>toggle_update_check</tabstop> <tabstop>toggle_update_check</tabstop>
<tabstop>toggle_auto_update</tabstop> <tabstop>toggle_auto_update</tabstop>
<tabstop>region_combobox</tabstop>
<tabstop>frame_limit</tabstop>
<tabstop>toggle_alternate_speed</tabstop>
<tabstop>frame_limit_alternate</tabstop>
<tabstop>screenshot_dir_path</tabstop>
<tabstop>change_screenshot_dir</tabstop>
<tabstop>button_reset_defaults</tabstop> <tabstop>button_reset_defaults</tabstop>
</tabstops> </tabstops>
<resources/> <resources/>

View file

@ -6,22 +6,25 @@
#ifdef __APPLE__ #ifdef __APPLE__
#include <QMessageBox> #include <QMessageBox>
#endif #endif
#include "citra_qt/configuration/configuration_shared.h"
#include "citra_qt/configuration/configure_graphics.h" #include "citra_qt/configuration/configure_graphics.h"
#include "common/settings.h"
#include "core/core.h" #include "core/core.h"
#include "core/settings.h"
#include "ui_configure_graphics.h" #include "ui_configure_graphics.h"
#include "video_core/renderer_opengl/post_processing_opengl.h"
ConfigureGraphics::ConfigureGraphics(QWidget* parent) ConfigureGraphics::ConfigureGraphics(QWidget* parent)
: QWidget(parent), ui(std::make_unique<Ui::ConfigureGraphics>()) { : QWidget(parent), ui(std::make_unique<Ui::ConfigureGraphics>()) {
ui->setupUi(this); ui->setupUi(this);
SetupPerGameUI();
SetConfiguration(); SetConfiguration();
ui->hw_renderer_group->setEnabled(ui->toggle_hw_renderer->isChecked()); ui->hw_renderer_group->setEnabled(ui->hw_renderer_group->isEnabled() &&
ui->toggle_hw_renderer->isChecked());
ui->toggle_vsync_new->setEnabled(!Core::System::GetInstance().IsPoweredOn()); ui->toggle_vsync_new->setEnabled(!Core::System::GetInstance().IsPoweredOn());
connect(ui->toggle_hw_renderer, &QCheckBox::toggled, this, [this] { connect(ui->toggle_hw_renderer, &QCheckBox::toggled, this, [this] {
auto checked = ui->toggle_hw_renderer->isChecked(); const bool checked = ui->toggle_hw_renderer->isChecked();
ui->hw_renderer_group->setEnabled(checked); ui->hw_renderer_group->setEnabled(checked);
ui->toggle_disk_shader_cache->setEnabled(checked && ui->toggle_hw_shader->isChecked()); ui->toggle_disk_shader_cache->setEnabled(checked && ui->toggle_hw_shader->isChecked());
}); });
@ -31,7 +34,7 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent)
ui->toggle_hw_shader->isChecked()); ui->toggle_hw_shader->isChecked());
connect(ui->toggle_hw_shader, &QCheckBox::toggled, this, [this] { connect(ui->toggle_hw_shader, &QCheckBox::toggled, this, [this] {
auto checked = ui->toggle_hw_shader->isChecked(); const bool checked = ui->toggle_hw_shader->isChecked();
ui->hw_shader_group->setEnabled(checked); ui->hw_shader_group->setEnabled(checked);
ui->toggle_disk_shader_cache->setEnabled(checked); ui->toggle_disk_shader_cache->setEnabled(checked);
}); });
@ -62,25 +65,67 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent)
ConfigureGraphics::~ConfigureGraphics() = default; ConfigureGraphics::~ConfigureGraphics() = default;
void ConfigureGraphics::SetConfiguration() { void ConfigureGraphics::SetConfiguration() {
ui->toggle_hw_renderer->setChecked(Settings::values.use_hw_renderer); ui->toggle_hw_renderer->setChecked(Settings::values.use_hw_renderer.GetValue());
ui->toggle_hw_shader->setChecked(Settings::values.use_hw_shader); ui->toggle_hw_shader->setChecked(Settings::values.use_hw_shader.GetValue());
ui->toggle_separable_shader->setChecked(Settings::values.separable_shader); ui->toggle_separable_shader->setChecked(Settings::values.separable_shader.GetValue());
ui->toggle_accurate_mul->setChecked(Settings::values.shaders_accurate_mul); ui->toggle_accurate_mul->setChecked(Settings::values.shaders_accurate_mul.GetValue());
ui->toggle_shader_jit->setChecked(Settings::values.use_shader_jit); ui->toggle_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache.GetValue());
ui->toggle_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache); ui->toggle_vsync_new->setChecked(Settings::values.use_vsync_new.GetValue());
ui->toggle_vsync_new->setChecked(Settings::values.use_vsync_new);
if (Settings::IsConfiguringGlobal()) {
ui->toggle_shader_jit->setChecked(Settings::values.use_shader_jit.GetValue());
}
} }
void ConfigureGraphics::ApplyConfiguration() { void ConfigureGraphics::ApplyConfiguration() {
Settings::values.use_hw_renderer = ui->toggle_hw_renderer->isChecked(); ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_hw_renderer,
Settings::values.use_hw_shader = ui->toggle_hw_shader->isChecked(); ui->toggle_hw_renderer, use_hw_renderer);
Settings::values.separable_shader = ui->toggle_separable_shader->isChecked(); ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_hw_shader, ui->toggle_hw_shader,
Settings::values.shaders_accurate_mul = ui->toggle_accurate_mul->isChecked(); use_hw_shader);
Settings::values.use_shader_jit = ui->toggle_shader_jit->isChecked(); ConfigurationShared::ApplyPerGameSetting(&Settings::values.separable_shader,
Settings::values.use_disk_shader_cache = ui->toggle_disk_shader_cache->isChecked(); ui->toggle_separable_shader, separable_shader);
Settings::values.use_vsync_new = ui->toggle_vsync_new->isChecked(); ConfigurationShared::ApplyPerGameSetting(&Settings::values.shaders_accurate_mul,
ui->toggle_accurate_mul, shaders_accurate_mul);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_disk_shader_cache,
ui->toggle_disk_shader_cache, use_disk_shader_cache);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync_new, ui->toggle_vsync_new,
use_vsync_new);
if (Settings::IsConfiguringGlobal()) {
Settings::values.use_shader_jit = ui->toggle_shader_jit->isChecked();
}
} }
void ConfigureGraphics::RetranslateUI() { void ConfigureGraphics::RetranslateUI() {
ui->retranslateUi(this); ui->retranslateUi(this);
} }
void ConfigureGraphics::SetupPerGameUI() {
// Block the global settings if a game is currently running that overrides them
if (Settings::IsConfiguringGlobal()) {
ui->toggle_hw_renderer->setEnabled(Settings::values.use_hw_renderer.UsingGlobal());
ui->toggle_hw_shader->setEnabled(Settings::values.use_hw_shader.UsingGlobal());
ui->toggle_separable_shader->setEnabled(Settings::values.separable_shader.UsingGlobal());
ui->toggle_accurate_mul->setEnabled(Settings::values.shaders_accurate_mul.UsingGlobal());
ui->toggle_disk_shader_cache->setEnabled(
Settings::values.use_disk_shader_cache.UsingGlobal());
ui->toggle_vsync_new->setEnabled(Settings::values.use_vsync_new.UsingGlobal());
return;
}
ui->toggle_shader_jit->setVisible(false);
ConfigurationShared::SetColoredTristate(ui->toggle_hw_renderer,
Settings::values.use_hw_renderer, use_hw_renderer);
ConfigurationShared::SetColoredTristate(ui->toggle_hw_shader, Settings::values.use_hw_shader,
use_hw_shader);
ConfigurationShared::SetColoredTristate(ui->toggle_separable_shader,
Settings::values.separable_shader, separable_shader);
ConfigurationShared::SetColoredTristate(
ui->toggle_accurate_mul, Settings::values.shaders_accurate_mul, shaders_accurate_mul);
ConfigurationShared::SetColoredTristate(ui->toggle_disk_shader_cache,
Settings::values.use_disk_shader_cache,
use_disk_shader_cache);
ConfigurationShared::SetColoredTristate(ui->toggle_vsync_new, Settings::values.use_vsync_new,
use_vsync_new);
}

View file

@ -11,6 +11,10 @@ namespace Ui {
class ConfigureGraphics; class ConfigureGraphics;
} }
namespace ConfigurationShared {
enum class CheckState;
}
class ConfigureGraphics : public QWidget { class ConfigureGraphics : public QWidget {
Q_OBJECT Q_OBJECT
@ -24,6 +28,14 @@ public:
void UpdateBackgroundColorButton(const QColor& color); void UpdateBackgroundColorButton(const QColor& color);
void SetupPerGameUI();
ConfigurationShared::CheckState use_hw_renderer;
ConfigurationShared::CheckState use_hw_shader;
ConfigurationShared::CheckState separable_shader;
ConfigurationShared::CheckState shaders_accurate_mul;
ConfigurationShared::CheckState use_disk_shader_cache;
ConfigurationShared::CheckState use_vsync_new;
std::unique_ptr<Ui::ConfigureGraphics> ui; std::unique_ptr<Ui::ConfigureGraphics> ui;
QColor bg_color; QColor bg_color;
}; };

View file

@ -7,7 +7,7 @@
#include "citra_qt/configuration/configure_hotkeys.h" #include "citra_qt/configuration/configure_hotkeys.h"
#include "citra_qt/hotkeys.h" #include "citra_qt/hotkeys.h"
#include "citra_qt/util/sequence_dialog/sequence_dialog.h" #include "citra_qt/util/sequence_dialog/sequence_dialog.h"
#include "core/settings.h" #include "common/settings.h"
#include "ui_configure_hotkeys.h" #include "ui_configure_hotkeys.h"
ConfigureHotkeys::ConfigureHotkeys(QWidget* parent) ConfigureHotkeys::ConfigureHotkeys(QWidget* parent)

View file

@ -13,7 +13,7 @@
#include <QKeySequence> #include <QKeySequence>
#include <QWidget> #include <QWidget>
#include "common/param_package.h" #include "common/param_package.h"
#include "core/settings.h" #include "common/settings.h"
#include "input_common/main.h" #include "input_common/main.h"
class QKeyEvent; class QKeyEvent;

View file

@ -7,7 +7,7 @@
#include <memory> #include <memory>
#include <QDialog> #include <QDialog>
#include "common/param_package.h" #include "common/param_package.h"
#include "core/settings.h" #include "common/settings.h"
#include "input_common/main.h" #include "input_common/main.h"
#include "input_common/udp/udp.h" #include "input_common/udp/udp.h"

View file

@ -0,0 +1,128 @@
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <utility>
#include <vector>
#include <QPushButton>
#include <QString>
#include <fmt/format.h>
#include "citra_qt/configuration/config.h"
#include "citra_qt/configuration/configure_audio.h"
#include "citra_qt/configuration/configure_general.h"
#include "citra_qt/configuration/configure_graphics.h"
#include "citra_qt/configuration/configure_per_game.h"
#include "citra_qt/configuration/configure_system.h"
#include "citra_qt/util/util.h"
#include "core/core.h"
#include "core/loader/loader.h"
#include "core/loader/smdh.h"
#include "ui_configure_per_game.h"
ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const QString& file_name,
Core::System& system_)
: QDialog(parent), ui(std::make_unique<Ui::ConfigurePerGame>()),
filename{file_name.toStdString()}, title_id{title_id_}, system{system_} {
const auto config_file_name = title_id == 0 ? filename : fmt::format("{:016X}", title_id);
game_config = std::make_unique<Config>(config_file_name, Config::ConfigType::PerGameConfig);
audio_tab = std::make_unique<ConfigureAudio>(this);
general_tab = std::make_unique<ConfigureGeneral>(this);
graphics_tab = std::make_unique<ConfigureGraphics>(this);
system_tab = std::make_unique<ConfigureSystem>(this);
ui->setupUi(this);
ui->tabWidget->addTab(general_tab.get(), tr("General"));
ui->tabWidget->addTab(system_tab.get(), tr("System"));
ui->tabWidget->addTab(graphics_tab.get(), tr("Graphics"));
ui->tabWidget->addTab(audio_tab.get(), tr("Audio"));
setFocusPolicy(Qt::ClickFocus);
setWindowTitle(tr("Properties"));
// remove Help question mark button from the title bar
setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
scene = new QGraphicsScene;
ui->icon_view->setScene(scene);
if (system.IsPoweredOn()) {
QPushButton* apply_button = ui->buttonBox->addButton(QDialogButtonBox::Apply);
connect(apply_button, &QAbstractButton::clicked, this,
&ConfigurePerGame::HandleApplyButtonClicked);
}
LoadConfiguration();
}
ConfigurePerGame::~ConfigurePerGame() = default;
void ConfigurePerGame::ApplyConfiguration() {
general_tab->ApplyConfiguration();
system_tab->ApplyConfiguration();
graphics_tab->ApplyConfiguration();
audio_tab->ApplyConfiguration();
Settings::LogSettings();
game_config->Save();
}
void ConfigurePerGame::changeEvent(QEvent* event) {
if (event->type() == QEvent::LanguageChange) {
RetranslateUI();
}
QDialog::changeEvent(event);
}
void ConfigurePerGame::RetranslateUI() {
ui->retranslateUi(this);
}
void ConfigurePerGame::HandleApplyButtonClicked() {
ApplyConfiguration();
}
static QPixmap GetQPixmapFromSMDH(std::vector<u8>& smdh_data) {
Loader::SMDH smdh;
memcpy(&smdh, smdh_data.data(), sizeof(Loader::SMDH));
bool large = true;
std::vector<u16> icon_data = smdh.GetIcon(large);
const uchar* data = reinterpret_cast<const uchar*>(icon_data.data());
int size = large ? 48 : 24;
QImage icon(data, size, size, QImage::Format::Format_RGB16);
return QPixmap::fromImage(icon);
}
void ConfigurePerGame::LoadConfiguration() {
if (filename.empty()) {
return;
}
ui->display_title_id->setText(
QStringLiteral("%1").arg(title_id, 16, 16, QLatin1Char{'0'}).toUpper());
const auto loader = Loader::GetLoader(filename);
std::string title;
if (loader->ReadTitle(title) == Loader::ResultStatus::Success)
ui->display_name->setText(QString::fromStdString(title));
std::vector<u8> bytes;
if (loader->ReadIcon(bytes) == Loader::ResultStatus::Success) {
scene->clear();
QPixmap map = GetQPixmapFromSMDH(bytes);
scene->addPixmap(map.scaled(ui->icon_view->width(), ui->icon_view->height(),
Qt::IgnoreAspectRatio, Qt::SmoothTransformation));
}
ui->display_filepath->setText(QString::fromStdString(filename));
ui->display_format->setText(
QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType())));
const auto valueText = ReadableByteSize(FileUtil::GetSize(filename));
ui->display_size->setText(valueText);
}

View file

@ -0,0 +1,66 @@
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <memory>
#include <string>
#include <QDialog>
#include <QList>
#include "citra_qt/configuration/config.h"
namespace Core {
class System;
}
class ConfigureAudio;
class ConfigureGeneral;
class ConfigureGraphics;
class ConfigureSystem;
class QGraphicsScene;
class QStandardItem;
class QStandardItemModel;
class QTreeView;
class QVBoxLayout;
namespace Ui {
class ConfigurePerGame;
}
class ConfigurePerGame : public QDialog {
Q_OBJECT
public:
// Cannot use std::filesystem::path due to https://bugreports.qt.io/browse/QTBUG-73263
explicit ConfigurePerGame(QWidget* parent, u64 title_id_, const QString& file_name,
Core::System& system_);
~ConfigurePerGame() override;
/// Loads all button configurations to settings file
void LoadConfiguration();
/// Save all button configurations to settings file
void ApplyConfiguration();
private:
void changeEvent(QEvent* event) override;
void RetranslateUI();
void HandleApplyButtonClicked();
std::unique_ptr<Ui::ConfigurePerGame> ui;
std::string filename;
u64 title_id;
QGraphicsScene* scene;
std::unique_ptr<Config> game_config;
Core::System& system;
std::unique_ptr<ConfigureAudio> audio_tab;
std::unique_ptr<ConfigureGeneral> general_tab;
std::unique_ptr<ConfigureGraphics> graphics_tab;
std::unique_ptr<ConfigureSystem> system_tab;
};

View file

@ -0,0 +1,264 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>ConfigurePerGame</class>
<widget class="QDialog" name="ConfigurePerGame">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>900</width>
<height>661</height>
</rect>
</property>
<property name="minimumSize">
<size>
<width>900</width>
<height>0</height>
</size>
</property>
<property name="windowTitle">
<string>Dialog</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout_3">
<item>
<layout class="QHBoxLayout" name="horizontalLayout">
<item>
<widget class="QGroupBox" name="groupBox">
<property name="sizePolicy">
<sizepolicy hsizetype="Maximum" vsizetype="Preferred">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="title">
<string>Info</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout">
<item>
<layout class="QGridLayout" name="gridLayout">
<item row="0" column="0">
<widget class="QGraphicsView" name="icon_view">
<property name="sizePolicy">
<sizepolicy hsizetype="Maximum" vsizetype="Maximum">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="minimumSize">
<size>
<width>128</width>
<height>128</height>
</size>
</property>
<property name="maximumSize">
<size>
<width>128</width>
<height>128</height>
</size>
</property>
<property name="verticalScrollBarPolicy">
<enum>Qt::ScrollBarAlwaysOff</enum>
</property>
<property name="horizontalScrollBarPolicy">
<enum>Qt::ScrollBarAlwaysOff</enum>
</property>
<property name="interactive">
<bool>false</bool>
</property>
</widget>
</item>
</layout>
</item>
<item>
<layout class="QGridLayout" name="gridLayout_2">
<item row="4" column="0">
<widget class="QLabel" name="label_6">
<property name="text">
<string>Size</string>
</property>
</widget>
</item>
<item row="5" column="1">
<widget class="QLineEdit" name="display_filepath">
<property name="enabled">
<bool>true</bool>
</property>
<property name="minimumSize">
<size>
<width>160</width>
<height>0</height>
</size>
</property>
<property name="readOnly">
<bool>true</bool>
</property>
</widget>
</item>
<item row="3" column="0">
<widget class="QLabel" name="label_5">
<property name="text">
<string>Format</string>
</property>
</widget>
</item>
<item row="1" column="0">
<widget class="QLabel" name="label">
<property name="text">
<string>Name</string>
</property>
</widget>
</item>
<item row="4" column="1">
<widget class="QLineEdit" name="display_size">
<property name="enabled">
<bool>true</bool>
</property>
<property name="readOnly">
<bool>true</bool>
</property>
</widget>
</item>
<item row="5" column="0">
<widget class="QLabel" name="label_7">
<property name="text">
<string>Filepath</string>
</property>
</widget>
</item>
<item row="2" column="0">
<widget class="QLabel" name="label_4">
<property name="text">
<string>Title ID</string>
</property>
</widget>
</item>
<item row="2" column="1">
<widget class="QLineEdit" name="display_title_id">
<property name="enabled">
<bool>true</bool>
</property>
<property name="readOnly">
<bool>true</bool>
</property>
</widget>
</item>
<item row="1" column="1">
<widget class="QLineEdit" name="display_name">
<property name="enabled">
<bool>true</bool>
</property>
<property name="readOnly">
<bool>true</bool>
</property>
</widget>
</item>
<item row="3" column="1">
<widget class="QLineEdit" name="display_format">
<property name="enabled">
<bool>true</bool>
</property>
<property name="readOnly">
<bool>true</bool>
</property>
</widget>
</item>
</layout>
</item>
<item>
<spacer name="verticalSpacer">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>40</height>
</size>
</property>
</spacer>
</item>
</layout>
</widget>
</item>
<item>
<layout class="QVBoxLayout" name="VerticalLayout">
<item>
<layout class="QVBoxLayout" name="verticalLayout_2"/>
</item>
<item>
<widget class="QTabWidget" name="tabWidget">
<property name="enabled">
<bool>true</bool>
</property>
<property name="currentIndex">
<number>-1</number>
</property>
<property name="usesScrollButtons">
<bool>true</bool>
</property>
<property name="documentMode">
<bool>false</bool>
</property>
<property name="tabsClosable">
<bool>false</bool>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</item>
<item>
<widget class="QDialogButtonBox" name="buttonBox">
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Preferred">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="standardButtons">
<set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set>
</property>
</widget>
</item>
</layout>
</widget>
<resources/>
<connections>
<connection>
<sender>buttonBox</sender>
<signal>accepted()</signal>
<receiver>ConfigurePerGame</receiver>
<slot>accept()</slot>
<hints>
<hint type="sourcelabel">
<x>20</x>
<y>20</y>
</hint>
<hint type="destinationlabel">
<x>20</x>
<y>20</y>
</hint>
</hints>
</connection>
<connection>
<sender>buttonBox</sender>
<signal>rejected()</signal>
<receiver>ConfigurePerGame</receiver>
<slot>reject()</slot>
<hints>
<hint type="sourcelabel">
<x>20</x>
<y>20</y>
</hint>
<hint type="destinationlabel">
<x>20</x>
<y>20</y>
</hint>
</hints>
</connection>
</connections>
</ui>

View file

@ -6,8 +6,8 @@
#include <QFileDialog> #include <QFileDialog>
#include <QUrl> #include <QUrl>
#include "citra_qt/configuration/configure_storage.h" #include "citra_qt/configuration/configure_storage.h"
#include "common/settings.h"
#include "core/core.h" #include "core/core.h"
#include "core/settings.h"
#include "ui_configure_storage.h" #include "ui_configure_storage.h"
ConfigureStorage::ConfigureStorage(QWidget* parent) ConfigureStorage::ConfigureStorage(QWidget* parent)
@ -60,7 +60,7 @@ ConfigureStorage::ConfigureStorage(QWidget* parent)
ConfigureStorage::~ConfigureStorage() = default; ConfigureStorage::~ConfigureStorage() = default;
void ConfigureStorage::SetConfiguration() { void ConfigureStorage::SetConfiguration() {
ui->nand_group->setVisible(Settings::values.use_custom_storage); ui->nand_group->setVisible(Settings::values.use_custom_storage.GetValue());
QString nand_path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir)); QString nand_path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir));
ui->nand_dir_path->setText(nand_path); ui->nand_dir_path->setText(nand_path);
ui->open_nand_dir->setEnabled(!nand_path.isEmpty()); ui->open_nand_dir->setEnabled(!nand_path.isEmpty());
@ -71,8 +71,8 @@ void ConfigureStorage::SetConfiguration() {
ui->sdmc_dir_path->setText(sdmc_path); ui->sdmc_dir_path->setText(sdmc_path);
ui->open_sdmc_dir->setEnabled(!sdmc_path.isEmpty()); ui->open_sdmc_dir->setEnabled(!sdmc_path.isEmpty());
ui->toggle_virtual_sd->setChecked(Settings::values.use_virtual_sd); ui->toggle_virtual_sd->setChecked(Settings::values.use_virtual_sd.GetValue());
ui->toggle_custom_storage->setChecked(Settings::values.use_custom_storage); ui->toggle_custom_storage->setChecked(Settings::values.use_custom_storage.GetValue());
ui->storage_group->setEnabled(!Core::System::GetInstance().IsPoweredOn()); ui->storage_group->setEnabled(!Core::System::GetInstance().IsPoweredOn());
} }

