Commit graph

315 commits

Author SHA1 Message Date
Yuri Kunde Schlesner
4f4d230dac Merge pull request #721 from yuriks/more-cleanups
More cleanups
2015-05-07 11:45:45 -07:00
Yuri Kunde Schlesner
e1fbac3ca1 Common: Remove common.h 2015-05-07 15:45:22 -03:00
bunnei
337f1e1b96 Merge pull request #695 from Subv/crash_f
GPU: Implemented default vertex shader attributes.
2015-05-06 19:33:03 -04:00
Subv
0e5ca080a8 GPU: Implemented default vertex shader attributes.
Fixes some games crashing.
2015-05-06 18:11:46 -05:00
Emmanuel Gil Peyrot
36b48082d5 VideoCore: Remove a superfluous auto variable declaration in debug_utils. 2015-04-29 13:37:12 +02:00
Rohit Nirmal
f15c142c5e Silence some -Wsign-compare warnings. 2015-04-09 18:55:01 -05:00
Gareth Higgins
8060c519a6 Changed occurences of colour to color for consistency 2015-04-05 02:36:43 -04:00
archshift
cae89fb315 Allow the user to set the background clear color during emulation
The background color can be seen at the sides of the bottom screen or when the window is wider than normal.
2015-04-03 15:35:51 -07:00
bunnei
c1f5cb7dd5 Merge pull request #652 from neobrain/shader_output_fix
Pica/VertexShader: Fix a bug caused due to incorrect assumptions of consecutive output register tables.
2015-03-16 18:35:34 -04:00
Emmanuel Gil Peyrot
92fd2a1ee3 VideoCore: Add static_cast around expressions where the compiler doesn’t deduce the right type. 2015-03-16 15:14:04 +01:00
Tony Wasserka
e4f5ec6272 Pica/VertexShader: Fix a bug caused due to incorrect assumptions of consecutive output register tables.
We now write create a temporary buffer for output registers and copy all of them to the actual output vertex structure after the shader has run. This is technically not necessary, but it's easier to vectorize in the future.
2015-03-12 14:18:46 +01:00
bunnei
b56829df02 Merge pull request #629 from archshift/lcdfb
Implement SetLcdForceBlack and add implementation for color filling in the GPU code
2015-03-10 18:08:55 -04:00
bunnei
ec5bc54575 Merge pull request #643 from Subv/dem_feels
GPU: Implemented more depth buffer formats.
2015-03-09 22:06:30 -04:00
Subv
1248e291f0 GPU: Added the stencil test structure to the Pica Regs struct. 2015-03-09 20:13:21 -05:00
Subv
414b0741c4 GPU: Implemented more depth buffer formats.
This fixes the horizontal lines in Picross E, Cubic Ninja, Cave Story 3D and possibly others
2015-03-09 20:12:39 -05:00
archshift
041e99b613 Added LCD registers, and implementation for color filling in OGL code. 2015-03-09 15:51:41 -07:00
Tony Wasserka
5742367341 Pica/PrimitiveAssembly: Fix triangle strips and fans being generated with incorrect winding order. 2015-03-09 21:49:49 +01:00
archshift
7d43aef4d0 Update nihstro submodule to the initial release version.
Includes more opcodes to implement in the future.
2015-03-08 13:52:38 -07:00
bunnei
06bf471581 Merge pull request #636 from bunnei/refactor-screen-win
Set framebuffer layout from EmuWindow.
2015-03-07 18:18:40 -05:00
bunnei
9960c49c21 Set framebuffer layout from EmuWindow. 2015-03-07 17:21:19 -05:00
Subv
4b8d4d0ed5 GPU/Textures: Fixed ETC texture decoding. 2015-03-07 16:21:54 -05:00
Tony Wasserka
93e32bce72 Merge pull request #538 from yuriks/perf-stat
Add profiling infrastructure and widget
2015-03-07 15:30:40 +01:00
bunnei
34c31db14a GPU: Added RGB565/RGB8 framebuffer support and various cleanups.
- Centralizes color format encode/decode functions.
- Fixes endianness issues.
- Implements remaining framebuffer formats in the debugger.
2015-03-03 18:26:03 -05:00
Yuri Kunde Schlesner
cd1fbfcf1b Add profiling infrastructure and widget 2015-03-01 21:47:13 -03:00
archshift
7f9ee69a2b Added RGBA5551 compatibility in the rasterizer
This allows Virtual Console games to display properly.
2015-02-27 19:15:08 -08:00
Subv
c564c21668 GPU: Implemented bits 3 and 1 from the display transfer flags.
