Commit graph

1294 commits

Author SHA1 Message Date
Lioncash
016d43df98 gl_shader_decompiler: Make use of fmt with the decompiler
Allows us to avoid even more string churn by allowing the AddLine
function to make use of fmt formatting so the string is formatted all at
once instead of concatenating multiple strings.

This is similar to how yuzu's decompiler works, which I've made function
the same way in the past.
2020-05-04 22:40:33 -04:00
Marshall Mohror
db5b8b9c88
video_core: reduce string allocations in shader decompiler (#5261)
* video_core: reduce string allocations in shader decompiler

* use append for indentation instead of resize

Co-authored-by: Mat M. <mathew1800@gmail.com>
2020-04-20 22:08:58 -05:00
Hamish Milne
d5a962cb81
Fix savestates compatibility (#5256)
* Fix savestates compatibility
2020-04-20 16:21:37 +02:00
Sebastian Valle
bcc80d0871
Merge pull request #5243 from lioncash/move2
geometry_pipeline: std::move vertex handler in SetVertexHandler()
2020-04-19 21:48:48 -05:00
Sebastian Valle
1469ad339c
Merge pull request #5244 from lioncash/move3
gl_shader_manager: std::move std::string where applicable
2020-04-19 21:48:15 -05:00
Sebastian Valle
acf18ce4dd
Merge pull request #5245 from lioncash/guard
video_core: Add missing header guards
2020-04-19 21:47:45 -05:00
Sebastian Valle
df92b37bbf
Merge pull request #5248 from lioncash/view
post_processing_opengl: Make use of std::string_view with GetPostProcessingShaderCode()
2020-04-19 21:46:48 -05:00
Ben
ca722f1bb1
Merge pull request #5242 from lioncash/noexcept
gl_resource_manager: Make use of noexcept on move assignment and move constructors
2020-04-19 16:56:24 +02:00
Ben
362956a69b
Merge pull request #5240 from lioncash/primitive
primitive_assembly: Minor changes
2020-04-19 16:55:56 +02:00
Lioncash
623cc926ed post_processing_opengl: Make use of std::string_view with GetPostProcessingShaderCode()
Same behavior, but doesn't result in an allocating copy of the passed in
string. Particularly given the string is only compared against other
existing strings.
2020-04-18 22:27:44 -04:00
Lioncash
7a3d4d7642 video_core: Add missing header guards
Ensures errors related to multiple inclusions never happen.
2020-04-18 22:06:37 -04:00
Lioncash
c72d9b806b gl_shader_manager: std::move std::string where applicable
Prevents unnecessary copies from occurring. In the case of ShaderCache,
we can just remove the parameter, given it's unused.
2020-04-18 21:40:21 -04:00
Lioncash
12d4c835db geometry_pipeline: std::move vertex handler in SetVertexHandler()
std::function is allowed to internally allocate, so this prevents
potential reallocations from occurring, should that case ever happen.
2020-04-18 21:26:47 -04:00
Lioncash
12279b22cc gl_resource_manager: Make use of noexcept on move assignment and move constructors
Several standard constructors generally check if objects can be moved in
a non-throwing manner (usually via std::move_if_noexcept) to preserve
its exception guarantees. This means that if these were used with
certain containers any reallocations internally would cause resource
churn, as copies would be necessary instead of moves.

This way, if they're every used in that manner, the right behavior is
always performed.
2020-04-18 21:12:03 -04:00
Lioncash
2cefd16850 primitive_assembly: Mark constructor explicit
Prevents any implicit constructions from occurring, given the
constructor isn't a converting constructor.
2020-04-18 20:42:39 -04:00
Lioncash
59bb84b86c primitive_assembly: Take triangle_handler by reference
Avoids copying the std::function when we don't need to. Particularly
given the std::function isn't actually stored anywhere, so there's no
need to move it.
2020-04-18 20:40:45 -04:00
Lioncash
e38e79e27e primitive_assembly: Make use of std::array where applicable
Same behavior, minus any potential implicit array to pointer decay.
2020-04-18 20:39:07 -04:00
Lioncash
dd2a86bed1 video_core: Amend misplaced forward declarations
ShaderProgramManager was placed within the wrong namespace. Backend
simply isn't necessary, so it can be removed.
2020-04-18 20:12:22 -04:00
Hamish Milne
7af4b1a18e Merge branch 'master' into feature/savestates-2 2020-04-17 00:01:43 +01:00
Marshall Mohror
55ecaa0344
video_core: add ScaleForce to texture filters (#5210)
* video_core: add ScaleForce to texture filters