View file

@ -4,12 +4,12 @@
#include <cstring> #include <cstring>
#include <QMessageBox> #include <QMessageBox>
#include "citra_qt/configuration/configuration_shared.h"
#include "citra_qt/configuration/configure_system.h" #include "citra_qt/configuration/configure_system.h"
#include "citra_qt/uisettings.h" #include "common/settings.h"
#include "core/core.h" #include "core/core.h"
#include "core/hle/service/cfg/cfg.h" #include "core/hle/service/cfg/cfg.h"
#include "core/hle/service/ptm/ptm.h" #include "core/hle/service/ptm/ptm.h"
#include "core/settings.h"
#include "ui_configure_system.h" #include "ui_configure_system.h"
static const std::array<int, 12> days_in_month = {{ static const std::array<int, 12> days_in_month = {{
@ -249,10 +249,14 @@ ConfigureSystem::ConfigureSystem(QWidget* parent)
// This scales across DPIs. (This value should be enough for "xxx%") // This scales across DPIs. (This value should be enough for "xxx%")
ui->clock_display_label->setMinimumWidth(40); ui->clock_display_label->setMinimumWidth(40);
connect(ui->slider_clock_speed, &QSlider::valueChanged, [&](int value) { connect(ui->slider_clock_speed, &QSlider::valueChanged, this, [&](int value) {
ui->clock_display_label->setText(QStringLiteral("%1%").arg(SliderToSettings(value))); ui->clock_display_label->setText(QStringLiteral("%1%").arg(SliderToSettings(value)));
}); });
ui->clock_speed_label->setVisible(Settings::IsConfiguringGlobal());
ui->clock_speed_combo->setVisible(!Settings::IsConfiguringGlobal());
SetupPerGameUI();
ConfigureTime(); ConfigureTime();
} }
@ -261,12 +265,12 @@ ConfigureSystem::~ConfigureSystem() = default;
void ConfigureSystem::SetConfiguration() { void ConfigureSystem::SetConfiguration() {
enabled = !Core::System::GetInstance().IsPoweredOn(); enabled = !Core::System::GetInstance().IsPoweredOn();
ui->combo_init_clock->setCurrentIndex(static_cast<u8>(Settings::values.init_clock)); ui->combo_init_clock->setCurrentIndex(static_cast<u8>(Settings::values.init_clock.GetValue()));
QDateTime date_time; QDateTime date_time;
date_time.setTime_t(Settings::values.init_time); date_time.setTime_t(Settings::values.init_time.GetValue());
ui->edit_init_time->setDateTime(date_time); ui->edit_init_time->setDateTime(date_time);
long long init_time_offset = Settings::values.init_time_offset; long long init_time_offset = Settings::values.init_time_offset.GetValue();
long long days_offset = init_time_offset / 86400; long long days_offset = init_time_offset / 86400;
ui->edit_init_time_offset_days->setValue(days_offset); ui->edit_init_time_offset_days->setValue(days_offset);
@ -287,20 +291,29 @@ void ConfigureSystem::SetConfiguration() {
ui->label_disable_info->hide(); ui->label_disable_info->hide();
} }
ui->slider_clock_speed->setValue(SettingsToSlider(Settings::values.cpu_clock_percentage)); if (!Settings::IsConfiguringGlobal()) {
ui->clock_display_label->setText( if (Settings::values.cpu_clock_percentage.UsingGlobal()) {
QStringLiteral("%1%").arg(Settings::values.cpu_clock_percentage)); ui->clock_speed_combo->setCurrentIndex(0);
ui->slider_clock_speed->setEnabled(false);
} else {
ui->clock_speed_combo->setCurrentIndex(1);
ui->slider_clock_speed->setEnabled(true);
}
ConfigurationShared::SetHighlight(ui->clock_speed_widget,
!Settings::values.cpu_clock_percentage.UsingGlobal());
}
ui->toggle_new_3ds->setChecked(Settings::values.is_new_3ds); ui->slider_clock_speed->setValue(
SettingsToSlider(Settings::values.cpu_clock_percentage.GetValue()));
ui->clock_display_label->setText(
QStringLiteral("%1%").arg(Settings::values.cpu_clock_percentage.GetValue()));
ui->toggle_new_3ds->setChecked(Settings::values.is_new_3ds.GetValue());
} }
void ConfigureSystem::ReadSystemSettings() { void ConfigureSystem::ReadSystemSettings() {
// set username // set username
username = cfg->GetUsername(); username = cfg->GetUsername();
// TODO(wwylele): Use this when we move to Qt 5.5 ui->edit_username->setText(QString::fromStdU16String(username));
// ui->edit_username->setText(QString::fromStdU16String(username));
ui->edit_username->setText(
QString::fromUtf16(reinterpret_cast<const ushort*>(username.data())));
// set birthday // set birthday
std::tie(birthmonth, birthday) = cfg->GetBirthday(); std::tie(birthmonth, birthday) = cfg->GetBirthday();
@ -337,32 +350,29 @@ void ConfigureSystem::ApplyConfiguration() {
bool modified = false; bool modified = false;
// apply username // apply username
// TODO(wwylele): Use this when we move to Qt 5.5 std::u16string new_username = ui->edit_username->text().toStdU16String();
// std::u16string new_username = ui->edit_username->text().toStdU16String();
std::u16string new_username(
reinterpret_cast<const char16_t*>(ui->edit_username->text().utf16()));
if (new_username != username) { if (new_username != username) {
cfg->SetUsername(new_username); cfg->SetUsername(new_username);
modified = true; modified = true;
} }
// apply birthday // apply birthday
int new_birthmonth = ui->combo_birthmonth->currentIndex() + 1; s32 new_birthmonth = ui->combo_birthmonth->currentIndex() + 1;
int new_birthday = ui->combo_birthday->currentIndex() + 1; s32 new_birthday = ui->combo_birthday->currentIndex() + 1;
if (birthmonth != new_birthmonth || birthday != new_birthday) { if (birthmonth != new_birthmonth || birthday != new_birthday) {
cfg->SetBirthday(new_birthmonth, new_birthday); cfg->SetBirthday(new_birthmonth, new_birthday);
modified = true; modified = true;
} }
// apply language // apply language
int new_language = ui->combo_language->currentIndex(); s32 new_language = ui->combo_language->currentIndex();
if (language_index != new_language) { if (language_index != new_language) {
cfg->SetSystemLanguage(static_cast<Service::CFG::SystemLanguage>(new_language)); cfg->SetSystemLanguage(static_cast<Service::CFG::SystemLanguage>(new_language));
modified = true; modified = true;
} }
// apply sound // apply sound
int new_sound = ui->combo_sound->currentIndex(); s32 new_sound = ui->combo_sound->currentIndex();
if (sound_index != new_sound) { if (sound_index != new_sound) {
cfg->SetSoundOutputMode(static_cast<Service::CFG::SoundOutputMode>(new_sound)); cfg->SetSoundOutputMode(static_cast<Service::CFG::SoundOutputMode>(new_sound));
modified = true; modified = true;
@ -386,6 +396,9 @@ void ConfigureSystem::ApplyConfiguration() {
cfg->UpdateConfigNANDSavegame(); cfg->UpdateConfigNANDSavegame();
} }
ConfigurationShared::ApplyPerGameSetting(&Settings::values.is_new_3ds, ui->toggle_new_3ds,
is_new_3ds);
Settings::values.init_clock = Settings::values.init_clock =
static_cast<Settings::InitClock>(ui->combo_init_clock->currentIndex()); static_cast<Settings::InitClock>(ui->combo_init_clock->currentIndex());
Settings::values.init_time = ui->edit_init_time->dateTime().toTime_t(); Settings::values.init_time = ui->edit_init_time->dateTime().toTime_t();
@ -398,11 +411,11 @@ void ConfigureSystem::ApplyConfiguration() {
} }
Settings::values.init_time_offset = time_offset_days + time_offset_time; Settings::values.init_time_offset = time_offset_days + time_offset_time;
Settings::values.is_new_3ds = ui->toggle_new_3ds->isChecked();
} }
Settings::values.cpu_clock_percentage = SliderToSettings(ui->slider_clock_speed->value()); ConfigurationShared::ApplyPerGameSetting(
Settings::Apply(); &Settings::values.cpu_clock_percentage, ui->clock_speed_combo,
[this](s32) { return SliderToSettings(ui->slider_clock_speed->value()); });
} }
void ConfigureSystem::UpdateBirthdayComboBox(int birthmonth_index) { void ConfigureSystem::UpdateBirthdayComboBox(int birthmonth_index) {
@ -410,10 +423,10 @@ void ConfigureSystem::UpdateBirthdayComboBox(int birthmonth_index) {
return; return;
// store current day selection // store current day selection
int birthday_index = ui->combo_birthday->currentIndex(); s32 birthday_index = ui->combo_birthday->currentIndex();
// get number of days in the new selected month // get number of days in the new selected month
int days = days_in_month[birthmonth_index]; s32 days = days_in_month[birthmonth_index];
// if the selected day is out of range, // if the selected day is out of range,
// reset it to 1st // reset it to 1st
@ -422,7 +435,7 @@ void ConfigureSystem::UpdateBirthdayComboBox(int birthmonth_index) {
// update the day combo box // update the day combo box
ui->combo_birthday->clear(); ui->combo_birthday->clear();
for (int i = 1; i <= days; ++i) { for (s32 i = 1; i <= days; ++i) {
ui->combo_birthday->addItem(QString::number(i)); ui->combo_birthday->addItem(QString::number(i));
} }
@ -442,15 +455,16 @@ void ConfigureSystem::ConfigureTime() {
} }
void ConfigureSystem::UpdateInitTime(int init_clock) { void ConfigureSystem::UpdateInitTime(int init_clock) {
const bool is_global = Settings::IsConfiguringGlobal();
const bool is_fixed_time = const bool is_fixed_time =
static_cast<Settings::InitClock>(init_clock) == Settings::InitClock::FixedTime; static_cast<Settings::InitClock>(init_clock) == Settings::InitClock::FixedTime;
ui->label_init_time->setVisible(is_fixed_time); ui->label_init_time->setVisible(is_fixed_time && is_global);
ui->edit_init_time->setVisible(is_fixed_time); ui->edit_init_time->setVisible(is_fixed_time && is_global);
ui->label_init_time_offset->setVisible(!is_fixed_time); ui->label_init_time_offset->setVisible(!is_fixed_time && is_global);
ui->edit_init_time_offset_days->setVisible(!is_fixed_time); ui->edit_init_time_offset_days->setVisible(!is_fixed_time && is_global);
ui->edit_init_time_offset_time->setVisible(!is_fixed_time); ui->edit_init_time_offset_time->setVisible(!is_fixed_time && is_global);
} }
void ConfigureSystem::RefreshConsoleID() { void ConfigureSystem::RefreshConsoleID() {
@ -475,3 +489,43 @@ void ConfigureSystem::RefreshConsoleID() {
void ConfigureSystem::RetranslateUI() { void ConfigureSystem::RetranslateUI() {
ui->retranslateUi(this); ui->retranslateUi(this);
} }
void ConfigureSystem::SetupPerGameUI() {
// Block the global settings if a game is currently running that overrides them
if (Settings::IsConfiguringGlobal()) {
ui->toggle_new_3ds->setEnabled(Settings::values.is_new_3ds.UsingGlobal());
ui->slider_clock_speed->setEnabled(Settings::values.cpu_clock_percentage.UsingGlobal());
return;
}
// Hide most settings for now, we can implement them later
ui->label_username->setVisible(false);
ui->label_birthday->setVisible(false);
ui->label_init_clock->setVisible(false);
ui->label_init_time->setVisible(false);
ui->label_console_id->setVisible(false);
ui->label_sound->setVisible(false);
ui->label_language->setVisible(false);
ui->label_country->setVisible(false);
ui->label_play_coins->setVisible(false);
ui->edit_username->setVisible(false);
ui->spinBox_play_coins->setVisible(false);
ui->combo_birthday->setVisible(false);
ui->combo_birthmonth->setVisible(false);
ui->combo_init_clock->setVisible(false);
ui->combo_sound->setVisible(false);
ui->combo_language->setVisible(false);
ui->combo_country->setVisible(false);
ui->label_init_time_offset->setVisible(false);
ui->edit_init_time_offset_days->setVisible(false);
ui->edit_init_time_offset_time->setVisible(false);
ui->button_regenerate_console_id->setVisible(false);
connect(ui->clock_speed_combo, qOverload<int>(&QComboBox::activated), this, [this](int index) {
ui->slider_clock_speed->setEnabled(index == 1);
ConfigurationShared::SetHighlight(ui->clock_speed_widget, index == 1);
});
ConfigurationShared::SetColoredTristate(ui->toggle_new_3ds, Settings::values.is_new_3ds,
is_new_3ds);
}

View file

@ -12,6 +12,10 @@ namespace Ui {
class ConfigureSystem; class ConfigureSystem;
} }
namespace ConfigurationShared {
enum class CheckState;
}
namespace Service { namespace Service {
namespace CFG { namespace CFG {
class Module; class Module;
@ -37,6 +41,9 @@ private:
void UpdateInitTime(int init_clock); void UpdateInitTime(int init_clock);
void RefreshConsoleID(); void RefreshConsoleID();
void SetupPerGameUI();
ConfigurationShared::CheckState is_new_3ds;
std::unique_ptr<Ui::ConfigureSystem> ui; std::unique_ptr<Ui::ConfigureSystem> ui;
bool enabled = false; bool enabled = false;

View file

@ -6,8 +6,8 @@
<rect> <rect>
<x>0</x> <x>0</x>
<y>0</y> <y>0</y>
<width>520</width> <width>525</width>
<height>564</height> <height>619</height>
</rect> </rect>
</property> </property>
<property name="windowTitle"> <property name="windowTitle">
@ -344,54 +344,77 @@
</widget> </widget>
</item> </item>
<item> <item>
<widget class="QGroupBox" name="groupBox"> <widget class="QGroupBox" name="group_advanced">
<property name="title"> <property name="title">
<string>Advanced</string> <string>Advanced</string>
</property> </property>
<layout class="QGridLayout" name="gridLayout_2"> <layout class="QGridLayout" name="gridLayout_2">
<item row="0" column="0"> <item row="0" column="0">
<widget class="QLabel" name="label_3"> <widget class="QWidget" name="clock_speed_widget" native="true">
<property name="text"> <layout class="QHBoxLayout" name="clock_speed_layout">
<string>CPU Clock Speed</string> <property name="spacing">
</property> <number>7</number>
</widget> </property>
</item> <item>
<item row="0" column="2"> <widget class="QComboBox" name="clock_speed_combo">
<widget class="QSlider" name="slider_clock_speed"> <item>
<property name="toolTip"> <property name="text">
<string>&lt;html&gt;&lt;body&gt;Changes the emulated CPU clock frequency.&lt;br&gt;Underclocking can increase performance but may cause the game to freeze.&lt;br&gt;Overclocking may reduce in game lag but also might cause freezes&lt;/body&gt;&lt;/html&gt;</string> <string>Use global clock speed</string>
</property> </property>
<property name="minimum"> </item>
<number>0</number> <item>
</property> <property name="text">
<property name="maximum"> <string>Set clock speed:</string>
<number>79</number> </property>
</property> </item>
<property name="singleStep"> </widget>
<number>5</number> </item>
</property> <item>
<property name="pageStep"> <widget class="QLabel" name="clock_speed_label">
<number>15</number> <property name="text">
</property> <string>CPU Clock Speed</string>
<property name="value"> </property>
<number>25</number> </widget>
</property> </item>
<property name="orientation"> <item>
<enum>Qt::Horizontal</enum> <widget class="QSlider" name="slider_clock_speed">
</property> <property name="toolTip">
<property name="tickPosition"> <string>&lt;html&gt;&lt;body&gt;Changes the emulated CPU clock frequency.&lt;br&gt;Underclocking can increase performance but may cause the game to freeze.&lt;br&gt;Overclocking may reduce in game lag but also might cause freezes&lt;/body&gt;&lt;/html&gt;</string>
<enum>QSlider::TicksBelow</enum> </property>
</property> <property name="minimum">
</widget> <number>0</number>
</item> </property>
<item row="0" column="1"> <property name="maximum">
<widget class="QLabel" name="clock_display_label"> <number>79</number>
<property name="text"> </property>
<string/> <property name="singleStep">
</property> <number>5</number>
<property name="alignment"> </property>
<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set> <property name="pageStep">
</property> <number>15</number>
</property>
<property name="value">
<number>25</number>
</property>
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="tickPosition">
<enum>QSlider::TicksBelow</enum>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="clock_display_label">
<property name="text">
<string/>
</property>
<property name="alignment">
<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
</property>
</widget>
</item>
</layout>
</widget> </widget>
</item> </item>
</layout> </layout>
@ -449,7 +472,6 @@
<tabstop>edit_init_time</tabstop> <tabstop>edit_init_time</tabstop>
<tabstop>spinBox_play_coins</tabstop> <tabstop>spinBox_play_coins</tabstop>
<tabstop>button_regenerate_console_id</tabstop> <tabstop>button_regenerate_console_id</tabstop>
<tabstop>slider_clock_speed</tabstop>
</tabstops> </tabstops>
<resources/> <resources/>
<connections/> <connections/>

View file

@ -9,7 +9,7 @@
#include <optional> #include <optional>
#include <vector> #include <vector>
#include <QDialog> #include <QDialog>
#include "core/settings.h" #include "common/settings.h"
class QItemSelection; class QItemSelection;
class QModelIndex; class QModelIndex;

View file

@ -46,12 +46,14 @@ void ConfigureUi::SetConfiguration() {
ui->language_combobox->setCurrentIndex( ui->language_combobox->setCurrentIndex(
ui->language_combobox->findData(UISettings::values.language)); ui->language_combobox->findData(UISettings::values.language));
ui->icon_size_combobox->setCurrentIndex( ui->icon_size_combobox->setCurrentIndex(
static_cast<int>(UISettings::values.game_list_icon_size)); static_cast<int>(UISettings::values.game_list_icon_size.GetValue()));
ui->row_1_text_combobox->setCurrentIndex(static_cast<int>(UISettings::values.game_list_row_1)); ui->row_1_text_combobox->setCurrentIndex(
ui->row_2_text_combobox->setCurrentIndex(static_cast<int>(UISettings::values.game_list_row_2) + static_cast<int>(UISettings::values.game_list_row_1.GetValue()));
1); ui->row_2_text_combobox->setCurrentIndex(
ui->toggle_hide_no_icon->setChecked(UISettings::values.game_list_hide_no_icon); static_cast<int>(UISettings::values.game_list_row_2.GetValue()) + 1);
ui->toggle_single_line_mode->setChecked(UISettings::values.game_list_single_line_mode); ui->toggle_hide_no_icon->setChecked(UISettings::values.game_list_hide_no_icon.GetValue());
ui->toggle_single_line_mode->setChecked(
UISettings::values.game_list_single_line_mode.GetValue());
} }
void ConfigureUi::ApplyConfiguration() { void ConfigureUi::ApplyConfiguration() {

View file

@ -87,7 +87,7 @@ void ConfigureWeb::SetConfiguration() {
tr("Telemetry ID: 0x%1").arg(QString::number(Core::GetTelemetryId(), 16).toUpper())); tr("Telemetry ID: 0x%1").arg(QString::number(Core::GetTelemetryId(), 16).toUpper()));
user_verified = true; user_verified = true;
ui->toggle_discordrpc->setChecked(UISettings::values.enable_discord_presence); ui->toggle_discordrpc->setChecked(UISettings::values.enable_discord_presence.GetValue());
} }
void ConfigureWeb::ApplyConfiguration() { void ConfigureWeb::ApplyConfiguration() {

View file

@ -15,10 +15,10 @@
namespace Debugger { namespace Debugger {
void ToggleConsole() { void ToggleConsole() {
static bool console_shown = false; static bool console_shown = false;
if (console_shown == UISettings::values.show_console) { if (console_shown == UISettings::values.show_console.GetValue()) {
return; return;
} else { } else {
console_shown = UISettings::values.show_console; console_shown = UISettings::values.show_console.GetValue();
} }
#ifdef _WIN32 #ifdef _WIN32

View file

@ -7,7 +7,7 @@
#include <QLayout> #include <QLayout>
#include <QScrollArea> #include <QScrollArea>
#include "citra_qt/debugger/lle_service_modules.h" #include "citra_qt/debugger/lle_service_modules.h"
#include "core/settings.h" #include "common/settings.h"
LLEServiceModulesWidget::LLEServiceModulesWidget(QWidget* parent) LLEServiceModulesWidget::LLEServiceModulesWidget(QWidget* parent)
: QDockWidget(tr("Toggle LLE Service Modules"), parent) { : QDockWidget(tr("Toggle LLE Service Modules"), parent) {

View file

@ -7,13 +7,13 @@
#include "citra_qt/uisettings.h" #include "citra_qt/uisettings.h"
#include "citra_qt/util/util.h" #include "citra_qt/util/util.h"
#include "common/assert.h" #include "common/assert.h"
#include "common/settings.h"
#include "core/hle/kernel/event.h" #include "core/hle/kernel/event.h"
#include "core/hle/kernel/mutex.h" #include "core/hle/kernel/mutex.h"
#include "core/hle/kernel/semaphore.h" #include "core/hle/kernel/semaphore.h"
#include "core/hle/kernel/thread.h" #include "core/hle/kernel/thread.h"
#include "core/hle/kernel/timer.h" #include "core/hle/kernel/timer.h"
#include "core/hle/kernel/wait_object.h" #include "core/hle/kernel/wait_object.h"
#include "core/settings.h"
namespace { namespace {

View file

@ -7,7 +7,7 @@
#include "citra_qt/dumping/dumping_dialog.h" #include "citra_qt/dumping/dumping_dialog.h"
#include "citra_qt/dumping/options_dialog.h" #include "citra_qt/dumping/options_dialog.h"
#include "citra_qt/uisettings.h" #include "citra_qt/uisettings.h"
#include "core/settings.h" #include "common/settings.h"
#include "ui_dumping_dialog.h" #include "ui_dumping_dialog.h"
DumpingDialog::DumpingDialog(QWidget* parent) DumpingDialog::DumpingDialog(QWidget* parent)

View file

@ -3,6 +3,7 @@
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include <QApplication> #include <QApplication>
#include <QDir>
#include <QFileInfo> #include <QFileInfo>
#include <QFileSystemWatcher> #include <QFileSystemWatcher>
#include <QHBoxLayout> #include <QHBoxLayout>
@ -28,9 +29,11 @@
#include "citra_qt/main.h" #include "citra_qt/main.h"
#include "citra_qt/uisettings.h" #include "citra_qt/uisettings.h"
#include "common/logging/log.h" #include "common/logging/log.h"
#include "common/settings.h"
#include "core/file_sys/archive_extsavedata.h" #include "core/file_sys/archive_extsavedata.h"
#include "core/file_sys/archive_source_sd_savedata.h" #include "core/file_sys/archive_source_sd_savedata.h"
#include "core/hle/service/fs/archive.h" #include "core/hle/service/fs/archive.h"
#include "qcursor.h"
GameListSearchField::KeyReleaseEater::KeyReleaseEater(GameList* gamelist, QObject* parent) GameListSearchField::KeyReleaseEater::KeyReleaseEater(GameList* gamelist, QObject* parent)
: QObject(parent), gamelist{gamelist} {} : QObject(parent), gamelist{gamelist} {}
@ -462,9 +465,20 @@ void GameList::PopupContextMenu(const QPoint& menu_location) {
default: default:
break; break;
} }
context_menu.exec(tree_view->viewport()->mapToGlobal(menu_location)); context_menu.exec(tree_view->viewport()->mapToGlobal(menu_location));
} }
void ForEachOpenGLCacheFile(u64 program_id, auto func) {
for (const std::string_view cache_type : {"separable", "conventional"}) {
const std::string path = fmt::format("{}opengl/precompiled/{}/{:016X}.bin",
FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir),
cache_type, program_id);
QFile file{QString::fromStdString(path)};
func(file);
}
}
void GameList::AddGamePopup(QMenu& context_menu, const QString& path, u64 program_id, void GameList::AddGamePopup(QMenu& context_menu, const QString& path, u64 program_id,
u64 extdata_id) { u64 extdata_id) {
QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location")); QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location"));
@ -475,19 +489,32 @@ void GameList::AddGamePopup(QMenu& context_menu, const QString& path, u64 progra
QAction* open_texture_load_location = QAction* open_texture_load_location =
context_menu.addAction(tr("Open Custom Texture Location")); context_menu.addAction(tr("Open Custom Texture Location"));
QAction* open_mods_location = context_menu.addAction(tr("Open Mods Location")); QAction* open_mods_location = context_menu.addAction(tr("Open Mods Location"));
QAction* open_dlc_location = context_menu.addAction(tr("Open DLC Data Location"));
QMenu* shader_menu = context_menu.addMenu(tr("Disk Shader Cache"));
QAction* dump_romfs = context_menu.addAction(tr("Dump RomFS")); QAction* dump_romfs = context_menu.addAction(tr("Dump RomFS"));
QAction* navigate_to_gamedb_entry = context_menu.addAction(tr("Navigate to GameDB entry")); QAction* navigate_to_gamedb_entry = context_menu.addAction(tr("Navigate to GameDB entry"));
context_menu.addSeparator();
QAction* properties = context_menu.addAction(tr("Properties"));
QAction* open_shader_cache_location = shader_menu->addAction(tr("Open Shader Cache Location"));
shader_menu->addSeparator();
QAction* delete_opengl_disk_shader_cache =
shader_menu->addAction(tr("Delete OpenGL Shader Cache"));
const bool is_application = const bool is_application =
0x0004000000000000 <= program_id && program_id <= 0x00040000FFFFFFFF; 0x0004000000000000 <= program_id && program_id <= 0x00040000FFFFFFFF;
bool opengl_cache_exists = false;
ForEachOpenGLCacheFile(
program_id, [&opengl_cache_exists](QFile& file) { opengl_cache_exists |= file.exists(); });
std::string sdmc_dir = FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir); std::string sdmc_dir = FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir);
open_save_location->setVisible( open_save_location->setEnabled(
is_application && FileUtil::Exists(FileSys::ArchiveSource_SDSaveData::GetSaveDataPathFor( is_application && FileUtil::Exists(FileSys::ArchiveSource_SDSaveData::GetSaveDataPathFor(
sdmc_dir, program_id))); sdmc_dir, program_id)));
if (extdata_id) { if (extdata_id) {
open_extdata_location->setVisible( open_extdata_location->setEnabled(
is_application && is_application &&
FileUtil::Exists(FileSys::GetExtDataPathFromId(sdmc_dir, extdata_id))); FileUtil::Exists(FileSys::GetExtDataPathFromId(sdmc_dir, extdata_id)));
} else { } else {
@ -495,18 +522,20 @@ void GameList::AddGamePopup(QMenu& context_menu, const QString& path, u64 progra
} }
auto media_type = Service::AM::GetTitleMediaType(program_id); auto media_type = Service::AM::GetTitleMediaType(program_id);
open_application_location->setVisible(path.toStdString() == open_application_location->setEnabled(path.toStdString() ==
Service::AM::GetTitleContentPath(media_type, program_id)); Service::AM::GetTitleContentPath(media_type, program_id));
open_update_location->setVisible( open_update_location->setEnabled(
is_application && FileUtil::Exists(Service::AM::GetTitlePath(Service::FS::MediaType::SDMC, is_application && FileUtil::Exists(Service::AM::GetTitlePath(Service::FS::MediaType::SDMC,
program_id + 0xe00000000) + program_id + 0xe00000000) +
"content/")); "content/"));
auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id); auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
open_texture_dump_location->setVisible(is_application); open_texture_dump_location->setEnabled(is_application);
open_texture_load_location->setVisible(is_application); open_texture_load_location->setEnabled(is_application);
open_mods_location->setVisible(is_application); open_mods_location->setEnabled(is_application);
dump_romfs->setVisible(is_application); open_dlc_location->setEnabled(is_application);
dump_romfs->setEnabled(is_application);
delete_opengl_disk_shader_cache->setEnabled(opengl_cache_exists);
navigate_to_gamedb_entry->setVisible(it != compatibility_list.end()); navigate_to_gamedb_entry->setVisible(it != compatibility_list.end());
@ -543,11 +572,32 @@ void GameList::AddGamePopup(QMenu& context_menu, const QString& path, u64 progra
emit OpenFolderRequested(program_id, GameListOpenTarget::MODS); emit OpenFolderRequested(program_id, GameListOpenTarget::MODS);
} }
}); });
connect(open_dlc_location, &QAction::triggered, this, [this, program_id] {
const u64 trimmed_id = program_id & 0xFFFFFFF;
const std::string dlc_path =
fmt::format("{}Nintendo 3DS/00000000000000000000000000000000/"
"00000000000000000000000000000000/title/0004008c/{:08x}/content/",
FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir), trimmed_id);
fmt::print("DLC path {}\n", dlc_path);
if (FileUtil::CreateFullPath(dlc_path)) {
emit OpenFolderRequested(trimmed_id, GameListOpenTarget::DLC_DATA);
}
});
connect(dump_romfs, &QAction::triggered, this, connect(dump_romfs, &QAction::triggered, this,
[this, path, program_id] { emit DumpRomFSRequested(path, program_id); }); [this, path, program_id] { emit DumpRomFSRequested(path, program_id); });
connect(navigate_to_gamedb_entry, &QAction::triggered, this, [this, program_id]() { connect(navigate_to_gamedb_entry, &QAction::triggered, this, [this, program_id]() {
emit NavigateToGamedbEntryRequested(program_id, compatibility_list); emit NavigateToGamedbEntryRequested(program_id, compatibility_list);
}); });
connect(properties, &QAction::triggered, this,
[this, path]() { emit OpenPerGameGeneralRequested(path); });
connect(open_shader_cache_location, &QAction::triggered, this, [this, program_id] {
if (FileUtil::CreateFullPath(FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir))) {
emit OpenFolderRequested(program_id, GameListOpenTarget::SHADER_CACHE);
}
});
connect(delete_opengl_disk_shader_cache, &QAction::triggered, this, [program_id] {
ForEachOpenGLCacheFile(program_id, [](QFile& file) { file.remove(); });
});
}; };
void GameList::AddCustomDirPopup(QMenu& context_menu, QModelIndex selected) { void GameList::AddCustomDirPopup(QMenu& context_menu, QModelIndex selected) {