Bit 3 is used to specify a raw copy, where no processing is done to the data, seems to behave exactly as a DMA.
Bit 1 is used to specify whether to convert from a tiled format to a linear format or viceversa.
2015-02-26 21:17:14 -05:00
Yuri Kunde Schlesner
ea3c99f3a2 Video core: Fix A4 texture decoding
It was trying to take the LSB from `coarse_x`, which would always be 0
and thus would always return the same texel from each byte. To add
insult to the injury, the conditional was actually the wrong way around
too.

Fixes blocky text in OoT.
2015-02-25 23:05:14 -03:00
Yuri Kunde Schlesner
3c50da6fc0 Video core: Fix pixelation/blockiness in textures.
This was caused during morton decoding by me not masking the bits of
each coordinate before merging them, so the bits from x could set bits
in y if it was >255.
2015-02-25 22:16:01 -03:00
bunnei
ed255ebaec Rasterizer: Add support for RGBA4 framebuffer format. 2015-02-24 19:58:33 -05:00
bunnei
733c19ddd3 Rasterize with the correct color component order.
- Fixes a regression with #594.
2015-02-22 13:57:24 -05:00
Tony Wasserka
34f21334ad Merge pull request #593 from Subv/search_problem
Pica/VertexShader: Fixed LOOP with more than one iteration.
2015-02-22 15:51:12 +01:00
Subv
9a03e9c61d Pica/VertexShader: Fixed LOOP with more than one iteration.
Previously it wouldn't jump back to the start of the loop code once it reached the end of the block.
Fixes the texture problems in a lot of games.
2015-02-21 12:52:21 -05:00
bunnei
5f9939070e Merge pull request #588 from archshift/somebranch
Sweeping cleanup of Common
2015-02-20 11:41:30 -05:00
archshift
302f0b32f5 Remove duplication of INSERT_PADDING_WORDS between pica.h and gpu.h 2015-02-19 22:26:25 -08:00
Subv
5410367ebf Rasterizer: Fixed a warning in GetWrappedTexCoord.
Redeclaring the variable inside the switch was causing weird behavior.
2015-02-18 23:52:47 -05:00
bunnei
ec8f2210e3 Merge pull request #580 from lioncash/emplace
core/video_core: Use in-place construction where possible
2015-02-18 17:36:34 -05:00
Tony Wasserka
2eee3a87f9 Pica/Rasterizer: Replace exit() calls with UNIMPLEMENTED(). 2015-02-18 14:52:27 +01:00
Tony Wasserka
6e5a903286 Pica/Rasterizer: Make some local lambdas static. 2015-02-18 14:50:28 +01:00
Tony Wasserka
1561204342 Pica/BlendUnit: Implement separate color/alpha blend equations. 2015-02-18 14:50:28 +01:00
Tony Wasserka
81ebb4d682 Pica/TextureEnvironment: Add a note. 2015-02-18 14:50:28 +01:00
Tony Wasserka
e11fb96408 Pica/TextureEnvironment: Treat texture combiner source 1 as the PrimaryColor.
Not really sure where the difference is, but some applications seem to use this 1:1 the same way...
2015-02-18 14:50:28 +01:00
Tony Wasserka
04cd06d5c2 Pica/TextureEnvironment: Add support for the MAD-like texture combiners and clean up texture environment logic. 2015-02-18 14:50:28 +01:00
Tony Wasserka
087edcfbec Pica/OutputMerger: Fix flipped framebuffers. 2015-02-18 14:50:28 +01:00
Tony Wasserka
6ca752ccbc Pica/TextureUnit: Implement mirrored repeating texture wrapping. 2015-02-18 14:50:28 +01:00
Tony Wasserka
8bd7a896ea Pica: Fix a bug in the register definitions, relating to texture wrapping. 2015-02-18 14:50:28 +01:00
Tony Wasserka
aaf30ca4ee Pica/OutputMerger: Implement color format checking. 2015-02-18 14:50:28 +01:00
Tony Wasserka
3b5710bae6 Pica/Rasterizer: Rasterize actual pixel centers instead of pixel corners. 2015-02-18 14:50:28 +01:00
Tony Wasserka
3cb22d31a7 Pica/Rasterizer: Fix garbage pixels at triangle borders. 2015-02-18 14:50:28 +01:00
Tony Wasserka
638b370fb5 Pica/Rasterizer: Clean up and fix backface culling. 2015-02-18 14:50:28 +01:00
Tony Wasserka
365236fa4c Pica: Cleanup clipping code and change screenspace z to range from -1..0.