* fix erroneous namespace end comment

Co-Authored-By: Valentin Vanelslande <vvanelslandedev@gmail.com>

* move copyright header to shader file

Co-authored-by: Valentin Vanelslande <vvanelslandedev@gmail.com>
2020-04-16 13:33:14 -05:00
Hamish Milne
9cd669db84 Merge branch 'master' into feature/savestates-2 2020-04-16 19:03:49 +01:00
Marshall Mohror
45dfb3aacc
Merge pull request #5186 from hamish-milne/feature/fix-5067
Revert one change from #4844
2020-04-13 23:57:46 -05:00
Hamish Milne
828f88d20a Merge branch 'master' into feature/savestates-2 2020-04-12 11:24:06 +01:00
Hamish Milne
a210e7e2bd Sync GPU state after loading (fix FE terrain bug) 2020-04-11 10:28:52 +01:00
Hamish Milne
eb78fe0c10
Revert one change from #4844
This fixes #5067 by reverting a speculative change made in a previous PR.

From this one can conclude that, for disabled textures, black (0,0,0,1) is the correct colour and clear (0,0,0,0) is not.
2020-04-07 15:38:24 +01:00
Marshall Mohror
d37b0476ad
video_core/renderer_opengl/gl_rasterizer_cache: Create Format Reinterpretation Framework (#5170)
* video_core/renderer_opengl/gl_rasterizer_cache: Create Format Reinterpretation Framework

Adds RGBA4 -> RGB5A1 reinterpretation commonly used by virtual console
If no matching surface can be found, ValidateSurface checks for a surface in the cache which is reinterpretable to the requested format.
If that fails, the cache is checked for any surface with a matching bit-width. If one is found, the region is flushed.
If not, the region is checked against dirty_regions to see if it was created entirely on the GPU.
If not, then the surface is flushed.

Co-Authored-By: James Rowe <jroweboy@users.noreply.github.com>
Co-Authored-By: Ben <b3n30@users.noreply.github.com>

temporary change to avoid merge conflicts with video dumping

* re-add D24S8->RGBA8 res_scale hack

* adress review comments

* fix dirty region check

* check for surfaces with invalid pixel format, and break logic into separate functions
2020-04-07 09:12:32 -05:00
Hamish Milne
7ff985cef9 Fixed TAS movie serialization 2020-04-06 21:23:39 +01:00
Marshall Mohror
9c7da35382
Merge pull request #5083 from zhaowenlan1779/video-dumping-update
video_core, citra_qt: Video dumping updates
2020-04-03 21:15:32 -05:00
Marshall Mohror
f14e973a27
Texture Filtering v2 (#5166)
* video_core/renderer_opengl: Move SurfaceParams into its own file

Some of its enums are needed outside of the rasterizer cache
and trying to use it caused circular dependencies.

* video_core/renderer_opengl: Overhaul the texture filter framework

This should make it less intrusive.
Now texture filtering doesn't have any mutable global state.
The texture filters now always upscale to the internal rendering resolution.
This simplifies the logic in UploadGLTexture and it simply takes the role of BlitTextures at the end of the function.
This also prevent extra blitting required when uploading to a framebuffer surface with a mismatched size.

* video_core/renderer_opengl: Use generated mipmaps for filtered textures

The filtered guest mipmaps often looked terrible.

* core/settings: Remove texture filter factor

* sdl/config: Remove texture filter factor

* qt/config: Remove texture filter factor
2020-04-02 22:42:50 -05:00
Khangaroo
d26564d020
Don't dump textures that aren't a power of 2 (#5152)
* don't dump textures that aren't a power of 2