View file

@ -37,6 +37,8 @@ enum class GameListOpenTarget {
TEXTURE_DUMP = 4, TEXTURE_DUMP = 4,
TEXTURE_LOAD = 5, TEXTURE_LOAD = 5,
MODS = 6, MODS = 6,
DLC_DATA = 7,
SHADER_CACHE = 8
}; };
class GameList : public QWidget { class GameList : public QWidget {
@ -82,6 +84,7 @@ signals:
void OpenFolderRequested(u64 program_id, GameListOpenTarget target); void OpenFolderRequested(u64 program_id, GameListOpenTarget target);
void NavigateToGamedbEntryRequested(u64 program_id, void NavigateToGamedbEntryRequested(u64 program_id,
const CompatibilityList& compatibility_list); const CompatibilityList& compatibility_list);
void OpenPerGameGeneralRequested(const QString file);
void DumpRomFSRequested(QString game_path, u64 program_id); void DumpRomFSRequested(QString game_path, u64 program_id);
void OpenDirectory(const QString& directory); void OpenDirectory(const QString& directory);
void AddDirectory(); void AddDirectory();

View file

@ -160,17 +160,19 @@ public:
setData(qulonglong(program_id), ProgramIdRole); setData(qulonglong(program_id), ProgramIdRole);
setData(qulonglong(extdata_id), ExtdataIdRole); setData(qulonglong(extdata_id), ExtdataIdRole);
if (UISettings::values.game_list_icon_size == UISettings::GameListIconSize::NoIcon) { if (UISettings::values.game_list_icon_size.GetValue() ==
UISettings::GameListIconSize::NoIcon) {
// Do not display icons // Do not display icons
setData(QPixmap(), Qt::DecorationRole); setData(QPixmap(), Qt::DecorationRole);
} }
bool large = bool large = UISettings::values.game_list_icon_size.GetValue() ==
UISettings::values.game_list_icon_size == UISettings::GameListIconSize::LargeIcon; UISettings::GameListIconSize::LargeIcon;
if (!Loader::IsValidSMDH(smdh_data)) { if (!Loader::IsValidSMDH(smdh_data)) {
// SMDH is not valid, set a default icon // SMDH is not valid, set a default icon
if (UISettings::values.game_list_icon_size != UISettings::GameListIconSize::NoIcon) if (UISettings::values.game_list_icon_size.GetValue() !=
UISettings::GameListIconSize::NoIcon)
setData(GetDefaultIcon(large), Qt::DecorationRole); setData(GetDefaultIcon(large), Qt::DecorationRole);
return; return;
} }
@ -179,7 +181,8 @@ public:
memcpy(&smdh, smdh_data.data(), sizeof(Loader::SMDH)); memcpy(&smdh, smdh_data.data(), sizeof(Loader::SMDH));
// Get icon from SMDH // Get icon from SMDH
if (UISettings::values.game_list_icon_size != UISettings::GameListIconSize::NoIcon) { if (UISettings::values.game_list_icon_size.GetValue() !=
UISettings::GameListIconSize::NoIcon) {
setData(GetQPixmapFromSMDH(smdh, large), Qt::DecorationRole); setData(GetQPixmapFromSMDH(smdh, large), Qt::DecorationRole);
} }
@ -211,16 +214,17 @@ public:
QString::fromStdString(fmt::format("{:016X}", data(ProgramIdRole).toULongLong()))}, QString::fromStdString(fmt::format("{:016X}", data(ProgramIdRole).toULongLong()))},
}; };
const QString& row1 = display_texts.at(UISettings::values.game_list_row_1).simplified(); const QString& row1 =
display_texts.at(UISettings::values.game_list_row_1.GetValue()).simplified();
if (role == SortRole) if (role == SortRole)
return row1.toLower(); return row1.toLower();
QString row2; QString row2;
auto row_2_id = UISettings::values.game_list_row_2; const auto row_2_id = UISettings::values.game_list_row_2.GetValue();
if (row_2_id != UISettings::GameListText::NoText) { if (row_2_id != UISettings::GameListText::NoText) {
if (!row1.isEmpty()) { if (!row1.isEmpty()) {
row2 = UISettings::values.game_list_single_line_mode row2 = UISettings::values.game_list_single_line_mode.GetValue()
? QStringLiteral(" ") ? QStringLiteral(" ")
: QStringLiteral("\n "); : QStringLiteral("\n ");
} }
@ -355,7 +359,7 @@ public:
UISettings::GameDir* game_dir = &directory; UISettings::GameDir* game_dir = &directory;
setData(QVariant(UISettings::values.game_dirs.indexOf(directory)), GameDirRole); setData(QVariant(UISettings::values.game_dirs.indexOf(directory)), GameDirRole);
const int icon_size = IconSizes.at(UISettings::values.game_list_icon_size); const int icon_size = IconSizes.at(UISettings::values.game_list_icon_size.GetValue());
switch (dir_type) { switch (dir_type) {
case GameListItemType::InstalledDir: case GameListItemType::InstalledDir:
setData(QIcon::fromTheme(QStringLiteral("sd_card")).pixmap(icon_size), setData(QIcon::fromTheme(QStringLiteral("sd_card")).pixmap(icon_size),
@ -398,7 +402,7 @@ public:
explicit GameListAddDir() { explicit GameListAddDir() {
setData(type(), TypeRole); setData(type(), TypeRole);
int icon_size = IconSizes.at(UISettings::values.game_list_icon_size); int icon_size = IconSizes.at(UISettings::values.game_list_icon_size.GetValue());
setData(QIcon::fromTheme(QStringLiteral("plus")).pixmap(icon_size), Qt::DecorationRole); setData(QIcon::fromTheme(QStringLiteral("plus")).pixmap(icon_size), Qt::DecorationRole);
setData(QObject::tr("Add New Game Directory"), Qt::DisplayRole); setData(QObject::tr("Add New Game Directory"), Qt::DisplayRole);
} }

View file

@ -3,6 +3,7 @@
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include <clocale> #include <clocale>
#include <filesystem>
#include <fstream> #include <fstream>
#include <memory> #include <memory>
#include <thread> #include <thread>
@ -34,6 +35,7 @@
#include "citra_qt/compatibility_list.h" #include "citra_qt/compatibility_list.h"
#include "citra_qt/configuration/config.h" #include "citra_qt/configuration/config.h"
#include "citra_qt/configuration/configure_dialog.h" #include "citra_qt/configuration/configure_dialog.h"
#include "citra_qt/configuration/configure_per_game.h"
#include "citra_qt/debugger/console.h" #include "citra_qt/debugger/console.h"
#include "citra_qt/debugger/graphics/graphics.h" #include "citra_qt/debugger/graphics/graphics.h"
#include "citra_qt/debugger/graphics/graphics_breakpoints.h" #include "citra_qt/debugger/graphics/graphics_breakpoints.h"
@ -70,9 +72,11 @@
#include "common/microprofile.h" #include "common/microprofile.h"
#include "common/scm_rev.h" #include "common/scm_rev.h"
#include "common/scope_exit.h" #include "common/scope_exit.h"
#include "common/string_util.h"
#ifdef ARCHITECTURE_x86_64 #ifdef ARCHITECTURE_x86_64
#include "common/x64/cpu_detect.h" #include "common/x64/cpu_detect.h"
#endif #endif
#include "common/settings.h"
#include "core/core.h" #include "core/core.h"
#include "core/dumping/backend.h" #include "core/dumping/backend.h"
#include "core/file_sys/archive_extsavedata.h" #include "core/file_sys/archive_extsavedata.h"
@ -85,7 +89,6 @@
#include "core/loader/loader.h" #include "core/loader/loader.h"
#include "core/movie.h" #include "core/movie.h"
#include "core/savestate.h" #include "core/savestate.h"
#include "core/settings.h"
#include "game_list_p.h" #include "game_list_p.h"
#include "input_common/main.h" #include "input_common/main.h"
#include "network/network_settings.h" #include "network/network_settings.h"
@ -124,11 +127,13 @@ enum class CalloutFlag : uint32_t {
}; };
void GMainWindow::ShowTelemetryCallout() { void GMainWindow::ShowTelemetryCallout() {
if (UISettings::values.callout_flags & static_cast<uint32_t>(CalloutFlag::Telemetry)) { if (UISettings::values.callout_flags.GetValue() &
static_cast<uint32_t>(CalloutFlag::Telemetry)) {
return; return;
} }
UISettings::values.callout_flags |= static_cast<uint32_t>(CalloutFlag::Telemetry); UISettings::values.callout_flags =
UISettings::values.callout_flags.GetValue() | static_cast<uint32_t>(CalloutFlag::Telemetry);
const QString telemetry_message = const QString telemetry_message =
tr("<a href='https://citra-emu.org/entry/telemetry-and-why-thats-a-good-thing/'>Anonymous " tr("<a href='https://citra-emu.org/entry/telemetry-and-why-thats-a-good-thing/'>Anonymous "
"data is collected</a> to help improve Citra. " "data is collected</a> to help improve Citra. "
@ -143,7 +148,7 @@ const int GMainWindow::max_recent_files_item;
static void InitializeLogging() { static void InitializeLogging() {
Log::Filter log_filter; Log::Filter log_filter;
log_filter.ParseFilterString(Settings::values.log_filter); log_filter.ParseFilterString(Settings::values.log_filter.GetValue());
Log::SetGlobalFilter(log_filter); Log::SetGlobalFilter(log_filter);
const std::string& log_dir = FileUtil::GetUserPath(FileUtil::UserPath::LogDir); const std::string& log_dir = FileUtil::GetUserPath(FileUtil::UserPath::LogDir);
@ -175,7 +180,7 @@ GMainWindow::GMainWindow()
default_theme_paths = QIcon::themeSearchPaths(); default_theme_paths = QIcon::themeSearchPaths();
UpdateUITheme(); UpdateUITheme();
SetDiscordEnabled(UISettings::values.enable_discord_presence); SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue());
discord_rpc->Update(); discord_rpc->Update();
Network::Init(); Network::Init();
@ -556,8 +561,7 @@ void GMainWindow::InitializeHotkeys() {
}); });
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Alternate Speed"), this), connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Alternate Speed"), this),
&QShortcut::activated, this, [&] { &QShortcut::activated, this, [&] {
Settings::values.use_frame_limit_alternate = Settings::values.frame_limit.SetGlobal(!Settings::values.frame_limit.UsingGlobal());
!Settings::values.use_frame_limit_alternate;
UpdateStatusBar(); UpdateStatusBar();
}); });
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Texture Dumping"), this), connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Texture Dumping"), this),
@ -568,42 +572,25 @@ void GMainWindow::InitializeHotkeys() {
static constexpr u16 SPEED_LIMIT_STEP = 5; static constexpr u16 SPEED_LIMIT_STEP = 5;
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Increase Speed Limit"), this), connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Increase Speed Limit"), this),
&QShortcut::activated, this, [&] { &QShortcut::activated, this, [&] {
if (Settings::values.use_frame_limit_alternate) { if (Settings::values.frame_limit.GetValue() == 0) {
if (Settings::values.frame_limit_alternate == 0) { return;
return; }
} if (Settings::values.frame_limit.GetValue() < 995 - SPEED_LIMIT_STEP) {
if (Settings::values.frame_limit_alternate < 995 - SPEED_LIMIT_STEP) { Settings::values.frame_limit.SetValue(Settings::values.frame_limit.GetValue() +
Settings::values.frame_limit_alternate += SPEED_LIMIT_STEP; SPEED_LIMIT_STEP);
} else {
Settings::values.frame_limit_alternate = 0;
}
} else { } else {
if (Settings::values.frame_limit == 0) { Settings::values.frame_limit = 0;
return;
}
if (Settings::values.frame_limit < 995 - SPEED_LIMIT_STEP) {
Settings::values.frame_limit += SPEED_LIMIT_STEP;
} else {
Settings::values.frame_limit = 0;
}
} }
UpdateStatusBar(); UpdateStatusBar();
}); });
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Decrease Speed Limit"), this), connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Decrease Speed Limit"), this),
&QShortcut::activated, this, [&] { &QShortcut::activated, this, [&] {
if (Settings::values.use_frame_limit_alternate) { if (Settings::values.frame_limit.GetValue() == 0) {
if (Settings::values.frame_limit_alternate == 0) { Settings::values.frame_limit = 995;
Settings::values.frame_limit_alternate = 995; } else if (Settings::values.frame_limit.GetValue() > SPEED_LIMIT_STEP) {
} else if (Settings::values.frame_limit_alternate > SPEED_LIMIT_STEP) { Settings::values.frame_limit.SetValue(Settings::values.frame_limit.GetValue() -
Settings::values.frame_limit_alternate -= SPEED_LIMIT_STEP; SPEED_LIMIT_STEP);
} UpdateStatusBar();
} else {
if (Settings::values.frame_limit == 0) {
Settings::values.frame_limit = 995;
} else if (Settings::values.frame_limit > SPEED_LIMIT_STEP) {
Settings::values.frame_limit -= SPEED_LIMIT_STEP;
UpdateStatusBar();
}
} }
UpdateStatusBar(); UpdateStatusBar();
}); });
@ -663,25 +650,26 @@ void GMainWindow::RestoreUIState() {
render_window->restoreGeometry(UISettings::values.renderwindow_geometry); render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
#if MICROPROFILE_ENABLED #if MICROPROFILE_ENABLED
microProfileDialog->restoreGeometry(UISettings::values.microprofile_geometry); microProfileDialog->restoreGeometry(UISettings::values.microprofile_geometry);
microProfileDialog->setVisible(UISettings::values.microprofile_visible); microProfileDialog->setVisible(UISettings::values.microprofile_visible.GetValue());
#endif #endif
ui->action_Cheats->setEnabled(false); ui->action_Cheats->setEnabled(false);
game_list->LoadInterfaceLayout(); game_list->LoadInterfaceLayout();
ui->action_Single_Window_Mode->setChecked(UISettings::values.single_window_mode); ui->action_Single_Window_Mode->setChecked(UISettings::values.single_window_mode.GetValue());
ToggleWindowMode(); ToggleWindowMode();
ui->action_Fullscreen->setChecked(UISettings::values.fullscreen); ui->action_Fullscreen->setChecked(UISettings::values.fullscreen.GetValue());
SyncMenuUISettings(); SyncMenuUISettings();
ui->action_Display_Dock_Widget_Headers->setChecked(UISettings::values.display_titlebar); ui->action_Display_Dock_Widget_Headers->setChecked(
UISettings::values.display_titlebar.GetValue());
OnDisplayTitleBars(ui->action_Display_Dock_Widget_Headers->isChecked()); OnDisplayTitleBars(ui->action_Display_Dock_Widget_Headers->isChecked());
ui->action_Show_Filter_Bar->setChecked(UISettings::values.show_filter_bar); ui->action_Show_Filter_Bar->setChecked(UISettings::values.show_filter_bar.GetValue());
game_list->SetFilterVisible(ui->action_Show_Filter_Bar->isChecked()); game_list->SetFilterVisible(ui->action_Show_Filter_Bar->isChecked());
ui->action_Show_Status_Bar->setChecked(UISettings::values.show_status_bar); ui->action_Show_Status_Bar->setChecked(UISettings::values.show_status_bar.GetValue());
statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked()); statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked());
} }
@ -717,6 +705,9 @@ void GMainWindow::ConnectWidgetEvents() {
connect(game_list, &GameList::PopulatingCompleted, this, connect(game_list, &GameList::PopulatingCompleted, this,
[this] { multiplayer_state->UpdateGameList(game_list->GetModel()); }); [this] { multiplayer_state->UpdateGameList(game_list->GetModel()); });
connect(game_list, &GameList::OpenPerGameGeneralRequested, this,
&GMainWindow::OnGameListOpenPerGameProperties);
connect(this, &GMainWindow::EmulationStarting, render_window, connect(this, &GMainWindow::EmulationStarting, render_window,
&GRenderWindow::OnEmulationStarting); &GRenderWindow::OnEmulationStarting);
connect(this, &GMainWindow::EmulationStopping, render_window, connect(this, &GMainWindow::EmulationStopping, render_window,
@ -752,6 +743,8 @@ void GMainWindow::ConnectMenuEvents() {
connect(ui->action_Report_Compatibility, &QAction::triggered, this, connect(ui->action_Report_Compatibility, &QAction::triggered, this,
&GMainWindow::OnMenuReportCompatibility); &GMainWindow::OnMenuReportCompatibility);
connect(ui->action_Configure, &QAction::triggered, this, &GMainWindow::OnConfigure); connect(ui->action_Configure, &QAction::triggered, this, &GMainWindow::OnConfigure);
connect(ui->action_Configure_Current_Game, &QAction::triggered, this,
&GMainWindow::OnConfigurePerGame);
connect(ui->action_Cheats, &QAction::triggered, this, &GMainWindow::OnCheats); connect(ui->action_Cheats, &QAction::triggered, this, &GMainWindow::OnCheats);
// View // View
@ -1086,6 +1079,22 @@ void GMainWindow::BootGame(const QString& filename) {
Core::Movie::GetInstance().PrepareForPlayback(movie_playback_path.toStdString()); Core::Movie::GetInstance().PrepareForPlayback(movie_playback_path.toStdString());
} }
u64 title_id{0};
const std::string path = filename.toStdString();
const auto loader = Loader::GetLoader(path);
if (loader != nullptr && loader->ReadProgramId(title_id) == Loader::ResultStatus::Success) {
// Load per game settings
const std::string name{FileUtil::GetFilename(filename.toStdString())};
const std::string config_file_name =
title_id == 0 ? name : fmt::format("{:016X}", title_id);
Config per_game_config(config_file_name, Config::ConfigType::PerGameConfig);
Settings::Apply();
LOG_INFO(Frontend, "Using per game config file for title id {}", config_file_name);
Settings::LogSettings();
}
// Save configurations // Save configurations
UpdateUISettings(); UpdateUISettings();
game_list->SaveInterfaceLayout(); game_list->SaveInterfaceLayout();
@ -1239,6 +1248,7 @@ void GMainWindow::ShutdownGame() {
ui->action_Stop->setEnabled(false); ui->action_Stop->setEnabled(false);
ui->action_Restart->setEnabled(false); ui->action_Restart->setEnabled(false);
ui->action_Cheats->setEnabled(false); ui->action_Cheats->setEnabled(false);
ui->action_Configure_Current_Game->setEnabled(false);
ui->action_Load_Amiibo->setEnabled(false); ui->action_Load_Amiibo->setEnabled(false);
ui->action_Remove_Amiibo->setEnabled(false); ui->action_Remove_Amiibo->setEnabled(false);
ui->action_Report_Compatibility->setEnabled(false); ui->action_Report_Compatibility->setEnabled(false);
@ -1398,26 +1408,42 @@ void GMainWindow::OnGameListOpenFolder(u64 data_id, GameListOpenTarget target) {
path = Service::AM::GetTitlePath(media_type, data_id) + "content/"; path = Service::AM::GetTitlePath(media_type, data_id) + "content/";
break; break;
} }
case GameListOpenTarget::UPDATE_DATA: case GameListOpenTarget::UPDATE_DATA: {
open_target = "Update Data"; open_target = "Update Data";
path = Service::AM::GetTitlePath(Service::FS::MediaType::SDMC, data_id + 0xe00000000) + path = Service::AM::GetTitlePath(Service::FS::MediaType::SDMC, data_id + 0xe00000000) +
"content/"; "content/";
break; break;
case GameListOpenTarget::TEXTURE_DUMP: }
case GameListOpenTarget::TEXTURE_DUMP: {
open_target = "Dumped Textures"; open_target = "Dumped Textures";
path = fmt::format("{}textures/{:016X}/", path = fmt::format("{}textures/{:016X}/",
FileUtil::GetUserPath(FileUtil::UserPath::DumpDir), data_id); FileUtil::GetUserPath(FileUtil::UserPath::DumpDir), data_id);
break; break;
case GameListOpenTarget::TEXTURE_LOAD: }
case GameListOpenTarget::TEXTURE_LOAD: {
open_target = "Custom Textures"; open_target = "Custom Textures";
path = fmt::format("{}textures/{:016X}/", path = fmt::format("{}textures/{:016X}/",
FileUtil::GetUserPath(FileUtil::UserPath::LoadDir), data_id); FileUtil::GetUserPath(FileUtil::UserPath::LoadDir), data_id);
break; break;
case GameListOpenTarget::MODS: }
case GameListOpenTarget::MODS: {
open_target = "Mods"; open_target = "Mods";
path = fmt::format("{}mods/{:016X}/", FileUtil::GetUserPath(FileUtil::UserPath::LoadDir), path = fmt::format("{}mods/{:016X}/", FileUtil::GetUserPath(FileUtil::UserPath::LoadDir),
data_id); data_id);
break; break;
}
case GameListOpenTarget::DLC_DATA: {
open_target = "DLC Data";
path = fmt::format("{}Nintendo 3DS/00000000000000000000000000000000/"
"00000000000000000000000000000000/title/0004008c/{:08x}/content/",
FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir), data_id);
break;
}
case GameListOpenTarget::SHADER_CACHE: {
open_target = "Shader Cache";
path = FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir);
break;
}
default: default:
LOG_ERROR(Frontend, "Unexpected target {}", static_cast<int>(target)); LOG_ERROR(Frontend, "Unexpected target {}", static_cast<int>(target));
return; return;
@ -1529,6 +1555,19 @@ void GMainWindow::OnGameListShowList(bool show) {
game_list_placeholder->setVisible(!show); game_list_placeholder->setVisible(!show);
}; };
void GMainWindow::OnGameListOpenPerGameProperties(const QString& file) {
const auto loader = Loader::GetLoader(file.toStdString());
u64 title_id{};
if (!loader || loader->ReadProgramId(title_id) != Loader::ResultStatus::Success) {
QMessageBox::information(this, tr("Properties"),
tr("The game properties could not be loaded."));
return;
}
OpenPerGameConfiguration(title_id, file);
}
void GMainWindow::OnMenuLoadFile() { void GMainWindow::OnMenuLoadFile() {
const QString extensions = QStringLiteral("*.").append( const QString extensions = QStringLiteral("*.").append(
GameList::supported_file_extensions.join(QStringLiteral(" *."))); GameList::supported_file_extensions.join(QStringLiteral(" *.")));
@ -1654,6 +1693,7 @@ void GMainWindow::OnStartGame() {
ui->action_Stop->setEnabled(true); ui->action_Stop->setEnabled(true);
ui->action_Restart->setEnabled(true); ui->action_Restart->setEnabled(true);
ui->action_Cheats->setEnabled(true); ui->action_Cheats->setEnabled(true);
ui->action_Configure_Current_Game->setEnabled(true);
ui->action_Load_Amiibo->setEnabled(true); ui->action_Load_Amiibo->setEnabled(true);
ui->action_Report_Compatibility->setEnabled(true); ui->action_Report_Compatibility->setEnabled(true);
ui->action_Capture_Screenshot->setEnabled(true); ui->action_Capture_Screenshot->setEnabled(true);
@ -1676,6 +1716,7 @@ void GMainWindow::OnPauseGame() {
void GMainWindow::OnStopGame() { void GMainWindow::OnStopGame() {
ShutdownGame(); ShutdownGame();
Settings::RestoreGlobalState(false);
} }
void GMainWindow::OnLoadComplete() { void GMainWindow::OnLoadComplete() {
@ -1769,7 +1810,7 @@ void GMainWindow::UpdateSecondaryWindowVisibility() {
if (!emulation_running) { if (!emulation_running) {
return; return;
} }
if (Settings::values.layout_option == Settings::LayoutOption::SeparateWindows) { if (Settings::values.layout_option.GetValue() == Settings::LayoutOption::SeparateWindows) {
secondary_window->RestoreGeometry(); secondary_window->RestoreGeometry();
secondary_window->show(); secondary_window->show();
} else { } else {
@ -1800,7 +1841,7 @@ void GMainWindow::ChangeScreenLayout() {
void GMainWindow::ToggleScreenLayout() { void GMainWindow::ToggleScreenLayout() {
const Settings::LayoutOption new_layout = []() { const Settings::LayoutOption new_layout = []() {
switch (Settings::values.layout_option) { switch (Settings::values.layout_option.GetValue()) {
case Settings::LayoutOption::Default: case Settings::LayoutOption::Default:
return Settings::LayoutOption::SingleScreen; return Settings::LayoutOption::SingleScreen;
case Settings::LayoutOption::SingleScreen: case Settings::LayoutOption::SingleScreen:
@ -1812,7 +1853,8 @@ void GMainWindow::ToggleScreenLayout() {
case Settings::LayoutOption::SeparateWindows: case Settings::LayoutOption::SeparateWindows:
return Settings::LayoutOption::Default; return Settings::LayoutOption::Default;
default: default:
LOG_ERROR(Frontend, "Unknown layout option {}", Settings::values.layout_option); LOG_ERROR(Frontend, "Unknown layout option {}",
Settings::values.layout_option.GetValue());
return Settings::LayoutOption::Default; return Settings::LayoutOption::Default;
} }
}(); }();
@ -1864,6 +1906,7 @@ void GMainWindow::OnLoadState() {
} }
void GMainWindow::OnConfigure() { void GMainWindow::OnConfigure() {
Settings::SetConfiguringGlobal(true);
ConfigureDialog configureDialog(this, hotkey_registry, ConfigureDialog configureDialog(this, hotkey_registry,
!multiplayer_state->IsHostingPublicRoom()); !multiplayer_state->IsHostingPublicRoom());
connect(&configureDialog, &ConfigureDialog::LanguageChanged, this, connect(&configureDialog, &ConfigureDialog::LanguageChanged, this,
@ -1872,15 +1915,15 @@ void GMainWindow::OnConfigure() {
const int old_input_profile_index = Settings::values.current_input_profile_index; const int old_input_profile_index = Settings::values.current_input_profile_index;
const auto old_input_profiles = Settings::values.input_profiles; const auto old_input_profiles = Settings::values.input_profiles;
const auto old_touch_from_button_maps = Settings::values.touch_from_button_maps; const auto old_touch_from_button_maps = Settings::values.touch_from_button_maps;
const bool old_discord_presence = UISettings::values.enable_discord_presence; const bool old_discord_presence = UISettings::values.enable_discord_presence.GetValue();
auto result = configureDialog.exec(); auto result = configureDialog.exec();
if (result == QDialog::Accepted) { if (result == QDialog::Accepted) {
configureDialog.ApplyConfiguration(); configureDialog.ApplyConfiguration();
InitializeHotkeys(); InitializeHotkeys();
if (UISettings::values.theme != old_theme) if (UISettings::values.theme != old_theme)
UpdateUITheme(); UpdateUITheme();
if (UISettings::values.enable_discord_presence != old_discord_presence) if (UISettings::values.enable_discord_presence.GetValue() != old_discord_presence)
SetDiscordEnabled(UISettings::values.enable_discord_presence); SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue());
if (!multiplayer_state->IsHostingPublicRoom()) if (!multiplayer_state->IsHostingPublicRoom())
multiplayer_state->UpdateCredentials(); multiplayer_state->UpdateCredentials();
emit UpdateThemedIcons(); emit UpdateThemedIcons();
@ -2057,24 +2100,26 @@ void GMainWindow::OnSaveMovie() {
void GMainWindow::OnCaptureScreenshot() { void GMainWindow::OnCaptureScreenshot() {
OnPauseGame(); OnPauseGame();
QString path = UISettings::values.screenshot_path; std::string path = UISettings::values.screenshot_path.GetValue();
if (!FileUtil::IsDirectory(path.toStdString())) { if (!FileUtil::IsDirectory(path)) {
if (!FileUtil::CreateFullPath(path.toStdString())) { if (!FileUtil::CreateFullPath(path)) {
QMessageBox::information(this, tr("Invalid Screenshot Directory"), QMessageBox::information(this, tr("Invalid Screenshot Directory"),
tr("Cannot create specified screenshot directory. Screenshot " tr("Cannot create specified screenshot directory. Screenshot "
"path is set back to its default value.")); "path is set back to its default value."));
path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::UserDir)); path = FileUtil::GetUserPath(FileUtil::UserPath::UserDir);
path.append(QStringLiteral("screenshots/")); path.append("screenshots/");
UISettings::values.screenshot_path = path; UISettings::values.screenshot_path = path;
}; };
} }
const QString filename = game_title.remove(QRegularExpression(QStringLiteral("[\\/:?\"<>|]"))); const std::string filename =
const QString timestamp = game_title.remove(QRegularExpression(QStringLiteral("[\\/:?\"<>|]"))).toStdString();
QDateTime::currentDateTime().toString(QStringLiteral("dd.MM.yy_hh.mm.ss.z")); const std::string timestamp =
path.append(QStringLiteral("/%1_%2.png").arg(filename, timestamp)); QDateTime::currentDateTime().toString(QStringLiteral("dd.MM.yy_hh.mm.ss.z")).toStdString();
path.append(fmt::format("/{}_{}.png", filename, timestamp));
auto* const screenshot_window = secondary_window->HasFocus() ? secondary_window : render_window; auto* const screenshot_window = secondary_window->HasFocus() ? secondary_window : render_window;
screenshot_window->CaptureScreenshot(UISettings::values.screenshot_resolution_factor, path); screenshot_window->CaptureScreenshot(UISettings::values.screenshot_resolution_factor.GetValue(),
QString::fromStdString(path));
OnStartGame(); OnStartGame();
} }
@ -2166,22 +2211,12 @@ void GMainWindow::UpdateStatusBar() {
auto results = Core::System::GetInstance().GetAndResetPerfStats(); auto results = Core::System::GetInstance().GetAndResetPerfStats();
if (Settings::values.use_frame_limit_alternate) { if (Settings::values.frame_limit.GetValue() == 0) {
if (Settings::values.frame_limit_alternate == 0) {
emu_speed_label->setText(
tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0));
} else {
emu_speed_label->setText(tr("Speed: %1% / %2%")
.arg(results.emulation_speed * 100.0, 0, 'f', 0)
.arg(Settings::values.frame_limit_alternate));
}
} else if (Settings::values.frame_limit == 0) {
emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0)); emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0));
} else { } else {
emu_speed_label->setText(tr("Speed: %1% / %2%") emu_speed_label->setText(tr("Speed: %1% / %2%")
.arg(results.emulation_speed * 100.0, 0, 'f', 0) .arg(results.emulation_speed * 100.0, 0, 'f', 0)
.arg(Settings::values.frame_limit)); .arg(Settings::values.frame_limit.GetValue()));
} }
game_fps_label->setText(tr("Game: %1 FPS").arg(results.game_fps, 0, 'f', 0)); game_fps_label->setText(tr("Game: %1 FPS").arg(results.game_fps, 0, 'f', 0));
emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2)); emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2));
@ -2192,7 +2227,7 @@ void GMainWindow::UpdateStatusBar() {
} }
void GMainWindow::HideMouseCursor() { void GMainWindow::HideMouseCursor() {
if (emu_thread == nullptr || UISettings::values.hide_mouse == false) { if (emu_thread == nullptr || !UISettings::values.hide_mouse.GetValue()) {
mouse_hide_timer.stop(); mouse_hide_timer.stop();
ShowMouseCursor(); ShowMouseCursor();
return; return;
@ -2455,6 +2490,35 @@ void GMainWindow::OnLanguageChanged(const QString& locale) {
ui->action_Start->setText(tr("Continue")); ui->action_Start->setText(tr("Continue"));
} }
void GMainWindow::OnConfigurePerGame() {
u64 title_id{};
Core::System::GetInstance().GetAppLoader().ReadProgramId(title_id);
OpenPerGameConfiguration(title_id, game_path);
}
void GMainWindow::OpenPerGameConfiguration(u64 title_id, const QString& file_name) {
Core::System& system = Core::System::GetInstance();
Settings::SetConfiguringGlobal(false);
ConfigurePerGame dialog(this, title_id, file_name, system);
const auto result = dialog.exec();
if (result != QDialog::Accepted) {
Settings::RestoreGlobalState(system.IsPoweredOn());
return;
} else if (result == QDialog::Accepted) {
dialog.ApplyConfiguration();
}
// Do not cause the global config to write local settings into the config file
const bool is_powered_on = system.IsPoweredOn();
Settings::RestoreGlobalState(system.IsPoweredOn());
if (!is_powered_on) {
config->Save();
}
}
void GMainWindow::OnMoviePlaybackCompleted() { void GMainWindow::OnMoviePlaybackCompleted() {
OnPauseGame(); OnPauseGame();
QMessageBox::information(this, tr("Playback Completed"), tr("Movie playback completed.")); QMessageBox::information(this, tr("Playback Completed"), tr("Movie playback completed."));
@ -2489,18 +2553,19 @@ void GMainWindow::UpdateUISettings() {
} }
void GMainWindow::SyncMenuUISettings() { void GMainWindow::SyncMenuUISettings() {
ui->action_Screen_Layout_Default->setChecked(Settings::values.layout_option == ui->action_Screen_Layout_Default->setChecked(Settings::values.layout_option.GetValue() ==
Settings::LayoutOption::Default); Settings::LayoutOption::Default);
ui->action_Screen_Layout_Single_Screen->setChecked(Settings::values.layout_option == ui->action_Screen_Layout_Single_Screen->setChecked(Settings::values.layout_option.GetValue() ==
Settings::LayoutOption::SingleScreen); Settings::LayoutOption::SingleScreen);
ui->action_Screen_Layout_Large_Screen->setChecked(Settings::values.layout_option == ui->action_Screen_Layout_Large_Screen->setChecked(Settings::values.layout_option.GetValue() ==
Settings::LayoutOption::LargeScreen); Settings::LayoutOption::LargeScreen);
ui->action_Screen_Layout_Side_by_Side->setChecked(Settings::values.layout_option == ui->action_Screen_Layout_Side_by_Side->setChecked(Settings::values.layout_option.GetValue() ==
Settings::LayoutOption::SideScreen); Settings::LayoutOption::SideScreen);
ui->action_Screen_Layout_Separate_Windows->setChecked(Settings::values.layout_option == ui->action_Screen_Layout_Separate_Windows->setChecked(
Settings::LayoutOption::SeparateWindows); Settings::values.layout_option.GetValue() == Settings::LayoutOption::SeparateWindows);
ui->action_Screen_Layout_Swap_Screens->setChecked(Settings::values.swap_screen); ui->action_Screen_Layout_Swap_Screens->setChecked(Settings::values.swap_screen.GetValue());
ui->action_Screen_Layout_Upright_Screens->setChecked(Settings::values.upright_screen); ui->action_Screen_Layout_Upright_Screens->setChecked(
Settings::values.upright_screen.GetValue());
} }
void GMainWindow::RetranslateStatusBar() { void GMainWindow::RetranslateStatusBar() {
@ -2573,11 +2638,13 @@ int main(int argc, char* argv[]) {
// Register frontend applets // Register frontend applets
Frontend::RegisterDefaultApplets(); Frontend::RegisterDefaultApplets();
Core::System::GetInstance().RegisterMiiSelector(std::make_shared<QtMiiSelector>(main_window));
Core::System::GetInstance().RegisterSoftwareKeyboard(std::make_shared<QtKeyboard>(main_window)); Core::System& system = Core::System::GetInstance();
system.RegisterMiiSelector(std::make_shared<QtMiiSelector>(main_window));
system.RegisterSoftwareKeyboard(std::make_shared<QtKeyboard>(main_window));
// Register Qt image interface // Register Qt image interface
Core::System::GetInstance().RegisterImageInterface(std::make_shared<QtImageInterface>()); system.RegisterImageInterface(std::make_shared<QtImageInterface>());
main_window.show(); main_window.show();

