citra_qt: Add support for game desktop shortcuts
This commit is contained in:
parent
1d1b66fe4e
commit
4abe3f3436
11 changed files with 439 additions and 24 deletions
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@ -131,18 +131,6 @@ void ConfigurePerGame::HandleApplyButtonClicked() {
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}
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}
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static QPixmap GetQPixmapFromSMDH(std::vector<u8>& smdh_data) {
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Loader::SMDH smdh;
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std::memcpy(&smdh, smdh_data.data(), sizeof(Loader::SMDH));
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bool large = true;
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std::vector<u16> icon_data = smdh.GetIcon(large);
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const uchar* data = reinterpret_cast<const uchar*>(icon_data.data());
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int size = large ? 48 : 24;
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QImage icon(data, size, size, QImage::Format::Format_RGB16);
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return QPixmap::fromImage(icon);
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}
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void ConfigurePerGame::LoadConfiguration() {
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if (filename.empty()) {
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return;
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@ -592,6 +592,14 @@ void GameList::AddGamePopup(QMenu& context_menu, const QString& path, const QStr
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QAction* uninstall_dlc = uninstall_menu->addAction(tr("DLC"));
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QAction* navigate_to_gamedb_entry = context_menu.addAction(tr("Navigate to GameDB entry"));
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#if !defined(__APPLE__)
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QMenu* shortcut_menu = context_menu.addMenu(tr("Create Shortcut"));
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QAction* create_desktop_shortcut = shortcut_menu->addAction(tr("Add to Desktop"));
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QAction* create_applications_menu_shortcut =
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shortcut_menu->addAction(tr("Add to Applications Menu"));
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#endif
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context_menu.addSeparator();
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QAction* properties = context_menu.addAction(tr("Properties"));
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@ -775,6 +783,15 @@ void GameList::AddGamePopup(QMenu& context_menu, const QString& path, const QStr
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main_window->UninstallTitles(titles);
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}
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});
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// TODO: Implement shortcut creation for macOS
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#if !defined(__APPLE__)
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connect(create_desktop_shortcut, &QAction::triggered, [this, program_id, path]() {
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emit CreateShortcut(program_id, path.toStdString(), GameListShortcutTarget::Desktop);
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});
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connect(create_applications_menu_shortcut, &QAction::triggered, [this, program_id, path]() {
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emit CreateShortcut(program_id, path.toStdString(), GameListShortcutTarget::Applications);
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});
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#endif
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}
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void GameList::AddCustomDirPopup(QMenu& context_menu, QModelIndex selected) {
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@ -45,6 +45,11 @@ enum class GameListOpenTarget {
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SHADER_CACHE = 8
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};
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enum class GameListShortcutTarget {
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Desktop,
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Applications,
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};
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class GameList : public QWidget {
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Q_OBJECT
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@ -90,6 +95,8 @@ signals:
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void GameChosen(const QString& game_path);
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void ShouldCancelWorker();
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void OpenFolderRequested(u64 program_id, GameListOpenTarget target);
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void CreateShortcut(u64 program_id, const std::string& game_path,
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GameListShortcutTarget target);
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void NavigateToGamedbEntryRequested(u64 program_id,
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const CompatibilityList& compatibility_list);
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void OpenPerGameGeneralRequested(const QString file);
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@ -15,6 +15,7 @@
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#include <QTime>
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#include <fmt/format.h>
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#include "citra_qt/loading_screen.h"
