Commit graph

740 commits

Author SHA1 Message Date
Yuri Kunde Schlesner
1410aa1824 Merge pull request #2368 from wwylele/camera-2
CAM: build the service framework with a dummy implementation
2017-01-29 22:16:39 -08:00
Yuri Kunde Schlesner
335df895b9 VideoCore: Consistently use shader configuration to load attributes 2017-01-29 21:31:37 -08:00
Yuri Kunde Schlesner
ab6954e942 VideoCore: Rename some types to more accurate names 2017-01-29 21:31:36 -08:00
Yuri Kunde Schlesner
bf14f4be22 Merge pull request #2346 from yuriks/shader-refactor2
More shader refactoring
2017-01-27 14:29:10 -03:00
Kloen Lansfiel
f852369986 SDL: Select audio device (#2403)
* Initial Commit

Added Device logic to Sinks
Started on UI for selecting devices

Removed redundant import

* Audio Core: Complete Device Switching

Complete the device switching implementation by allowing the output
device to be loaded, changed and saved through the configurations menu.

Worked with the Sink abstraction and tuned the "Device Selection"
configuration so that the Device List is automatically populated when
the Sink is changed.
This hopefully addresses the concerns and recommendations mentioned in
the comments of the PR.

* Clean original implementation.

* Refactor GetSinkDetails
2017-01-25 22:33:26 -05:00
Yuri Kunde Schlesner
0e9081b973 VideoCore/Shader: Move entry_point to SetupBatch 2017-01-25 18:53:25 -08:00
Yuri Kunde Schlesner
0f64274145 VideoCore/Shader: Move per-batch ShaderEngine state into ShaderSetup 2017-01-25 18:53:25 -08:00
Yuri Kunde Schlesner
ade7ed7c5f VideoCore/Shader: Move ProduceDebugInfo to InterpreterEngine 2017-01-25 18:53:24 -08:00
Yuri Kunde Schlesner
a9b7752b9d Debugger: Always use interpreter for shader debugging 2017-01-25 18:53:24 -08:00
Yuri Kunde Schlesner
dd4a1672a7 VideoCore/Shader: Split shader uniform state and shader engine
Currently there's only a single dummy implementation, which will be
split in a following commit.
2017-01-25 18:53:23 -08:00
Yuri Kunde Schlesner
1e1f939817 VideoCore/Shader: Use only entry_point as ShaderSetup param
This removes all implicit dependency of ShaderState on global PICA
state.
2017-01-25 18:53:23 -08:00
Yuri Kunde Schlesner
e3caf669b0 VideoCore/Shader: Use self instead of g_state.vs in ShaderSetup 2017-01-25 18:53:23 -08:00
Kloen
abc5c134a3 Removed unused and outdated external qhexedit 2017-01-22 18:46:48 +01:00
Kloen
380c165339 citra-qt: Removed unused and unimplemented ramview files. 2017-01-22 18:42:15 +01:00
Kloen
8d48798f1c QT: Fix ui file format 2017-01-11 13:52:26 +01:00
Kloen
551fe3dd69 QT: Fix some UI related warnings 2017-01-11 13:52:01 +01:00
wwylele
cf3a272332 CAM: implement basic camera functions with a blank camera 2017-01-11 11:46:44 +02:00
bunnei
9fc8ead842 Merge pull request #2384 from bunnei/internal-res-option
config: Add option for specifying screen resolution scale factor.
2017-01-08 12:25:12 -05:00
bunnei
7cfe3ef046 Merge pull request #1951 from wwylele/motion-sensor
Emulate motion sensor in frontend
2017-01-07 12:39:20 -05:00
bunnei
22ad9094e6 config: Add option for specifying screen resolution scale factor. 2017-01-07 03:23:22 -05:00
Sebastian Valle
f20d872643 Merge pull request #2393 from Subv/synch
Kernel: Mutex priority inheritance and synchronization improvements.
2017-01-05 12:55:01 -05:00
Subv
cef5f45de2 Kernel: Use different thread statuses when a thread calls WaitSynchronization1 and WaitSynchronizationN with wait_all = true.
This commit removes the overly general THREADSTATUS_WAIT_SYNCH and replaces it with two more granular statuses:

THREADSTATUS_WAIT_SYNCH_ANY when a thread waits on objects via WaitSynchronization1 or WaitSynchronizationN with wait_all = false.