View file

@ -183,6 +183,8 @@ private slots:
void OnGameListOpenDirectory(const QString& directory); void OnGameListOpenDirectory(const QString& directory);
void OnGameListAddDirectory(); void OnGameListAddDirectory();
void OnGameListShowList(bool show); void OnGameListShowList(bool show);
void OnGameListOpenPerGameProperties(const QString& file);
void OnConfigurePerGame();
void OnMenuLoadFile(); void OnMenuLoadFile();
void OnMenuInstallCIA(); void OnMenuInstallCIA();
void OnUpdateProgress(std::size_t written, std::size_t total); void OnUpdateProgress(std::size_t written, std::size_t total);
@ -238,6 +240,7 @@ private:
void InstallCIA(QStringList filepaths); void InstallCIA(QStringList filepaths);
void HideMouseCursor(); void HideMouseCursor();
void ShowMouseCursor(); void ShowMouseCursor();
void OpenPerGameConfiguration(u64 title_id, const QString& file_name);
std::unique_ptr<Ui::MainWindow> ui; std::unique_ptr<Ui::MainWindow> ui;

View file

@ -45,7 +45,7 @@
<x>0</x> <x>0</x>
<y>0</y> <y>0</y>
<width>1081</width> <width>1081</width>
<height>21</height> <height>25</height>
</rect> </rect>
</property> </property>
<widget class="QMenu" name="menu_File"> <widget class="QMenu" name="menu_File">
@ -104,6 +104,7 @@
<addaction name="action_Report_Compatibility"/> <addaction name="action_Report_Compatibility"/>
<addaction name="separator"/> <addaction name="separator"/>
<addaction name="action_Configure"/> <addaction name="action_Configure"/>
<addaction name="action_Configure_Current_Game"/>
<addaction name="action_Cheats"/> <addaction name="action_Cheats"/>
</widget> </widget>
<widget class="QMenu" name="menu_View"> <widget class="QMenu" name="menu_View">
@ -239,20 +240,20 @@
</property> </property>
</action> </action>
<action name="action_Save"> <action name="action_Save">
<property name="enabled"> <property name="enabled">
<bool>false</bool> <bool>false</bool>
</property> </property>
<property name="text"> <property name="text">
<string>Save</string> <string>Save</string>
</property> </property>
</action> </action>
<action name="action_Load"> <action name="action_Load">
<property name="enabled"> <property name="enabled">
<bool>false</bool> <bool>false</bool>
</property> </property>
<property name="text"> <property name="text">
<string>Load</string> <string>Load</string>
</property> </property>
</action> </action>
<action name="action_FAQ"> <action name="action_FAQ">
<property name="text"> <property name="text">
@ -541,6 +542,14 @@
<string>Open Citra Folder</string> <string>Open Citra Folder</string>
</property> </property>
</action> </action>
<action name="action_Configure_Current_Game">
<property name="enabled">
<bool>false</bool>
</property>
<property name="text">
<string>Configure Current Game...</string>
</property>
</action>
</widget> </widget>
<resources/> <resources/>
<connections/> <connections/>

View file

@ -13,7 +13,7 @@
#include <QString> #include <QString>
#include <QStringList> #include <QStringList>
#include <QVector> #include <QVector>
#include "common/common_types.h" #include "common/settings.h"
namespace UISettings { namespace UISettings {
@ -40,13 +40,13 @@ struct GameDir {
} }
}; };
enum class GameListIconSize { enum class GameListIconSize : u32 {
NoIcon, ///< Do not display icons NoIcon, ///< Do not display icons
SmallIcon, ///< Display a small (24x24) icon SmallIcon, ///< Display a small (24x24) icon
LargeIcon, ///< Display a large (48x48) icon LargeIcon, ///< Display a large (48x48) icon
}; };
enum class GameListText { enum class GameListText : s32 {
NoText = -1, ///< No text NoText = -1, ///< No text
FileName, ///< Display the file name of the entry FileName, ///< Display the file name of the entry
FullPath, ///< Display the full path of the entry FullPath, ///< Display the full path of the entry
@ -65,40 +65,41 @@ struct Values {
QByteArray gamelist_header_state; QByteArray gamelist_header_state;
QByteArray microprofile_geometry; QByteArray microprofile_geometry;
bool microprofile_visible; Settings::Setting<bool> microprofile_visible{false, "microProfileDialogVisible"};
bool single_window_mode; Settings::Setting<bool> single_window_mode{true, "singleWindowMode"};
bool fullscreen; Settings::Setting<bool> fullscreen{false, "fullscreen"};
bool display_titlebar; Settings::Setting<bool> display_titlebar{true, "displayTitleBars"};
bool show_filter_bar; Settings::Setting<bool> show_filter_bar{true, "showFilterBar"};
bool show_status_bar; Settings::Setting<bool> show_status_bar{true, "showStatusBar"};
bool confirm_before_closing; Settings::Setting<bool> confirm_before_closing{true, "confirmClose"};
bool first_start; Settings::Setting<bool> first_start{true, "firstStart"};
bool pause_when_in_background; Settings::Setting<bool> pause_when_in_background{false, "pauseWhenInBackground"};
bool hide_mouse; Settings::Setting<bool> hide_mouse{false, "hideInactiveMouse"};
bool updater_found; bool updater_found;
bool update_on_close; Settings::Setting<bool> update_on_close{false, "update_on_close"};
bool check_for_update_on_start; Settings::Setting<bool> check_for_update_on_start{true, "check_for_update_on_start"};
// Discord RPC // Discord RPC
bool enable_discord_presence; Settings::Setting<bool> enable_discord_presence{true, "enable_discord_presence"};
// Game List // Game List
GameListIconSize game_list_icon_size; Settings::Setting<GameListIconSize> game_list_icon_size{GameListIconSize::LargeIcon,
GameListText game_list_row_1; "iconSize"};
GameListText game_list_row_2; Settings::Setting<GameListText> game_list_row_1{GameListText::TitleName, "row1"};
bool game_list_hide_no_icon; Settings::Setting<GameListText> game_list_row_2{GameListText::FileName, "row2"};
bool game_list_single_line_mode; Settings::Setting<bool> game_list_hide_no_icon{false, "hideNoIcon"};
Settings::Setting<bool> game_list_single_line_mode{false, "singleLineMode"};
u16 screenshot_resolution_factor; Settings::Setting<u16> screenshot_resolution_factor{0, "screenshot_resolution_factor"};
Settings::SwitchableSetting<std::string> screenshot_path{"", "screenshotPath"};
QString roms_path; QString roms_path;
QString symbols_path; QString symbols_path;
QString movie_record_path; QString movie_record_path;
QString movie_playback_path; QString movie_playback_path;
QString screenshot_path;
QString video_dumping_path; QString video_dumping_path;
QString game_dir_deprecated; QString game_dir_deprecated;
bool game_dir_deprecated_deepscan; bool game_dir_deprecated_deepscan;
@ -111,7 +112,7 @@ struct Values {
// Shortcut name <Shortcut, context> // Shortcut name <Shortcut, context>
std::vector<Shortcut> shortcuts; std::vector<Shortcut> shortcuts;
uint32_t callout_flags; Settings::Setting<u32> callout_flags{0, "calloutFlags"};
// multiplayer settings // multiplayer settings
QString nickname; QString nickname;
@ -127,7 +128,7 @@ struct Values {
std::pair<std::vector<std::string>, std::vector<std::string>> ban_list; std::pair<std::vector<std::string>, std::vector<std::string>> ban_list;
// logging // logging
bool show_console; Settings::Setting<bool> show_console{false, "showConsole"};
}; };
extern Values values; extern Values values;

View file

@ -99,6 +99,8 @@ add_library(common STATIC
scm_rev.cpp scm_rev.cpp
scm_rev.h scm_rev.h
scope_exit.h scope_exit.h
settings.cpp
settings.h
serialization/atomic.h serialization/atomic.h
serialization/boost_discrete_interval.hpp serialization/boost_discrete_interval.hpp
serialization/boost_flat_set.h serialization/boost_flat_set.h

View file

@ -5,6 +5,7 @@
#include <string_view> #include <string_view>
#include <utility> #include <utility>
#include "audio_core/dsp_interface.h" #include "audio_core/dsp_interface.h"
#include "common/settings.h"
#include "core/core.h" #include "core/core.h"
#include "core/gdbstub/gdbstub.h" #include "core/gdbstub/gdbstub.h"
#include "core/hle/kernel/shared_page.h" #include "core/hle/kernel/shared_page.h"
@ -13,24 +14,24 @@
#include "core/hle/service/ir/ir_rst.h" #include "core/hle/service/ir/ir_rst.h"
#include "core/hle/service/ir/ir_user.h" #include "core/hle/service/ir/ir_user.h"
#include "core/hle/service/mic_u.h" #include "core/hle/service/mic_u.h"
#include "core/settings.h"
#include "video_core/renderer_base.h" #include "video_core/renderer_base.h"
#include "video_core/video_core.h" #include "video_core/video_core.h"
namespace Settings { namespace Settings {
Values values = {}; Values values = {};
static bool configuring_global = true;
void Apply() { void Apply() {
GDBStub::SetServerPort(values.gdbstub_port); GDBStub::SetServerPort(values.gdbstub_port.GetValue());
GDBStub::ToggleServer(values.use_gdbstub); GDBStub::ToggleServer(values.use_gdbstub.GetValue());
VideoCore::g_hw_renderer_enabled = values.use_hw_renderer; VideoCore::g_hw_renderer_enabled = values.use_hw_renderer.GetValue();
VideoCore::g_shader_jit_enabled = values.use_shader_jit; VideoCore::g_shader_jit_enabled = values.use_shader_jit.GetValue();
VideoCore::g_hw_shader_enabled = values.use_hw_shader; VideoCore::g_hw_shader_enabled = values.use_hw_shader.GetValue();
VideoCore::g_separable_shader_enabled = values.separable_shader; VideoCore::g_separable_shader_enabled = values.separable_shader.GetValue();
VideoCore::g_hw_shader_accurate_mul = values.shaders_accurate_mul; VideoCore::g_hw_shader_accurate_mul = values.shaders_accurate_mul.GetValue();
VideoCore::g_use_disk_shader_cache = values.use_disk_shader_cache; VideoCore::g_use_disk_shader_cache = values.use_disk_shader_cache.GetValue();
#ifndef ANDROID #ifndef ANDROID
if (VideoCore::g_renderer) { if (VideoCore::g_renderer) {
@ -45,9 +46,9 @@ void Apply() {
auto& system = Core::System::GetInstance(); auto& system = Core::System::GetInstance();
if (system.IsPoweredOn()) { if (system.IsPoweredOn()) {
system.CoreTiming().UpdateClockSpeed(values.cpu_clock_percentage); system.CoreTiming().UpdateClockSpeed(values.cpu_clock_percentage.GetValue());
Core::DSP().SetSink(values.sink_id, values.audio_device_id); Core::DSP().SetSink(values.sink_id.GetValue(), values.audio_device_id.GetValue());
Core::DSP().EnableStretching(values.enable_audio_stretching); Core::DSP().EnableStretching(values.enable_audio_stretching.GetValue());
auto hid = Service::HID::GetModule(system); auto hid = Service::HID::GetModule(system);
if (hid) { if (hid) {
@ -76,39 +77,47 @@ void LogSettings() {
LOG_INFO(Config, "{}: {}", name, value); LOG_INFO(Config, "{}: {}", name, value);
}; };
const auto to_string = [](AudioEmulation emulation) -> std::string_view {
switch (emulation) {
case AudioEmulation::HLE:
return "HLE";
case AudioEmulation::LLE:
return "LLE";
case AudioEmulation::LLEMultithreaded:
return "LLE Multithreaded";
}
};
LOG_INFO(Config, "Citra Configuration:"); LOG_INFO(Config, "Citra Configuration:");
log_setting("Core_UseCpuJit", values.use_cpu_jit); log_setting("Core_UseCpuJit", values.use_cpu_jit.GetValue());
log_setting("Core_CPUClockPercentage", values.cpu_clock_percentage); log_setting("Core_CPUClockPercentage", values.cpu_clock_percentage.GetValue());
log_setting("Renderer_UseGLES", values.use_gles); log_setting("Renderer_UseGLES", values.use_gles.GetValue());
log_setting("Renderer_UseHwRenderer", values.use_hw_renderer); log_setting("Renderer_UseHwRenderer", values.use_hw_renderer.GetValue());
log_setting("Renderer_UseHwShader", values.use_hw_shader); log_setting("Renderer_UseHwShader", values.use_hw_shader.GetValue());
log_setting("Renderer_SeparableShader", values.separable_shader); log_setting("Renderer_SeparableShader", values.separable_shader.GetValue());
log_setting("Renderer_ShadersAccurateMul", values.shaders_accurate_mul); log_setting("Renderer_ShadersAccurateMul", values.shaders_accurate_mul.GetValue());
log_setting("Renderer_UseShaderJit", values.use_shader_jit); log_setting("Renderer_UseShaderJit", values.use_shader_jit.GetValue());
log_setting("Renderer_UseResolutionFactor", values.resolution_factor); log_setting("Renderer_UseResolutionFactor", values.resolution_factor.GetValue());
log_setting("Renderer_FrameLimit", values.frame_limit); log_setting("Renderer_FrameLimit", values.frame_limit.GetValue());
log_setting("Renderer_UseFrameLimitAlternate", values.use_frame_limit_alternate); log_setting("Renderer_VSyncNew", values.use_vsync_new.GetValue());
log_setting("Renderer_FrameLimitAlternate", values.frame_limit_alternate); log_setting("Renderer_PostProcessingShader", values.pp_shader_name.GetValue());
log_setting("Renderer_VSyncNew", values.use_vsync_new); log_setting("Renderer_FilterMode", values.filter_mode.GetValue());
log_setting("Renderer_PostProcessingShader", values.pp_shader_name); log_setting("Renderer_TextureFilterName", values.texture_filter_name.GetValue());
log_setting("Renderer_FilterMode", values.filter_mode); log_setting("Stereoscopy_Render3d", values.render_3d.GetValue());
log_setting("Renderer_TextureFilterName", values.texture_filter_name); log_setting("Stereoscopy_Factor3d", values.factor_3d.GetValue());
log_setting("Stereoscopy_Render3d", values.render_3d); log_setting("Stereoscopy_MonoRenderLeftEye", values.mono_render_left_eye.GetValue());
log_setting("Stereoscopy_Factor3d", values.factor_3d); log_setting("Layout_LayoutOption", values.layout_option.GetValue());
log_setting("Stereoscopy_MonoRenderLeftEye", values.mono_render_left_eye); log_setting("Layout_SwapScreen", values.swap_screen.GetValue());
log_setting("Layout_LayoutOption", values.layout_option); log_setting("Layout_UprightScreen", values.upright_screen.GetValue());
log_setting("Layout_SwapScreen", values.swap_screen); log_setting("Utility_DumpTextures", values.dump_textures.GetValue());
log_setting("Layout_UprightScreen", values.upright_screen); log_setting("Utility_CustomTextures", values.custom_textures.GetValue());
log_setting("Utility_DumpTextures", values.dump_textures); log_setting("Utility_UseDiskShaderCache", values.use_disk_shader_cache.GetValue());
log_setting("Utility_CustomTextures", values.custom_textures); log_setting("Audio_Emulation", to_string(values.audio_emulation.GetValue()));
log_setting("Utility_UseDiskShaderCache", values.use_disk_shader_cache); log_setting("Audio_OutputEngine", values.sink_id.GetValue());
log_setting("Audio_EnableDspLle", values.enable_dsp_lle); log_setting("Audio_EnableAudioStretching", values.enable_audio_stretching.GetValue());
log_setting("Audio_EnableDspLleMultithread", values.enable_dsp_lle_multithread); log_setting("Audio_OutputDevice", values.audio_device_id.GetValue());
log_setting("Audio_OutputEngine", values.sink_id); log_setting("Audio_InputDeviceType", values.mic_input_type.GetValue());
log_setting("Audio_EnableAudioStretching", values.enable_audio_stretching); log_setting("Audio_InputDevice", values.mic_input_device.GetValue());
log_setting("Audio_OutputDevice", values.audio_device_id);
log_setting("Audio_InputDeviceType", values.mic_input_type);
log_setting("Audio_InputDevice", values.mic_input_device);
using namespace Service::CAM; using namespace Service::CAM;
log_setting("Camera_OuterRightName", values.camera_name[OuterRightCamera]); log_setting("Camera_OuterRightName", values.camera_name[OuterRightCamera]);
log_setting("Camera_OuterRightConfig", values.camera_config[OuterRightCamera]); log_setting("Camera_OuterRightConfig", values.camera_config[OuterRightCamera]);
@ -119,23 +128,68 @@ void LogSettings() {
log_setting("Camera_OuterLeftName", values.camera_name[OuterLeftCamera]); log_setting("Camera_OuterLeftName", values.camera_name[OuterLeftCamera]);
log_setting("Camera_OuterLeftConfig", values.camera_config[OuterLeftCamera]); log_setting("Camera_OuterLeftConfig", values.camera_config[OuterLeftCamera]);
log_setting("Camera_OuterLeftFlip", values.camera_flip[OuterLeftCamera]); log_setting("Camera_OuterLeftFlip", values.camera_flip[OuterLeftCamera]);
log_setting("DataStorage_UseVirtualSd", values.use_virtual_sd); log_setting("DataStorage_UseVirtualSd", values.use_virtual_sd.GetValue());
log_setting("DataStorage_UseCustomStorage", values.use_custom_storage); log_setting("DataStorage_UseCustomStorage", values.use_custom_storage.GetValue());
if (values.use_custom_storage) { if (values.use_custom_storage) {
log_setting("DataStorage_SdmcDir", FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)); log_setting("DataStorage_SdmcDir", FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir));
log_setting("DataStorage_NandDir", FileUtil::GetUserPath(FileUtil::UserPath::NANDDir)); log_setting("DataStorage_NandDir", FileUtil::GetUserPath(FileUtil::UserPath::NANDDir));
} }
log_setting("System_IsNew3ds", values.is_new_3ds); log_setting("System_IsNew3ds", values.is_new_3ds.GetValue());
log_setting("System_RegionValue", values.region_value); log_setting("System_RegionValue", values.region_value.GetValue());
log_setting("Debugging_UseGdbstub", values.use_gdbstub); log_setting("Debugging_UseGdbstub", values.use_gdbstub.GetValue());
log_setting("Debugging_GdbstubPort", values.gdbstub_port); log_setting("Debugging_GdbstubPort", values.gdbstub_port.GetValue());
}
bool IsConfiguringGlobal() {
return configuring_global;
}
void SetConfiguringGlobal(bool is_global) {
configuring_global = is_global;
} }
float Volume() { float Volume() {
if (values.audio_muted) { if (values.audio_muted) {
return 0.0f; return 0.0f;
} }
return values.volume; return values.volume.GetValue();
}
void RestoreGlobalState(bool is_powered_on) {
// If a game is running, DO NOT restore the global settings state
if (is_powered_on) {
return;
}
// Audio
values.audio_emulation.SetGlobal(true);
values.enable_audio_stretching.SetGlobal(true);
values.volume.SetGlobal(true);
// Core
values.cpu_clock_percentage.SetGlobal(true);
values.is_new_3ds.SetGlobal(true);
// Renderer
values.use_hw_renderer.SetGlobal(true);
values.use_hw_shader.SetGlobal(true);
values.separable_shader.SetGlobal(true);
values.use_disk_shader_cache.SetGlobal(true);
values.shaders_accurate_mul.SetGlobal(true);
values.use_vsync_new.SetGlobal(true);
values.resolution_factor.SetGlobal(true);
values.frame_limit.SetGlobal(true);
values.texture_filter_name.SetGlobal(true);
values.layout_option.SetGlobal(true);
values.swap_screen.SetGlobal(true);
values.upright_screen.SetGlobal(true);
values.bg_red.SetGlobal(true);
values.bg_green.SetGlobal(true);
values.bg_blue.SetGlobal(true);
values.render_3d.SetGlobal(true);
values.factor_3d.SetGlobal(true);
values.filter_mode.SetGlobal(true);
values.pp_shader_name.SetGlobal(true);
} }
void LoadProfile(int index) { void LoadProfile(int index) {