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#include "citra_qt/util/util.h"
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#include "common/logging/log.h"
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#include "core/loader/loader.h"
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#include "core/loader/smdh.h"
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@ -79,18 +80,6 @@ const static std::unordered_map<VideoCore::LoadCallbackStage, const char*> progr
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{VideoCore::LoadCallbackStage::Complete, PROGRESSBAR_STYLE_COMPLETE},
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};
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static QPixmap GetQPixmapFromSMDH(std::vector<u8>& smdh_data) {
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Loader::SMDH smdh;
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std::memcpy(&smdh, smdh_data.data(), sizeof(Loader::SMDH));
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bool large = true;
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std::vector<u16> icon_data = smdh.GetIcon(large);
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const uchar* data = reinterpret_cast<const uchar*>(icon_data.data());
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int size = large ? 48 : 24;
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QImage icon(data, size, size, QImage::Format::Format_RGB16);
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return QPixmap::fromImage(icon);
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}
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LoadingScreen::LoadingScreen(QWidget* parent)
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: QWidget(parent), ui(std::make_unique<Ui::LoadingScreen>()),
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previous_stage(VideoCore::LoadCallbackStage::Complete) {
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@ -20,6 +20,7 @@
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#include <unistd.h> // for chdir
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#endif
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#ifdef _WIN32
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#include <shlobj.h>
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#include <windows.h>
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#endif
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#ifdef __unix__
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@ -65,6 +66,7 @@
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#include "citra_qt/updater/updater.h"
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#include "citra_qt/util/clickable_label.h"
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#include "citra_qt/util/graphics_device_info.h"
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#include "citra_qt/util/util.h"
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#include "common/arch.h"
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#include "common/common_paths.h"
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#include "common/detached_tasks.h"
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@ -843,6 +845,7 @@ void GMainWindow::ConnectWidgetEvents() {
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connect(game_list, &GameList::OpenFolderRequested, this, &GMainWindow::OnGameListOpenFolder);
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connect(game_list, &GameList::NavigateToGamedbEntryRequested, this,
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&GMainWindow::OnGameListNavigateToGamedbEntry);
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connect(game_list, &GameList::CreateShortcut, this, &GMainWindow::OnGameListCreateShortcut);
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connect(game_list, &GameList::DumpRomFSRequested, this, &GMainWindow::OnGameListDumpRomFS);
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connect(game_list, &GameList::AddDirectory, this, &GMainWindow::OnGameListAddDirectory);
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connect(game_list_placeholder, &GameListPlaceholder::AddDirectory, this,
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@ -1655,6 +1658,255 @@ void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id,
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QDesktopServices::openUrl(QUrl(QStringLiteral("https://citra-emu.org/game/") + directory));
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}
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bool GMainWindow::CreateShortcutLink(const std::filesystem::path& shortcut_path,
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const std::string& comment,
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const std::filesystem::path& icon_path,
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const std::filesystem::path& command,
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const std::string& arguments, const std::string& categories,
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const std::string& keywords, const std::string& name) try {
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#if defined(__linux__) || defined(__FreeBSD__) // Linux and FreeBSD
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std::filesystem::path shortcut_path_full = shortcut_path / (name + ".desktop");
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std::ofstream shortcut_stream(shortcut_path_full, std::ios::binary | std::ios::trunc);
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if (!shortcut_stream.is_open()) {
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LOG_ERROR(Frontend, "Failed to create shortcut");
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return false;
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}
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// TODO: Migrate fmt::print to std::print in futures STD C++ 23.
