cfg: use a default subregion based on the country
This commit is contained in:
parent
64b502aad3
commit
f0fd776fa2
2 changed files with 59 additions and 3 deletions
|
@ -98,7 +98,8 @@ struct ConsoleModelInfo {
|
||||||
static_assert(sizeof(ConsoleModelInfo) == 4, "ConsoleModelInfo must be exactly 4 bytes");
|
static_assert(sizeof(ConsoleModelInfo) == 4, "ConsoleModelInfo must be exactly 4 bytes");
|
||||||
|
|
||||||
struct ConsoleCountryInfo {
|
struct ConsoleCountryInfo {
|
||||||
u8 unknown[3]; ///< Unknown data
|
u8 unknown[2]; ///< Unknown data
|
||||||
|
u8 state_code; ///< The state or province code.
|
||||||
u8 country_code; ///< The country code of the console
|
u8 country_code; ///< The country code of the console
|
||||||
};
|
};
|
||||||
static_assert(sizeof(ConsoleCountryInfo) == 4, "ConsoleCountryInfo must be exactly 4 bytes");
|
static_assert(sizeof(ConsoleCountryInfo) == 4, "ConsoleCountryInfo must be exactly 4 bytes");
|
||||||
|
@ -112,8 +113,9 @@ constexpr UsernameBlock CONSOLE_USERNAME_BLOCK{u"CITRA", 0, 0};
|
||||||
constexpr BirthdayBlock PROFILE_BIRTHDAY{3, 25}; // March 25th, 2014
|
constexpr BirthdayBlock PROFILE_BIRTHDAY{3, 25}; // March 25th, 2014
|
||||||
constexpr u8 SOUND_OUTPUT_MODE = SOUND_SURROUND;
|
constexpr u8 SOUND_OUTPUT_MODE = SOUND_SURROUND;
|
||||||
constexpr u8 UNITED_STATES_COUNTRY_ID = 49;
|
constexpr u8 UNITED_STATES_COUNTRY_ID = 49;
|
||||||
|
constexpr u8 WASHINGTON_DC_STATE_ID = 2;
|
||||||
/// TODO(Subv): Find what the other bytes are
|
/// TODO(Subv): Find what the other bytes are
|
||||||
constexpr ConsoleCountryInfo COUNTRY_INFO{{0, 0, 0}, UNITED_STATES_COUNTRY_ID};
|
constexpr ConsoleCountryInfo COUNTRY_INFO{{0, 0}, WASHINGTON_DC_STATE_ID, UNITED_STATES_COUNTRY_ID};
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* TODO(Subv): Find out what this actually is, these values fix some NaN uniforms in some games,
|
* TODO(Subv): Find out what this actually is, these values fix some NaN uniforms in some games,
|
||||||
|
@ -716,7 +718,7 @@ SoundOutputMode Module::GetSoundOutputMode() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void Module::SetCountryCode(u8 country_code) {
|
void Module::SetCountryCode(u8 country_code) {
|
||||||
ConsoleCountryInfo block = {{0, 0, 0}, country_code};
|
ConsoleCountryInfo block = {{0, 0}, default_subregion[country_code], country_code};
|
||||||
SetConfigInfoBlock(CountryInfoBlockID, sizeof(block), 4, &block);
|
SetConfigInfoBlock(CountryInfoBlockID, sizeof(block), 4, &block);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -726,6 +728,17 @@ u8 Module::GetCountryCode() {
|
||||||
return block.country_code;
|
return block.country_code;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Module::SetCountryInfo(u8 country_code, u8 state_code) {
|
||||||
|
ConsoleCountryInfo block = {{0, 0}, state_code, country_code};
|
||||||
|
SetConfigInfoBlock(CountryInfoBlockID, sizeof(block), 4, &block);
|
||||||
|
}
|
||||||
|
|
||||||
|
u8 Module::GetStateCode() {
|
||||||
|
ConsoleCountryInfo block;
|
||||||
|
GetConfigInfoBlock(CountryInfoBlockID, sizeof(block), 8, &block);
|
||||||
|
return block.state_code;
|
||||||
|
}
|
||||||
|
|
||||||