538
src/common/settings.h Normal file
View file

@ -0,0 +1,538 @@
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <algorithm>
#include <array>
#include <atomic>
#include <string>
#include <unordered_map>
#include <vector>
#include "common/common_types.h"
#include "core/hle/service/cam/cam_params.h"
namespace Settings {
enum class InitClock : u32 {
SystemTime = 0,
FixedTime = 1,
};
enum class LayoutOption : u32 {
Default,
SingleScreen,
LargeScreen,
SideScreen,
#ifndef ANDROID
SeparateWindows,
#endif
// Similiar to default, but better for mobile devices in portrait mode. Top screen in clamped to
// the top of the frame, and the bottom screen is enlarged to match the top screen.
MobilePortrait,
// Similiar to LargeScreen, but better for mobile devices in landscape mode. The screens are
// clamped to the top of the frame, and the bottom screen is a bit bigger.
MobileLandscape,
};
enum class MicInputType : u32 {
None = 0,
Real = 1,
Static = 2,
};
enum class StereoRenderOption : u32 {
Off = 0,
SideBySide = 1,
Anaglyph = 2,
Interlaced = 3,
ReverseInterlaced = 4,
CardboardVR = 5
};
enum class AudioEmulation : u32 { HLE = 0, LLE = 1, LLEMultithreaded = 2 };
namespace NativeButton {
enum Values {
A,
B,
X,
Y,
Up,
Down,
Left,
Right,
L,
R,
Start,
Select,
Debug,
Gpio14,
ZL,
ZR,
Home,
NumButtons,
};
constexpr int BUTTON_HID_BEGIN = A;
constexpr int BUTTON_IR_BEGIN = ZL;
constexpr int BUTTON_NS_BEGIN = Home;
constexpr int BUTTON_HID_END = BUTTON_IR_BEGIN;
constexpr int BUTTON_IR_END = BUTTON_NS_BEGIN;
constexpr int BUTTON_NS_END = NumButtons;
constexpr int NUM_BUTTONS_HID = BUTTON_HID_END - BUTTON_HID_BEGIN;
constexpr int NUM_BUTTONS_IR = BUTTON_IR_END - BUTTON_IR_BEGIN;
constexpr int NUM_BUTTONS_NS = BUTTON_NS_END - BUTTON_NS_BEGIN;
static const std::array<const char*, NumButtons> mapping = {{
"button_a",
"button_b",
"button_x",
"button_y",
"button_up",
"button_down",
"button_left",
"button_right",
"button_l",
"button_r",
"button_start",
"button_select",
"button_debug",
"button_gpio14",
"button_zl",
"button_zr",
"button_home",
}};
} // namespace NativeButton
namespace NativeAnalog {
enum Values {
CirclePad,
CStick,
NumAnalogs,
};
constexpr std::array<const char*, NumAnalogs> mapping = {{
"circle_pad",
"c_stick",
}};
} // namespace NativeAnalog
/** The Setting class is a simple resource manager. It defines a label and default value alongside
* the actual value of the setting for simpler and less-error prone use with frontend
* configurations. Specifying a default value and label is required. A minimum and maximum range can
* be specified for sanitization.
*/
template <typename Type, bool ranged = false>
class Setting {
protected:
Setting() = default;
/**
* Only sets the setting to the given initializer, leaving the other members to their default
* initializers.
*
* @param global_val Initial value of the setting
*/
explicit Setting(const Type& val) : value{val} {}
public:
/**
* Sets a default value, label, and setting value.
*
* @param default_val Intial value of the setting, and default value of the setting
* @param name Label for the setting
*/
explicit Setting(const Type& default_val, const std::string& name) requires(!ranged)
: value{default_val}, default_value{default_val}, label{name} {}
virtual ~Setting() = default;
/**
* Sets a default value, minimum value, maximum value, and label.
*
* @param default_val Intial value of the setting, and default value of the setting
* @param min_val Sets the minimum allowed value of the setting
* @param max_val Sets the maximum allowed value of the setting
* @param name Label for the setting
*/
explicit Setting(const Type& default_val, const Type& min_val, const Type& max_val,
const std::string& name) requires(ranged)
: value{default_val},
default_value{default_val}, maximum{max_val}, minimum{min_val}, label{name} {}
/**
* Returns a reference to the setting's value.
*
* @returns A reference to the setting
*/
[[nodiscard]] virtual const Type& GetValue() const {
return value;
}
/**
* Sets the setting to the given value.
*
* @param val The desired value
*/
virtual void SetValue(const Type& val) {
Type temp{ranged ? std::clamp(val, minimum, maximum) : val};
std::swap(value, temp);
}
/**
* Returns the value that this setting was created with.
*
* @returns A reference to the default value
*/
[[nodiscard]] const Type& GetDefault() const {
return default_value;
}
/**
* Returns the label this setting was created with.
*
* @returns A reference to the label
*/
[[nodiscard]] const std::string& GetLabel() const {
return label;
}
/**
* Assigns a value to the setting.
*
* @param val The desired setting value
*
* @returns A reference to the setting
*/
virtual const Type& operator=(const Type& val) {
Type temp{ranged ? std::clamp(val, minimum, maximum) : val};
std::swap(value, temp);
return value;
}
/**
* Returns a reference to the setting.
*
* @returns A reference to the setting
*/
explicit virtual operator const Type&() const {
return value;
}
protected:
Type value{}; ///< The setting
const Type default_value{}; ///< The default value
const Type maximum{}; ///< Maximum allowed value of the setting
const Type minimum{}; ///< Minimum allowed value of the setting
const std::string label{}; ///< The setting's label
};
/**
* The SwitchableSetting class is a slightly more complex version of the Setting class. This adds a
* custom setting to switch to when a guest application specifically requires it. The effect is that
* other components of the emulator can access the setting's intended value without any need for the
* component to ask whether the custom or global setting is needed at the moment.
*
* By default, the global setting is used.
*/
template <typename Type, bool ranged = false>
class SwitchableSetting : virtual public Setting<Type, ranged> {
public:
/**
* Sets a default value, label, and setting value.
*
* @param default_val Intial value of the setting, and default value of the setting
* @param name Label for the setting
*/
explicit SwitchableSetting(const Type& default_val, const std::string& name) requires(!ranged)
: Setting<Type>{default_val, name} {}
virtual ~SwitchableSetting() = default;
/**
* Sets a default value, minimum value, maximum value, and label.
*
* @param default_val Intial value of the setting, and default value of the setting
* @param min_val Sets the minimum allowed value of the setting
* @param max_val Sets the maximum allowed value of the setting
* @param name Label for the setting
*/
explicit SwitchableSetting(const Type& default_val, const Type& min_val, const Type& max_val,
const std::string& name) requires(ranged)
: Setting<Type, true>{default_val, min_val, max_val, name} {}
/**
* Tells this setting to represent either the global or custom setting when other member
* functions are used.
*
* @param to_global Whether to use the global or custom setting.
*/
void SetGlobal(bool to_global) {
use_global = to_global;
}
/**
* Returns whether this setting is using the global setting or not.
*
* @returns The global state
*/
[[nodiscard]] bool UsingGlobal() const {
return use_global;
}
/**
* Returns either the global or custom setting depending on the values of this setting's global
* state or if the global value was specifically requested.
*
* @param need_global Request global value regardless of setting's state; defaults to false
*
* @returns The required value of the setting
*/
[[nodiscard]] virtual const Type& GetValue() const override {
if (use_global) {
return this->value;
}
return custom;
}
[[nodiscard]] virtual const Type& GetValue(bool need_global) const {
if (use_global || need_global) {
return this->value;
}
return custom;
}
/**
* Sets the current setting value depending on the global state.
*
* @param val The new value
*/
void SetValue(const Type& val) override {
Type temp{ranged ? std::clamp(val, this->minimum, this->maximum) : val};
if (use_global) {
std::swap(this->value, temp);
} else {
std::swap(custom, temp);
}
}
/**
* Assigns the current setting value depending on the global state.
*
* @param val The new value
*
* @returns A reference to the current setting value
*/
const Type& operator=(const Type& val) override {
Type temp{ranged ? std::clamp(val, this->minimum, this->maximum) : val};
if (use_global) {
std::swap(this->value, temp);
return this->value;
}
std::swap(custom, temp);
return custom;
}
/**
* Returns the current setting value depending on the global state.
*
* @returns A reference to the current setting value
*/
virtual explicit operator const Type&() const override {
if (use_global) {
return this->value;
}
return custom;
}
protected:
bool use_global{true}; ///< The setting's global state
Type custom{}; ///< The custom value of the setting
};
/**
* The InputSetting class allows for getting a reference to either the global or custom members.
* This is required as we cannot easily modify the values of user-defined types within containers
* using the SetValue() member function found in the Setting class. The primary purpose of this
* class is to store an array of 10 PlayerInput structs for both the global and custom setting and
* allows for easily accessing and modifying both settings.
*/
template <typename Type>
class InputSetting final {
public:
InputSetting() = default;
explicit InputSetting(Type val) : Setting<Type>(val) {}
~InputSetting() = default;
void SetGlobal(bool to_global) {
use_global = to_global;
}
[[nodiscard]] bool UsingGlobal() const {
return use_global;
}
[[nodiscard]] Type& GetValue(bool need_global = false) {
if (use_global || need_global) {
return global;
}
return custom;
}
private:
bool use_global{true}; ///< The setting's global state
Type global{}; ///< The setting
Type custom{}; ///< The custom setting value
};
struct InputProfile {
std::string name;
std::array<std::string, NativeButton::NumButtons> buttons;
std::array<std::string, NativeAnalog::NumAnalogs> analogs;
std::string motion_device;
std::string touch_device;
bool use_touch_from_button;
int touch_from_button_map_index;
std::string udp_input_address;
u16 udp_input_port;
u8 udp_pad_index;
};
struct TouchFromButtonMap {
std::string name;
std::vector<std::string> buttons;
};
/// A special region value indicating that citra will automatically select a region
/// value to fit the region lockout info of the game
static constexpr s32 REGION_VALUE_AUTO_SELECT = -1;
struct Values {
// Controls
InputProfile current_input_profile; ///< The current input profile
int current_input_profile_index; ///< The current input profile index
std::vector<InputProfile> input_profiles; ///< The list of input profiles
std::vector<TouchFromButtonMap> touch_from_button_maps;
// Core
Setting<bool> use_cpu_jit{true, "use_cpu_jit"};
SwitchableSetting<s32, true> cpu_clock_percentage{100, 5, 400, "cpu_clock_percentage"};
SwitchableSetting<bool> is_new_3ds{true, "is_new_3ds"};
// Data Storage
Setting<bool> use_virtual_sd{true, "use_virtual_sd"};
Setting<bool> use_custom_storage{false, "use_custom_storage"};
// System
SwitchableSetting<s32> region_value{REGION_VALUE_AUTO_SELECT, "region_value"};
Setting<InitClock> init_clock{InitClock::SystemTime, "init_clock"};
Setting<u64> init_time{946681277ULL, "init_time"};
Setting<s64> init_time_offset{0, "init_time_offset"};
// Renderer
Setting<bool> use_gles{false, "use_gles"};
SwitchableSetting<bool> use_hw_renderer{true, "use_hw_renderer"};
SwitchableSetting<bool> use_hw_shader{true, "use_hw_shader"};
SwitchableSetting<bool> separable_shader{false, "use_separable_shader"};
SwitchableSetting<bool> use_disk_shader_cache{true, "use_disk_shader_cache"};
SwitchableSetting<bool> shaders_accurate_mul{true, "shaders_accurate_mul"};
SwitchableSetting<bool> use_vsync_new{true, "use_vsync_new"};
Setting<bool> use_shader_jit{true, "use_shader_jit"};
SwitchableSetting<u16, true> resolution_factor{1, 1, 10, "resolution_factor"};
SwitchableSetting<u16, true> frame_limit{100, 0, 1000, "frame_limit"};
SwitchableSetting<std::string> texture_filter_name{"none", "texture_filter_name"};
SwitchableSetting<LayoutOption> layout_option{LayoutOption::Default, "layout_option"};
SwitchableSetting<bool> swap_screen{false, "swap_screen"};
SwitchableSetting<bool> upright_screen{false, "upright_screen"};
Setting<bool> custom_layout{false, "custom_layout"};
Setting<u16> custom_top_left{0, "custom_top_left"};
Setting<u16> custom_top_top{0, "custom_top_top"};
Setting<u16> custom_top_right{400, "custom_top_right"};
Setting<u16> custom_top_bottom{240, "custom_top_bottom"};
Setting<u16> custom_bottom_left{40, "custom_bottom_left"};
Setting<u16> custom_bottom_top{240, "custom_bottom_top"};
Setting<u16> custom_bottom_right{360, "custom_bottom_right"};
Setting<u16> custom_bottom_bottom{480, "custom_bottom_bottom"};
SwitchableSetting<double> bg_red{0.f, "bg_red"};
SwitchableSetting<double> bg_green{0.f, "bg_green"};
SwitchableSetting<double> bg_blue{0.f, "bg_blue"};
SwitchableSetting<StereoRenderOption> render_3d{StereoRenderOption::Off, "render_3d"};
SwitchableSetting<u32> factor_3d{0, "factor_3d"};
Setting<bool> mono_render_left_eye{false, "mono_render_left_eye"};
Setting<s32> cardboard_screen_size{85, "cardboard_screen_size"};
Setting<s32> cardboard_x_shift{0, "cardboard_x_shift"};
Setting<s32> cardboard_y_shift{0, "cardboard_y_shift"};
SwitchableSetting<bool> filter_mode{true, "filter_mode"};
SwitchableSetting<std::string> pp_shader_name{"none (builtin)", "pp_shader_name"};
Setting<bool> dump_textures{false, "dump_textures"};
Setting<bool> custom_textures{false, "custom_textures"};
Setting<bool> preload_textures{false, "preload_textures"};
// Audio
bool audio_muted;
SwitchableSetting<AudioEmulation> audio_emulation{AudioEmulation::HLE, "audio_emulation"};
Setting<std::string> sink_id{"auto", "output_engine"};
SwitchableSetting<bool> enable_audio_stretching{true, "enable_audio_stretching"};
Setting<std::string> audio_device_id{"auto", "output_device"};
SwitchableSetting<float, true> volume{1.f, 0.f, 1.f, "volume"};
Setting<MicInputType> mic_input_type{MicInputType::None, "mic_input_type"};
Setting<std::string> mic_input_device{"Default", "mic_input_device"};
// Camera
std::array<std::string, Service::CAM::NumCameras> camera_name;
std::array<std::string, Service::CAM::NumCameras> camera_config;
std::array<int, Service::CAM::NumCameras> camera_flip;
// Debugging
bool record_frame_times;
std::unordered_map<std::string, bool> lle_modules;
Setting<bool> use_gdbstub{false, "use_gdbstub"};
Setting<u16> gdbstub_port{24689, "gdbstub_port"};
// Miscellaneous
Setting<std::string> log_filter{"*:Info", "log_filter"};
// Video Dumping
std::string output_format;
std::string format_options;
std::string video_encoder;
std::string video_encoder_options;
u64 video_bitrate;
std::string audio_encoder;
std::string audio_encoder_options;
u64 audio_bitrate;
};
extern Values values;
bool IsConfiguringGlobal();
void SetConfiguringGlobal(bool is_global);
float Volume();
void Apply();
void LogSettings();
// Restore the global state of all applicable settings in the Values struct
void RestoreGlobalState(bool is_powered_on);
// Input profiles
void LoadProfile(int index);
void SaveProfile(int index);
void CreateProfile(std::string name);
void DeleteProfile(int index);
void RenameCurrentProfile(std::string new_name);
} // namespace Settings

View file

@ -454,8 +454,6 @@ add_library(core STATIC
rpc/udp_server.h rpc/udp_server.h
savestate.cpp savestate.cpp
savestate.h savestate.h
settings.cpp
settings.h
telemetry_session.cpp telemetry_session.cpp
telemetry_session.h telemetry_session.h
tracer/citrace.h tracer/citrace.h

View file

@ -4,9 +4,9 @@
#if defined(ARCHITECTURE_x86_64) || defined(ARCHITECTURE_arm64) #if defined(ARCHITECTURE_x86_64) || defined(ARCHITECTURE_arm64)
#include "core/arm/dynarmic/arm_exclusive_monitor.h" #include "core/arm/dynarmic/arm_exclusive_monitor.h"
#endif #endif
#include "common/settings.h"
#include "core/arm/exclusive_monitor.h" #include "core/arm/exclusive_monitor.h"
#include "core/memory.h" #include "core/memory.h"
#include "core/settings.h"
namespace Core { namespace Core {

View file

@ -6,6 +6,8 @@
#include <atomic> #include <atomic>
#include <memory> #include <memory>
#include <vector>
#include "common/common_types.h"
#include "core/cheats/cheat_base.h" #include "core/cheats/cheat_base.h"
namespace Cheats { namespace Cheats {

View file

@ -25,6 +25,7 @@
#ifdef ENABLE_FFMPEG_VIDEO_DUMPER #ifdef ENABLE_FFMPEG_VIDEO_DUMPER
#include "core/dumping/ffmpeg_backend.h" #include "core/dumping/ffmpeg_backend.h"
#endif #endif
#include "common/settings.h"
#include "core/custom_tex_cache.h" #include "core/custom_tex_cache.h"
#include "core/gdbstub/gdbstub.h" #include "core/gdbstub/gdbstub.h"
#include "core/global.h" #include "core/global.h"
@ -45,7 +46,6 @@
#include "core/loader/loader.h" #include "core/loader/loader.h"
#include "core/movie.h" #include "core/movie.h"
#include "core/rpc/rpc_server.h" #include "core/rpc/rpc_server.h"
#include "core/settings.h"
#include "network/network.h" #include "network/network.h"
#include "video_core/renderer_base.h" #include "video_core/renderer_base.h"
#include "video_core/video_core.h" #include "video_core/video_core.h"
@ -365,7 +365,7 @@ System::ResultStatus System::Init(Frontend::EmuWindow& emu_window,
memory = std::make_unique<Memory::MemorySystem>(); memory = std::make_unique<Memory::MemorySystem>();
timing = std::make_unique<Timing>(num_cores, Settings::values.cpu_clock_percentage); timing = std::make_unique<Timing>(num_cores, Settings::values.cpu_clock_percentage.GetValue());
kernel = std::make_unique<Kernel::KernelSystem>( kernel = std::make_unique<Kernel::KernelSystem>(
*memory, *timing, [this] { PrepareReschedule(); }, system_mode, num_cores, n3ds_mode); *memory, *timing, [this] { PrepareReschedule(); }, system_mode, num_cores, n3ds_mode);
@ -395,17 +395,19 @@ System::ResultStatus System::Init(Frontend::EmuWindow& emu_window,
kernel->SetCPUs(cpu_cores); kernel->SetCPUs(cpu_cores);
kernel->SetRunningCPU(cpu_cores[0].get()); kernel->SetRunningCPU(cpu_cores[0].get());
if (Settings::values.enable_dsp_lle) { const auto audio_emulation = Settings::values.audio_emulation.GetValue();
dsp_core = std::make_unique<AudioCore::DspLle>(*memory, if (audio_emulation == Settings::AudioEmulation::HLE) {
Settings::values.enable_dsp_lle_multithread);
} else {
dsp_core = std::make_unique<AudioCore::DspHle>(*memory); dsp_core = std::make_unique<AudioCore::DspHle>(*memory);
} else {
const bool multithread = audio_emulation == Settings::AudioEmulation::LLEMultithreaded;
dsp_core = std::make_unique<AudioCore::DspLle>(*memory, multithread);
} }
memory->SetDSP(*dsp_core); memory->SetDSP(*dsp_core);
dsp_core->SetSink(Settings::values.sink_id, Settings::values.audio_device_id); dsp_core->SetSink(Settings::values.sink_id.GetValue(),
dsp_core->EnableStretching(Settings::values.enable_audio_stretching); Settings::values.audio_device_id.GetValue());
dsp_core->EnableStretching(Settings::values.enable_audio_stretching.GetValue());
telemetry_session = std::make_unique<Core::TelemetrySession>(); telemetry_session = std::make_unique<Core::TelemetrySession>();

View file

@ -7,10 +7,10 @@
#include "common/file_util.h" #include "common/file_util.h"
#include "common/logging/log.h" #include "common/logging/log.h"
#include "common/param_package.h" #include "common/param_package.h"
#include "common/settings.h"
#include "common/string_util.h" #include "common/string_util.h"
#include "core/dumping/ffmpeg_backend.h" #include "core/dumping/ffmpeg_backend.h"
#include "core/hw/gpu.h" #include "core/hw/gpu.h"
#include "core/settings.h"
#include "video_core/renderer_base.h" #include "video_core/renderer_base.h"
#include "video_core/video_core.h" #include "video_core/video_core.h"

View file

@ -7,11 +7,11 @@
#include "common/archives.h" #include "common/archives.h"
#include "common/file_util.h" #include "common/file_util.h"
#include "common/logging/log.h" #include "common/logging/log.h"
#include "common/settings.h"
#include "core/file_sys/archive_sdmc.h" #include "core/file_sys/archive_sdmc.h"
#include "core/file_sys/disk_archive.h" #include "core/file_sys/disk_archive.h"
#include "core/file_sys/errors.h" #include "core/file_sys/errors.h"
#include "core/file_sys/path_parser.h" #include "core/file_sys/path_parser.h"
#include "core/settings.h"
//////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////
// FileSys namespace // FileSys namespace

View file

@ -5,11 +5,11 @@
#include <memory> #include <memory>
#include "common/archives.h" #include "common/archives.h"
#include "common/file_util.h" #include "common/file_util.h"
#include "common/settings.h"
#include "core/file_sys/archive_sdmcwriteonly.h" #include "core/file_sys/archive_sdmcwriteonly.h"
#include "core/file_sys/directory_backend.h" #include "core/file_sys/directory_backend.h"
#include "core/file_sys/errors.h" #include "core/file_sys/errors.h"
#include "core/file_sys/file_backend.h" #include "core/file_sys/file_backend.h"
#include "core/settings.h"
//////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////
// FileSys namespace // FileSys namespace

