VideoCore: Shader interpreter cleanups

This commit is contained in:
Yuri Kunde Schlesner 2016-09-15 23:18:58 -07:00
parent 6219654ded
commit d9a904f9cb

View file

@ -116,32 +116,36 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned
: state.address_registers[instr.common.address_register_index - 1];
const float24* src1_ = LookupSourceRegister(instr.common.GetSrc1(is_inverted) +
(!is_inverted * address_offset));
(is_inverted ? 0 : address_offset));
const float24* src2_ = LookupSourceRegister(instr.common.GetSrc2(is_inverted) +
(is_inverted * address_offset));
(is_inverted ? address_offset : 0));
const bool negate_src1 = ((bool)swizzle.negate_src1 != false);
const bool negate_src2 = ((bool)swizzle.negate_src2 != false);
float24 src1[4] = {
src1_[(int)swizzle.GetSelectorSrc1(0)], src1_[(int)swizzle.GetSelectorSrc1(1)],
src1_[(int)swizzle.GetSelectorSrc1(2)], src1_[(int)swizzle.GetSelectorSrc1(3)],
src1_[(int)swizzle.src1_selector_0.Value()],
src1_[(int)swizzle.src1_selector_1.Value()],
src1_[(int)swizzle.src1_selector_2.Value()],
src1_[(int)swizzle.src1_selector_3.Value()],
};
if (negate_src1) {
src1[0] = src1[0] * float24::FromFloat32(-1);
src1[1] = src1[1] * float24::FromFloat32(-1);
src1[2] = src1[2] * float24::FromFloat32(-1);
src1[3] = src1[3] * float24::FromFloat32(-1);
src1[0] = -src1[0];
src1[1] = -src1[1];
src1[2] = -src1[2];
src1[3] = -src1[3];
}
float24 src2[4] = {
src2_[(int)swizzle.GetSelectorSrc2(0)], src2_[(int)swizzle.GetSelectorSrc2(1)],
src2_[(int)swizzle.GetSelectorSrc2(2)], src2_[(int)swizzle.GetSelectorSrc2(3)],
src2_[(int)swizzle.src2_selector_0.Value()],
src2_[(int)swizzle.src2_selector_1.Value()],
src2_[(int)swizzle.src2_selector_2.Value()],
src2_[(int)swizzle.src2_selector_3.Value()],
};
if (negate_src2) {
src2[0] = src2[0] * float24::FromFloat32(-1);
src2[1] = src2[1] * float24::FromFloat32(-1);
src2[2] = src2[2] * float24::FromFloat32(-1);
src2[3] = src2[3] * float24::FromFloat32(-1);
src2[0] = -src2[0];
src2[1] = -src2[1];
src2[2] = -src2[2];
src2[3] = -src2[3];
}
float24* dest =
@ -451,34 +455,40 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned
const bool negate_src3 = ((bool)swizzle.negate_src3 != false);
float24 src1[4] = {
src1_[(int)swizzle.GetSelectorSrc1(0)], src1_[(int)swizzle.GetSelectorSrc1(1)],
src1_[(int)swizzle.GetSelectorSrc1(2)], src1_[(int)swizzle.GetSelectorSrc1(3)],
src1_[(int)swizzle.src1_selector_0.Value()],
src1_[(int)swizzle.src1_selector_1.Value()],
src1_[(int)swizzle.src1_selector_2.Value()],
src1_[(int)swizzle.src1_selector_3.Value()],
};
if (negate_src1) {
src1[0] = src1[0] * float24::FromFloat32(-1);
src1[1] = src1[1] * float24::FromFloat32(-1);
src1[2] = src1[2] * float24::FromFloat32(-1);
src1[3] = src1[3] * float24::FromFloat32(-1);
src1[0] = -src1[0];
src1[1] = -src1[1];
src1[2] = -src1[2];
src1[3] = -src1[3];
}
float24 src2[4] = {
src2_[(int)swizzle.GetSelectorSrc2(0)], src2_[(int)swizzle.GetSelectorSrc2(1)],
src2_[(int)swizzle.GetSelectorSrc2(2)], src2_[(int)swizzle.GetSelectorSrc2(3)],
src2_[(int)swizzle.src2_selector_0.Value()],
src2_[(int)swizzle.src2_selector_1.Value()],
src2_[(int)swizzle.src2_selector_2.Value()],
src2_[(int)swizzle.src2_selector_3.Value()],
};
if (negate_src2) {
src2[0] = src2[0] * float24::FromFloat32(-1);
src2[1] = src2[1] * float24::FromFloat32(-1);
src2[2] = src2[2] * float24::FromFloat32(-1);
src2[3] = src2[3] * float24::FromFloat32(-1);
src2[0] = -src2[0];
src2[1] = -src2[1];
src2[2] = -src2[2];
src2[3] = -src2[3];
}
float24 src3[4] = {
src3_[(int)swizzle.GetSelectorSrc3(0)], src3_[(int)swizzle.GetSelectorSrc3(1)],
src3_[(int)swizzle.GetSelectorSrc3(2)], src3_[(int)swizzle.GetSelectorSrc3(3)],
src3_[(int)swizzle.src3_selector_0.Value()],
src3_[(int)swizzle.src3_selector_1.Value()],
src3_[(int)swizzle.src3_selector_2.Value()],
src3_[(int)swizzle.src3_selector_3.Value()],
};
if (negate_src3) {
src3[0] = src3[0] * float24::FromFloat32(-1);
src3[1] = src3[1] * float24::FromFloat32(-1);
src3[2] = src3[2] * float24::FromFloat32(-1);
src3[3] = src3[3] * float24::FromFloat32(-1);
src3[0] = -src3[0];
src3[1] = -src3[1];
src3[2] = -src3[2];
src3[3] = -src3[3];
}
float24* dest =