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fmt::print(shortcut_stream, "[Desktop Entry]\n");
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fmt::print(shortcut_stream, "Type=Application\n");
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fmt::print(shortcut_stream, "Version=1.0\n");
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fmt::print(shortcut_stream, "Name={}\n", name);
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if (!comment.empty()) {
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fmt::print(shortcut_stream, "Comment={}\n", comment);
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}
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if (std::filesystem::is_regular_file(icon_path)) {
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fmt::print(shortcut_stream, "Icon={}\n", icon_path.string());
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}
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fmt::print(shortcut_stream, "TryExec={}\n", command.string());
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fmt::print(shortcut_stream, "Exec={} {}\n", command.string(), arguments);
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if (!categories.empty()) {
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fmt::print(shortcut_stream, "Categories={}\n", categories);
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}
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if (!keywords.empty()) {
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fmt::print(shortcut_stream, "Keywords={}\n", keywords);
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}
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return true;
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#elif defined(_WIN32) // Windows
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HRESULT hr = CoInitialize(nullptr);
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if (FAILED(hr)) {
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LOG_ERROR(Frontend, "CoInitialize failed");
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return false;
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}
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SCOPE_EXIT({ CoUninitialize(); });
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IShellLinkW* ps1 = nullptr;
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IPersistFile* persist_file = nullptr;
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SCOPE_EXIT({
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if (persist_file != nullptr) {
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persist_file->Release();
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}
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if (ps1 != nullptr) {
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ps1->Release();
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}
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});
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HRESULT hres = CoCreateInstance(CLSID_ShellLink, nullptr, CLSCTX_INPROC_SERVER, IID_IShellLinkW,
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reinterpret_cast<void**>(&ps1));
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if (FAILED(hres)) {
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LOG_ERROR(Frontend, "Failed to create IShellLinkW instance");
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return false;
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}
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hres = ps1->SetPath(command.c_str());
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if (FAILED(hres)) {
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LOG_ERROR(Frontend, "Failed to set path");
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return false;
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}
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if (!arguments.empty()) {
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hres = ps1->SetArguments(Common::UTF8ToUTF16W(arguments).data());
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if (FAILED(hres)) {
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LOG_ERROR(Frontend, "Failed to set arguments");
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return false;
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}
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}
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if (!comment.empty()) {
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hres = ps1->SetDescription(Common::UTF8ToUTF16W(comment).data());
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if (FAILED(hres)) {
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LOG_ERROR(Frontend, "Failed to set description");
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return false;
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}
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}
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if (std::filesystem::is_regular_file(icon_path)) {
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hres = ps1->SetIconLocation(icon_path.c_str(), 0);
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if (FAILED(hres)) {
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LOG_ERROR(Frontend, "Failed to set icon location");
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return false;
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}
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}
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hres = ps1->QueryInterface(IID_IPersistFile, reinterpret_cast<void**>(&persist_file));
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if (FAILED(hres)) {
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LOG_ERROR(Frontend, "Failed to get IPersistFile interface");
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return false;
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}
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hres = persist_file->Save(std::filesystem::path{shortcut_path / (name + ".lnk")}.c_str(), TRUE);
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if (FAILED(hres)) {
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LOG_ERROR(Frontend, "Failed to save shortcut");
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return false;
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}
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return true;
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#else // Unsupported platform
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return false;
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#endif
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} catch (const std::exception& e) {
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LOG_ERROR(Frontend, "Failed to create shortcut: {}", e.what());
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return false;
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}
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// Messages in pre-defined message boxes for less code spaghetti
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bool GMainWindow::CreateShortcutMessagesGUI(QWidget* parent, int message,
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const QString& game_title) {
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int result = 0;
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QMessageBox::StandardButtons buttons;
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switch (message) {
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case GMainWindow::CREATE_SHORTCUT_MSGBOX_FULLSCREEN_YES:
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buttons = QMessageBox::Yes | QMessageBox::No;
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result =
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QMessageBox::information(parent, tr("Create Shortcut"),
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tr("Do you want to launch the game in fullscreen?"), buttons);
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return result == QMessageBox::Yes;
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case GMainWindow::CREATE_SHORTCUT_MSGBOX_SUCCESS:
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QMessageBox::information(parent, tr("Create Shortcut"),
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tr("Successfully created a shortcut to %1").arg(game_title));
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return false;
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case GMainWindow::CREATE_SHORTCUT_MSGBOX_APPVOLATILE_WARNING:
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buttons = QMessageBox::StandardButton::Ok | QMessageBox::StandardButton::Cancel;
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result =
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QMessageBox::warning(this, tr("Create Shortcut"),
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tr("This will create a shortcut to the current AppImage. This may "
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"not work well if you update. Continue?"),
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buttons);
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return result == QMessageBox::Ok;
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default:
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buttons = QMessageBox::Ok;
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QMessageBox::critical(parent, tr("Create Shortcut"),
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tr("Failed to create a shortcut to %1").arg(game_title), buttons);
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return false;
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}
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}
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bool GMainWindow::MakeShortcutIcoPath(const u64 program_id, const std::string_view game_file_name,
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std::filesystem::path& out_icon_path) {
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// Get path to Citra icons directory & icon extension
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std::string ico_extension = "png";
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#if defined(_WIN32)
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out_icon_path = FileUtil::GetUserPath(FileUtil::UserPath::IconsDir);
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ico_extension = "ico";
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#elif defined(__linux__) || defined(__FreeBSD__)
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out_icon_path = FileUtil::GetDataDirectory("XDG_DATA_HOME") / "icons/hicolor/256x256";
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#endif
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// Create icons directory if it doesn't exist
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if (!FileUtil::CreateDir(out_icon_path.string())) {
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QMessageBox::critical(
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this, tr("Create Icon"),
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tr("Cannot create icon file. Path \"%1\" does not exist and cannot be created.")