THREADSTATUS_WAIT_SYNCH_ALL when a thread waits on objects via WaitSynchronizationN with wait_all = true.
2017-01-04 15:58:50 -05:00
Jonathan Hao
c18cb1b192 Fix some warnings (#2399) 2017-01-04 13:48:29 -03:00
bunnei
f556d6ee90 Merge pull request #2240 from wwylele/auto-region
Config: auto-select region and language
2016-12-29 22:09:01 -05:00
wwylele
bcf9d20d57 Frontend: emulate motion sensor 2016-12-26 10:52:16 +02:00
MerryMage
64f98f4d0f core: Move emu_window and key_map into core
* Removes circular dependences (common should not depend on core)
2016-12-23 13:42:39 +00:00
bunnei
aa47af7fb6 Merge pull request #2343 from bunnei/core-cleanup
Core: Top-level consolidate & misc cleanup
2016-12-22 11:47:44 -05:00
bunnei
e26fbfd1d7 core: Replace "AppCore" nomenclature with just "CPU". 2016-12-22 00:27:46 -05:00
bunnei
7623957f80 Merge pull request #2361 from lioncash/disasm
disassembler: Remove mutable specifier from breakpoints member variable
2016-12-22 00:15:06 -05:00
bunnei
5ac5cbeab7 Address clang-format issues. 2016-12-21 23:48:14 -05:00
bunnei
232ef55c1a core: Consolidate core and system state, remove system module & cleanups. 2016-12-21 23:29:13 -05:00
bunnei
198b6c9bdd core: Consolidate top-level system state into a singleton. 2016-12-21 23:29:04 -05:00
Lioncash
8309d0dade citra-qt: Move graphics debugging code into its own folder
Keeps all graphics debugging stuff from cluttering up the root debugger
folder
2016-12-21 17:19:21 -05:00
Lioncash
f2c307557a disassembler: Remove mutable specifier from breakpoints member variable
Breakpoints has been const correct with regards to what the
DisassmblerModel needs for quite a while now.
2016-12-21 14:12:41 -05:00
Lioncash
cc1f2c131b citra-qt: Move bits of constructor behavior to named functions
Makes the initialization process a tad easier to grok,
since the constructor isn't just a glob of random unrelated behaviors.
2016-12-19 15:12:28 -05:00
bunnei
dac86b61ee Merge pull request #2351 from CaptV0rt3x/master
Fixed game_list focus issue.
2016-12-18 16:12:21 -05:00
CaptV0rt3x
393a0f99da line fixup for travis ci 2016-12-19 00:52:54 +05:30
Vamsi Krishna
77f4743199 screen swap - Hotkey mapping 2016-12-19 00:49:57 +05:30
Vamsi Krishna
27217c621b Fixed game_list focusing issue.
added line render_window->setFocus();
2016-12-18 16:13:51 +05:30
bunnei
d30d6f81aa Merge pull request #2303 from freiro/citra-qt_missing_sdl2_dll
Copy SDL2.dll when compiling citra-qt with msvc
2016-12-16 11:35:55 -05:00
Merry
acc83a1c32 Merge pull request #2322 from MerryMage/ctx-mnu
game_list: Add a context menu with "Open Save Location"  option
2016-12-16 15:08:04 +00:00
bunnei
cda7210fad Merge pull request #2260 from Subv/scheduling
Threading: Reworked the way our scheduler works.
2016-12-16 00:41:22 -05:00
MerryMage
5a4e1b469d main: Open folder when open save folder location context menu is clicked 2016-12-15 18:43:11 +00:00
MerryMage
f50dcc88bf game_list: Implement context menu for items in list
* Add a context menu with a "Open Save Data Location" action
2016-12-15 18:43:10 +00:00
Yuri Kunde Schlesner
905fc92ce1 Merge pull request #2249 from Subv/sessions_v3
Kernel/IPC: Use Ports and Sessions as the fundamental building block of Inter Process Communication.
2016-12-14 20:35:33 -08:00
Subv
5b1edc6ae7 Fixed the codestyle to match our clang-format rules. 2016-12-14 12:35:01 -05:00
freiro
b7b2627b37 Modularized Qt and SDL file copying
Now cmake relies on two submodules to copy the libraries in the proper folders
2016-12-13 21:05:00 +01:00
Sebastian Valle
2589c30cbe Merge pull request #2267 from JayFoxRox/fix-mingw-cc
Support mingw cross-compilation
2016-12-11 14:44:21 -05:00
freiro
031fc3a460 Modularization of copy_msvc_libraries cmake funct
Created a new folder in Citra's root called CMakeModules that should
contain cmake functions used by the various CMakeLists.txt.
2016-12-11 15:36:34 +01:00
Lioncash
d0e4d1182b citra-qt: Make constructors explicit where applicable 2016-12-11 14:18:06 +00:00
freiro
942f70951d Removed redundant Qt check and other fixes
This removes a redundant check and moves part of the code to a separate
function.
2016-12-11 15:10:21 +01:00
Lioncash
327b23e4ce citra-qt: Add missing #pragma once directives 2016-12-11 12:12:03 +00:00
Lioncash
3bbd35dde9 game_list: Make slots private functions
The new Qt event syntax allows for regular member functions to be used in
connect(), so explicitly indicating slots isn't necessary.
2016-12-11 11:45:50 +00:00
Lioncash
7402001787 game_list: Make the constructor explicit 2016-12-11 11:45:50 +00:00
Lioncash
db33d7668e game_list: Make the AddEntry argument a const reference
appendRow takes a QList by const reference, so it doesn't need to be
modifiable.
2016-12-11 11:45:50 +00:00
Lioncash
aa05d36823 game_list: Replace 0 literals with nullptr 2016-12-11 11:45:50 +00:00
Lioncash
dd4582f85d game_list: Use QT5's new event connection syntax
Makes for more compact code in most places.
2016-12-11 11:45:50 +00:00
Lioncash
fd3d56740e game_list: Pass the parent constructor argument to the QWidget base class
If the control was ever passed an explicit parent, a potential memory leak
would happen, as the game list wouldn't be freed.