* early return

* include bitset

* revert change to comment block

* explain change
2020-04-01 23:59:24 -05:00
Hamish Milne
92640fc29c Code review actions (plus hopefully fix the linux CI) 2020-03-31 17:54:28 +01:00
Hamish Milne
de9ae14059 Only serialize wchar paths on windows 2020-03-28 19:29:29 +00:00
Hamish Milne
86600e90d3 Merge branch 'feature/savestates-2' of https://github.com/hamish-milne/citra into feature/savestates-2 2020-03-28 16:29:18 +00:00
Hamish Milne
d92b3e9754 Code review changes - clarified HTTP serialization 2020-03-28 16:29:15 +00:00
Hamish Milne
26f9364062
Apply suggestions from code review
Co-Authored-By: Ben <bene_thomas@web.de>
2020-03-28 16:28:07 +00:00
Hamish Milne
bbf8e876ab
Apply suggestions from code review
Co-Authored-By: Pengfei Zhu <zhupf321@gmail.com>
2020-03-28 16:26:24 +00:00
Hamish Milne
7049af744f Merge remote-tracking branch 'upstream/master' into feature/savestates-2 2020-03-28 12:33:21 +00:00
Marshall Mohror
5dbf334ef1
Revert "Use immutable storage when available (#5053)" (#5151)
This reverts commit 407fd15515.
2020-03-26 19:01:18 -05:00
James Rowe
407fd15515
Use immutable storage when available (#5053)
Going to merge this because I plan to use it.
2020-03-26 12:53:55 -05:00
Jan Beich
bb3decb983 video_core: don't use NULL for non-pointer after a7d3489dc9
src/video_core/renderer_opengl/texture_filters/bicubic/bicubic.cpp:51:86: error: cannot initialize a parameter of type 'GLuint' (aka 'unsigned int') with an rvalue of type 'nullptr_t'
    glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, NULL, 0);
                                                                                     ^~~~
src/video_core/renderer_opengl/texture_filters/xbrz/xbrz_freescale.cpp:95:86: error: cannot initialize a parameter of type 'GLuint' (aka 'unsigned int') with an rvalue of type 'nullptr_t'
    glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, NULL, 0);
                                                                                     ^~~~
/usr/include/sys/_null.h:37:14: note: expanded from macro 'NULL'
 #define NULL    nullptr
                 ^~~~~~~
2020-03-19 00:10:43 +00:00
Marshall Mohror
a7d3489dc9
video_core: add texture filtering (#5017)
video_core: add texture filtering
2020-03-16 09:42:05 -05:00
Hamish Milne
da3ab3d56e Merge branch 'master' into feature/savestates-2 2020-03-07 21:23:08 +00:00
Marshall Mohror
ab8cb17ab7
Merge pull request #5111 from BreadFish64/interval
video_core: use explicit interval type in texture cache
2020-02-29 11:25:04 -06:00
BreadFish64
cfd2ab6121 video_core: use explicit interval type in texture cache
The default is discrete_interval which has dynamic open-ness.
We only use right_open intervals anyway. In theory this could allow some compile-time optimizations.
2020-02-28 13:45:19 -06:00
zhupengfei
3c6765e87c
core: Properly std::move things around 2020-02-27 16:55:09 +08:00
zhupengfei
06a0d86e9c
video_core, core: Move pixel download to its own thread
This uses the mailbox model to move pixel downloading to its own thread, eliminating Nvidia's warnings and (possibly) making use of GPU copy engine.

To achieve this, we created a new mailbox type that is different from the presentation mailbox in that it never discards a rendered frame.

Also, I tweaked the projection matrix thing so that it can just draw the frame upside down instead of having the CPU flip it.
2020-02-27 16:55:08 +08:00
Marshall Mohror
688e44bc8b
videocore/renderer_opengl/gl_rasterizer_cache: Move bits per pixel table out of function (#5101)
* videocore/renderer_opengl/gl_rasterizer_cache: Move bits per pixel table out of function

GCC and MSVC copy the table at runtime with the old implementation, which is wasteful and prevents inlining. Unfortunately, static constexpr variables are not legal in constexpr functions, so the table has to be external.
Also replaced non-standard assert with DEBUG_ASSERT_MSG.

* fix case of table name in assert

* set table to private
2020-02-22 14:37:42 -07:00
James Rowe
55c75b5e3e Add ClearAll to rasterizer cache for fully wiping the cache on save/load 2020-02-13 17:42:11 +08:00
Hamish Milne
0effb229cd Fix geometry pipeline; attempt to fix motion controls 2020-02-13 17:42:10 +08:00
Hamish Milne
b2370ea353 Fixed setting the right DSP service on deserialization 2020-02-13 17:42:10 +08:00