Move the shader epilogue into the jitted shader as well.
This commit is contained in:
parent
4f802f8d26
commit
8b48a9a0ae
2 changed files with 83 additions and 35 deletions
|
@ -67,9 +67,6 @@ MICROPROFILE_DEFINE(GPU_VertexShader, "GPU", "Vertex Shader", MP_RGB(50, 50, 240
|
|||
OutputVertex Run(UnitState<false>& state, const InputVertex& input, int num_attributes) {
|
||||
MICROPROFILE_SCOPE(GPU_VertexShader);
|
||||
|
||||
state.debug.max_offset = 0;
|
||||
state.debug.max_opdesc_id = 0;
|
||||
|
||||
// Setup output data
|
||||
OutputVertex ret;
|
||||
|
||||
|
@ -79,6 +76,9 @@ OutputVertex Run(UnitState<false>& state, const InputVertex& input, int num_attr
|
|||
} else
|
||||
#endif // ARCHITECTURE_x86_64
|
||||
{
|
||||
state.debug.max_offset = 0;
|
||||
state.debug.max_opdesc_id = 0;
|
||||
|
||||
auto& config = g_state.regs.vs;
|
||||
// Setup input register table
|
||||
state.program_counter = config.main_offset;
|
||||
|
@ -105,7 +105,6 @@ OutputVertex Run(UnitState<false>& state, const InputVertex& input, int num_attr
|
|||
if (num_attributes > 15) state.registers.input[attribute_register_map.attribute15_register] = input.attr[15];
|
||||
|
||||
RunInterpreter(state);
|
||||
}
|
||||
|
||||
// TODO(neobrain): Under some circumstances, up to 16 attributes may be output. We need to
|
||||
// figure out what those circumstances are and enable the remaining outputs then.
|
||||
|
@ -143,6 +142,7 @@ OutputVertex Run(UnitState<false>& state, const InputVertex& input, int num_attr
|
|||
ret.color[i] = float24::FromFloat32(
|
||||
std::fmin(std::fabs(ret.color[i].ToFloat32()), 1.0f));
|
||||
}
|
||||
}
|
||||
|
||||
LOG_TRACE(HW_GPU, "Output vertex: pos(%.2f, %.2f, %.2f, %.2f), quat(%.2f, %.2f, %.2f, %.2f), "
|
||||
"col(%.2f, %.2f, %.2f, %.2f), tc0(%.2f, %.2f), view(%.2f, %.2f, %.2f)",
|
||||
|
|
|
@ -94,7 +94,7 @@ const JitFunction instr_table[64] = {
|
|||
// purposes, as documented below:
|
||||
|
||||
/// Pointer to the uniform memory
|
||||
static const X64Reg UNIFORMS = R9;
|
||||
static const X64Reg UNIFORMS = R15;
|
||||
/// The two 32-bit VS address offset registers set by the MOVA instruction
|
||||
static const X64Reg ADDROFFS_REG_0 = R10;
|
||||
static const X64Reg ADDROFFS_REG_1 = R11;
|
||||
|
@ -109,7 +109,12 @@ static const X64Reg COND0 = R13;
|
|||
/// Result of the previous CMP instruction for the Y-component comparison
|
||||
static const X64Reg COND1 = R14;
|
||||
/// Pointer to the UnitState instance for the current VS unit
|
||||
static const X64Reg REGISTERS = R15;
|
||||
static const X64Reg REGISTERS = ABI_PARAM1;
|
||||
|
||||
// Clashes with others, but only used in epilogue.
|
||||
static const X64Reg ISCRATCH1 = RSI;
|
||||
static const X64Reg ISCRATCH2 = RDI;
|
||||
|
||||
/// Pointer to the input data. Aliased over LOOPCOUNT as this is before any loops execute.
|
||||
static const X64Reg INPUT = RSI;
|
||||
/// SIMD scratch register
|
||||
|
@ -825,7 +830,7 @@ void JitShader::Compile() {
|
|||
ABI_PushRegistersAndAdjustStack(ABI_ALL_CALLEE_SAVED, 8);
|
||||
|
||||
// Prologue: Scatter inputs into registers according to map
|
||||
MOV(PTRBITS, R(REGISTERS), R(ABI_PARAM1));
|
||||
// MOV(PTRBITS, R(REGISTERS), R(ABI_PARAM1));
|
||||
MOV(PTRBITS, R(INPUT), R(ABI_PARAM2));
|
||||
for (int i = 0; i < num_attributes; i++) {
|
||||
MOVAPS(SCRATCH, MDisp(INPUT, i * 16));
|
||||
|
@ -850,7 +855,50 @@ void JitShader::Compile() {
|
|||
MOVAPS(NEGBIT, MatR(RAX));
|
||||
// Call the start of the shader program.
|
||||
CALLptr(R(ABI_PARAM3));
|
||||
|
||||
// Alright, back from the program. Now we can do the epilogue.
|
||||
X64Reg OUTPUT = ABI_PARAM4;
|
||||
// TODO(neobrain): Under some circumstances, up to 16 attributes may be output. We need to
|
||||
// figure out what those circumstances are and enable the remaining outputs then.
|
||||
unsigned index = 0;
|
||||
for (unsigned i = 0; i < 7; ++i) {
|
||||
if (index >= g_state.regs.vs_output_total)
|
||||
break;
|
||||
|
||||
if ((g_state.regs.vs.output_mask & (1 << i)) == 0)
|
||||
continue;
|
||||
|
||||
const auto& output_register_map = g_state.regs.vs_output_attributes[index];
|
||||
u32 semantics[4] = {
|
||||
output_register_map.map_x, output_register_map.map_y,
|
||||
output_register_map.map_z, output_register_map.map_w
|
||||
};
|
||||
if (semantics[1] == semantics[0] + 1 && semantics[2] == semantics[1] + 1 && semantics[3] == semantics[2] + 1) {
|
||||
MOVAPS(SCRATCH, MDisp(REGISTERS, UnitState<false>::OutputOffset(i)));
|
||||
MOVAPS(MDisp(OUTPUT, semantics[0] * 4), SCRATCH);
|
||||
} else {
|
||||
for (unsigned comp = 0; comp < 4; ++comp) {
|
||||
int outOffset = semantics[comp] * 4;
|
||||
if (semantics[comp] != Regs::VSOutputAttributes::INVALID) {
|
||||
MOV(32, R(ISCRATCH1), MDisp(REGISTERS, UnitState<false>::OutputOffset(i) + comp * 4));
|
||||
MOV(32, MDisp(OUTPUT, outOffset), R(ISCRATCH1));
|
||||
} else {
|
||||
// Zero output so that attributes which aren't output won't have denormals in them,
|
||||
// which would slow us down later.
|
||||
MOV(32, MDisp(OUTPUT, outOffset), Imm32(0));
|
||||
}
|
||||
}
|
||||
}
|
||||
index++;
|
||||
}
|
||||
|
||||
// Saturate/Clamp color, specifically.
|
||||
|
||||
// These effectively do an ABS.
|
||||
MOVAPS(SCRATCH, R(NEGBIT));
|
||||
ANDNPS(SCRATCH, MDisp(OUTPUT, Regs::VSOutputAttributes::Semantic::COLOR_R * 4));
|
||||
// Clamp to 1.0.
|
||||
MINPS(SCRATCH, R(ONE));
|
||||
|
||||
ABI_PopRegistersAndAdjustStack(ABI_ALL_CALLEE_SAVED, 8);
|
||||
RET();
|
||||
|
|
Loading…
Reference in a new issue