However, in our case, the game list was placed within a layout, which
automatically performs reparenting, avoiding this issue.
2016-12-11 11:45:50 +00:00
freiro
143bc8713d [MSVC] Copy SDL2.dll to build folder
CMake now copies SDL2.dll when compiling citra with citra-qt as a target
on MSVC.
2016-12-11 12:22:37 +01:00
Lioncash
4e7092881f graphics_cmdlists: Get rid of variable shadowing 2016-12-11 04:33:24 -05:00
Lioncash
1e5644935d graphics_cmdlists: Get rid of an unused variable 2016-12-10 20:01:27 -05:00
Lioncash
f1ee7e4e0e graphics_cmdlists: Make LoadTexture and TextureInfoWidget src arguments const 2016-12-10 20:01:22 -05:00
Lioncash
dcb8113347 graphics_cmdlists: Make LoadImage internally linked
Puts the TextureInfoWidget definition in the anonymous namespace as well,
as it's only used in the translation unit as well.
2016-12-10 20:00:40 -05:00
Lioncash
963aedd8cc Add all services to the Service namespace
Previously there was a split where some of the services were in the
Service namespace and others were not.
2016-12-11 00:07:27 +00:00
MerryMage
a2d474386c configure_input: Modernize and cleanup input configuration tab
* Removed use of raw QTimer* pointer.
* Update to use type-safe QObject::connect.
* getKeyName can be a static local function.
* Prefer to use function arguments instead of member variables.
* Store Qt::Key instead of converting string back into keycode.
2016-12-10 23:30:28 +00:00
Subv
17b29d8865 WaitSynch: Removed unused variables and reduced SharedPtr copies.
Define a variable with the value of the sync timeout error code.

Use a boost::flat_map instead of an unordered_map to hold the equivalence of objects and wait indices in a WaitSynchN call.
2016-12-09 12:23:09 -05:00
wwylele
84e78790ab Config: auto-select region and language 2016-12-07 20:52:42 +02:00
emmauss
c4e4fa53d9 Implement Frame rate limiter (#2223)
* implement frame limiter

* fixes
2016-12-06 14:33:19 -05:00
Jannik Vogel
d2c39bdb29 Unify Windows ICON resource name 2016-12-05 19:09:16 +01:00
Jannik Vogel
45d941d62e Support mingw cross-compile 2016-12-05 19:09:16 +01:00
Subv
bdad00c73f Threading: Added some utility functions and const correctness. 2016-12-04 09:58:36 -05:00
Subv
8634b8cb83 Threading: Reworked the way our scheduler works.
Threads will now be awakened when the objects they're waiting on are signaled, instead of repeating the WaitSynchronization call every now and then.

The scheduler is now called once after every SVC call, and once after a thread is awakened from sleep by its timeout callback.

This new implementation is based off reverse-engineering of the real kernel.

See https://gist.github.com/Subv/02f29bd9f1e5deb7aceea1e8f019c8f4 for a more detailed description of how the real kernel handles rescheduling.
2016-12-03 22:38:14 -05:00
Jannik Vogel
8efeb6ee2b Remove unused version.h 2016-12-01 16:38:46 +01:00
Subv
2eceee3a4c Fixed the rebase mistakes. 2016-11-30 23:28:31 -05:00
Yuri Kunde Schlesner
3174bfd50c Merge pull request #2196 from Subv/system_mode
Kernel/Loader: Grab the system mode from the NCCH ExHeader.
2016-11-27 17:04:11 -08:00
Subv
d171409f29 Kernel/Loader: Grab the system mode from the NCCH ExHeader.
3dsx and elf files default to system mode 2 (96MB allocated to the application).

This allows Home Menu to boot without modifications.
Closes #1849
2016-11-27 18:03:48 -05:00
Emmanuel Gil Peyrot
0820c99462 GPU: Remove the broken frame_skip option.
Fixes #1960.
2016-11-27 21:19:56 +00:00
Subv
1323ab2f5f Kernel/Loader: Grab the system mode from the NCCH ExHeader.
3dsx and elf files default to system mode 2 (96MB allocated to the application).

This allows Home Menu to boot without modifications.
Closes #1849
2016-11-19 20:40:04 -05:00
bunnei
fb13bfe693 Merge pull request #2172 from jroweboy/fix-mingw
Fix mingw compilation support
2016-11-15 20:07:23 -05:00
bunnei
5a31552764 Merge pull request #1753 from jroweboy/frame_layouts
Support additional screen layouts.
2016-11-15 19:57:08 -05:00
James Rowe
c3ea6f4ddb Add mingw compile support 2016-11-13 23:50:46 -07:00
Pringo
51750dc8f5 Minor Menu Fixes 2016-11-11 09:58:55 -08:00
James Rowe
d9305b0a07 Add default hotkey to swap primary screens.
Also minor style changes
2016-11-05 03:46:43 -06:00
James Rowe
2b1654ad9b Support additional screen layouts.
Allows users to choose a single screen layout or a large screen layout.
Adds a configuration option to change the prominent screen.
2016-11-05 02:55:41 -06:00
Jan Beich
2240cb2eb0 build: add default install for DragonFly, Solaris, etc. 2016-10-27 23:28:30 +00:00
Ricardo de Almeida Gonzaga
13d46f6820 Fix typos 2016-10-20 12:26:59 -02:00
bunnei
09c3e444d4 Merge pull request #1652 from wwylele/kernal-tool
Debugger: implement wait tree widget
2016-10-04 23:01:56 -04:00
wwylele
3aa047cd1d qt: shutdown system if error 2016-09-22 16:40:33 +08:00
wwylele
f69a543110 implement wait tree widget 2016-09-22 13:52:52 +08:00
Yuri Kunde Schlesner
84fbbe2629 Use negative priorities to avoid special-casing the self-include 2016-09-21 00:15:56 -07:00
Emmanuel Gil Peyrot
ebdae19fd2 Remove empty newlines in #include blocks.
This makes clang-format useful on those.

Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00
Yuri Kunde Schlesner
396a8d91a4 Manually tweak source formatting and then re-run clang-format 2016-09-18 21:14:25 -07:00
Emmanuel Gil Peyrot
dc8479928c Sources: Run clang-format on everything. 2016-09-18 09:38:01 +09:00
bunnei
d532f6b496 qt: Add UI configuration option to enable CPU JIT. 2016-09-15 17:49:28 -04:00
bunnei
14085ec670 core: Add configuration option for CPU JIT. 2016-09-15 17:49:27 -04:00
wwylele
c0262001d8 Qt: fix birthday combo box updating 2016-09-13 16:15:42 +08:00
wwylele
bdc59c4c21 Qt: unify running detection 2016-09-02 20:18:45 +08:00
bunnei
09063dc5bb Merge pull request #2032 from bunnei/qt-graphics
Qt graphics configure & V-Sync option
2016-08-31 22:20:54 -04:00
bunnei
a71013cf16 qt: Rename all "toogle" to "toggle". 2016-08-31 22:12:20 -04:00
MerryMage
dc3f6a34f8 configure_audio: User-configuratble option to enable/disable audio stretching 2016-08-31 16:59:37 +01:00
bunnei
74842116b2 qt: Add an option to settings for enabling V-Sync. 2016-08-29 21:42:33 -04:00
bunnei
02702c6605 qt: Recreate GL context on startup to support changing V-Sync. 2016-08-29 21:42:32 -04:00
bunnei
08ad9b36d4 config: Add a setting for graphics V-Sync. 2016-08-29 21:42:30 -04:00
bunnei
2267f98941 qt: Add a configuration tab for Graphics and move relevant fields. 2016-08-29 21:42:29 -04:00
bunnei
7b4dcacbb2 citra: Default to HW renderer. 2016-08-15 23:30:02 -04:00
Anon
e91327c86a Input GUI: Add tab to remap controls (#1900) 2016-07-29 08:45:49 -04:00
Dale Whinham
78b97ee364 CMake: Fix Info.plist template for citra_qt/OSX
The Info.plist template incorrectly uses parentheses instead of curly braces,
which means that building the .app bundle using regular 'make' results in the
variable not being replaced, and hence the app bundle won't start because the
executable name is incorrect.

This commit fixes this issue.
2016-07-21 21:33:54 +01:00
wwylele
ec3e99eec7 Qt: add system settings config tab 2016-07-10 06:22:38 +03:00
bunnei
4d31874c7c Merge pull request #1923 from yuriks/fix-recursive
Fix recursive scanning of directories
2016-06-22 16:27:12 -04:00
Yuri Kunde Schlesner
d6792632f0 Fix recursive scanning of directories
ForeachDirectoryEntry didn't actually do anything with the `recursive`
parameter, and the corresponding callback parameter was shadowing the
actual recursion counters in the user functions.
2016-06-19 00:12:15 -07:00
Yuri Kunde Schlesner
c52754e79a Qt: Fix MicroProfile dpi scaling 2016-06-18 23:37:09 -07:00
bunnei
f99961581e Merge pull request #1789 from wwylele/input-refactor
Refactor input mapping & implement circle pad modifier
2016-06-10 22:28:58 -04:00
bunnei
98b1436b8b Merge pull request #1765 from JayFoxRox/debug-surface-viewer
Debugger: Pica surface viewer
2016-06-07 18:26:24 -04:00
archshift
3a4a424b70 Remove unused and bitrotted "controller config" files 2016-06-01 20:53:38 -07:00
LFsWang
d24d047d45 AddFstEntriesToGameList - prevent loading a directory 2016-06-01 14:04:58 +08:00
bunnei
08e09184df Merge pull request #1751 from linkmauve/no-recursive-readdir
Make recursive FileUtil functions take a maximum recursion
2016-05-30 20:59:10 -04:00
bunnei
ab4b27f0f5 Merge pull request #1692 from Subv/rm_getpointer2
Memory: Remove most usages of GetPointer
2016-05-29 21:57:07 -04:00
bunnei
f50a32bfce Merge pull request #1817 from linkmauve/smdh-stuff
Improve SMDH support in loaders and frontends
2016-05-25 16:40:36 -04:00
bunnei
c106f71beb New3DS: Minor style cleanup to #1520. 2016-05-24 17:24:11 -04:00
bunnei
2e5e7d9be0 Merge pull request #1520 from JamePeng/checknew3ds
Implement CheckNew3DS and CheckNew3DSApp
2016-05-24 17:19:26 -04:00
Emmanuel Gil Peyrot
080a2d719c Loader: Split SMDH into its own header and import helpers from QGameList
Also rewrite Qt wrappers to use those.
2016-05-21 20:15:42 +01:00
MerryMage
b3b3dd7591 Debugger/Callstack: Replace Memory::GetPointer with Memory::IsValidVirtualAddress 2016-05-21 11:12:38 -05:00
Emmanuel Gil Peyrot
314ce5e505 CitraQt: Simplify the game list loader code 2016-05-21 17:09:59 +01:00
Emmanuel Gil Peyrot
8fc9c03126 Loader, Frontends: Refactor loader creation and game loading
This allows frontends to keep a single loader and use it multiple times
e.g. for code loading and SMDH parsing.
2016-05-21 17:09:56 +01:00
Emmanuel Gil Peyrot
8ab6f26c09 Common: Make recursive FileUtil functions take a maximum recursion
Fixes #1115.