View file

@ -4,9 +4,10 @@
#include <cmath> #include <cmath>
#include <mutex> #include <mutex>
#include "common/settings.h"
#include "core/3ds.h"
#include "core/frontend/emu_window.h" #include "core/frontend/emu_window.h"
#include "core/frontend/input.h" #include "core/frontend/input.h"
#include "core/settings.h"
namespace Frontend { namespace Frontend {
/// We need a global touch state that is shared across the different window instances /// We need a global touch state that is shared across the different window instances
@ -63,14 +64,14 @@ EmuWindow::~EmuWindow() = default;
*/ */
static bool IsWithinTouchscreen(const Layout::FramebufferLayout& layout, unsigned framebuffer_x, static bool IsWithinTouchscreen(const Layout::FramebufferLayout& layout, unsigned framebuffer_x,
unsigned framebuffer_y) { unsigned framebuffer_y) {
if (Settings::values.render_3d == Settings::StereoRenderOption::SideBySide) { if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::SideBySide) {
return (framebuffer_y >= layout.bottom_screen.top && return (framebuffer_y >= layout.bottom_screen.top &&
framebuffer_y < layout.bottom_screen.bottom && framebuffer_y < layout.bottom_screen.bottom &&
((framebuffer_x >= layout.bottom_screen.left / 2 && ((framebuffer_x >= layout.bottom_screen.left / 2 &&
framebuffer_x < layout.bottom_screen.right / 2) || framebuffer_x < layout.bottom_screen.right / 2) ||
(framebuffer_x >= (layout.bottom_screen.left / 2) + (layout.width / 2) && (framebuffer_x >= (layout.bottom_screen.left / 2) + (layout.width / 2) &&
framebuffer_x < (layout.bottom_screen.right / 2) + (layout.width / 2)))); framebuffer_x < (layout.bottom_screen.right / 2) + (layout.width / 2))));
} else if (Settings::values.render_3d == Settings::StereoRenderOption::CardboardVR) { } else if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::CardboardVR) {
return (framebuffer_y >= layout.bottom_screen.top && return (framebuffer_y >= layout.bottom_screen.top &&
framebuffer_y < layout.bottom_screen.bottom && framebuffer_y < layout.bottom_screen.bottom &&
((framebuffer_x >= layout.bottom_screen.left && ((framebuffer_x >= layout.bottom_screen.left &&
@ -88,13 +89,13 @@ static bool IsWithinTouchscreen(const Layout::FramebufferLayout& layout, unsigne
std::tuple<unsigned, unsigned> EmuWindow::ClipToTouchScreen(unsigned new_x, unsigned new_y) const { std::tuple<unsigned, unsigned> EmuWindow::ClipToTouchScreen(unsigned new_x, unsigned new_y) const {
if (new_x >= framebuffer_layout.width / 2) { if (new_x >= framebuffer_layout.width / 2) {
if (Settings::values.render_3d == Settings::StereoRenderOption::SideBySide) if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::SideBySide)
new_x -= framebuffer_layout.width / 2; new_x -= framebuffer_layout.width / 2;
else if (Settings::values.render_3d == Settings::StereoRenderOption::CardboardVR) else if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::CardboardVR)
new_x -= new_x -=
(framebuffer_layout.width / 2) - (framebuffer_layout.cardboard.user_x_shift * 2); (framebuffer_layout.width / 2) - (framebuffer_layout.cardboard.user_x_shift * 2);
} }
if (Settings::values.render_3d == Settings::StereoRenderOption::SideBySide) { if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::SideBySide) {
new_x = std::max(new_x, framebuffer_layout.bottom_screen.left / 2); new_x = std::max(new_x, framebuffer_layout.bottom_screen.left / 2);
new_x = std::min(new_x, framebuffer_layout.bottom_screen.right / 2 - 1); new_x = std::min(new_x, framebuffer_layout.bottom_screen.right / 2 - 1);
} else { } else {
@ -122,14 +123,14 @@ bool EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) {
return false; return false;
if (framebuffer_x >= framebuffer_layout.width / 2) { if (framebuffer_x >= framebuffer_layout.width / 2) {
if (Settings::values.render_3d == Settings::StereoRenderOption::SideBySide) if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::SideBySide)
framebuffer_x -= framebuffer_layout.width / 2; framebuffer_x -= framebuffer_layout.width / 2;
else if (Settings::values.render_3d == Settings::StereoRenderOption::CardboardVR) else if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::CardboardVR)
framebuffer_x -= framebuffer_x -=
(framebuffer_layout.width / 2) - (framebuffer_layout.cardboard.user_x_shift * 2); (framebuffer_layout.width / 2) - (framebuffer_layout.cardboard.user_x_shift * 2);
} }
std::lock_guard guard(touch_state->mutex); std::lock_guard guard(touch_state->mutex);
if (Settings::values.render_3d == Settings::StereoRenderOption::SideBySide) { if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::SideBySide) {
touch_state->touch_x = touch_state->touch_x =
static_cast<float>(framebuffer_x - framebuffer_layout.bottom_screen.left / 2) / static_cast<float>(framebuffer_x - framebuffer_layout.bottom_screen.left / 2) /
(framebuffer_layout.bottom_screen.right / 2 - (framebuffer_layout.bottom_screen.right / 2 -
@ -173,55 +174,59 @@ void EmuWindow::UpdateCurrentFramebufferLayout(unsigned width, unsigned height,
bool is_portrait_mode) { bool is_portrait_mode) {
Layout::FramebufferLayout layout; Layout::FramebufferLayout layout;
const auto layout_option = Settings::values.layout_option; const auto layout_option = Settings::values.layout_option;
const auto min_size = const auto min_size = Layout::GetMinimumSizeFromLayout(
Layout::GetMinimumSizeFromLayout(layout_option, Settings::values.upright_screen); layout_option.GetValue(), Settings::values.upright_screen.GetValue());
if (Settings::values.custom_layout == true) { if (Settings::values.custom_layout.GetValue() == true) {
layout = Layout::CustomFrameLayout(width, height); layout = Layout::CustomFrameLayout(width, height);
} else { } else {
width = std::max(width, min_size.first); width = std::max(width, min_size.first);
height = std::max(height, min_size.second); height = std::max(height, min_size.second);
// If in portrait mode, only the MobilePortrait option really makes sense // If in portrait mode, only the MobilePortrait option really makes sense
const Settings::LayoutOption layout_option = is_portrait_mode const Settings::LayoutOption layout_option =
? Settings::LayoutOption::MobilePortrait is_portrait_mode ? Settings::LayoutOption::MobilePortrait
: Settings::values.layout_option; : Settings::values.layout_option.GetValue();
switch (layout_option) { switch (layout_option) {
case Settings::LayoutOption::SingleScreen: case Settings::LayoutOption::SingleScreen:
layout = Layout::SingleFrameLayout(width, height, Settings::values.swap_screen, layout =
Settings::values.upright_screen); Layout::SingleFrameLayout(width, height, Settings::values.swap_screen.GetValue(),
Settings::values.upright_screen.GetValue());
break; break;
case Settings::LayoutOption::LargeScreen: case Settings::LayoutOption::LargeScreen:
layout = Layout::LargeFrameLayout(width, height, Settings::values.swap_screen, layout =
Settings::values.upright_screen); Layout::LargeFrameLayout(width, height, Settings::values.swap_screen.GetValue(),
Settings::values.upright_screen.GetValue());
break; break;
case Settings::LayoutOption::SideScreen: case Settings::LayoutOption::SideScreen:
layout = Layout::SideFrameLayout(width, height, Settings::values.swap_screen, layout = Layout::SideFrameLayout(width, height, Settings::values.swap_screen.GetValue(),
Settings::values.upright_screen); Settings::values.upright_screen.GetValue());
break; break;
#ifndef ANDROID #ifndef ANDROID
case Settings::LayoutOption::SeparateWindows: case Settings::LayoutOption::SeparateWindows:
layout = Layout::SeparateWindowsLayout(width, height, is_secondary, layout = Layout::SeparateWindowsLayout(width, height, is_secondary,
Settings::values.upright_screen); Settings::values.upright_screen.GetValue());
break; break;
#endif #endif
case Settings::LayoutOption::MobilePortrait: case Settings::LayoutOption::MobilePortrait:
layout = Layout::MobilePortraitFrameLayout(width, height, Settings::values.swap_screen); layout = Layout::MobilePortraitFrameLayout(width, height,
Settings::values.swap_screen.GetValue());
break; break;
case Settings::LayoutOption::MobileLandscape: case Settings::LayoutOption::MobileLandscape:
layout = Layout::MobileLandscapeFrameLayout(width, height, Settings::values.swap_screen, layout = Layout::MobileLandscapeFrameLayout(
2.25f, false); width, height, Settings::values.swap_screen.GetValue(), 2.25f, false);
break; break;
case Settings::LayoutOption::Default: case Settings::LayoutOption::Default:
default: default:
layout = Layout::DefaultFrameLayout(width, height, Settings::values.swap_screen, layout =
Settings::values.upright_screen); Layout::DefaultFrameLayout(width, height, Settings::values.swap_screen.GetValue(),
Settings::values.upright_screen.GetValue());
break; break;
} }
UpdateMinimumWindowSize(min_size); UpdateMinimumWindowSize(min_size);
} }
if (Settings::values.render_3d == Settings::StereoRenderOption::CardboardVR) { if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::CardboardVR) {
layout = Layout::GetCardboardSettings(layout); layout = Layout::GetCardboardSettings(layout);
} }
NotifyFramebufferLayoutChanged(layout); NotifyFramebufferLayoutChanged(layout);

View file

@ -5,9 +5,9 @@
#include <cmath> #include <cmath>
#include "common/assert.h" #include "common/assert.h"
#include "common/settings.h"
#include "core/3ds.h" #include "core/3ds.h"
#include "core/frontend/framebuffer_layout.h" #include "core/frontend/framebuffer_layout.h"
#include "core/settings.h"
namespace Layout { namespace Layout {
@ -355,12 +355,14 @@ FramebufferLayout CustomFrameLayout(u32 width, u32 height) {
FramebufferLayout res{width, height, true, true, {}, {}, !Settings::values.upright_screen}; FramebufferLayout res{width, height, true, true, {}, {}, !Settings::values.upright_screen};
Common::Rectangle<u32> top_screen{ Common::Rectangle<u32> top_screen{Settings::values.custom_top_left.GetValue(),
Settings::values.custom_top_left, Settings::values.custom_top_top, Settings::values.custom_top_top.GetValue(),
Settings::values.custom_top_right, Settings::values.custom_top_bottom}; Settings::values.custom_top_right.GetValue(),
Common::Rectangle<u32> bot_screen{ Settings::values.custom_top_bottom.GetValue()};
Settings::values.custom_bottom_left, Settings::values.custom_bottom_top, Common::Rectangle<u32> bot_screen{Settings::values.custom_bottom_left.GetValue(),
Settings::values.custom_bottom_right, Settings::values.custom_bottom_bottom}; Settings::values.custom_bottom_top.GetValue(),
Settings::values.custom_bottom_right.GetValue(),
Settings::values.custom_bottom_bottom.GetValue()};
res.top_screen = top_screen; res.top_screen = top_screen;
res.bottom_screen = bot_screen; res.bottom_screen = bot_screen;
@ -369,20 +371,21 @@ FramebufferLayout CustomFrameLayout(u32 width, u32 height) {
FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale, bool is_secondary) { FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale, bool is_secondary) {
FramebufferLayout layout; FramebufferLayout layout;
if (Settings::values.custom_layout == true) { if (Settings::values.custom_layout.GetValue() == true) {
layout = CustomFrameLayout( layout = CustomFrameLayout(std::max(Settings::values.custom_top_right.GetValue(),
std::max(Settings::values.custom_top_right, Settings::values.custom_bottom_right), Settings::values.custom_bottom_right.GetValue()),
std::max(Settings::values.custom_top_bottom, Settings::values.custom_bottom_bottom)); std::max(Settings::values.custom_top_bottom.GetValue(),
Settings::values.custom_bottom_bottom.GetValue()));
} else { } else {
int width, height; int width, height;
switch (Settings::values.layout_option) { switch (Settings::values.layout_option.GetValue()) {
case Settings::LayoutOption::SingleScreen: case Settings::LayoutOption::SingleScreen:
#ifndef ANDROID #ifndef ANDROID
case Settings::LayoutOption::SeparateWindows: case Settings::LayoutOption::SeparateWindows:
#endif #endif
{ {
const bool swap_screens = is_secondary || Settings::values.swap_screen; const bool swap_screens = is_secondary || Settings::values.swap_screen.GetValue();
if (Settings::values.upright_screen) { if (Settings::values.upright_screen.GetValue()) {
if (swap_screens) { if (swap_screens) {
width = Core::kScreenBottomHeight * res_scale; width = Core::kScreenBottomHeight * res_scale;
height = Core::kScreenBottomWidth * res_scale; height = Core::kScreenBottomWidth * res_scale;
@ -399,13 +402,13 @@ FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale, bool is_secondar
height = Core::kScreenTopHeight * res_scale; height = Core::kScreenTopHeight * res_scale;
} }
} }
layout = layout = SingleFrameLayout(width, height, swap_screens,
SingleFrameLayout(width, height, swap_screens, Settings::values.upright_screen); Settings::values.upright_screen.GetValue());
break; break;
} }
case Settings::LayoutOption::LargeScreen: case Settings::LayoutOption::LargeScreen:
if (Settings::values.upright_screen) { if (Settings::values.upright_screen.GetValue()) {
if (Settings::values.swap_screen) { if (Settings::values.swap_screen.GetValue()) {
width = Core::kScreenBottomHeight * res_scale; width = Core::kScreenBottomHeight * res_scale;
height = (Core::kScreenBottomWidth + Core::kScreenTopWidth / 4) * res_scale; height = (Core::kScreenBottomWidth + Core::kScreenTopWidth / 4) * res_scale;
} else { } else {
@ -413,7 +416,7 @@ FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale, bool is_secondar
height = (Core::kScreenTopWidth + Core::kScreenBottomWidth / 4) * res_scale; height = (Core::kScreenTopWidth + Core::kScreenBottomWidth / 4) * res_scale;
} }
} else { } else {
if (Settings::values.swap_screen) { if (Settings::values.swap_screen.GetValue()) {
width = (Core::kScreenBottomWidth + Core::kScreenTopWidth / 4) * res_scale; width = (Core::kScreenBottomWidth + Core::kScreenTopWidth / 4) * res_scale;
height = Core::kScreenBottomHeight * res_scale; height = Core::kScreenBottomHeight * res_scale;
} else { } else {
@ -421,51 +424,52 @@ FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale, bool is_secondar
height = Core::kScreenTopHeight * res_scale; height = Core::kScreenTopHeight * res_scale;
} }
} }
layout = LargeFrameLayout(width, height, Settings::values.swap_screen, layout = LargeFrameLayout(width, height, Settings::values.swap_screen.GetValue(),
Settings::values.upright_screen); Settings::values.upright_screen.GetValue());
break; break;
case Settings::LayoutOption::SideScreen: case Settings::LayoutOption::SideScreen:
if (Settings::values.upright_screen) { if (Settings::values.upright_screen.GetValue()) {
width = Core::kScreenTopHeight * res_scale; width = Core::kScreenTopHeight * res_scale;
height = (Core::kScreenTopWidth + Core::kScreenBottomWidth) * res_scale; height = (Core::kScreenTopWidth + Core::kScreenBottomWidth) * res_scale;
} else { } else {
width = (Core::kScreenTopWidth + Core::kScreenBottomWidth) * res_scale; width = (Core::kScreenTopWidth + Core::kScreenBottomWidth) * res_scale;
height = Core::kScreenTopHeight * res_scale; height = Core::kScreenTopHeight * res_scale;
} }
layout = SideFrameLayout(width, height, Settings::values.swap_screen, layout = SideFrameLayout(width, height, Settings::values.swap_screen.GetValue(),
Settings::values.upright_screen); Settings::values.upright_screen.GetValue());
break; break;
case Settings::LayoutOption::MobilePortrait: case Settings::LayoutOption::MobilePortrait:
width = Core::kScreenTopWidth * res_scale; width = Core::kScreenTopWidth * res_scale;
height = (Core::kScreenTopHeight + Core::kScreenBottomHeight) * res_scale; height = (Core::kScreenTopHeight + Core::kScreenBottomHeight) * res_scale;
layout = MobilePortraitFrameLayout(width, height, Settings::values.swap_screen); layout =
MobilePortraitFrameLayout(width, height, Settings::values.swap_screen.GetValue());
break; break;
case Settings::LayoutOption::MobileLandscape: case Settings::LayoutOption::MobileLandscape:
if (Settings::values.swap_screen) { if (Settings::values.swap_screen.GetValue()) {
width = (Core::kScreenBottomWidth + Core::kScreenTopWidth / 2.25f) * res_scale; width = (Core::kScreenBottomWidth + Core::kScreenTopWidth / 2.25f) * res_scale;
height = Core::kScreenBottomHeight * res_scale; height = Core::kScreenBottomHeight * res_scale;
} else { } else {
width = (Core::kScreenTopWidth + Core::kScreenBottomWidth / 2.25f) * res_scale; width = (Core::kScreenTopWidth + Core::kScreenBottomWidth / 2.25f) * res_scale;
height = Core::kScreenTopHeight * res_scale; height = Core::kScreenTopHeight * res_scale;
} }
layout = MobileLandscapeFrameLayout(width, height, Settings::values.swap_screen, 2.25f, layout = MobileLandscapeFrameLayout(
false); width, height, Settings::values.swap_screen.GetValue(), 2.25f, false);
break; break;
case Settings::LayoutOption::Default: case Settings::LayoutOption::Default:
default: default:
if (Settings::values.upright_screen) { if (Settings::values.upright_screen.GetValue()) {
width = (Core::kScreenTopHeight + Core::kScreenBottomHeight) * res_scale; width = (Core::kScreenTopHeight + Core::kScreenBottomHeight) * res_scale;
height = Core::kScreenTopWidth * res_scale; height = Core::kScreenTopWidth * res_scale;
} else { } else {
width = Core::kScreenTopWidth * res_scale; width = Core::kScreenTopWidth * res_scale;
height = (Core::kScreenTopHeight + Core::kScreenBottomHeight) * res_scale; height = (Core::kScreenTopHeight + Core::kScreenBottomHeight) * res_scale;
} }
layout = DefaultFrameLayout(width, height, Settings::values.swap_screen, layout = DefaultFrameLayout(width, height, Settings::values.swap_screen.GetValue(),
Settings::values.upright_screen); Settings::values.upright_screen.GetValue());
break; break;
} }
} }
if (Settings::values.render_3d == Settings::StereoRenderOption::CardboardVR) { if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::CardboardVR) {
layout = Layout::GetCardboardSettings(layout); layout = Layout::GetCardboardSettings(layout);
} }
return layout; return layout;
@ -478,17 +482,17 @@ FramebufferLayout GetCardboardSettings(FramebufferLayout layout) {
float bottom_screen_left = 0; float bottom_screen_left = 0;
float bottom_screen_top = 0; float bottom_screen_top = 0;
float cardboardScreenScale = Settings::values.cardboard_screen_size / 100.0f; float cardboardScreenScale = Settings::values.cardboard_screen_size.GetValue() / 100.0f;
float top_screen_width = layout.top_screen.GetWidth() / 2.0f * cardboardScreenScale; float top_screen_width = layout.top_screen.GetWidth() / 2.0f * cardboardScreenScale;
float top_screen_height = layout.top_screen.GetHeight() / 2.0f * cardboardScreenScale; float top_screen_height = layout.top_screen.GetHeight() / 2.0f * cardboardScreenScale;
float bottom_screen_width = layout.bottom_screen.GetWidth() / 2.0f * cardboardScreenScale; float bottom_screen_width = layout.bottom_screen.GetWidth() / 2.0f * cardboardScreenScale;
float bottom_screen_height = layout.bottom_screen.GetHeight() / 2.0f * cardboardScreenScale; float bottom_screen_height = layout.bottom_screen.GetHeight() / 2.0f * cardboardScreenScale;
bool is_swapped = Settings::values.swap_screen; const bool is_swapped = Settings::values.swap_screen.GetValue();
bool is_portrait = layout.height > layout.width; const bool is_portrait = layout.height > layout.width;
float cardboardScreenWidth; float cardboardScreenWidth;
float cardboardScreenHeight; float cardboardScreenHeight;
switch (Settings::values.layout_option) { switch (Settings::values.layout_option.GetValue()) {
case Settings::LayoutOption::MobileLandscape: case Settings::LayoutOption::MobileLandscape:
case Settings::LayoutOption::SideScreen: case Settings::LayoutOption::SideScreen:
// If orientation is portrait, only use MobilePortrait // If orientation is portrait, only use MobilePortrait
@ -524,9 +528,11 @@ FramebufferLayout GetCardboardSettings(FramebufferLayout layout) {
break; break;
} }
float cardboardMaxXShift = (layout.width / 2.0f - cardboardScreenWidth) / 2.0f; float cardboardMaxXShift = (layout.width / 2.0f - cardboardScreenWidth) / 2.0f;
float cardboardUserXShift = (Settings::values.cardboard_x_shift / 100.0f) * cardboardMaxXShift; float cardboardUserXShift =
(Settings::values.cardboard_x_shift.GetValue() / 100.0f) * cardboardMaxXShift;
float cardboardMaxYShift = ((float)layout.height - cardboardScreenHeight) / 2.0f; float cardboardMaxYShift = ((float)layout.height - cardboardScreenHeight) / 2.0f;
float cardboardUserYShift = (Settings::values.cardboard_y_shift / 100.0f) * cardboardMaxYShift; float cardboardUserYShift =
(Settings::values.cardboard_y_shift.GetValue() / 100.0f) * cardboardMaxYShift;
// Center the screens and apply user Y shift // Center the screens and apply user Y shift
newLayout.top_screen.left = top_screen_left + cardboardMaxXShift; newLayout.top_screen.left = top_screen_left + cardboardMaxXShift;

View file

@ -5,7 +5,7 @@
#pragma once #pragma once
#include "common/math_util.h" #include "common/math_util.h"
#include "core/settings.h" #include "common/settings.h"
namespace Layout { namespace Layout {

View file

@ -11,6 +11,7 @@
#include "common/assert.h" #include "common/assert.h"
#include "common/common_types.h" #include "common/common_types.h"
#include "common/logging/log.h" #include "common/logging/log.h"
#include "common/settings.h"
#include "core/core.h" #include "core/core.h"
#include "core/hle/kernel/config_mem.h" #include "core/hle/kernel/config_mem.h"
#include "core/hle/kernel/memory.h" #include "core/hle/kernel/memory.h"
@ -19,7 +20,6 @@
#include "core/hle/kernel/vm_manager.h" #include "core/hle/kernel/vm_manager.h"
#include "core/hle/result.h" #include "core/hle/result.h"
#include "core/memory.h" #include "core/memory.h"
#include "core/settings.h"
//////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////
@ -52,7 +52,7 @@ enum N3DSMode : u8 {
void KernelSystem::MemoryInit(u32 mem_type, u8 n3ds_mode) { void KernelSystem::MemoryInit(u32 mem_type, u8 n3ds_mode) {
ASSERT(mem_type != 1); ASSERT(mem_type != 1);
const bool is_new_3ds = Settings::values.is_new_3ds; const bool is_new_3ds = Settings::values.is_new_3ds.GetValue();
u32 reported_mem_type = mem_type; u32 reported_mem_type = mem_type;
if (is_new_3ds) { if (is_new_3ds) {
if (n3ds_mode == MemoryMode::Mode6 || n3ds_mode == MemoryMode::Mode6_2) { if (n3ds_mode == MemoryMode::Mode6 || n3ds_mode == MemoryMode::Mode6_2) {

View file

@ -6,12 +6,12 @@
#include <cstring> #include <cstring>
#include "common/archives.h" #include "common/archives.h"
#include "common/assert.h" #include "common/assert.h"
#include "common/settings.h"
#include "core/core.h" #include "core/core.h"
#include "core/core_timing.h" #include "core/core_timing.h"
#include "core/hle/kernel/shared_page.h" #include "core/hle/kernel/shared_page.h"
#include "core/hle/service/ptm/ptm.h" #include "core/hle/service/ptm/ptm.h"
#include "core/movie.h" #include "core/movie.h"
#include "core/settings.h"
//////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////
@ -37,7 +37,7 @@ static std::chrono::seconds GetInitTime() {
return std::chrono::seconds(override_init_time); return std::chrono::seconds(override_init_time);
} }
switch (Settings::values.init_clock) { switch (Settings::values.init_clock.GetValue()) {
case Settings::InitClock::SystemTime: { case Settings::InitClock::SystemTime: {
auto now = std::chrono::system_clock::now(); auto now = std::chrono::system_clock::now();
// If the system time is in daylight saving, we give an additional hour to console time // If the system time is in daylight saving, we give an additional hour to console time
@ -47,7 +47,7 @@ static std::chrono::seconds GetInitTime() {
now = now + std::chrono::hours(1); now = now + std::chrono::hours(1);
// add the offset // add the offset
s64 init_time_offset = Settings::values.init_time_offset; s64 init_time_offset = Settings::values.init_time_offset.GetValue();
long long days_offset = init_time_offset / 86400; long long days_offset = init_time_offset / 86400;
long long days_offset_in_seconds = days_offset * 86400; // h/m/s truncated long long days_offset_in_seconds = days_offset * 86400; // h/m/s truncated
unsigned long long seconds_offset = unsigned long long seconds_offset =
@ -58,9 +58,9 @@ static std::chrono::seconds GetInitTime() {
return std::chrono::duration_cast<std::chrono::seconds>(now.time_since_epoch()); return std::chrono::duration_cast<std::chrono::seconds>(now.time_since_epoch());
} }
case Settings::InitClock::FixedTime: case Settings::InitClock::FixedTime:
return std::chrono::seconds(Settings::values.init_time); return std::chrono::seconds(Settings::values.init_time.GetValue());
default: default:
UNREACHABLE_MSG("Invalid InitClock value ({})", Settings::values.init_clock); UNREACHABLE_MSG("Invalid InitClock value ({})", Settings::values.init_clock.GetValue());
} }
} }
@ -85,7 +85,7 @@ Handler::Handler(Core::Timing& timing) : timing(timing) {
std::bind(&Handler::UpdateTimeCallback, this, _1, _2)); std::bind(&Handler::UpdateTimeCallback, this, _1, _2));
timing.ScheduleEvent(0, update_time_event, 0, 0); timing.ScheduleEvent(0, update_time_event, 0, 0);
float slidestate = Settings::values.factor_3d / 100.0f; float slidestate = Settings::values.factor_3d.GetValue() / 100.0f;
shared_page.sliderstate_3d = static_cast<float_le>(slidestate); shared_page.sliderstate_3d = static_cast<float_le>(slidestate);
} }

View file

@ -8,6 +8,7 @@
#include "common/common_paths.h" #include "common/common_paths.h"
#include "common/file_util.h" #include "common/file_util.h"
#include "common/logging/log.h" #include "common/logging/log.h"
#include "common/settings.h"
#include "core/core.h" #include "core/core.h"
#include "core/file_sys/archive_ncch.h" #include "core/file_sys/archive_ncch.h"
#include "core/file_sys/file_backend.h" #include "core/file_sys/file_backend.h"
@ -28,7 +29,6 @@
#include "core/hle/service/service.h" #include "core/hle/service/service.h"
#include "core/hw/aes/ccm.h" #include "core/hw/aes/ccm.h"
#include "core/hw/aes/key.h" #include "core/hw/aes/key.h"
#include "core/settings.h"
SERVICE_CONSTRUCT_IMPL(Service::APT::Module) SERVICE_CONSTRUCT_IMPL(Service::APT::Module)

