gl_state: Remove unnecessary const specifier on Apply

This commit is contained in:
Lioncash 2015-05-23 00:58:32 -04:00
parent ebca3a4902
commit 951353558e
2 changed files with 2 additions and 2 deletions

View file

@ -43,7 +43,7 @@ OpenGLState::OpenGLState() {
draw.shader_program = 0; draw.shader_program = 0;
} }
const void OpenGLState::Apply() { void OpenGLState::Apply() {
// Culling // Culling
if (cull.enabled != cur_state.cull.enabled) { if (cull.enabled != cur_state.cull.enabled) {
if (cull.enabled) { if (cull.enabled) {

View file

@ -63,7 +63,7 @@ public:
} }
/// Apply this state as the current OpenGL state /// Apply this state as the current OpenGL state
const void Apply(); void Apply();
private: private:
static OpenGLState cur_state; static OpenGLState cur_state;