Also improves the performances of DiskArchive’s directory
implementation a lot, simply by not going through the entire tree
instead of just listing the first level files.

Thanks to JayRoxFox for rebasing this on current master!
2016-05-21 16:41:02 +01:00
James Rowe
98923ab6e5 Config: Restore previously selected audio sink option (#1824) 2016-05-20 20:37:34 +02:00
bunnei
d895bc1543 Merge pull request #1785 from MerryMage/mp-dpi
Microprofile: DPI-aware drawing
2016-05-18 18:03:59 -04:00
Maribel
d014873916 Config: Audio sink configuration (#1798) 2016-05-18 18:01:03 -04:00
wwylele
416faa20d1 implement circle pad modifier 2016-05-15 13:24:22 +03:00
wwylele
03631f9b8f Refactor input subsystem 2016-05-15 13:24:22 +03:00
MerryMage
9b4187974b Microprofile: DPI-aware drawing 2016-05-12 21:49:02 +01:00
Jannik Vogel
6c6d99ca51 Move default_attributes into Pica state 2016-05-12 19:05:41 +02:00
Jannik Vogel
ae7a82fa1c Turn ShaderSetup into struct 2016-05-11 23:48:24 +02:00
Alexander Laties
0a31e373f1 fixup simple type conversions where possible 2016-05-07 11:41:55 -04:00
Jannik Vogel
7d7849d71a citra_qt: Replace 'Pica Framebuffer Debugger' with 'Pica Surface Viewer' 2016-05-07 11:30:47 +02:00
Emmanuel Gil Peyrot
aa4d4ff23c Frontends, VideoCore: Move glad initialisation to the frontend
On SDL2 this allows it to use SDL_GL_GetProcAddress() instead of the
default function loader, and fixes a crash when using apitrace with an
EGL context.

On Qt we will need to migrate from QGLWidget to QOpenGLWidget and
QOpenGLContext before we can use gladLoadGLLoader() instead of
gladLoadGL(), since the former doesn’t expose a function loader.
2016-05-06 03:10:14 +01:00
bunnei
55946cdc11 Merge pull request #1700 from wwylele/gamelist-icon
Qt: display game icon and title in the game list
2016-05-05 18:35:24 -04:00
wwylele
9da1534237 add missing header 2016-05-04 13:02:49 +03:00
wwylele
0176e2786f make the name column larger as default 2016-05-04 13:02:49 +03:00
wwylele
5d5dd66d92 add icon & title to game list 2016-05-04 13:02:49 +03:00
Jannik Vogel
7a77b8356c Pica: Rename VertexLoaded breakpoint to VertexShaderInvocation 2016-05-04 10:21:51 +02:00
Emmanuel Gil Peyrot
691a42fe98 VideoCore: Run include-what-you-use and fix most includes. 2016-04-30 17:02:41 +01:00
MerryMage
4e971f44a2 Audio: Add sink selection to configuration files 2016-04-30 07:41:02 +01:00
Yuri Kunde Schlesner
e3a8292495 Common: Remove section measurement from profiler (#1731)
This has been entirely superseded by MicroProfile. The rest of the code
can go when a simpler frametime/FPS meter is added to the GUI.
2016-04-29 00:07:10 -07:00
Henrik Rydgård
90501f20e6 Make Citra build with MICROPROFILE_ENABLED set to 0 (#1709)
* Make Citra build with MICROPROFILE_ENABLED set to 0

* Buildfix with microprofile kept on

* moc did not like a dialog to conditionally exist.

* Cleanup

* Fix end of line
2016-04-28 20:17:31 -04:00
Emmanuel Gil Peyrot
591ffad670 Qt Frontend: Add Threads::Threads import in CMakeLists.txt.
This had been forgotten in df81fa11fc.

Fixes #1711.
2016-04-26 21:01:11 +01:00
Henrik Rydgard
01a1555b5d Replace std::map with std::array for graphics event breakpoints, and allow the compiler to inline. Saves 1%+ in vertex heavy situations. 2016-04-24 14:19:49 +02:00
Sam Spilsbury
2850a22359 debugger: Warn if we reach an unreachable format 2016-04-23 11:54:02 +08:00
tfarley
e46d086189 Config: Add scaled resolution option 2016-04-21 17:27:48 -04:00
JamePeng
7129611e65 Implement CheckNew3DS and CheckNew3DSApp
Append an item[is_new3ds] to config file[System] group