The change in depth range seems to reflect better to what applications are expecting, and makes for cleaner code overall (hence is more likely to reflect hardware behavior).
2015-02-18 14:50:03 +01:00
Tony Wasserka
70a764d992 Pica/VertexShader: Implement the LOOP instruction. 2015-02-18 14:02:59 +01:00
Tony Wasserka
6c26ec72a5 Pica/CommandProcessor: Properly implement shader load destination offset registers. 2015-02-18 14:02:59 +01:00
Tony Wasserka
67120270f2 Pica/CommandProcessor: Work around initialized vertex attributes some more. 2015-02-18 14:02:59 +01:00
Lioncash
5d2366e1e9 core/video_core: Use in-place construction where possible 2015-02-17 17:57:23 -05:00
Emmanuel Gil Peyrot
8a1c08a0af VideoCore: Fix a typo in Vec4 MakeVec(T, Vec3<T>), where the second argument was Vec2<T> instead. 2015-02-16 21:51:37 +00:00
Emmanuel Gil Peyrot
c439b3074d video_core: Implement the remaining framebuffer formats in the OpenGL renderer. 2015-02-15 14:08:12 +00:00
bunnei
12181c8a64 Merge pull request #529 from Subv/master
Build: Fixed some warnings
2015-02-14 15:50:26 -05:00
Subv
8e2b248e05 Build: Fixed some warnings 2015-02-12 09:25:35 -05:00
Darius Goad
5db62cc758 Fix Min and Max blend equations 2015-02-11 15:33:44 -06:00
archshift
ef24e72b26 Asserts: break/crash program, fit to style guide; log.h->assert.h
Involves making asserts use printf instead of the log functions (log functions are asynchronous and, as such, the log won't be printed in time)
As such, the log type argument was removed (printf obviously can't use it, and it's made obsolete by the file and line printing)

Also removed some GEKKO cruft.
2015-02-10 18:30:31 -08:00
Darius Goad
536958fb29 Add more blend equations from 3dbrew 2015-02-09 20:41:06 -06:00
bunnei
1eb591d6fd Rasterizer: Implement the other color and alpha modifiers. 2015-02-04 22:15:51 -05:00
bunnei
8c93a28fed VideoCore: Added same-component swizzlers to math utility functions. 2015-02-04 22:15:44 -05:00
bunnei
72cc512b1e Pica: Implement blend factors. 2015-01-31 01:40:05 -05:00
bunnei
b522cf4e6a Pica: Implement color/alpha channel enable. 2015-01-27 22:03:34 -05:00
bunnei
b2c55bf772 Rasterizer: Implemented alpha testing. 2015-01-27 14:39:17 -05:00
bunnei
ff83d23ed5 GPU: Implement the remaining depth testing functions. 2015-01-25 23:34:14 -05:00
Yuri Kunde Schlesner
5961a2852d GSP: Update framebuffer info on all interrupts
Hardware testing determined that the GSP processes shared memory
framebuffer update info even when no memory transfer or filling GX
commands are used. They are now updated on every interrupt, which isn't
confirmed correct but matches hardware behaviour more closely.

This also reverts the hack introduced in #404. It made a few games
behave better, but I believe it's incorrect and also breaks other games.
2015-01-14 05:20:12 -02:00
bunnei
93f36c49f7 Merge pull request #473 from archshift/pp3ports
Pica/Rasterizer: Add ETC1 texture decompression support.
2015-01-13 18:11:18 -05:00
Tony Wasserka
f2b74b4fb3 Pica/Rasterizer: Add ETC1 texture decompression support. 2015-01-13 14:42:40 -08:00
bunnei
99c0716d4d Merge pull request #478 from archshift/pp3ports4
Pica/VertexShader: Implement the MAD instruction.