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.arg(QString::fromStdString(out_icon_path.string())),
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QMessageBox::StandardButton::Ok);
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out_icon_path.clear();
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return false;
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}
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// Create icon file path
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out_icon_path /= (program_id == 0 ? fmt::format("citra-{}.{}", game_file_name, ico_extension)
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: fmt::format("citra-{:016X}.{}", program_id, ico_extension));
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return true;
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}
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void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& game_path,
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GameListShortcutTarget target) {
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// Get path to citra executable
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const QStringList args = QApplication::arguments();
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std::filesystem::path citra_command = args[0].toStdString();
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// If relative path, make it an absolute path
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if (citra_command.c_str()[0] == '.') {
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citra_command = FileUtil::GetCurrentDir().value_or("") + DIR_SEP + citra_command.string();
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}
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// Shortcut path
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std::filesystem::path shortcut_path{};
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if (target == GameListShortcutTarget::Desktop) {
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shortcut_path =
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QStandardPaths::writableLocation(QStandardPaths::DesktopLocation).toStdString();
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} else if (target == GameListShortcutTarget::Applications) {
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shortcut_path =
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QStandardPaths::writableLocation(QStandardPaths::ApplicationsLocation).toStdString();
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}
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// Icon path and title
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if (!std::filesystem::exists(shortcut_path)) {
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CreateShortcutMessagesGUI(this, CREATE_SHORTCUT_MSGBOX_ERROR, {});
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LOG_ERROR(Frontend, "Invalid shortcut target");
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return;
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}
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// Get title from game file
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const auto loader = Loader::GetLoader(game_path);
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std::string game_title = fmt::format("{:016X}", program_id);
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if (loader->ReadTitle(game_title) != Loader::ResultStatus::Success) {
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game_title = fmt::format("{:016x}", program_id);
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}
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// Delete illegal characters from title
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const std::string illegal_chars = "<>:\"/\\|?*.";
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for (auto it = game_title.rbegin(); it != game_title.rend(); ++it) {
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if (illegal_chars.find(*it) != std::string::npos) {
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game_title.erase(it.base() - 1);
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}
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}
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// Get icon from game file
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std::vector<u8> icon_image_file;
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if (loader->ReadIcon(icon_image_file) != Loader::ResultStatus::Success) {
