Commit graph

7884 commits

Author SHA1 Message Date
Steveice10
5aa80873e2
qt: Enable application options for system applications. (#6286) 2023-02-15 21:24:54 +01:00
SachinVin
5215468ff6
core\file_sys\archive_sdmc.cpp: Log error message if file failed to open. (#6284) 2023-02-14 22:19:45 +01:00
Steveice10
68162c29b4
cfg: Initialize backlight controls config blocks. (#6291) 2023-02-14 22:10:07 +01:00
SomeDudeOnDiscord
a8e4e11cd5
Better Support for Picture-in-Picture Custom Layouts (Based on #6127) (#6247) 2023-02-14 22:06:11 +01:00
Steveice10
1ab9b60a60
Services/APT: Implement PrepareToStartApplication, StartApplication, and WakeupApplication (#6280)
* Services/APT: Implemented PrepareToStartApplication and StartApplication.

This allows games to be launched from the Home Menu, however, there is still a bug with the GSP where the Home Menu doesn't release the GPU rights. It is unknown if the Home Menu should terminate itself after launching a new application.

To get the Home Menu to not hang when launching stuff, you need to have config block 0xF0006 (size 40 flags 8) in your config savegame, it doesn't matter if it's filled with zeros.

* Services/APT: Implement WakeupApplication.

With this, the Home Menu is now able to launch games when using an LLE NIM imlementation.

* Services/APT: Reset the app_start_parameters after launching the application with StartApplication.

* Services/APT: Simplify the StartApplication code by directly calling WakeupApplication.

---------

Co-authored-by: Subv <subv2112@gmail.com>
2023-02-12 08:47:08 +02:00
GPUCode
c2903a6b9d
citra_qt: Hide updates on per-game config (#6296) 2023-02-12 08:45:43 +02:00
GPUCode
849d795f0e
Port yuzu-emu/yuzu#8367: "Logging: Report Post Windows 10 2004 versions, like Windows 11" (#6295)
Co-authored-by: Kyle K <190571+Docteh@users.noreply.github.com>
2023-02-11 23:22:58 +01:00
Morph
5eb72e9489
main: Enable High DPI fixes for Qt >= 5.14 (#6262)
Fixes https://github.com/citra-emu/citra/issues/4175
Fixes https://github.com/citra-emu/citra/issues/4977
2023-02-10 01:19:43 +01:00
Steveice10
6bef34852c
Add option to configure to download system files from Nintendo Update Service (#6269)
Co-authored-by: B3n30 <benediktthomas@gmail.com>
2023-02-09 21:58:08 +02:00
Steveice10
691cb43871
Add shortcuts and status bar widgets to toggle and set 3D factor (#6277) 2023-02-09 21:57:06 +02:00
Tobias
f66d03dd48
citra_qt: Improvements to hotkeys and ui state management (#6224) 2023-02-04 19:06:20 +01:00
Colin E
9b49d94644
Lower log level of some sdmc logs (#6266) 2023-02-03 23:41:06 +01:00
Steveice10
78cb48b23c
common: Make TrimSourcePath constexpr (#6279) 2023-02-03 19:01:10 +01:00
Morph
bb8cb3ff82
main: Globally disable the "?" button on dialogs (#6263)
Sets the AA_DisableWindowContextHelpButton attribute to disable this useless button globally. This is disabled by default on Qt6.
2023-01-28 21:38:15 +05:30
PabloMK7
0f6478a928
Fix crash when plugin has missing text section (#6264) 2023-01-27 15:06:35 +02:00
Steveice10
84e54a52a6
core: Detect and return error if GBA virtual console is loaded. (#6257) 2023-01-23 15:21:57 +05:30
Steveice10
d704c6a3ac
common: Support macOS application data path conventions. (#6258) 2023-01-23 15:20:50 +05:30
JosJuice
9b20bcea0f
android: Allow opening in-emulation menu by pressing Back (#6248)
It seems like the menu isn't showing up for users on Android 13.
We're not sure what's wrong, and the approach we've been using for the
menu hasn't been entirely reliable in the past either (in particular
not on non-mobile form factors like Chromebooks and VR devices),
so let's make it possible to open the menu by pressing Back,
an action that works reliably on most kinds of Android devices.
(Not sure if there's an equivalent of Back on devices like watches,
but I think we can pretty safely ignore those for now.)
2023-01-22 13:12:27 +05:30
PabloMK7
9c6035f254
Implement svcGetHandleInfo, svcOpenProcess/Thread, svcGetProcessList (#6243)
* Implement svcGetHandleInfo, svcOpenProcess/Thread, svcGetProcessList

* Apply suggestions

* Add comment to stubbed enum values in svcGetHandleInfo

* Revert u32 -> size_t
2023-01-15 21:50:54 +05:30
Steveice10
a298e4969b
externals: Switch to newer cryptopp-cmake. (#6242) 2023-01-15 21:45:42 +05:30
upadsamay387
bd1cabce86
Instead of there being an "Abort/Continue" prompt when a savestate fails to save or load, it just brings up a warning box. (#6236)
* This fixes #6041 by changing OnCoreError. Instead of there being an "Abort/Continue" prompt when a savestate fails to save or load, it just brings up a warning box.

