Merge pull request #4582 from FearlessTobi/port-2020

Port two minor changes from yuzu (# 1848 and # 2020)
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bunnei 2019-01-21 15:54:41 -05:00 committed by GitHub
commit 7903ad9aa3
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2 changed files with 4 additions and 4 deletions

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@ -54,8 +54,8 @@ std::size_t TimeStretcher::Process(const s16* in, std::size_t num_in, s16* out,
const double lpf_gain = 1.0 - std::exp(-time_delta / lpf_time_scale);
stretch_ratio += lpf_gain * (current_ratio - stretch_ratio);
// Place a lower limit of 5% speed. When a game boots up, there will be
// many silence samples. These do not need to be timestretched.
// Place a lower limit of 5% speed. When a game boots up, there will be
// many silence samples. These do not need to be timestretched.
stretch_ratio = std::max(stretch_ratio, 0.05);
sound_touch->setTempo(stretch_ratio);

View file

@ -585,7 +585,7 @@ void GameList::LoadCompatibilityList() {
QJsonDocument json = QJsonDocument::fromJson(string_content.toUtf8());
QJsonArray arr = json.array();
for (const QJsonValueRef& value : arr) {
for (const QJsonValueRef value : arr) {
QJsonObject game = value.toObject();
if (game.contains("compatibility") && game["compatibility"].isDouble()) {
@ -593,7 +593,7 @@ void GameList::LoadCompatibilityList() {
QString directory = game["directory"].toString();
QJsonArray ids = game["releases"].toArray();
for (const QJsonValueRef& id_ref : ids) {
for (const QJsonValueRef id_ref : ids) {
QJsonObject id_object = id_ref.toObject();
QString id = id_object["id"].toString();
compatibility_list.emplace(