Implement APT::SetNSStateField,it will update the unknown NS_state_field
2016-04-20 18:12:05 +08:00
MerryMage
fd771d7a87 Configure Dialog: Remove minimumSize property 2016-04-15 11:34:08 +01:00
Jannik Vogel
f2c8619704 CitraQt: Apply config at startup 2016-04-11 15:18:00 +02:00
bunnei
a1b81469a3 Merge pull request #1368 from LittleWhite-tb/configure-widget
Implementation for a configure widget
2016-04-10 20:21:34 -04:00
Mathew Maidment
aa6380e5bc Merge pull request #1643 from MerryMage/make_unique
Common: Remove Common::make_unique, use std::make_unique
2016-04-05 20:10:11 -04:00
MerryMage
a06dcfeb61 Common: Remove Common::make_unique, use std::make_unique 2016-04-05 13:31:17 +01:00
LFsWang
87afef73b1 remove debug code 2016-03-31 20:29:39 +08:00
LFsWang
acfa76aa38 Fix encode problem On Windows 2016-03-31 18:58:37 +08:00
LittleWhite
b0e2e1d3f5 Compilation fix 2016-03-28 15:33:03 +02:00
LittleWhite
3eb737a5f5 Add more stuff to configure. 2016-03-22 21:53:43 +01:00
LittleWhite
e33b938505 Whole config is handled by Config class.
This also means : we have only one config file, now
2016-03-21 20:03:18 +01:00
LittleWhite
426c4a2a5b Add Configure widget 2016-03-21 20:03:18 +01:00
LFsWang
933af7af66 Fix Qt chinese words encode problem on Windows 2016-03-17 17:18:45 +08:00
Yuri Kunde Schlesner
de7ecee516 Merge pull request #1466 from LittleWhite-tb/gamelist-update-recent
Register ROM started through the gamelist in the list of ROM recently started
2016-03-16 23:42:24 -07:00
LittleWhite
5912c9c327 Register ROM started through the gamelist in the list of ROM recently started 2016-03-16 22:20:39 +01:00
Jannik Vogel
9aad2f29bb PICA: Fix MAD/MADI encoding 2016-03-15 20:01:25 +01:00
Jannik Vogel
557b732b43 Fix attribute mapping in vs debugger 2016-03-09 13:15:37 +01:00
bunnei
8530a2d7df Merge pull request #1344 from LittleWhite-tb/error-output
Output errors in GUI
2016-03-08 23:12:04 -05:00
LittleWhite
4be68dddfb Improve error report from Init() functions
Add error popup when citra initialization failed
2016-03-08 22:05:25 +01:00
LittleWhite
9d8a724225 Set the appropriate locale to get float conversion working using std::to_string 2016-03-07 19:51:35 +01:00
LittleWhite
7ad669a911 Display errors in GUI when loading ROM failed 2016-03-03 22:52:29 +01:00
bunnei
c9009d39d4 Merge pull request #1394 from ds84182/immediate-mode-vtx
Add immediate mode vertex submission
2016-03-03 10:51:15 -05:00
Dwayne Slater
6b775034dd Add immediate mode vertex submission 2016-03-02 22:16:38 -05:00
bunnei
699b2a6571 Merge pull request #1403 from MerryMage/sdl
Dependencies: Remove GLFW, Add SDL2
2016-03-02 20:32:32 -05:00
MerryMage
ba2a54a9dd Dependencies: Remove GLFW, Add SDL2
citra: Remove GLFW, Add SDL2

FindSDL2: Do not CACHE SDL2_* variables if library is not found

EmuWindow_SDL2: Set minimal client area at initialisation time

EmuWindow_SDL2: Corrections

EmuWindow_SDL2: Fix no decorations on startup on OS X

cmake: windows_copy_files
2016-03-02 14:09:02 +00:00
bunnei
c28a48aa02 Merge pull request #1352 from LittleWhite-tb/exit_check
Add check before closure when emulation is running
2016-02-26 08:36:33 -05:00
MerryMage
8b00954ec7 AudioCore: Skeleton Implementation
This commit:
* Adds a new subproject, audio_core.
* Defines structures that exist in DSP shared memory.
* Hooks up various other parts of the emulator into audio core.

This sets the foundation for a later HLE DSP implementation.
2016-02-21 13:13:52 +00:00
LittleWhite
973a6c40da Add a configuration entry to enable/disable the check 2016-02-04 22:15:42 +01:00
LittleWhite
c2b210f713 Add check before closure when emulation is running
Implement confirmation in a specific function
Fix typos and coding style

Coding convention
2016-02-04 22:15:42 +01:00
archshift
0144b8e1da Change default gameListRootDir from "" to "."
Not much thought went into that one...
2016-01-06 16:54:14 -08:00
bunnei
0ca8354464 Merge pull request #1330 from archshift/add-defaults
Gamelist: supply default settings for QSettings config
2016-01-03 11:14:44 -05:00
archshift
e516a5bc96 Gamelist: supply default settings for QSettings config 2016-01-01 13:54:06 -08:00
Lioncash
cee8df6ff0 core: Use unique_ptr for holding the interpreter instances 2015-12-29 18:03:08 -05:00
archshift
b3cfcf55ea Refactor ScanDirectoryTreeAndCallback to separate errors and retvals
ScanDirectoryTreeAndCallback, before this change, coupled error/return
codes and actual return values (number of entries found). This caused
confusion and difficulty interpreting the precise way the function
worked.