View file

@ -6,6 +6,7 @@
#include "common/archives.h" #include "common/archives.h"
#include "common/bit_set.h" #include "common/bit_set.h"
#include "common/logging/log.h" #include "common/logging/log.h"
#include "common/settings.h"
#include "core/core.h" #include "core/core.h"
#include "core/core_timing.h" #include "core/core_timing.h"
#include "core/frontend/camera/factory.h" #include "core/frontend/camera/factory.h"
@ -19,7 +20,6 @@
#include "core/hle/service/cam/cam_s.h" #include "core/hle/service/cam/cam_s.h"
#include "core/hle/service/cam/cam_u.h" #include "core/hle/service/cam/cam_u.h"
#include "core/memory.h" #include "core/memory.h"
#include "core/settings.h"
SERVICE_CONSTRUCT_IMPL(Service::CAM::Module) SERVICE_CONSTRUCT_IMPL(Service::CAM::Module)

View file

@ -12,6 +12,7 @@
#include "common/archives.h" #include "common/archives.h"
#include "common/file_util.h" #include "common/file_util.h"
#include "common/logging/log.h" #include "common/logging/log.h"
#include "common/settings.h"
#include "common/string_util.h" #include "common/string_util.h"
#include "common/swap.h" #include "common/swap.h"
#include "core/core.h" #include "core/core.h"
@ -25,7 +26,6 @@
#include "core/hle/service/cfg/cfg_nor.h" #include "core/hle/service/cfg/cfg_nor.h"
#include "core/hle/service/cfg/cfg_s.h" #include "core/hle/service/cfg/cfg_s.h"
#include "core/hle/service/cfg/cfg_u.h" #include "core/hle/service/cfg/cfg_u.h"
#include "core/settings.h"
SERIALIZE_EXPORT_IMPL(Service::CFG::Module) SERIALIZE_EXPORT_IMPL(Service::CFG::Module)
@ -189,10 +189,10 @@ void Module::Interface::GetCountryCodeID(Kernel::HLERequestContext& ctx) {
} }
u32 Module::GetRegionValue() { u32 Module::GetRegionValue() {
if (Settings::values.region_value == Settings::REGION_VALUE_AUTO_SELECT) if (Settings::values.region_value.GetValue() == Settings::REGION_VALUE_AUTO_SELECT)
return preferred_region_code; return preferred_region_code;
return Settings::values.region_value; return Settings::values.region_value.GetValue();
} }
void Module::Interface::SecureInfoGetRegion(Kernel::HLERequestContext& ctx, u16 id) { void Module::Interface::SecureInfoGetRegion(Kernel::HLERequestContext& ctx, u16 id) {
@ -654,7 +654,7 @@ void Module::SetPreferredRegionCodes(const std::vector<u32>& region_codes) {
preferred_region_code = region; preferred_region_code = region;
LOG_INFO(Service_CFG, "Preferred region code set to {}", preferred_region_code); LOG_INFO(Service_CFG, "Preferred region code set to {}", preferred_region_code);
if (Settings::values.region_value == Settings::REGION_VALUE_AUTO_SELECT) { if (Settings::values.region_value.GetValue() == Settings::REGION_VALUE_AUTO_SELECT) {
if (current_language != adjusted_language) { if (current_language != adjusted_language) {
LOG_WARNING(Service_CFG, "System language {} does not fit the region. Adjusted to {}", LOG_WARNING(Service_CFG, "System language {} does not fit the region. Adjusted to {}",
current_language, adjusted_language); current_language, adjusted_language);

View file

@ -9,6 +9,7 @@
#include "common/file_util.h" #include "common/file_util.h"
#include "common/logging/log.h" #include "common/logging/log.h"
#include "common/scope_exit.h" #include "common/scope_exit.h"
#include "common/settings.h"
#include "common/string_util.h" #include "common/string_util.h"
#include "core/core.h" #include "core/core.h"
#include "core/file_sys/errors.h" #include "core/file_sys/errors.h"
@ -25,7 +26,6 @@
#include "core/hle/service/am/am.h" #include "core/hle/service/am/am.h"
#include "core/hle/service/fs/archive.h" #include "core/hle/service/fs/archive.h"
#include "core/hle/service/fs/fs_user.h" #include "core/hle/service/fs/fs_user.h"
#include "core/settings.h"
SERVICE_CONSTRUCT_IMPL(Service::FS::FS_USER) SERVICE_CONSTRUCT_IMPL(Service::FS::FS_USER)
SERIALIZE_EXPORT_IMPL(Service::FS::FS_USER) SERIALIZE_EXPORT_IMPL(Service::FS::FS_USER)
@ -350,7 +350,7 @@ void FS_USER::IsSdmcDetected(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp(ctx, 0x817, 0, 0); IPC::RequestParser rp(ctx, 0x817, 0, 0);
IPC::RequestBuilder rb = rp.MakeBuilder(2, 0); IPC::RequestBuilder rb = rp.MakeBuilder(2, 0);
rb.Push(RESULT_SUCCESS); rb.Push(RESULT_SUCCESS);
rb.Push(Settings::values.use_virtual_sd); rb.Push(Settings::values.use_virtual_sd.GetValue());
} }
void FS_USER::IsSdmcWriteable(Kernel::HLERequestContext& ctx) { void FS_USER::IsSdmcWriteable(Kernel::HLERequestContext& ctx) {
@ -358,7 +358,7 @@ void FS_USER::IsSdmcWriteable(Kernel::HLERequestContext& ctx) {
IPC::RequestBuilder rb = rp.MakeBuilder(2, 0); IPC::RequestBuilder rb = rp.MakeBuilder(2, 0);
rb.Push(RESULT_SUCCESS); rb.Push(RESULT_SUCCESS);
// If the SD isn't enabled, it can't be writeable...else, stubbed true // If the SD isn't enabled, it can't be writeable...else, stubbed true
rb.Push(Settings::values.use_virtual_sd); rb.Push(Settings::values.use_virtual_sd.GetValue());
LOG_DEBUG(Service_FS, " (STUBBED)"); LOG_DEBUG(Service_FS, " (STUBBED)");
} }

View file

@ -218,8 +218,9 @@ void Module::UpdatePadCallback(std::uintptr_t user_data, s64 cycles_late) {
// TODO(xperia64): How the 3D Slider is updated by the HID module needs to be RE'd // TODO(xperia64): How the 3D Slider is updated by the HID module needs to be RE'd
// and possibly moved to its own Core::Timing event. // and possibly moved to its own Core::Timing event.
mem->pad.sliderstate_3d = (Settings::values.factor_3d / 100.0f); mem->pad.sliderstate_3d = (Settings::values.factor_3d.GetValue() / 100.0f);
system.Kernel().GetSharedPageHandler().Set3DSlider(Settings::values.factor_3d / 100.0f); system.Kernel().GetSharedPageHandler().Set3DSlider(Settings::values.factor_3d.GetValue() /
100.0f);
// Reschedule recurrent event // Reschedule recurrent event
system.CoreTiming().ScheduleEvent(pad_update_ticks - cycles_late, pad_update_event); system.CoreTiming().ScheduleEvent(pad_update_ticks - cycles_late, pad_update_event);
@ -406,7 +407,7 @@ void Module::Interface::GetGyroscopeLowCalibrateParam(Kernel::HLERequestContext&
void Module::Interface::GetSoundVolume(Kernel::HLERequestContext& ctx) { void Module::Interface::GetSoundVolume(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx, 0x17, 0, 0}; IPC::RequestParser rp{ctx, 0x17, 0, 0};
const u8 volume = static_cast<u8>(0x3F * Settings::values.volume); const u8 volume = static_cast<u8>(0x3F * Settings::values.volume.GetValue());
IPC::RequestBuilder rb = rp.MakeBuilder(2, 0); IPC::RequestBuilder rb = rp.MakeBuilder(2, 0);
rb.Push(RESULT_SUCCESS); rb.Push(RESULT_SUCCESS);

View file

@ -13,10 +13,10 @@
#include "common/bit_field.h" #include "common/bit_field.h"
#include "common/common_funcs.h" #include "common/common_funcs.h"
#include "common/common_types.h" #include "common/common_types.h"
#include "common/settings.h"
#include "core/core_timing.h" #include "core/core_timing.h"
#include "core/frontend/input.h" #include "core/frontend/input.h"
#include "core/hle/service/service.h" #include "core/hle/service/service.h"
#include "core/settings.h"
namespace Core { namespace Core {
class System; class System;

View file

@ -3,12 +3,12 @@
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include "common/alignment.h" #include "common/alignment.h"
#include "common/settings.h"
#include "common/string_util.h" #include "common/string_util.h"
#include "core/core.h" #include "core/core.h"
#include "core/core_timing.h" #include "core/core_timing.h"
#include "core/hle/service/ir/extra_hid.h" #include "core/hle/service/ir/extra_hid.h"
#include "core/movie.h" #include "core/movie.h"
#include "core/settings.h"
namespace Service::IR { namespace Service::IR {

View file

@ -5,6 +5,7 @@
#include <boost/serialization/base_object.hpp> #include <boost/serialization/base_object.hpp>
#include <boost/serialization/shared_ptr.hpp> #include <boost/serialization/shared_ptr.hpp>
#include "common/archives.h" #include "common/archives.h"
#include "common/settings.h"
#include "core/core.h" #include "core/core.h"
#include "core/core_timing.h" #include "core/core_timing.h"
#include "core/hle/ipc_helpers.h" #include "core/hle/ipc_helpers.h"
@ -13,7 +14,6 @@
#include "core/hle/service/hid/hid.h" #include "core/hle/service/hid/hid.h"
#include "core/hle/service/ir/ir_rst.h" #include "core/hle/service/ir/ir_rst.h"
#include "core/movie.h" #include "core/movie.h"
#include "core/settings.h"
SERIALIZE_EXPORT_IMPL(Service::IR::IR_RST) SERIALIZE_EXPORT_IMPL(Service::IR::IR_RST)
SERVICE_CONSTRUCT_IMPL(Service::IR::IR_RST) SERVICE_CONSTRUCT_IMPL(Service::IR::IR_RST)

View file

@ -5,6 +5,7 @@
#include <boost/serialization/weak_ptr.hpp> #include <boost/serialization/weak_ptr.hpp>
#include "common/archives.h" #include "common/archives.h"
#include "common/logging/log.h" #include "common/logging/log.h"
#include "common/settings.h"
#include "core/core.h" #include "core/core.h"
#include "core/frontend/mic.h" #include "core/frontend/mic.h"
#include "core/hle/ipc.h" #include "core/hle/ipc.h"
@ -14,7 +15,6 @@
#include "core/hle/kernel/kernel.h" #include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/shared_memory.h" #include "core/hle/kernel/shared_memory.h"
#include "core/hle/service/mic_u.h" #include "core/hle/service/mic_u.h"
#include "core/settings.h"
SERVICE_CONSTRUCT_IMPL(Service::MIC::MIC_U) SERVICE_CONSTRUCT_IMPL(Service::MIC::MIC_U)
SERIALIZE_EXPORT_IMPL(Service::MIC::MIC_U) SERIALIZE_EXPORT_IMPL(Service::MIC::MIC_U)
@ -350,12 +350,12 @@ struct MIC_U::Impl {
void CreateMic() { void CreateMic() {
std::unique_ptr<Frontend::Mic::Interface> new_mic; std::unique_ptr<Frontend::Mic::Interface> new_mic;
switch (Settings::values.mic_input_type) { switch (Settings::values.mic_input_type.GetValue()) {
case Settings::MicInputType::None: case Settings::MicInputType::None:
new_mic = std::make_unique<Frontend::Mic::NullMic>(); new_mic = std::make_unique<Frontend::Mic::NullMic>();
break; break;
case Settings::MicInputType::Real: case Settings::MicInputType::Real:
new_mic = Frontend::Mic::CreateRealMic(Settings::values.mic_input_device); new_mic = Frontend::Mic::CreateRealMic(Settings::values.mic_input_device.GetValue());
break; break;
case Settings::MicInputType::Static: case Settings::MicInputType::Static:
new_mic = std::make_unique<Frontend::Mic::StaticMic>(); new_mic = std::make_unique<Frontend::Mic::StaticMic>();

View file

@ -7,6 +7,7 @@
#include "common/common_paths.h" #include "common/common_paths.h"
#include "common/file_util.h" #include "common/file_util.h"
#include "common/logging/log.h" #include "common/logging/log.h"
#include "common/settings.h"
#include "core/core.h" #include "core/core.h"
#include "core/file_sys/archive_extsavedata.h" #include "core/file_sys/archive_extsavedata.h"
#include "core/file_sys/errors.h" #include "core/file_sys/errors.h"
@ -17,7 +18,6 @@
#include "core/hle/service/ptm/ptm_sets.h" #include "core/hle/service/ptm/ptm_sets.h"
#include "core/hle/service/ptm/ptm_sysm.h" #include "core/hle/service/ptm/ptm_sysm.h"
#include "core/hle/service/ptm/ptm_u.h" #include "core/hle/service/ptm/ptm_u.h"
#include "core/settings.h"
SERIALIZE_EXPORT_IMPL(Service::PTM::Module) SERIALIZE_EXPORT_IMPL(Service::PTM::Module)
@ -118,7 +118,7 @@ void Module::Interface::GetSoftwareClosedFlag(Kernel::HLERequestContext& ctx) {
} }
void CheckNew3DS(IPC::RequestBuilder& rb) { void CheckNew3DS(IPC::RequestBuilder& rb) {
const bool is_new_3ds = Settings::values.is_new_3ds; const bool is_new_3ds = Settings::values.is_new_3ds.GetValue();
rb.Push(RESULT_SUCCESS); rb.Push(RESULT_SUCCESS);
rb.Push(is_new_3ds); rb.Push(is_new_3ds);

View file

@ -12,6 +12,7 @@
#include "common/atomic_ops.h" #include "common/atomic_ops.h"
#include "common/common_types.h" #include "common/common_types.h"
#include "common/logging/log.h" #include "common/logging/log.h"
#include "common/settings.h"
#include "common/swap.h" #include "common/swap.h"
#include "core/arm/arm_interface.h" #include "core/arm/arm_interface.h"
#include "core/core.h" #include "core/core.h"
@ -20,7 +21,6 @@
#include "core/hle/kernel/process.h" #include "core/hle/kernel/process.h"
#include "core/hle/lock.h" #include "core/hle/lock.h"
#include "core/memory.h" #include "core/memory.h"
#include "core/settings.h"
#include "video_core/renderer_base.h" #include "video_core/renderer_base.h"
#include "video_core/video_core.h" #include "video_core/video_core.h"
@ -289,7 +289,7 @@ private:
friend class boost::serialization::access; friend class boost::serialization::access;
template <class Archive> template <class Archive>
void serialize(Archive& ar, const unsigned int file_version) { void serialize(Archive& ar, const unsigned int file_version) {
bool save_n3ds_ram = Settings::values.is_new_3ds; bool save_n3ds_ram = Settings::values.is_new_3ds.GetValue();
ar& save_n3ds_ram; ar& save_n3ds_ram;
ar& boost::serialization::make_binary_object(vram.get(), Memory::VRAM_SIZE); ar& boost::serialization::make_binary_object(vram.get(), Memory::VRAM_SIZE);
ar& boost::serialization::make_binary_object( ar& boost::serialization::make_binary_object(

View file

@ -601,8 +601,8 @@ void Movie::PrepareForPlayback(const std::string& movie_file) {
} }
void Movie::PrepareForRecording() { void Movie::PrepareForRecording() {
if (Settings::values.init_clock == Settings::InitClock::SystemTime) { if (Settings::values.init_clock.GetValue() == Settings::InitClock::SystemTime) {
long long init_time_offset = Settings::values.init_time_offset; long long init_time_offset = Settings::values.init_time_offset.GetValue();
long long days_offset = init_time_offset / 86400; long long days_offset = init_time_offset / 86400;
unsigned long long seconds_offset = unsigned long long seconds_offset =
std::abs(init_time_offset) - std::abs(days_offset * 86400); std::abs(init_time_offset) - std::abs(days_offset * 86400);
@ -610,7 +610,7 @@ void Movie::PrepareForRecording() {
init_time = init_time =
Common::Timer::GetTimeSinceJan1970().count() + seconds_offset + (days_offset * 86400); Common::Timer::GetTimeSinceJan1970().count() + seconds_offset + (days_offset * 86400);
} else { } else {
init_time = Settings::values.init_time; init_time = Settings::values.init_time.GetValue();
} }
} }

View file

@ -12,9 +12,9 @@
#include <fmt/chrono.h> #include <fmt/chrono.h>
#include <fmt/format.h> #include <fmt/format.h>
#include "common/file_util.h" #include "common/file_util.h"
#include "common/settings.h"
#include "core/hw/gpu.h" #include "core/hw/gpu.h"
#include "core/perf_stats.h" #include "core/perf_stats.h"
#include "core/settings.h"
using namespace std::chrono_literals; using namespace std::chrono_literals;
using DoubleSecs = std::chrono::duration<double, std::chrono::seconds::period>; using DoubleSecs = std::chrono::duration<double, std::chrono::seconds::period>;
@ -136,14 +136,9 @@ void FrameLimiter::DoFrameLimiting(microseconds current_system_time_us) {
} }
auto now = Clock::now(); auto now = Clock::now();
double sleep_scale = Settings::values.frame_limit / 100.0; double sleep_scale = Settings::values.frame_limit.GetValue() / 100.0;
if (Settings::values.use_frame_limit_alternate) { if (Settings::values.frame_limit.GetValue() == 0) {
if (Settings::values.frame_limit_alternate == 0) {
return;
}
sleep_scale = Settings::values.frame_limit_alternate / 100.0;
} else if (Settings::values.frame_limit == 0) {
return; return;
} }

View file

@ -1,268 +0,0 @@
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <atomic>
#include <string>
#include <unordered_map>
#include <vector>
#include "common/common_types.h"
#include "core/hle/service/cam/cam_params.h"
namespace Settings {
enum class InitClock {
SystemTime = 0,
FixedTime = 1,
};
enum class LayoutOption {
Default,
SingleScreen,
LargeScreen,
SideScreen,
#ifndef ANDROID
SeparateWindows,
#endif
// Similiar to default, but better for mobile devices in portrait mode. Top screen in clamped to
// the top of the frame, and the bottom screen is enlarged to match the top screen.
MobilePortrait,
// Similiar to LargeScreen, but better for mobile devices in landscape mode. The screens are
// clamped to the top of the frame, and the bottom screen is a bit bigger.
MobileLandscape,
};
enum class MicInputType {
None,
Real,
Static,
};
enum class StereoRenderOption {
Off,
SideBySide,
Anaglyph,
Interlaced,
ReverseInterlaced,
CardboardVR
};
namespace NativeButton {
enum Values {
A,
B,
X,
Y,
Up,
Down,
Left,
Right,
L,
R,
Start,
Select,
Debug,
Gpio14,
ZL,
ZR,
Home,
NumButtons,
};
constexpr int BUTTON_HID_BEGIN = A;
constexpr int BUTTON_IR_BEGIN = ZL;
constexpr int BUTTON_NS_BEGIN = Home;
constexpr int BUTTON_HID_END = BUTTON_IR_BEGIN;
constexpr int BUTTON_IR_END = BUTTON_NS_BEGIN;
constexpr int BUTTON_NS_END = NumButtons;
constexpr int NUM_BUTTONS_HID = BUTTON_HID_END - BUTTON_HID_BEGIN;
constexpr int NUM_BUTTONS_IR = BUTTON_IR_END - BUTTON_IR_BEGIN;
constexpr int NUM_BUTTONS_NS = BUTTON_NS_END - BUTTON_NS_BEGIN;
static const std::array<const char*, NumButtons> mapping = {{
"button_a",
"button_b",
"button_x",
"button_y",
"button_up",
"button_down",
"button_left",
"button_right",
"button_l",
"button_r",
"button_start",
"button_select",
"button_debug",
"button_gpio14",
"button_zl",
"button_zr",
"button_home",
}};
} // namespace NativeButton
namespace NativeAnalog {
enum Values {
CirclePad,
CStick,
NumAnalogs,
};
static const std::array<const char*, NumAnalogs> mapping = {{
"circle_pad",
"c_stick",
}};
} // namespace NativeAnalog
struct InputProfile {
std::string name;
std::array<std::string, NativeButton::NumButtons> buttons;
std::array<std::string, NativeAnalog::NumAnalogs> analogs;
std::string motion_device;
std::string touch_device;
bool use_touch_from_button;
int touch_from_button_map_index;
std::string udp_input_address;
u16 udp_input_port;
u8 udp_pad_index;
};
struct TouchFromButtonMap {
std::string name;
std::vector<std::string> buttons;
};
struct Values {
// CheckNew3DS
bool is_new_3ds;
// Controls
InputProfile current_input_profile; ///< The current input profile
int current_input_profile_index; ///< The current input profile index
std::vector<InputProfile> input_profiles; ///< The list of input profiles
std::vector<TouchFromButtonMap> touch_from_button_maps;
// Core
bool use_cpu_jit;
int cpu_clock_percentage;
// Data Storage
bool use_virtual_sd;
bool use_custom_storage;
// System
int region_value;
InitClock init_clock;
u64 init_time;
s64 init_time_offset;
// Renderer
bool use_gles;
bool use_hw_renderer;
bool use_hw_shader;
bool separable_shader;
bool use_disk_shader_cache;
bool shaders_accurate_mul;
bool use_shader_jit;
u16 resolution_factor;
bool use_frame_limit_alternate;
u16 frame_limit;
u16 frame_limit_alternate;
std::string texture_filter_name;
LayoutOption layout_option;
bool swap_screen;
bool upright_screen;
bool custom_layout;
u16 custom_top_left;
u16 custom_top_top;
u16 custom_top_right;
u16 custom_top_bottom;
u16 custom_bottom_left;
u16 custom_bottom_top;
u16 custom_bottom_right;
u16 custom_bottom_bottom;
float bg_red;
float bg_green;
float bg_blue;
StereoRenderOption render_3d;
std::atomic<u8> factor_3d;
bool mono_render_left_eye;
int cardboard_screen_size;
int cardboard_x_shift;
int cardboard_y_shift;
bool filter_mode;
std::string pp_shader_name;
bool dump_textures;
bool custom_textures;
bool preload_textures;
bool use_vsync_new;
// Audio
bool audio_muted;
bool enable_dsp_lle;
bool enable_dsp_lle_multithread;
std::string sink_id;
bool enable_audio_stretching;
std::string audio_device_id;
float volume;
MicInputType mic_input_type;
std::string mic_input_device;
// Camera
std::array<std::string, Service::CAM::NumCameras> camera_name;
std::array<std::string, Service::CAM::NumCameras> camera_config;
std::array<int, Service::CAM::NumCameras> camera_flip;
// Debugging
bool record_frame_times;
bool use_gdbstub;
u16 gdbstub_port;
std::string log_filter;
std::unordered_map<std::string, bool> lle_modules;
// Video Dumping
std::string output_format;
std::string format_options;
std::string video_encoder;
std::string video_encoder_options;
u64 video_bitrate;
std::string audio_encoder;
std::string audio_encoder_options;
u64 audio_bitrate;
} extern values;
float Volume();
// a special value for Values::region_value indicating that citra will automatically select a region
// value to fit the region lockout info of the game
static constexpr int REGION_VALUE_AUTO_SELECT = -1;
void Apply();
void LogSettings();
// Input profiles
void LoadProfile(int index);
void SaveProfile(int index);
void CreateProfile(std::string name);
void DeleteProfile(int index);
void RenameCurrentProfile(std::string new_name);
} // namespace Settings

View file

@ -9,8 +9,8 @@
#include "common/file_util.h" #include "common/file_util.h"
#include "common/logging/log.h" #include "common/logging/log.h"
#include "common/scm_rev.h" #include "common/scm_rev.h"
#include "common/settings.h"
#include "core/core.h" #include "core/core.h"
#include "core/settings.h"
#include "core/telemetry_session.h" #include "core/telemetry_session.h"
#include "network/network_settings.h" #include "network/network_settings.h"
@ -124,35 +124,37 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader) {
Telemetry::AppendOSInfo(field_collection); Telemetry::AppendOSInfo(field_collection);
// Log user configuration information // Log user configuration information
AddField(Telemetry::FieldType::UserConfig, "Audio_SinkId", Settings::values.sink_id); AddField(Telemetry::FieldType::UserConfig, "Audio_SinkId", Settings::values.sink_id.GetValue());
AddField(Telemetry::FieldType::UserConfig, "Audio_EnableAudioStretching", AddField(Telemetry::FieldType::UserConfig, "Audio_EnableAudioStretching",
Settings::values.enable_audio_stretching); Settings::values.enable_audio_stretching.GetValue());
AddField(Telemetry::FieldType::UserConfig, "Core_UseCpuJit", Settings::values.use_cpu_jit); AddField(Telemetry::FieldType::UserConfig, "Core_UseCpuJit",
Settings::values.use_cpu_jit.GetValue());
AddField(Telemetry::FieldType::UserConfig, "Renderer_ResolutionFactor", AddField(Telemetry::FieldType::UserConfig, "Renderer_ResolutionFactor",
Settings::values.resolution_factor); Settings::values.resolution_factor.GetValue());
AddField(Telemetry::FieldType::UserConfig, "Renderer_FrameLimit", Settings::values.frame_limit); AddField(Telemetry::FieldType::UserConfig, "Renderer_FrameLimit",
AddField(Telemetry::FieldType::UserConfig, "Renderer_UseFrameLimitAlternate", Settings::values.frame_limit.GetValue());
Settings::values.use_frame_limit_alternate);
AddField(Telemetry::FieldType::UserConfig, "Renderer_FrameLimitAlternate",
Settings::values.frame_limit_alternate);
AddField(Telemetry::FieldType::UserConfig, "Renderer_UseHwRenderer", AddField(Telemetry::FieldType::UserConfig, "Renderer_UseHwRenderer",
Settings::values.use_hw_renderer); Settings::values.use_hw_renderer.GetValue());
AddField(Telemetry::FieldType::UserConfig, "Renderer_UseHwShader", AddField(Telemetry::FieldType::UserConfig, "Renderer_UseHwShader",
Settings::values.use_hw_shader); Settings::values.use_hw_shader.GetValue());
AddField(Telemetry::FieldType::UserConfig, "Renderer_ShadersAccurateMul", AddField(Telemetry::FieldType::UserConfig, "Renderer_ShadersAccurateMul",
Settings::values.shaders_accurate_mul); Settings::values.shaders_accurate_mul.GetValue());
AddField(Telemetry::FieldType::UserConfig, "Renderer_UseShaderJit", AddField(Telemetry::FieldType::UserConfig, "Renderer_UseShaderJit",
Settings::values.use_shader_jit); Settings::values.use_shader_jit.GetValue());
AddField(Telemetry::FieldType::UserConfig, "Renderer_UseVsync", Settings::values.use_vsync_new); AddField(Telemetry::FieldType::UserConfig, "Renderer_UseVsync",
AddField(Telemetry::FieldType::UserConfig, "Renderer_FilterMode", Settings::values.filter_mode); Settings::values.use_vsync_new.GetValue());
AddField(Telemetry::FieldType::UserConfig, "Renderer_FilterMode",
Settings::values.filter_mode.GetValue());
AddField(Telemetry::FieldType::UserConfig, "Renderer_Render3d", AddField(Telemetry::FieldType::UserConfig, "Renderer_Render3d",
static_cast<int>(Settings::values.render_3d)); static_cast<int>(Settings::values.render_3d.GetValue()));
AddField(Telemetry::FieldType::UserConfig, "Renderer_Factor3d", AddField(Telemetry::FieldType::UserConfig, "Renderer_Factor3d",
Settings::values.factor_3d.load()); Settings::values.factor_3d.GetValue());
AddField(Telemetry::FieldType::UserConfig, "Renderer_MonoRenderLeftEye", AddField(Telemetry::FieldType::UserConfig, "Renderer_MonoRenderLeftEye",
Settings::values.mono_render_left_eye); Settings::values.mono_render_left_eye.GetValue());
AddField(Telemetry::FieldType::UserConfig, "System_IsNew3ds", Settings::values.is_new_3ds); AddField(Telemetry::FieldType::UserConfig, "System_IsNew3ds",
AddField(Telemetry::FieldType::UserConfig, "System_RegionValue", Settings::values.region_value); Settings::values.is_new_3ds.GetValue());
AddField(Telemetry::FieldType::UserConfig, "System_RegionValue",
Settings::values.region_value.GetValue());
} }
bool TelemetrySession::SubmitTestcase() { bool TelemetrySession::SubmitTestcase() {