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LOG_WARNING(Frontend, "Could not read icon from {:s}", game_path);
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}
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const QPixmap pixmap = GetQPixmapFromSMDH(icon_image_file);
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const QImage icon_data = pixmap.toImage();
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std::filesystem::path out_icon_path;
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if (MakeShortcutIcoPath(program_id, game_title, out_icon_path)) {
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if (!SaveIconToFile(out_icon_path, icon_data)) {
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LOG_ERROR(Frontend, "Could not write icon to file");
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}
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}
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const auto qt_game_title = QString::fromStdString(game_title);
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#if defined(__linux__)
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// Special case for AppImages
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// Warn once if we are making a shortcut to a volatile AppImage
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const std::string appimage_ending =
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std::string(Common::g_scm_rev).substr(0, 9).append(".AppImage");
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if (citra_command.string().ends_with(appimage_ending) &&
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!UISettings::values.shortcut_already_warned) {
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if (CreateShortcutMessagesGUI(this, CREATE_SHORTCUT_MSGBOX_APPVOLATILE_WARNING,
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qt_game_title)) {
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return;
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}
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UISettings::values.shortcut_already_warned = true;
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}
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#endif // __linux__
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// Create shortcut
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std::string arguments = fmt::format("-g \"{:s}\"", game_path);
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if (CreateShortcutMessagesGUI(this, CREATE_SHORTCUT_MSGBOX_FULLSCREEN_YES, qt_game_title)) {
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arguments = "-f " + arguments;
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}
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const std::string comment = fmt::format("Start {:s} with the Citra Emulator", game_title);
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const std::string categories = "Game;Emulator;Qt;";
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const std::string keywords = "3ds;Nintendo;";
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if (CreateShortcutLink(shortcut_path, comment, out_icon_path, citra_command, arguments,
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categories, keywords, game_title)) {
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CreateShortcutMessagesGUI(this, CREATE_SHORTCUT_MSGBOX_SUCCESS, qt_game_title);
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return;
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}
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CreateShortcutMessagesGUI(this, CREATE_SHORTCUT_MSGBOX_ERROR, qt_game_title);
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}
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void GMainWindow::OnGameListDumpRomFS(QString game_path, u64 program_id) {
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auto* dialog = new QProgressDialog(tr("Dumping..."), tr("Cancel"), 0, 0, this);
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dialog->setWindowModality(Qt::WindowModal);
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@ -5,6 +5,7 @@
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#pragma once
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#include <array>
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#include <filesystem>
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#include <memory>
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#include <vector>