I also changed "Abort/Continue" to "Quit Game/Continue" for better clarity

* Fixed formatting
2023-01-15 21:45:16 +05:30
UltraHDR
ad2cbe2b26
macOS: Make Citra show up in the Launchpad Games folder (#6245) 2023-01-10 01:27:11 +01:00
Steveice10
a8848cce43 build: Update to support multi-arch builds. 2023-01-07 01:09:32 -08:00
Steven
f5ed7c775d
qt: Fix global settings being inaccessible on macOS. (#6235) 2023-01-03 23:58:04 +02:00
JosJuice
f18437e59f
android: Close soft keyboard on panel close in cheats activity (#6234)
This prevents the keyboard from being stuck in an open state if the user
slides the panel while focused on a text box. Now it closes gracefully.

Co-authored-by: Charles Lombardo <clombardo169@gmail.com>
2023-01-01 16:55:05 +05:30
liushuyu
b588d6181b
qt_multimedia_camera: fix image handling in Qt 5.15+ ... (#6231)
... In Qt 5.15+ the QImage will not accept non-natively handled pixel
formats anymore. We can however use the newly added conversion method
provided in `QVideoFrame` to convert it to `QImage` instead
2022-12-24 11:45:31 +05:30
Vitor K
c8ff1d744a
Change Monoscopic Render mode to a dropdown (#6215) 2022-12-24 03:17:49 +01:00
Tobias
ae3d50f71f
Port yuzu-emu/yuzu#2968: configure_input: Fix input handling for ZL and ZR from controllers with analog triggers (#4984)
Co-authored-by: Frederic L. <freddyfunk@users.noreply.github.com>
2022-12-17 16:11:49 +01:00
Tobias
ccb50e7f2c
Port yuzu-emu/yuzu#9300: "CMake: Use precompiled headers to improve compile times" (#6213)
Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
2022-12-17 16:06:38 +01:00
Vitor K
51e252c7ed
Hide mouse: fix for secondary window and single window mode (#6220) 2022-12-17 16:05:51 +01:00
Vitor K
517e0bc342
Camera fixes (#6181) 2022-12-17 16:05:04 +01:00
Vitor K
812c4fa059
Per-Game Settings: options to reset game settings (#6219) 2022-12-17 16:04:31 +01:00
Tobias
cb82ffbe20
code: Small cleanups and fixes to lambda captures (#6191)
Co-authored-by: v1993 <v19930312@gmail.com>
Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
2022-12-17 16:04:10 +01:00
Pengfei Zhu
9d5ae8e1c2
service/nwm_uds: Add NetworkStatusChangeReason (#5377)
fixes https://github.com/citra-emu/citra/issues/3975
2022-12-17 16:03:59 +01:00
SachinVin
06a9f69d88
hle/service/cfg: Add Config block enums documented by 3dbrew... (#6206) 2022-12-14 01:48:41 +01:00
Vitor K
84eada8c50
Fix "auto" resolution factor (#6218) 2022-12-13 01:05:08 +01:00
PabloMK7
016ce6c286
Add 3GX plugin loader (#6172)
* Initial plugin loader support

* More plugin loader progress

* Organize code and more plugin features

* Fix clang-format

* Fix compilation and add android gui

* Fix clang-format

* Fix macos build

* Fix copy-paste bug and clang-format

* More merge fixes

* Make suggestions

* Move global variable to static member

* Fix typo

* Apply suggestions

* Proper initialization order

* Allocate plugin memory from SYSTEM instead of APPLICATION

* Do not mark free pages as RWX

* Fix plugins in old 3DS mode.

* Implement KernelSetState and notif 0x203

* Apply changes

* Remove unused variable

* Fix dynarmic commit

* Sublicense files with MIT License

* Remove non-ascii characters from license
2022-12-11 10:08:58 +02:00
GPUCode
48ee112ceb
Add per game configuration options (#6187)
* common: Move settings to common from core.