View file

@ -5,8 +5,8 @@
#pragma once #pragma once
#include <memory> #include <memory>
#include "common/settings.h"
#include "core/frontend/input.h" #include "core/frontend/input.h"
#include "core/settings.h"
#include "input_common/gcadapter/gc_adapter.h" #include "input_common/gcadapter/gc_adapter.h"
#include "input_common/main.h" #include "input_common/main.h"

View file

@ -7,8 +7,8 @@
#include <atomic> #include <atomic>
#include <memory> #include <memory>
#include <thread> #include <thread>
#include "common/settings.h"
#include "common/threadsafe_queue.h" #include "common/threadsafe_queue.h"
#include "core/settings.h"
#include "input_common/sdl/sdl.h" #include "input_common/sdl/sdl.h"
union SDL_Event; union SDL_Event;

View file

@ -2,8 +2,8 @@
// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include "common/settings.h"
#include "core/3ds.h" #include "core/3ds.h"
#include "core/settings.h"
#include "input_common/touch_from_button.h" #include "input_common/touch_from_button.h"
namespace InputCommon { namespace InputCommon {

View file

@ -6,8 +6,8 @@
#include <optional> #include <optional>
#include <tuple> #include <tuple>
#include "common/param_package.h" #include "common/param_package.h"
#include "common/settings.h"
#include "core/frontend/input.h" #include "core/frontend/input.h"
#include "core/settings.h"
#include "input_common/udp/client.h" #include "input_common/udp/client.h"
#include "input_common/udp/udp.h" #include "input_common/udp/udp.h"

View file

@ -241,8 +241,8 @@ static Surface FindMatch(const SurfaceCache& surface_cache, const SurfaceParams&
RasterizerCacheOpenGL::RasterizerCacheOpenGL() { RasterizerCacheOpenGL::RasterizerCacheOpenGL() {
resolution_scale_factor = VideoCore::GetResolutionScaleFactor(); resolution_scale_factor = VideoCore::GetResolutionScaleFactor();
texture_filterer = std::make_unique<TextureFilterer>(Settings::values.texture_filter_name, texture_filterer = std::make_unique<TextureFilterer>(
resolution_scale_factor); Settings::values.texture_filter_name.GetValue(), resolution_scale_factor);
format_reinterpreter = std::make_unique<FormatReinterpreterOpenGL>(); format_reinterpreter = std::make_unique<FormatReinterpreterOpenGL>();
texture_downloader_es = std::make_unique<TextureDownloaderES>(false); texture_downloader_es = std::make_unique<TextureDownloaderES>(false);
} }
@ -592,7 +592,7 @@ SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(
resolution_scale_factor != VideoCore::GetResolutionScaleFactor(); resolution_scale_factor != VideoCore::GetResolutionScaleFactor();
const bool texture_filter_changed = const bool texture_filter_changed =
VideoCore::g_texture_filter_update_requested.exchange(false) && VideoCore::g_texture_filter_update_requested.exchange(false) &&
texture_filterer->Reset(Settings::values.texture_filter_name, texture_filterer->Reset(Settings::values.texture_filter_name.GetValue(),
VideoCore::GetResolutionScaleFactor()); VideoCore::GetResolutionScaleFactor());
if (resolution_scale_changed || texture_filter_changed) { if (resolution_scale_changed || texture_filter_changed) {

View file

@ -11,10 +11,10 @@
#include "common/file_util.h" #include "common/file_util.h"
#include "common/logging/log.h" #include "common/logging/log.h"
#include "common/scm_rev.h" #include "common/scm_rev.h"
#include "common/settings.h"
#include "common/zstd_compression.h" #include "common/zstd_compression.h"
#include "core/core.h" #include "core/core.h"
#include "core/hle/kernel/process.h" #include "core/hle/kernel/process.h"
#include "core/settings.h"
#include "video_core/renderer_opengl/gl_shader_disk_cache.h" #include "video_core/renderer_opengl/gl_shader_disk_cache.h"
namespace OpenGL { namespace OpenGL {

View file

@ -5,6 +5,7 @@
#include <queue> #include <queue>
#include "common/logging/log.h" #include "common/logging/log.h"
#include "common/microprofile.h" #include "common/microprofile.h"
#include "common/settings.h"
#include "core/core.h" #include "core/core.h"
#include "core/dumping/backend.h" #include "core/dumping/backend.h"
#include "core/frontend/emu_window.h" #include "core/frontend/emu_window.h"
@ -12,7 +13,6 @@
#include "core/hw/hw.h" #include "core/hw/hw.h"
#include "core/hw/lcd.h" #include "core/hw/lcd.h"
#include "core/memory.h" #include "core/memory.h"
#include "core/settings.h"
#include "core/tracer/recorder.h" #include "core/tracer/recorder.h"
#include "video_core/debug_utils/debug_utils.h" #include "video_core/debug_utils/debug_utils.h"
#include "video_core/rasterizer_interface.h" #include "video_core/rasterizer_interface.h"
@ -381,7 +381,7 @@ void RendererOpenGL::SwapBuffers() {
RenderToMailbox(main_layout, render_window.mailbox, false); RenderToMailbox(main_layout, render_window.mailbox, false);
#ifndef ANDROID #ifndef ANDROID
if (Settings::values.layout_option == Settings::LayoutOption::SeparateWindows) { if (Settings::values.layout_option.GetValue() == Settings::LayoutOption::SeparateWindows) {
ASSERT(secondary_window); ASSERT(secondary_window);
const auto& secondary_layout = secondary_window->GetFramebufferLayout(); const auto& secondary_layout = secondary_window->GetFramebufferLayout();
RenderToMailbox(secondary_layout, secondary_window->mailbox, false); RenderToMailbox(secondary_layout, secondary_window->mailbox, false);
@ -618,8 +618,8 @@ void RendererOpenGL::LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color
* Initializes the OpenGL state and creates persistent objects. * Initializes the OpenGL state and creates persistent objects.
*/ */
void RendererOpenGL::InitOpenGLObjects() { void RendererOpenGL::InitOpenGLObjects() {
glClearColor(Settings::values.bg_red, Settings::values.bg_green, Settings::values.bg_blue, glClearColor(Settings::values.bg_red.GetValue(), Settings::values.bg_green.GetValue(),
0.0f); Settings::values.bg_blue.GetValue(), 0.0f);
filter_sampler.Create(); filter_sampler.Create();
ReloadSampler(); ReloadSampler();
@ -685,12 +685,13 @@ void RendererOpenGL::ReloadShader() {
if (GLES) { if (GLES) {
shader_data += fragment_shader_precision_OES; shader_data += fragment_shader_precision_OES;
} }
if (Settings::values.render_3d == Settings::StereoRenderOption::Anaglyph) {
if (Settings::values.pp_shader_name == "dubois (builtin)") { if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Anaglyph) {
if (Settings::values.pp_shader_name.GetValue() == "dubois (builtin)") {
shader_data += fragment_shader_anaglyph; shader_data += fragment_shader_anaglyph;
} else { } else {
std::string shader_text = std::string shader_text = OpenGL::GetPostProcessingShaderCode(
OpenGL::GetPostProcessingShaderCode(true, Settings::values.pp_shader_name); true, Settings::values.pp_shader_name.GetValue());
if (shader_text.empty()) { if (shader_text.empty()) {
// Should probably provide some information that the shader couldn't load // Should probably provide some information that the shader couldn't load
shader_data += fragment_shader_anaglyph; shader_data += fragment_shader_anaglyph;
@ -698,13 +699,14 @@ void RendererOpenGL::ReloadShader() {
shader_data += shader_text; shader_data += shader_text;
} }
} }
} else if (Settings::values.render_3d == Settings::StereoRenderOption::Interlaced || } else if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Interlaced ||
Settings::values.render_3d == Settings::StereoRenderOption::ReverseInterlaced) { Settings::values.render_3d.GetValue() ==
if (Settings::values.pp_shader_name == "horizontal (builtin)") { Settings::StereoRenderOption::ReverseInterlaced) {
if (Settings::values.pp_shader_name.GetValue() == "horizontal (builtin)") {
shader_data += fragment_shader_interlaced; shader_data += fragment_shader_interlaced;
} else { } else {
std::string shader_text = std::string shader_text = OpenGL::GetPostProcessingShaderCode(
OpenGL::GetPostProcessingShaderCode(false, Settings::values.pp_shader_name); false, Settings::values.pp_shader_name.GetValue());
if (shader_text.empty()) { if (shader_text.empty()) {
// Should probably provide some information that the shader couldn't load // Should probably provide some information that the shader couldn't load
shader_data += fragment_shader_interlaced; shader_data += fragment_shader_interlaced;
@ -713,11 +715,11 @@ void RendererOpenGL::ReloadShader() {
} }
} }
} else { } else {
if (Settings::values.pp_shader_name == "none (builtin)") { if (Settings::values.pp_shader_name.GetValue() == "none (builtin)") {
shader_data += fragment_shader; shader_data += fragment_shader;
} else { } else {
std::string shader_text = std::string shader_text = OpenGL::GetPostProcessingShaderCode(
OpenGL::GetPostProcessingShaderCode(false, Settings::values.pp_shader_name); false, Settings::values.pp_shader_name.GetValue());
if (shader_text.empty()) { if (shader_text.empty()) {
// Should probably provide some information that the shader couldn't load // Should probably provide some information that the shader couldn't load
shader_data += fragment_shader; shader_data += fragment_shader;
@ -731,16 +733,17 @@ void RendererOpenGL::ReloadShader() {
state.Apply(); state.Apply();
uniform_modelview_matrix = glGetUniformLocation(shader.handle, "modelview_matrix"); uniform_modelview_matrix = glGetUniformLocation(shader.handle, "modelview_matrix");
uniform_color_texture = glGetUniformLocation(shader.handle, "color_texture"); uniform_color_texture = glGetUniformLocation(shader.handle, "color_texture");
if (Settings::values.render_3d == Settings::StereoRenderOption::Anaglyph || if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Anaglyph ||
Settings::values.render_3d == Settings::StereoRenderOption::Interlaced || Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Interlaced ||
Settings::values.render_3d == Settings::StereoRenderOption::ReverseInterlaced) { Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::ReverseInterlaced) {
uniform_color_texture_r = glGetUniformLocation(shader.handle, "color_texture_r"); uniform_color_texture_r = glGetUniformLocation(shader.handle, "color_texture_r");
} }
if (Settings::values.render_3d == Settings::StereoRenderOption::Interlaced || if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Interlaced ||
Settings::values.render_3d == Settings::StereoRenderOption::ReverseInterlaced) { Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::ReverseInterlaced) {
GLuint uniform_reverse_interlaced = GLuint uniform_reverse_interlaced =
glGetUniformLocation(shader.handle, "reverse_interlaced"); glGetUniformLocation(shader.handle, "reverse_interlaced");
if (Settings::values.render_3d == Settings::StereoRenderOption::ReverseInterlaced) if (Settings::values.render_3d.GetValue() ==
Settings::StereoRenderOption::ReverseInterlaced)
glUniform1i(uniform_reverse_interlaced, 1); glUniform1i(uniform_reverse_interlaced, 1);
else else
glUniform1i(uniform_reverse_interlaced, 0); glUniform1i(uniform_reverse_interlaced, 0);
@ -958,8 +961,8 @@ void RendererOpenGL::DrawSingleScreenStereo(const ScreenInfo& screen_info_l,
void RendererOpenGL::DrawScreens(const Layout::FramebufferLayout& layout, bool flipped) { void RendererOpenGL::DrawScreens(const Layout::FramebufferLayout& layout, bool flipped) {
if (VideoCore::g_renderer_bg_color_update_requested.exchange(false)) { if (VideoCore::g_renderer_bg_color_update_requested.exchange(false)) {
// Update background color before drawing // Update background color before drawing
glClearColor(Settings::values.bg_red, Settings::values.bg_green, Settings::values.bg_blue, glClearColor(Settings::values.bg_red.GetValue(), Settings::values.bg_green.GetValue(),
0.0f); Settings::values.bg_blue.GetValue(), 0.0f);
} }
if (VideoCore::g_renderer_sampler_update_requested.exchange(false)) { if (VideoCore::g_renderer_sampler_update_requested.exchange(false)) {
@ -989,9 +992,9 @@ void RendererOpenGL::DrawScreens(const Layout::FramebufferLayout& layout, bool f
glUniform1i(uniform_color_texture, 0); glUniform1i(uniform_color_texture, 0);
const bool stereo_single_screen = const bool stereo_single_screen =
Settings::values.render_3d == Settings::StereoRenderOption::Anaglyph || Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Anaglyph ||
Settings::values.render_3d == Settings::StereoRenderOption::Interlaced || Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Interlaced ||
Settings::values.render_3d == Settings::StereoRenderOption::ReverseInterlaced; Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::ReverseInterlaced;
// Bind a second texture for the right eye if in Anaglyph mode // Bind a second texture for the right eye if in Anaglyph mode
if (stereo_single_screen) { if (stereo_single_screen) {
@ -1001,12 +1004,13 @@ void RendererOpenGL::DrawScreens(const Layout::FramebufferLayout& layout, bool f
glUniform1i(uniform_layer, 0); glUniform1i(uniform_layer, 0);
if (layout.top_screen_enabled) { if (layout.top_screen_enabled) {
if (layout.is_rotated) { if (layout.is_rotated) {
if (Settings::values.render_3d == Settings::StereoRenderOption::Off) { if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Off) {
int eye = Settings::values.mono_render_left_eye ? 0 : 1; int eye = Settings::values.mono_render_left_eye ? 0 : 1;
DrawSingleScreenRotated(screen_infos[eye], (float)top_screen.left, DrawSingleScreenRotated(screen_infos[eye], (float)top_screen.left,
(float)top_screen.top, (float)top_screen.GetWidth(), (float)top_screen.top, (float)top_screen.GetWidth(),
(float)top_screen.GetHeight()); (float)top_screen.GetHeight());
} else if (Settings::values.render_3d == Settings::StereoRenderOption::SideBySide) { } else if (Settings::values.render_3d.GetValue() ==
Settings::StereoRenderOption::SideBySide) {
DrawSingleScreenRotated(screen_infos[0], (float)top_screen.left / 2, DrawSingleScreenRotated(screen_infos[0], (float)top_screen.left / 2,
(float)top_screen.top, (float)top_screen.GetWidth() / 2, (float)top_screen.top, (float)top_screen.GetWidth() / 2,
(float)top_screen.GetHeight()); (float)top_screen.GetHeight());
@ -1015,7 +1019,8 @@ void RendererOpenGL::DrawScreens(const Layout::FramebufferLayout& layout, bool f
((float)top_screen.left / 2) + ((float)layout.width / 2), ((float)top_screen.left / 2) + ((float)layout.width / 2),
(float)top_screen.top, (float)top_screen.GetWidth() / 2, (float)top_screen.top, (float)top_screen.GetWidth() / 2,
(float)top_screen.GetHeight()); (float)top_screen.GetHeight());
} else if (Settings::values.render_3d == Settings::StereoRenderOption::CardboardVR) { } else if (Settings::values.render_3d.GetValue() ==
Settings::StereoRenderOption::CardboardVR) {
DrawSingleScreenRotated(screen_infos[0], layout.top_screen.left, DrawSingleScreenRotated(screen_infos[0], layout.top_screen.left,
layout.top_screen.top, layout.top_screen.GetWidth(), layout.top_screen.top, layout.top_screen.GetWidth(),
layout.top_screen.GetHeight()); layout.top_screen.GetHeight());
@ -1031,11 +1036,12 @@ void RendererOpenGL::DrawScreens(const Layout::FramebufferLayout& layout, bool f
(float)top_screen.GetWidth(), (float)top_screen.GetHeight()); (float)top_screen.GetWidth(), (float)top_screen.GetHeight());
} }
} else { } else {
if (Settings::values.render_3d == Settings::StereoRenderOption::Off) { if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Off) {
int eye = Settings::values.mono_render_left_eye ? 0 : 1; int eye = Settings::values.mono_render_left_eye.GetValue() ? 0 : 1;
DrawSingleScreen(screen_infos[eye], (float)top_screen.left, (float)top_screen.top, DrawSingleScreen(screen_infos[eye], (float)top_screen.left, (float)top_screen.top,
(float)top_screen.GetWidth(), (float)top_screen.GetHeight()); (float)top_screen.GetWidth(), (float)top_screen.GetHeight());
} else if (Settings::values.render_3d == Settings::StereoRenderOption::SideBySide) { } else if (Settings::values.render_3d.GetValue() ==
Settings::StereoRenderOption::SideBySide) {
DrawSingleScreen(screen_infos[0], (float)top_screen.left / 2, (float)top_screen.top, DrawSingleScreen(screen_infos[0], (float)top_screen.left / 2, (float)top_screen.top,
(float)top_screen.GetWidth() / 2, (float)top_screen.GetHeight()); (float)top_screen.GetWidth() / 2, (float)top_screen.GetHeight());
glUniform1i(uniform_layer, 1); glUniform1i(uniform_layer, 1);
@ -1043,7 +1049,8 @@ void RendererOpenGL::DrawScreens(const Layout::FramebufferLayout& layout, bool f
((float)top_screen.left / 2) + ((float)layout.width / 2), ((float)top_screen.left / 2) + ((float)layout.width / 2),
(float)top_screen.top, (float)top_screen.GetWidth() / 2, (float)top_screen.top, (float)top_screen.GetWidth() / 2,
(float)top_screen.GetHeight()); (float)top_screen.GetHeight());
} else if (Settings::values.render_3d == Settings::StereoRenderOption::CardboardVR) { } else if (Settings::values.render_3d.GetValue() ==
Settings::StereoRenderOption::CardboardVR) {
DrawSingleScreen(screen_infos[0], layout.top_screen.left, layout.top_screen.top, DrawSingleScreen(screen_infos[0], layout.top_screen.left, layout.top_screen.top,
layout.top_screen.GetWidth(), layout.top_screen.GetHeight()); layout.top_screen.GetWidth(), layout.top_screen.GetHeight());
glUniform1i(uniform_layer, 1); glUniform1i(uniform_layer, 1);
@ -1061,11 +1068,12 @@ void RendererOpenGL::DrawScreens(const Layout::FramebufferLayout& layout, bool f
glUniform1i(uniform_layer, 0); glUniform1i(uniform_layer, 0);
if (layout.bottom_screen_enabled) { if (layout.bottom_screen_enabled) {
if (layout.is_rotated) { if (layout.is_rotated) {
if (Settings::values.render_3d == Settings::StereoRenderOption::Off) { if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Off) {
DrawSingleScreenRotated(screen_infos[2], (float)bottom_screen.left, DrawSingleScreenRotated(screen_infos[2], (float)bottom_screen.left,
(float)bottom_screen.top, (float)bottom_screen.GetWidth(), (float)bottom_screen.top, (float)bottom_screen.GetWidth(),
(float)bottom_screen.GetHeight()); (float)bottom_screen.GetHeight());
} else if (Settings::values.render_3d == Settings::StereoRenderOption::SideBySide) { } else if (Settings::values.render_3d.GetValue() ==
Settings::StereoRenderOption::SideBySide) {
DrawSingleScreenRotated( DrawSingleScreenRotated(
screen_infos[2], (float)bottom_screen.left / 2, (float)bottom_screen.top, screen_infos[2], (float)bottom_screen.left / 2, (float)bottom_screen.top,
(float)bottom_screen.GetWidth() / 2, (float)bottom_screen.GetHeight()); (float)bottom_screen.GetWidth() / 2, (float)bottom_screen.GetHeight());
@ -1074,7 +1082,8 @@ void RendererOpenGL::DrawScreens(const Layout::FramebufferLayout& layout, bool f
screen_infos[2], ((float)bottom_screen.left / 2) + ((float)layout.width / 2), screen_infos[2], ((float)bottom_screen.left / 2) + ((float)layout.width / 2),
(float)bottom_screen.top, (float)bottom_screen.GetWidth() / 2, (float)bottom_screen.top, (float)bottom_screen.GetWidth() / 2,
(float)bottom_screen.GetHeight()); (float)bottom_screen.GetHeight());
} else if (Settings::values.render_3d == Settings::StereoRenderOption::CardboardVR) { } else if (Settings::values.render_3d.GetValue() ==
Settings::StereoRenderOption::CardboardVR) {
DrawSingleScreenRotated(screen_infos[2], layout.bottom_screen.left, DrawSingleScreenRotated(screen_infos[2], layout.bottom_screen.left,
layout.bottom_screen.top, layout.bottom_screen.GetWidth(), layout.bottom_screen.top, layout.bottom_screen.GetWidth(),
layout.bottom_screen.GetHeight()); layout.bottom_screen.GetHeight());
@ -1091,11 +1100,12 @@ void RendererOpenGL::DrawScreens(const Layout::FramebufferLayout& layout, bool f
(float)bottom_screen.GetHeight()); (float)bottom_screen.GetHeight());
} }
} else { } else {
if (Settings::values.render_3d == Settings::StereoRenderOption::Off) { if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Off) {
DrawSingleScreen(screen_infos[2], (float)bottom_screen.left, DrawSingleScreen(screen_infos[2], (float)bottom_screen.left,
(float)bottom_screen.top, (float)bottom_screen.GetWidth(), (float)bottom_screen.top, (float)bottom_screen.GetWidth(),
(float)bottom_screen.GetHeight()); (float)bottom_screen.GetHeight());
} else if (Settings::values.render_3d == Settings::StereoRenderOption::SideBySide) { } else if (Settings::values.render_3d.GetValue() ==
Settings::StereoRenderOption::SideBySide) {
DrawSingleScreen(screen_infos[2], (float)bottom_screen.left / 2, DrawSingleScreen(screen_infos[2], (float)bottom_screen.left / 2,
(float)bottom_screen.top, (float)bottom_screen.GetWidth() / 2, (float)bottom_screen.top, (float)bottom_screen.GetWidth() / 2,
(float)bottom_screen.GetHeight()); (float)bottom_screen.GetHeight());
@ -1104,7 +1114,8 @@ void RendererOpenGL::DrawScreens(const Layout::FramebufferLayout& layout, bool f
((float)bottom_screen.left / 2) + ((float)layout.width / 2), ((float)bottom_screen.left / 2) + ((float)layout.width / 2),
(float)bottom_screen.top, (float)bottom_screen.GetWidth() / 2, (float)bottom_screen.top, (float)bottom_screen.GetWidth() / 2,
(float)bottom_screen.GetHeight()); (float)bottom_screen.GetHeight());
} else if (Settings::values.render_3d == Settings::StereoRenderOption::CardboardVR) { } else if (Settings::values.render_3d.GetValue() ==
Settings::StereoRenderOption::CardboardVR) {
DrawSingleScreen(screen_infos[2], layout.bottom_screen.left, DrawSingleScreen(screen_infos[2], layout.bottom_screen.left,
layout.bottom_screen.top, layout.bottom_screen.GetWidth(), layout.bottom_screen.top, layout.bottom_screen.GetWidth(),
layout.bottom_screen.GetHeight()); layout.bottom_screen.GetHeight());

View file

@ -5,7 +5,7 @@
#include <memory> #include <memory>
#include "common/archives.h" #include "common/archives.h"
#include "common/logging/log.h" #include "common/logging/log.h"
#include "core/settings.h" #include "common/settings.h"
#include "video_core/pica.h" #include "video_core/pica.h"
#include "video_core/pica_state.h" #include "video_core/pica_state.h"
#include "video_core/renderer_base.h" #include "video_core/renderer_base.h"
@ -44,7 +44,7 @@ ResultStatus Init(Frontend::EmuWindow& emu_window, Frontend::EmuWindow* secondar
g_memory = &memory; g_memory = &memory;
Pica::Init(); Pica::Init();
OpenGL::GLES = Settings::values.use_gles; OpenGL::GLES = Settings::values.use_gles.GetValue();
g_renderer = std::make_unique<OpenGL::RendererOpenGL>(emu_window, secondary_window); g_renderer = std::make_unique<OpenGL::RendererOpenGL>(emu_window, secondary_window);
ResultStatus result = g_renderer->Init(); ResultStatus result = g_renderer->Init();
@ -82,8 +82,8 @@ void RequestScreenshot(void* data, std::function<void()> callback,
u16 GetResolutionScaleFactor() { u16 GetResolutionScaleFactor() {
if (g_hw_renderer_enabled) { if (g_hw_renderer_enabled) {
return Settings::values.resolution_factor return Settings::values.resolution_factor.GetValue()
? Settings::values.resolution_factor ? Settings::values.resolution_factor.GetValue()
: g_renderer->GetRenderWindow().GetFramebufferLayout().GetScalingRatio(); : g_renderer->GetRenderWindow().GetFramebufferLayout().GetScalingRatio();
} else { } else {
// Software renderer always render at native resolution // Software renderer always render at native resolution