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#include <QMainWindow>
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@ -28,6 +29,7 @@ class EmuThread;
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class GameList;
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enum class GameListOpenTarget;
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class GameListPlaceholder;
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enum class GameListShortcutTarget;
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class GImageInfo;
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class GPUCommandListWidget;
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class GPUCommandStreamWidget;
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@ -195,6 +197,22 @@ private:
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bool ConfirmChangeGame();
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void closeEvent(QCloseEvent* event) override;
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enum {
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CREATE_SHORTCUT_MSGBOX_FULLSCREEN_YES,
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CREATE_SHORTCUT_MSGBOX_SUCCESS,
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CREATE_SHORTCUT_MSGBOX_ERROR,
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CREATE_SHORTCUT_MSGBOX_APPVOLATILE_WARNING,
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};
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bool CreateShortcutMessagesGUI(QWidget* parent, int message, const QString& game_title);
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bool MakeShortcutIcoPath(const u64 program_id, const std::string_view game_file_name,
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std::filesystem::path& out_icon_path);
|
||||
bool CreateShortcutLink(const std::filesystem::path& shortcut_path, const std::string& comment,
|
||||
const std::filesystem::path& icon_path,
|
||||
const std::filesystem::path& command, const std::string& arguments,
|
||||
const std::string& categories, const std::string& keywords,
|
||||
const std::string& name);
|
||||
|
||||
private slots:
|
||||
void OnStartGame();
|
||||
void OnRestartGame();
|
||||
|
@ -209,6 +227,8 @@ private slots:
|
|||
void OnGameListOpenFolder(u64 program_id, GameListOpenTarget target);
|
||||
void OnGameListNavigateToGamedbEntry(u64 program_id,
|
||||
const CompatibilityList& compatibility_list);
|
||||
void OnGameListCreateShortcut(u64 program_id, const std::string& game_path,
|
||||
GameListShortcutTarget target);
|
||||
void OnGameListDumpRomFS(QString game_path, u64 program_id);
|
||||
void OnGameListOpenDirectory(const QString& directory);
|
||||
void OnGameListAddDirectory();
|
||||
|
|
|
@ -6,6 +6,12 @@
|
|||
#include <cmath>
|
||||
#include <QPainter>
|
||||
#include "citra_qt/util/util.h"
|
||||
#include "core/loader/smdh.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <windows.h>
|
||||
#include "common/file_util.h"
|
||||
#endif
|
||||
|
||||
QFont GetMonospaceFont() {
|
||||
QFont font(QStringLiteral("monospace"));
|
||||
|
@ -36,3 +42,120 @@ QPixmap CreateCirclePixmapFromColor(const QColor& color) {
|
|||
painter.drawEllipse({circle_pixmap.width() / 2.0, circle_pixmap.height() / 2.0}, 7.0, 7.0);
|
||||
return circle_pixmap;
|
||||
}
|
||||
|
||||
QPixmap GetQPixmapFromSMDH(std::vector<u8>& smdh_data) {
|
||||
Loader::SMDH smdh;
|
||||
std::memcpy(&smdh, smdh_data.data(), sizeof(Loader::SMDH));
|
||||
|
||||
bool large = true;
|
||||
std::vector<u16> icon_data = smdh.GetIcon(large);
|
||||
const uchar* data = reinterpret_cast<const uchar*>(icon_data.data());
|
||||
int size = large ? 48 : 24;
|
||||
QImage icon(data, size, size, QImage::Format::Format_RGB16);
|
||||
return QPixmap::fromImage(icon);
|
||||
}
|
||||
|
||||
bool SaveIconToFile(const std::filesystem::path& icon_path, const QImage& image) {
|
||||
#if defined(WIN32)
|
||||
#pragma pack(push, 2)
|
||||
struct IconDir {
|
||||
WORD id_reserved;
|
||||
WORD id_type;
|
||||
WORD id_count;
|
||||
};
|
||||
|
||||
struct IconDirEntry {
|
||||
BYTE width;
|
||||
BYTE height;
|
||||
BYTE color_count;
|
||||
BYTE reserved;
|
||||
WORD planes;
|
||||
WORD bit_count;
|
||||
DWORD bytes_in_res;
|
||||
DWORD image_offset;
|
||||
};
|
||||
#pragma pack(pop)
|
||||
|
||||
const QImage source_image = image.convertToFormat(QImage::Format_RGB32);
|
||||
constexpr std::array<int, 7> scale_sizes{256, 128, 64, 48, 32, 24, 16};
|
||||
constexpr int bytes_per_pixel = 4;