- Removes a dependency on core and input_common from common.

* code: Wrap settings values

* Port from yuzu to allow per game settings

* citra_qt: Initial per-game settings dialog

* citra_qt: Use new API for read/save of config values

* citra_qt: Per game audio settings

* citra_qt: Per game graphics settings

* citra_qt: Per game system settings

* citra_qt: Per game general settings

* citra_qt: Document and run clang format

* citra_qt: Make icon smaller and centered

* citra_qt: Remove version number

* Not sure how to extract that, can always add it back later

* citra_qt: Wrap UISettings

* citra_qt: Fix unthottled fps setting

* citra_qt: Remove margin in emulation tab

* citra_qt: Implement some suggestions

* Bring back speed switch hotkey

* Allow configuration when game is running

* Rename/adjust UI stuff

* citra_qt: Fix build with separate windows

* citra_qt: Address feedback

* citra_qt: Log per-game settings before launching games

* citra_qt: Add shader cache options

* Also fix android build

* citra_qt: Add DLC menu option

* citra_qt: Run clang-format

* citra_qt: Adjust for time offset

* citra_qt: Implement suggestions

* Run clang-format

Co-authored-by: bunnei <bunneidev@gmail.com>
2022-12-08 13:27:25 +02:00
Vitor K
0fc177e268
configure_motion_touch: do not move engine parameter (#6208)
fixes an error stemmed from miscommunication
2022-12-06 21:52:25 -03:00
Ameer J
d1171328c9
Qt: Implement more hotkeys for secondary window (#6198) 2022-11-24 19:25:27 +05:30
Merry
6da59d581e arm_tick_counts: Thumb implementation 2022-11-22 22:52:37 +00:00
Merry
9c0fad21db arm_tick_counts: Implement ARM cycle counting 2022-11-22 22:52:37 +00:00
Merry
0f250bed89 arm_tick_counts: Skeleton implementation 2022-11-22 22:52:37 +00:00
Merry
7cae35024f common: Add StringLiteral 2022-11-22 22:52:37 +00:00
Merry
f298278f37 arm/dynarmic: Initial implementation for instruction tick counts 2022-11-22 22:52:37 +00:00
Vitor K
1e6507d792
Resolve C4101 warning
and catch logic_error instead of exception, as stoll should only throw std::invalid_argument and std::out_of_range, and both inherit from it.
2022-11-20 22:41:33 -03:00
DaemonTsun
64062162c6
feat: add system time offset setting (#6139)
* Add setting for system time offset

Add a setting to displace citra system time by days, hours, minutes
or seconds
Add UI for the setting which is only visible when clock is set to
system time
Change core/settings.h to include the setting

* Add system time offset to kernel

Actually makes use of the time offset.

* Fix time offset calculatioon in core/movie.cpp

* Replace C++20 chrono::days with seconds

Hopefully fixes the build.
2022-11-20 17:34:53 +02:00
Ameer J
f44c95d638
Add "Separate Windows" LayoutOption (#6177) 2022-11-17 16:37:30 +01:00
Venkat Rao
4f715b6718
Add nearest neighbor texture filter (#6189)
Closes https://github.com/citra-emu/citra/issues/4707
closes https://github.com/citra-emu/citra/issues/5274
2022-11-16 18:55:14 +01:00
Jake Downs
664562f988
add mono_render_left_eye option (#6140) 2022-11-16 18:54:26 +01:00
merry
2967068b87
Merge pull request #5380 from FearlessTobi/port-3954
Port yuzu-emu/yuzu#3954: "main: Log host system memory parameters"
2022-11-15 11:31:59 +00:00
FearlessTobi
95c7bac8a6 Resolve compilation errors related to the Color namespace change 2022-11-15 11:25:51 +01:00
Lioncash
81bf21283f common/color: Migrate code over to the Common namespace
No external code makes use of this header, so we can freely change the
namespace.
2022-11-15 11:25:51 +01:00
FearlessTobi
de1fe7e6e3 Address review comments 2022-11-15 11:20:35 +01:00
Jan Beich
35f7f5e3e3 common: switch to nullptr for sysctl's empty new value 2022-11-15 10:34:56 +01:00
Jan Beich
6dabf10009 common: add sysconf() fallback
src/common/memory_detect.cpp:15:10: fatal error: 'sys/sysinfo.h' file not found
 #include <sys/sysinfo.h>
          ^~~~~~~~~~~~~~~
2022-11-15 10:34:56 +01:00
Morph
cb8b72069f Fix macOS code and change "Swapfile" to "Swap" 2022-11-15 10:34:56 +01:00
Morph
a67f205cfe main: Log host system memory parameters
Logs both physical memory and swapfile sizes, this is useful for support.
2022-11-15 10:34:56 +01:00
Venkat Rao
f6320c8de9
Reduce bugginess when texture filtering and custom textures both enabled (#6184)
* fixed some (but not all) glitchy behavior when texture filtering & custom textures both enabled