Supersedes, and closes #1255.
2015-11-27 13:33:38 -08:00
bunnei
43bb29edc5 Merge pull request #1122 from polaris-/gdbstub
gdbstub implementation
2015-11-11 23:21:31 -05:00
polaris-
a5ab8accc2 Handle changes pointed out in comments on PR 2015-10-22 00:11:25 -04:00
wwylele
6e57389172 change file path encoding to Local8bit()
to support non-latin characters
2015-10-20 20:58:23 +03:00
bunnei
7411aed5c7 Merge pull request #1207 from kemenaran/persist-citra-settings-in-qt
citra-qt: save hardware-rendering and shaders-jit settings
2015-10-20 10:31:13 -04:00
Pierre de La Morinerie
71f6672415 citra-qt: persist hardware-rendering and shaders-jit settings
Before this changing these settings from the GUI would apply the
settings, but they were reseted to the default values when exiting
citra.
2015-10-18 14:08:23 +02:00
Pierre de La Morinerie
22421528b7 citra-qt: Add icon to Mac app
Previously the Mac app didn't have any icon.
2015-10-14 15:02:36 +02:00
Emmanuel Gil Peyrot
14af5919ba CitraQt, SkyEye, Loader, VideoCore: Remove newlines in LOG_* calls.
The LOG_* function itself already appends one.
2015-10-09 22:14:56 +01:00
bunnei
7c747c8c33 Merge pull request #1189 from archshift/game-list-toggle-window
Game list: propely hide on toggling window mode
2015-10-07 10:33:11 -04:00
Rohit Nirmal
32391cffdd Silence -Wsign-compare warnings. 2015-10-06 22:16:15 -05:00
archshift
2ce2e05db0 Game list: propely hide on toggling window mode
Properly hides the game list upon toggling from external
window mode to single window mode. Previously, both the game
list and the render window would have been shown at the same
time upon toggling.
2015-10-06 12:20:26 -07:00
Pierre de La Morinerie
ba5d0f594d citra-qt: Fix mouse events coordinates on high-DPI screens 2015-10-04 23:11:05 +02:00
Pierre de La Morinerie
2f4a1e0d59 citra-qt: Enable high-DPI widgets on Mac app
The OS will render the widgets using the system screen DPI (instead of
being locked at @1x resolution).