|
||||
|
||||
const IconDir icon_dir{
|
||||
.id_reserved = 0,
|
||||
.id_type = 1,
|
||||
.id_count = static_cast<WORD>(scale_sizes.size()),
|
||||
};
|
||||
|
||||
FileUtil::IOFile icon_file(icon_path.string(), "wb");
|
||||
if (!icon_file.IsOpen()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!icon_file.WriteBytes(&icon_dir, sizeof(IconDir))) {
|
||||
return false;
|
||||
}
|
||||
|
||||
std::size_t image_offset = sizeof(IconDir) + (sizeof(IconDirEntry) * scale_sizes.size());
|
||||
for (std::size_t i = 0; i < scale_sizes.size(); i++) {
|
||||
const int image_size = scale_sizes[i] * scale_sizes[i] * bytes_per_pixel;
|
||||
const IconDirEntry icon_entry{
|
||||
.width = static_cast<BYTE>(scale_sizes[i]),
|
||||
.height = static_cast<BYTE>(scale_sizes[i]),
|
||||
.color_count = 0,
|
||||
.reserved = 0,
|
||||
.planes = 1,
|
||||
.bit_count = bytes_per_pixel * 8,
|
||||
.bytes_in_res = static_cast<DWORD>(sizeof(BITMAPINFOHEADER) + image_size),
|
||||
.image_offset = static_cast<DWORD>(image_offset),
|
||||
};
|
||||
image_offset += icon_entry.bytes_in_res;
|
||||
if (!icon_file.WriteBytes(&icon_entry, sizeof(icon_entry))) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
for (std::size_t i = 0; i < scale_sizes.size(); i++) {
|
||||
const QImage scaled_image = source_image.scaled(
|
||||
scale_sizes[i], scale_sizes[i], Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
|
||||
const BITMAPINFOHEADER info_header{
|
||||
.biSize = sizeof(BITMAPINFOHEADER),
|
||||
.biWidth = scaled_image.width(),
|
||||
.biHeight = scaled_image.height() * 2,
|
||||
.biPlanes = 1,
|
||||
.biBitCount = bytes_per_pixel * 8,
|
||||
.biCompression = BI_RGB,
|
||||
.biSizeImage{},
|
||||
.biXPelsPerMeter{},
|
||||
.biYPelsPerMeter{},
|
||||
.biClrUsed{},
|
||||
.biClrImportant{},
|
||||
};
|
||||
|
||||
if (!icon_file.WriteBytes(&info_header, sizeof(info_header))) {
|
||||
return false;
|
||||
}
|
||||
|
||||
for (int y = 0; y < scaled_image.height(); y++) {
|
||||
const auto* line = scaled_image.scanLine(scaled_image.height() - 1 - y);
|
||||
std::vector<u8> line_data(scaled_image.width() * bytes_per_pixel);
|
||||
std::memcpy(line_data.data(), line, line_data.size());
|
||||
if (!icon_file.WriteBytes(line_data.data(), line_data.size())) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
icon_file.Close();
|
||||
|
||||
return true;
|
||||
#elif defined(__linux__) || defined(__FreeBSD__)
|
||||
// Convert and write the icon as a PNG
|
||||
if (!image.save(QString::fromStdString(icon_path.string()))) {
|
||||
LOG_ERROR(Frontend, "Could not write icon as PNG to file");
|
||||
} else {
|
||||
LOG_INFO(Frontend, "Wrote an icon to {}", icon_path.string());
|
||||
}
|
||||
return true;
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
}
|
|
@ -4,6 +4,7 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <filesystem>
|
||||
#include <QFont>
|
||||
#include <QString>
|
||||
|
||||
|
@ -19,3 +20,18 @@ QString ReadableByteSize(qulonglong size);
|
|||
* @return QPixmap circle pixmap
|
||||
*/
|
||||
QPixmap CreateCirclePixmapFromColor(const QColor& color);
|
||||
|
||||
/**
|
||||
* Gets the game icon from SMDH data.
|
||||
* @param smdh_data SMDH data
|
||||
* @return QPixmap game icon
|
||||
*/
|
||||
QPixmap GetQPixmapFromSMDH(std::vector<u8>& smdh_data);
|
||||
|
||||
/**
|
||||
* Saves a windows icon to a file
|
||||
* @param path The icons path
|
||||
* @param image The image to save
|
||||
* @return bool If the operation succeeded
|
||||
*/
|
||||
[[nodiscard]] bool SaveIconToFile(const std::filesystem::path& icon_path, const QImage& image);
|
|
@ -53,6 +53,7 @@
|
|||
#define LOAD_DIR "load"
|
||||
#define SHADER_DIR "shaders"
|
||||
#define STATES_DIR "states"
|
||||
#define ICONS_DIR "icons"
|
||||
|
||||
// Filenames
|
||||
// Files in the directory returned by GetUserPath(UserPath::LogDir)
|
||||
|
|
|
@ -817,6 +817,7 @@ void SetUserPath(const std::string& path) {
|
|||
g_paths.emplace(UserPath::DumpDir, user_path + DUMP_DIR DIR_SEP);
|
||||
g_paths.emplace(UserPath::LoadDir, user_path + LOAD_DIR DIR_SEP);
|
||||
g_paths.emplace(UserPath::StatesDir, user_path + STATES_DIR DIR_SEP);
|
||||
g_paths.emplace(UserPath::IconsDir, user_path + ICONS_DIR DIR_SEP);
|
||||
g_default_paths = g_paths;
|
||||
}
|
||||
|
||||
|
|
|
@ -40,6 +40,7 @@ enum class UserPath {
|
|||
StatesDir,
|
||||
SysDataDir,
|
||||
UserDir,
|
||||
IconsDir,
|
||||
};
|
||||
|
||||
// Replaces install-specific paths with standard placeholders, and back again
|
||||
|
|
Loading…
Reference in a new issue