Commit graph

1149 commits

Author SHA1 Message Date
liushuyu
3983b12086
video_core: renderer_opengl: gles color fix 2019-03-12 22:28:54 -06:00
Lioncash
e1a4912ade common/math_util: Move contents into the Common namespace
These types are within the common library, so they should be within the
Common namespace.
2019-03-02 18:13:10 +01:00
Lioncash
643472e24a common/vector_math: Move Vec[x] types into the Common namespace
These types are within the common library, so they should be using the
Common namespace.
2019-03-02 15:04:13 +01:00
tgsm
d6c530d08c video_core: use nested namespaces 2019-02-19 03:09:57 -05:00
Weiyi Wang
f409342ab5
Merge pull request #4613 from BreadFish64/gles5
video_core: add GLES support
2019-02-17 15:44:39 -05:00
Weiyi Wang
de1128c60d
Merge pull request #4628 from FearlessTobi/backport-some-stuff
Backport various minor frontend review changes from yuzu and port minor PR from yuzu
2019-02-14 11:45:27 -05:00
Weiyi Wang
4b2397aa77
Merge pull request #4633 from BreadFish64/fully-invalid
video_core: improve efficiency of CachedSurface::IsSurfaceFullyInvalid
2019-02-14 11:44:46 -05:00
ReinUsesLisp
fc6e33d812 video_core: Sort predicate order to have semantically positive value first 2019-02-13 21:06:37 +01:00
SachinVin
d63acfc1e9 video_core: add workarounds to enable GLES support
video_core: shorten GetGLSLVersionString

video_core: make GLES version and extensions consistent

video_core: move some logic to LoadShader

video_core: deduplicate fragment shader precision specifier
2019-02-12 16:57:18 -06:00
BreadFish64
d90f733330 video_core: improve efficiency of CachedSurface::IsSurfaceFullyInvalid 2019-02-09 17:33:18 -06:00
fearlessTobi
6be1b4d293 renderer_base: backport minor changes from yuzu 2019-02-06 17:16:27 +01:00
Weiyi Wang
b5f2318ae7 gl_rasterizer: change shadow_texture_bias from shader config var to shader uniform
Games can frequently change this register. Using it as shader config var would generates a lot of shaders
2019-02-02 20:40:08 -05:00
Lioncash
d2aac218a6 renderer_opengl: Correct forward declaration of FramebufferLayout
This is actually a struct, not a class, which can lead to compilation
warnings.
2018-12-27 02:48:05 +01:00
Weiyi Wang
07d6d90bb3 gl_rasterizer_cache/MortonCopy: avoid read/write to invalid address 2018-12-09 13:20:44 -05:00
Weiyi Wang
7e8ba6ed8e Memory: move memory chunk into pImpl and make them dynamically allocated
Otherwise MSVC would give out-of-memory error on compile time
2018-12-06 13:30:47 -05:00
Weiyi Wang
d18cda5a5d Memory: move MarkRegionCached into class 2018-12-05 20:21:14 -05:00
Weiyi Wang
296c458e0e Memory: move GetPhysicalPointer and IsValidPhysicalAddress into class 2018-12-05 20:21:14 -05:00
Weiyi Wang
8bb404c82a VideoCore: pass in memory system
currently set as global. Will change when videocore itself is wrapped as a class
2018-12-05 20:16:42 -05:00
Francois Berder
c598fd7228 renderer_opengl: Fix string comparison
Signed-off-by: Francois Berder <fberder@outlook.fr>
2018-12-04 22:12:35 +00:00
zhupengfei
071b41cb61
citra_qt, video_core: Screenshot functionality
Allows capturing screenshot at the current internal resolution (native for software renderer), but a setting is available to capture it in other resolutions. The screenshot is saved to a single PNG in the current layout.
2018-11-30 14:14:41 +08:00
Markus Wick
62036bdea8 gl_rasterizer_cache: Add profiles for Copy and Blit
They were missed, and Copy is very high in profile here. It doesn't block the GPU,
but it stalls the driver thread. So with our bad GL instructions, this might block quite a while.
2018-11-17 15:11:56 +01:00
Markus Wick
2b793797e0 gl_resource_manager: Profile creation and deletion 2018-11-17 15:07:30 +01:00
Markus Wick
79696a1a43 gl_stream_buffer: Profile orphaning of stream buffer.
This serialize to the driver thread and so it may block for a while.
So if it is in the benchmark, we get noticed if it happens too often.
2018-11-17 15:03:20 +01:00
Markus Wick
392547a97c gl_resource_manager: Split implementations in .cpp file
Those implementations are quite costly, so there is no need to inline them to the caller.
Ressource deletion is often a performance bug, so in this way, we support to add breakpoints to them.
2018-11-17 15:01:40 +01:00
Tobias
46e8237e7e Port yuzu-emu/yuzu#1137: "renderer_opengl: Namespace OpenGL code" (#4423)
* renderer_opengl: Namespace OpenGL code

Namespaces all OpenGL code under the OpenGL namespace.