* fix clang format
2022-11-12 08:08:26 +02:00
foghawk
a76ef97f15
citra_qt: ask for confirmation when changing games from the game list (#6186)
Co-authored-by: nobody <nobody>
2022-11-12 10:39:53 +05:30
Tobias
bb05d8c12a
src/CMakeLists: Enforce multiple warnings on MSVC (#5692) 2022-11-09 23:14:28 +01:00
GPUCode
38b8bf12de
Merge pull request #6168 from PabloMK7/cia_update_fix
Fix handling of auto-updating ncch apps
2022-11-09 17:35:16 +02:00
PabloMK7
d04d71e4c9
Remove misplaced return statement 2022-11-09 16:25:52 +01:00
GPUCode
bd84dbc8d3
citra_qt: Avoid null reference capture when taking screenshots 2022-11-09 16:50:05 +02:00
Tobias
3201943423
Port yuzu-emu/yuzu#4437: "core_timing: Make use of uintptr_t to represent user_data" (#5499)
Co-authored-by: LC <lioncash@users.noreply.github.com>
2022-11-06 02:24:45 +01:00
Tobias
1ddea27ac8
code: Cleanup and warning fixes from the Vulkan PR (#6163)
Co-authored-by: emufan4568 <geoster3d@gmail.com>
Co-authored-by: Kyle Kienapfel <Docteh@users.noreply.github.com>
2022-11-04 23:32:57 +01:00
Tobias
aa84022704
Port yuzu-emu/yuzu#4164: "hotkeys: Add a "Mute Audio" hotkey" (#5463)
Co-authored-by: Kewlan <colin_rehn@hotmail.com>
2022-11-04 20:25:57 +01:00
Tobias
14924e9db3
Backport review comments from yuzu-emu/yuzu#4382: "yuzu: Add motion and touch configuration from Citra" (#5543) 2022-11-04 20:25:50 +01:00
SachinVin
a93d7a8d3a
Merge pull request #6171 from SachinVin/dyn
Bump dynarmic and co.
2022-10-28 18:40:16 +05:30
PabloMK7
4d684174e0
Fix socket poll and handling in windows (#6166)
* Fix socket poll and handling in windows

* Fix clang

* Add guest timing adjust

* Use platform independent time fetch

* Use proper type in time_point

* Fix ambiguous function call

* Do suggestions

* Take cpu_clock_scale into account in tick adjust
2022-10-27 18:35:49 +05:30
PabloMK7
e14b9f7a25 Fix clang-format and unused include 2022-10-27 01:09:18 +02:00
PabloMK7
fd7ada2a9c Fix chainloading for all apps 2022-10-23 22:55:50 +02:00
tywald
a2daef2985
service/nwm_uds: log instead of assert to prevent crashes during multiplayer in Monster Hunter games (#6161) 2022-10-23 23:10:41 +05:30
SachinVin
e74b2575d7 clang format 2022-10-23 13:19:33 +05:30
SachinVin
ae6b7edc25 gc_adapter.cpp: add missing include 2022-10-23 13:19:33 +05:30
SachinVin
fbe06234b1 Core: Port Exclusive memory impl from yuzu
core\arm\dynarmic\arm_dynarmic.cpp: fix build

core\arm\dynarmic\arm_dynarmic.cpp: Fixes

CPP 20
2022-10-23 13:19:33 +05:30
SachinVin
4a590d1fcb xbyak: Correct xbyak include directory
xbyak is intended to be installed in /usr/local/include/xbyak.
Since we desire not to install xbyak before using it, we copy the headers
to the appropriate directory structure and use that instead
Co-authored-by: merry <git@mary.rs>
2022-10-23 13:19:32 +05:30
Vitor K
9626bdf385
Gate use of custom directories behind a variable (#6157)
previous changes had forced every single user to use custom
directories for NAND and SDMC. Those paths were saved to the
config file and would interact badly with portable builds.
2022-10-22 19:09:47 +05:30
PabloMK7
d396944487 Fix self updating ncch app jump 2022-10-21 01:12:29 +02:00
PabloMK7
c49379442d Fix auto updating ncch files 2022-10-20 23:14:57 +02:00
PabloMK7
67c4b87184
Add internet permission to android build (#6167) 2022-10-20 07:18:32 +05:30
GPUCode
ea26f46b0d
renderer_opengl: Fix flashlight problems in Luigi's Mansion (#6160) 2022-10-16 20:19:29 +05:30
GPUCode
b05b5b3bd8
renderer_opengl: Address cubemap related errors (#6158) 2022-10-14 22:28:38 +05:30
Vitor K
e24e2a8f8b
ccache: rename option as not to conflict with submodules (#6156)
* ccache: rename option as not to conflict with submodules