This has no impact on the existing high-DPI rendering code in Citra,
which means that the resolution of the emulated content is increased
to the real number of pixels, as on other platforms.
2015-10-04 23:11:05 +02:00
Pierre de La Morinerie
513483f8d5 citra-qt: Use custom Info.plist for Mac builds
Instead of letting CMake re-generate an automatic Info.plist file on
every build, use our own. This allows greater control on the application
bundle settings.
2015-10-04 23:11:05 +02:00
polaris-
31dee93e84 Implement gdbstub 2015-10-04 11:16:59 -04:00
bunnei
11a64acf23 Merge pull request #1095 from archshift/game-list
Initial implementation of a game list
2015-10-01 23:35:19 -04:00
archshift
0fae76c741 Game list: save and load column sizes, sort order, to QSettings 2015-10-01 19:39:15 -07:00
archshift
797b91a449 Add menu item for selecting the game list folder 2015-10-01 19:39:14 -07:00
archshift
6e1bb58ee8 Initial implementation of a game list 2015-10-01 19:39:14 -07:00
archshift
f297a59985 Add helper function for creating a readable byte size string. 2015-10-01 19:39:14 -07:00
archshift
afd06675fa Don't show render window until a game is started 2015-10-01 19:39:14 -07:00
LittleWhite
d06824809f Fix for the refresh issue when no rendering is done 2015-09-24 21:48:41 +02:00
Kloen
541fc80240 citra-qt: Fix connect error on startup 2015-09-18 11:36:59 +02:00
Yuri Kunde Schlesner
b3af7aad9e Merge pull request #1123 from yuriks/gsp-flush
GSP: Implement command 0x05, used for flushing caches
2015-09-14 17:00:45 -03:00
bunnei
d6e56b8c88 Merge pull request #1111 from LittleWhite-tb/qt-close-renderwindow
Stop emulation when render window is closed
2015-09-14 15:23:08 -04:00
Yuri Kunde Schlesner
1ed7f3e028 GSP: Implement command 0x05, used for flushing caches
May fix additional texture caching issues. (Though mostly in homebrew, I
haven't seen any commercial software use this to flush anything but
command lists.)
2015-09-14 16:19:05 -03:00
Lioncash
07bfe0abbb general: Replace 0 literals with nullptr where applicable 2015-09-11 23:11:01 -04:00
Yuri Kunde Schlesner
5bca1e6adf Merge pull request #1147 from lioncash/nullptr
General: Replace NULL and '0' usages with nullptr where applicable
2015-09-11 18:56:41 -03:00
Yuri Kunde Schlesner
5bf8eed96c Merge pull request #1149 from lioncash/override
graphics_breakpoints_p: Add missing override specifier
2015-09-11 18:24:24 -03:00
Lioncash
ec93d6e19a graphics_breakpoints_p: Add missing override specifier 2015-09-11 16:32:02 -04:00
Lioncash
60b3fc01a2 General: Replace NULL and '0' usages with nullptr where applicable 2015-09-11 14:59:49 -04:00
Lioncash
abe5bb4019 citra_qt: Reorganize headers 2015-09-11 00:57:24 -04:00
Yuri Kunde Schlesner
2aad510c84 Merge pull request #1125 from yuriks/uilayout-config
citra-qt: Separate UI layout state in a separate section of the config
2015-09-07 23:52:13 -03:00
Yuri Kunde Schlesner
3244b2b79e citra-qt: Separate UI layout state in a separate section of the config
Closes #1113
2015-09-07 22:11:21 -03:00
Yuri Kunde Schlesner
06b3891c66 citra-qt: Trim recently used files list to size when insterting new item
Even though they weren't visible in the UI, old entries would never be
removed from the list and would be stored in the config file across
sessions.
2015-09-07 22:00:08 -03:00
bunnei
0f2005c370 Merge pull request #1118 from Kloen/monospace-font
citra-qt: Use monospace font on Disassembler and ARM Registers
2015-09-07 17:52:07 -04:00
Yuri Kunde Schlesner
2011f9a042 Shader Debugger: Allow editing of input vertex data 2015-09-07 16:46:31 -03:00
Yuri Kunde Schlesner
2bdf9ede91 Shader Debugger: Highlight current instruction instead of focusing
This avoid some annoying focus stealing in some situations, and looks
nicer in general.
2015-09-07 16:46:31 -03:00
Yuri Kunde Schlesner
2c98275b51 Shader Debugger: Remove useless signal 2015-09-07 16:46:30 -03:00
Yuri Kunde Schlesner
f77dfb3966 Shader Debugger: Fix only first vertex attribute being loaded 2015-09-07 16:46:29 -03:00
Yuri Kunde Schlesner
c1beb2ce20 Shader Debugger: Fix freeze when double-clicking shader disassembly 2015-09-07 16:46:29 -03:00
Yuri Kunde Schlesner
2d195ba64e Shader Debugger: Improve space efficiency of the layout 2015-09-07 16:46:28 -03:00
Yuri Kunde Schlesner
8540e02176 Shader Disassembly: Fix printing of jump offsets 2015-09-07 16:46:27 -03:00
Yuri Kunde Schlesner
3194f40e96 Shader Disassembly: Fix disassembly of IFU/CALLU instructions 2015-09-07 16:46:27 -03:00
Yuri Kunde Schlesner
bc3f57efd0 Shader Disassembly: Implement support for MAD/MADI 2015-09-07 16:46:26 -03:00
Yuri Kunde Schlesner
86d5461bcd Shader Disassembly: Introduce variables to hold common subexpressions 2015-09-07 16:46:25 -03:00
Yuri Kunde Schlesner
ecbad494d9 Shader Debugger: Initialize input_vertex to prevent crashes
If the first type of breakpoint to be hit wasn't "Vertex Loaded", the
input_vertex would contain garbage, which would be passed to the shader
interpreter and ocasionally cause crashes.
2015-09-07 16:46:25 -03:00
Yuri Kunde Schlesner
9431ee330a Shader Disassembly: Cleanup code and improve output alignment 2015-09-07 16:46:23 -03:00
Kloen
a962c30df1 citra-qt: Use monospace font on Disassembler and ARM Registers 2015-09-07 21:02:45 +02:00
LittleWhite
86e29ac281 Stop emulation when render window is closed 2015-09-07 20:34:39 +02:00
Yuri Kunde Schlesner
cd817be922 citra-qt: Move system shutdown to run inside EmuThread
This stops (for some reason sporadic) crashes and OpenGL errors during
shutdown, when the OpenGL renderer tries to clean up objects from the
UI thread, which has no OpenGL context active.
2015-09-03 15:09:50 -03:00
Yuri Kunde Schlesner
68eb197494 Increase required OpenGL version to 3.3
This gives us several niceties such as Sampler Objects, shader attribute
locations and Timer Queries.
2015-08-30 08:45:57 -03:00
Lioncash
e7ebb9d36c citra-qt: Add a missing header guard to util.h 2015-08-25 23:07:33 -04:00
Yuri Kunde Schlesner
0fcabd2b11 Integrate the MicroProfile profiling library
This brings goodies such as a configurable user interface and
multi-threaded timeline view.
2015-08-24 22:16:28 -03:00
Yuri Kunde Schlesner
c7745408f7 citra-qt: Add helper function to get a monospace QFont 2015-08-24 22:16:28 -03:00
LittleWhite
adee93d784 Improvements for MRU
avoid duplicates
always put the last file loaded to top of the list
2015-08-19 21:33:34 +02:00
bunnei
1f18c9f8dd Merge pull request #1034 from yuriks/rg8-textures
videocore: Added RG8 texture support
2015-08-16 22:17:12 -04:00
Tony Wasserka
f5144e6c10 Merge pull request #997 from Lectem/cmdlist_full_debug
citra-qt: Improve pica command list widget (add mask, fix some issues)
2015-08-16 13:34:45 +02:00
Tony Wasserka
32592364b8 citra-qt/VertexShader: Minor UI improvements.
Renamed "Iteration index" to the (hopefully) more intuitive "Cycle Index".
Added flexible space at the bottom of the widget.
2015-08-16 14:12:12 +02:00
Tony Wasserka
493c432d1e citra-qt: Fix comment style. 2015-08-16 14:12:11 +02:00
Tony Wasserka
33ba604fd9 Introduce a shader tracer to allow inspection of input/output values for each processed instruction. 2015-08-16 14:12:11 +02:00
Tony Wasserka
2e3601f415 Pica/DebugUtils: Include uniform information into shader dumps. 2015-08-16 13:22:01 +02:00
Tony Wasserka
4cb302c8ae citra-qt: Improve shader debugger.
Now supports dumping the current shader and recognizes a larger number of output semantics.
2015-08-16 13:22:00 +02:00
Tony Wasserka
6a5d560c4f citra-qt: Print the correct swizzle mask for SRC2 in the shader disassembler. 2015-08-16 13:19:40 +02:00
Yuri Kunde Schlesner
7d0c17d2ae citra-qt: Give RG8 format a proper name in the texture viewer 2015-08-16 02:36:33 -03:00
bunnei
882040fde7 Merge pull request #1017 from LittleWhite-tb/qt-recent-files
citra-qt: save path for recent files loaded
2015-08-16 00:22:10 -04:00
bunnei
094ae6fadb Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.
- Config: Add an option for selecting to use shader JIT or interpreter.
- Qt: Add a menu option for enabling/disabling the shader JIT.
2015-08-15 18:01:07 -04:00
bunnei
ddbeebb887 Common: Ported over boilerplate x86 JIT code from Dolphin/PPSSPP. 2015-08-15 17:33:45 -04:00