cfg: use a default subregion based on the country

This commit is contained in:
Vitor Kiguchi 2021-12-10 16:24:12 +01:00
parent 64b502aad3
commit f0fd776fa2
2 changed files with 59 additions and 3 deletions

View file

@ -98,7 +98,8 @@ struct ConsoleModelInfo {
static_assert(sizeof(ConsoleModelInfo) == 4, "ConsoleModelInfo must be exactly 4 bytes");
struct ConsoleCountryInfo {
u8 unknown[3]; ///< Unknown data
u8 unknown[2]; ///< Unknown data
u8 state_code; ///< The state or province code.
u8 country_code; ///< The country code of the console
};
static_assert(sizeof(ConsoleCountryInfo) == 4, "ConsoleCountryInfo must be exactly 4 bytes");
@ -112,8 +113,9 @@ constexpr UsernameBlock CONSOLE_USERNAME_BLOCK{u"CITRA", 0, 0};
constexpr BirthdayBlock PROFILE_BIRTHDAY{3, 25}; // March 25th, 2014
constexpr u8 SOUND_OUTPUT_MODE = SOUND_SURROUND;
constexpr u8 UNITED_STATES_COUNTRY_ID = 49;
constexpr u8 WASHINGTON_DC_STATE_ID = 2;
/// TODO(Subv): Find what the other bytes are
constexpr ConsoleCountryInfo COUNTRY_INFO{{0, 0, 0}, UNITED_STATES_COUNTRY_ID};
constexpr ConsoleCountryInfo COUNTRY_INFO{{0, 0}, WASHINGTON_DC_STATE_ID, UNITED_STATES_COUNTRY_ID};
/**
* TODO(Subv): Find out what this actually is, these values fix some NaN uniforms in some games,
@ -716,7 +718,7 @@ SoundOutputMode Module::GetSoundOutputMode() {
}
void Module::SetCountryCode(u8 country_code) {
ConsoleCountryInfo block = {{0, 0, 0}, country_code};
ConsoleCountryInfo block = {{0, 0}, default_subregion[country_code], country_code};
SetConfigInfoBlock(CountryInfoBlockID, sizeof(block), 4, &block);
}
@ -726,6 +728,17 @@ u8 Module::GetCountryCode() {
return block.country_code;
}
void Module::SetCountryInfo(u8 country_code, u8 state_code) {
ConsoleCountryInfo block = {{0, 0}, state_code, country_code};
SetConfigInfoBlock(CountryInfoBlockID, sizeof(block), 4, &block);
}
u8 Module::GetStateCode() {
ConsoleCountryInfo block;
GetConfigInfoBlock(CountryInfoBlockID, sizeof(block), 8, &block);
return block.state_code;
}
std::pair<u32, u64> Module::GenerateConsoleUniqueId() const {
CryptoPP::AutoSeededRandomPool rng;
const u32 random_number = rng.GenerateWord32(0, 0xFFFF);

View file

@ -93,6 +93,35 @@ static const std::array<u16, 187> country_codes = {{
C("SM"), C("VA"), C("BM"), // 184-186
}};
// Based on PKHeX's lists of subregions at
// https://github.com/kwsch/PKHeX/tree/master/PKHeX.Core/Resources/text/locale3DS/subregions
static const std::array<u8, 187> default_subregion = {{
0, 2, 0, 0, 0, 0, 0, 0, // 0-7
1, 2, 2, 1, 1, 1, 2, 2, // 8-15
2, 1, 2, 1, 2, 2, 2, 1, // 16-23
2, 2, 2, 1, 1, 1, 2, 2, // 24-31
2, 2, 2, 1, 2, 1, 1, 2, // 32-39
2, 2, 2, 2, 1, 1, 2, 2, // 40-47
1, 2, 2, 1, 2, 0, 0, 0, // 48-55
0, 0, 0, 0, 0, 0, 0, 0, // 56-63
2, 2, 2, 2, 2, 1, 2, 6, // 64-71
1, 2, 18, 1, 8, 2, 2, 2, // 72-79
2, 1, 2, 2, 1, 2, 1, 2, // 80-87
1, 1, 1, 1, 1, 1, 2, 2, // 88-95
7, 2, 2, 2, 9, 1, 2, 1, // 96-103
2, 2, 2, 2, 2, 2, 2, 1, // 104-111
1, 1, 1, 1, 1, 1, 1, 1, // 112-119
1, 1, 1, 1, 1, 1, 1, 1, // 120-127
2, 0, 0, 0, 0, 0, 0, 0, // 128-135
2, 0, 0, 0, 0, 0, 0, 0, // 136-143
1, 0, 0, 0, 0, 0, 0, 0, // 144-151
0, 1, 0, 0, 2, 0, 0, 0, // 152-159
2, 0, 0, 0, 0, 0, 0, 0, // 160-167
2, 2, 0, 0, 0, 0, 2, 0, // 168-175
0, 0, 0, 0, 0, 0, 0, 0, // 176-183
1, 1, 1, // 184-186
}};
class Module final {
public:
Module();
@ -372,6 +401,7 @@ public:
/**
* Sets the country code in config savegame.
* The state code is set to a default value.
* @param country_code the country code to set
*/
void SetCountryCode(u8 country_code);
@ -382,6 +412,19 @@ public:
*/
u8 GetCountryCode();
/**
* Sets the country and state codes in config savegame.
* @param country_code the country code to set
* @param state_code the state code to set
*/
void SetCountryInfo(u8 country_code, u8 state_code);
/**
* Gets the state code from config savegame.
* @returns the state code
*/
u8 GetStateCode();
/**
* Generates a new random console unique id.
*