std::pair<u32, u64> Module::GenerateConsoleUniqueId() const {
|
std::pair<u32, u64> Module::GenerateConsoleUniqueId() const {
|
||||||
CryptoPP::AutoSeededRandomPool rng;
|
CryptoPP::AutoSeededRandomPool rng;
|
||||||
const u32 random_number = rng.GenerateWord32(0, 0xFFFF);
|
const u32 random_number = rng.GenerateWord32(0, 0xFFFF);
|
||||||
|
|
|
@ -93,6 +93,35 @@ static const std::array<u16, 187> country_codes = {{
|
||||||
C("SM"), C("VA"), C("BM"), // 184-186
|
C("SM"), C("VA"), C("BM"), // 184-186
|
||||||
}};
|
}};
|
||||||
|
|
||||||
|
// Based on PKHeX's lists of subregions at
|
||||||
|
// https://github.com/kwsch/PKHeX/tree/master/PKHeX.Core/Resources/text/locale3DS/subregions
|
||||||
|
static const std::array<u8, 187> default_subregion = {{
|
||||||
|
0, 2, 0, 0, 0, 0, 0, 0, // 0-7
|
||||||
|
1, 2, 2, 1, 1, 1, 2, 2, // 8-15
|
||||||
|
2, 1, 2, 1, 2, 2, 2, 1, // 16-23
|
||||||
|
2, 2, 2, 1, 1, 1, 2, 2, // 24-31
|
||||||
|
2, 2, 2, 1, 2, 1, 1, 2, // 32-39
|
||||||
|
2, 2, 2, 2, 1, 1, 2, 2, // 40-47
|
||||||
|
1, 2, 2, 1, 2, 0, 0, 0, // 48-55
|
||||||
|
0, 0, 0, 0, 0, 0, 0, 0, // 56-63
|
||||||
|
2, 2, 2, 2, 2, 1, 2, 6, // 64-71
|
||||||
|
1, 2, 18, 1, 8, 2, 2, 2, // 72-79
|
||||||
|
2, 1, 2, 2, 1, 2, 1, 2, // 80-87
|
||||||
|
1, 1, 1, 1, 1, 1, 2, 2, // 88-95
|
||||||
|
7, 2, 2, 2, 9, 1, 2, 1, // 96-103
|
||||||
|
2, 2, 2, 2, 2, 2, 2, 1, // 104-111
|
||||||
|
1, 1, 1, 1, 1, 1, 1, 1, // 112-119
|
||||||
|
1, 1, 1, 1, 1, 1, 1, 1, // 120-127
|
||||||
|
2, 0, 0, 0, 0, 0, 0, 0, // 128-135
|
||||||
|
2, 0, 0, 0, 0, 0, 0, 0, // 136-143
|
||||||
|
1, 0, 0, 0, 0, 0, 0, 0, // 144-151
|
||||||
|
0, 1, 0, 0, 2, 0, 0, 0, // 152-159
|
||||||
|
2, 0, 0, 0, 0, 0, 0, 0, // 160-167
|
||||||
|
2, 2, 0, 0, 0, 0, 2, 0, // 168-175
|
||||||
|
0, 0, 0, 0, 0, 0, 0, 0, // 176-183
|
||||||
|
1, 1, 1, // 184-186
|
||||||
|
}};
|
||||||
|
|
||||||
class Module final {
|
class Module final {
|
||||||
public:
|
public:
|
||||||
Module();
|
Module();
|
||||||
|
@ -372,6 +401,7 @@ public:
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Sets the country code in config savegame.
|
* Sets the country code in config savegame.
|
||||||
|
* The state code is set to a default value.
|
||||||
* @param country_code the country code to set
|
* @param country_code the country code to set
|
||||||
*/
|
*/
|
||||||
void SetCountryCode(u8 country_code);
|
void SetCountryCode(u8 country_code);
|
||||||
|
@ -382,6 +412,19 @@ public:
|
||||||
*/
|
*/
|
||||||
u8 GetCountryCode();
|
u8 GetCountryCode();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets the country and state codes in config savegame.
|
||||||
|
* @param country_code the country code to set
|
||||||
|
* @param state_code the state code to set
|
||||||
|
*/
|
||||||
|
void SetCountryInfo(u8 country_code, u8 state_code);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets the state code from config savegame.
|
||||||
|
* @returns the state code
|
||||||
|
*/
|
||||||
|
u8 GetStateCode();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Generates a new random console unique id.
|
* Generates a new random console unique id.
|
||||||
*
|
*
|
||||||
|
|
Loading…
Reference in a new issue