2015-01-12 21:55:35 -05:00
Tony Wasserka
2b9a9a45b7 Pica/VertexShader: Implement JMPC/JMPU/CALLC/CALLU. 2015-01-12 15:47:21 -08:00
Tony Wasserka
e02db3904b Pica/VertexShader: Implement the MAD instruction. 2015-01-12 15:34:36 -08:00
bunnei
f7a3f45f1e GSP: Toggle active framebuffer each frame 2015-01-07 18:06:00 -05:00
Tony Wasserka
bc187be0c1 Pica/Rasterizer: Remove some redundant casts. 2014-12-31 16:32:56 +01:00
Tony Wasserka
9675d19b47 Pica/Rasterizer: Make orient2d a free function and rename it to SignedArea. 2014-12-31 16:32:56 +01:00
Tony Wasserka
47543d62cf Pica: Cleanup color conversion. 2014-12-31 16:32:55 +01:00
Tony Wasserka
614baa39d1 VideoCore: Remove some unused functions. 2014-12-31 16:32:55 +01:00
Tony Wasserka
d13bd327ba Pica/Rasterizer: Fix a bug related to multitexturing and texture wrapping. 2014-12-31 16:32:55 +01:00
Tony Wasserka
195d73a385 Pica/Rasterizer: Clean up long code lines. 2014-12-31 16:32:55 +01:00
Tony Wasserka
40c7200841 Pica/VertexShader: Coding style fixes. 2014-12-31 16:32:55 +01:00
Tony Wasserka
323a56f898 Pica/CommandProcessor: Cleanups. 2014-12-31 16:32:55 +01:00
Tony Wasserka
b2d461020d Pica/CommandProcessor: Workaround games not setting the input position's w component. 2014-12-31 16:32:55 +01:00
Tony Wasserka
0f49424022 Pica/Rasterizer: Implement backface culling. 2014-12-31 16:32:55 +01:00
Tony Wasserka
3b78af904e Pica/Rasterizer: Textures seem to be laid out flipped vertically.
Not sure if this is a correct fix. Probably should instead change the decoding logic itself.
2014-12-31 16:32:55 +01:00
Tony Wasserka
3da52ead9b Pica/DebugUtils: Fix a bug in RGBA4 texture decoding. 2014-12-31 16:32:55 +01:00
Tony Wasserka
a7ae0330b1 Pica/Rasterizer: Implement alpha blending. 2014-12-31 16:32:55 +01:00
Tony Wasserka
e229ff8c83 Pica/Rasterizer: Implement depth testing. 2014-12-31 16:32:55 +01:00
Tony Wasserka
77bb58afeb Pica/Rasterizer: Further enhance Tev support. 2014-12-31 15:35:54 +01:00
Tony Wasserka
36291bc3f6 Pica: Add output merger definitions. 2014-12-31 15:35:54 +01:00
Tony Wasserka
632655e292 Pica: Fix A4, IA4 and IA8 texture formats.
Both IA4 and IA8 had their component order mixed up. Additionally, IA4 used the wrong number of nibbles per texel. A4 skipped every second texel.
2014-12-31 15:35:24 +01:00
Tony Wasserka
b7a48c422a Pica/CommandProcessor: Add support for integer uniforms. 2014-12-31 15:33:09 +01:00
Yuri Kunde Schlesner
8369ee5803 Rasterizer: Pre-divide vertex attributes by W
Execute the division-by-W for perspective-correct interpolation of
values in the clipper, moving them out of the rasterization inner loop.
2014-12-29 02:08:11 -02:00
Yuri Kunde Schlesner
fe186d3a59 GPU: Bitwise texture swizzling
Replace the loop-based texture address swizzling code by a bit-twiddling
implementation, providing a very small speed up. Also simplify
addressing code.
2014-12-29 02:08:11 -02:00
Yuri Kunde Schlesner
2012e1420f Rasterizer: Common sub-expression elimination
Move the computation of some values out of loops so that they're not
constantly recalculated even when they don't change.
2014-12-29 02:08:10 -02:00
Yuri Kunde Schlesner
7e9bc85cc8 Clipper: Compact buffers on each clipping pass
Use a new buffer management scheme in the clipper that allows using a
bounded minimal amount of buffer space. Even though it copies more data
it is still slightly faster likely due to using less cache.
2014-12-29 02:08:10 -02:00
Yuri Kunde Schlesner
a320d1a5b4 Clipper: Avoid dynamic allocations
The triangle clipper was allocating its temporary input, output and work
buffers using a std::vector. Since this is a hot path, it's desirable to
use stack allocation instead.
2014-12-29 02:08:09 -02:00
Yuri Kunde Schlesner
d151d797b1 Vertex Shader: Zero OutputVertex to avoid denormals
Unused OutputVertex attributes were being left un-initialized. The
leftover garbage sometimes decoded as floating-point denormalized
values, causing fallbacks to microcode and massive slowdowns in the rest
of the rasterization pipeline even though the results were unused. By
zeroing the structure we ensure these attributes only contain harmless
zeros.
2014-12-29 02:08:09 -02:00
bunnei
3b9d181b8e GPU: Implement frameskip and remove forced framebuffer swap hack. 2014-12-28 22:14:05 -05:00
bunnei
01c675685e Merge pull request #327 from Apology11/master
Fix visual studio ambiguous symbol error
2014-12-26 21:43:59 -05:00