Prevents polluting the global namespace and allows clear distinction
between other renderers' code in the future.

* Also namespace TextureCubeConfig
2018-11-16 23:29:10 -08:00
Weiyi Wang
9458e4d8ec CoreTiming: wrap into class 2018-11-04 10:26:38 -05:00
B3n30
2306af3600 Handle cases when std::optional does not contain a value 2018-10-05 16:51:33 +02:00
B3n30
d37a2270d6 Replace boost::optional with std::optional where possible 2018-10-05 13:51:09 +02:00
Lioncash
333b6a556a gl_stream_buffer: Fix use of bitwise OR instead of logical OR in Map()
This was very likely intended to be a logical OR based off the
conditioning and testing of inversion in one case.

Even if this was intentional, this is the kind of non-obvious thing one
should be clarifying with a comment.
2018-09-21 17:20:42 -05:00
Weiyi Wang
7d8f115185 Prefix all size_t with std::
done automatically by executing regex replace `([^:0-9a-zA-Z_])size_t([^0-9a-zA-Z_])` -> `$1std::size_t$2`
2018-09-06 16:03:28 -04:00
Weiyi Wang
12bba80d48
Merge pull request #4174 from wwylele/proctex-round-fix
gl_rasiterzer/proctex: revert back to round() for Nearest sampling
2018-09-04 01:36:16 +03:00
fearlessTobi
488694d01f Replace ToBool() with static_cast() 2018-09-01 15:50:57 +02:00
Weiyi Wang
99f4ea999c gl_rasiterzer/proctex: revert back to round() for Nearest sampling
This change to floor() was made in 2927c88, which was a result of doing some hwtest. It turned out that it was buggy edge cases in PICA, and for most cases round() still applies
2018-09-01 09:11:15 -04:00
Weiyi Wang
ffd78b635e
Merge pull request #4163 from FearlessTobi/port-1097
Port #1097 from yuzu: "renderer_opengl: Treat OpenGL errors as critical."
2018-08-31 21:43:52 +03:00
bunnei
ffdc27351a renderer_opengl: Treat OpenGL errors as critical. 2018-08-31 01:56:38 +02:00
Lioncash
6d280cb49a gl_stream_buffer: Add missing header guard
Prevents potential compilation errors from occuring due to multiple
inclusions
2018-08-31 01:45:44 +02:00
fearlessTobi
f61c9c3eb7 video_core: Make global EmuWindow instance part of the base renderer …
…class

Makes the global a member of the RendererBase class. We also change this
to be a reference. Passing any form of null pointer to these functions
is incorrect entirely, especially given the code itself assumes that the
pointer would always be in a valid state.

This also makes it easier to follow the lifecycle of instances being
used, as we explicitly interact the renderer with the rasterizer, rather
than it just operating on a global pointer.
2018-08-25 15:20:40 +02:00
Merry
0a5621fafc
Merge pull request #3970 from FearlessTobi/more-popup-madness
citra_qt: Add more verbose popups for video_core errors
2018-08-24 19:21:35 +01:00
Lioncash
d944d1120f video_core: Remove unimplemented Start() function prototype
Given this has no definition, we can just remove it entirely.
2018-08-23 16:58:30 +02:00
fearlessTobi
d1c5f01afe Add more verbose popups for video_core errors 2018-08-19 15:48:40 +02:00
zhupengfei
0c37140690 video_core: Allow changing background color while emulation is running
As @jroweboy stated, this is just one more atomic in VideoCore.
2018-08-04 15:11:51 +08:00
James Rowe
14b0435df2
Merge pull request #3994 from FearlessTobi/replace-clamp-functions
Remove MathUtil::Clamp and replace it with its std:: counterpart
2018-08-02 11:08:07 -06:00
James Rowe
4b59c1b601
Merge pull request #4042 from wwylele/i-love-drivers
gl_rasterizer: apply AMD hack only when the vendor is AMD
2018-08-02 11:01:25 -06:00
wwylele
266f2b6242 gl_rasterizer: only apply AMD hack when the vendor is AMD 2018-07-31 22:58:17 +03:00
Valentin Vanelslande
b2ad88dac1
swrasterizer/lighting: remove newline in logging macro
Software rasterizer version of #3904
2018-07-30 16:09:16 -05:00
fearlessTobi
15abf35889 Address feedback by wwylele 2018-07-30 14:46:13 +02:00
fearlessTobi
71e1d6e25d Fix compile errors 2018-07-26 13:23:25 +02:00
fearlessTobi
7a3e126a4f Replace MathUtil::Clamp with its std counterpart 2018-07-24 19:08:17 +02:00
Weiyi Wang
78685065cf
Merge pull request #3916 from wwylele/mipmap-proctex
gl_rasterizer: implement mipmap for procedural texture
2018-07-19 11:51:57 +03:00
wwylele
431fe444a9 gl_rasterizer: call glTextureBarrier when an image is bound to both texture and framebuffer 2018-07-09 23:11:29 +03:00