* MinGWCross: fix alignment
2022-10-10 18:10:47 +05:30
厄災ガノンの史家
2c40b2aa72
Android: Add support for custom textures and texture dumping (#6144)
* Android: add app UI settings for custom textures and texture dumping.

* Android: Bring lodepng_image_interface into jni directory, include it, and add lodepng to CMAKE for linker (Android version doesn't use the src/citra folder)

* Android: Add custom texture and texture dumping config.ini settings

* Register image interface line added.

* Update src/android/app/src/main/res/values/strings.xml

Co-authored-by: SachinVin <26602104+SachinVin@users.noreply.github.com>

* Update src/android/app/src/main/jni/lodepng_image_interface.cpp

Whoops

Co-authored-by: SachinVin <26602104+SachinVin@users.noreply.github.com>

* clang-format attempt #1

Co-authored-by: SachinVin <26602104+SachinVin@users.noreply.github.com>
2022-10-09 10:49:00 +05:30
liushuyu
6f9586a1fe
android: upgrade SDK and NDK versions (#6152) 2022-10-07 20:09:12 +05:30
Sam Kenny
bc6e45ab3b
fix secure1 secondary key calc (#6149) 2022-10-06 09:22:01 +05:30
liushuyu
3e692eb383
externals: Upgrade httplib (#6147) 2022-10-06 03:01:37 +02:00
liushuyu
c6153bb32e
CI: fix recent build issues (#6148)
Co-authored-by: Vitor K <vitor-kiguchi@hotmail.com>
2022-10-05 18:43:07 +02:00
Vitor K
6a9d36608f
Allow GetPhysicalRef to hold a past-the-end offset (#6141)
Games will sometimes use these when representing open right bounds
and so disallowing it caused regressions, with a notable example
being when MemoryFill is called to the end of vram, causing an
"invalid end address" error.
This had been noted on a comment in GetPhysicalRef prior to the
regression.
2022-10-01 16:07:27 +05:30
Jake Downs
a44c77351b
Update renderer_opengl.cpp
pass false for bool anaglyph when calling OpenGL::GetPostProcessingShaderCode in Interlaced conditional branch

fixes https://github.com/citra-emu/citra/issues/6132
2022-09-22 15:57:00 -07:00
GPUCode
cbd5d1c15c
Upgrade codebase to C++ 20 + fix warnings + update submodules (#6115) 2022-09-21 18:36:12 +02:00
SachinVin
90b418fd1a
Merge pull request #6123 from FearlessTobi/game-list-ports
ui: Fixes to compatibility list translations (yuzu port)
2022-09-21 08:39:39 +05:30
SachinVin
baecc18d8c
Partially Revert "renderer_opengl: Remove amd hacks and legacy paths" (#6122)
This reverts commit 07a69b7c7b.
2022-09-10 15:35:13 +05:30
Kyle Kienapfel
854fe203e8 Qt: Retranslate GameList header and Filter line
Didn't notice this until I was trying to change the default font
to Comic Sans MS when language is set to English in yuzu.
2022-09-07 13:08:18 +02:00
Kyle K
ed0e9e9593 ui: Fix Game Compatibility list translations
Reported by GillianMC on Discord. Looks to be a small quirk in the QT API.

setText(QObject::tr(status.text));
bringing up QObject breaks the link with the GameListItemCompat
2022-09-07 13:08:05 +02:00
GPUCode
fd40880127
rasterizer_cache: Ignore fill surfaces
* Causes graphical bugs in Yokai games
2022-09-04 12:54:52 +03:00
Vitor Kiguchi
c6fc00bc77 GetShaderCacheVersionHash: add comment explaining where the hash comes from 2022-09-03 15:09:09 +02:00
Vitor Kiguchi
a8d82a2a04 Include gl_shader_util in shader cache version hash calculation 2022-09-03 14:44:40 +02:00
SachinVin
9268b7d48e
Merge branch 'master' into tex-cache 2022-09-01 19:50:32 +05:30