Commit graph

591 commits

Author SHA1 Message Date
Lioncash
623cc926ed post_processing_opengl: Make use of std::string_view with GetPostProcessingShaderCode()
Same behavior, but doesn't result in an allocating copy of the passed in
string. Particularly given the string is only compared against other
existing strings.
2020-04-18 22:27:44 -04:00
Hamish Milne
7af4b1a18e Merge branch 'master' into feature/savestates-2 2020-04-17 00:01:43 +01:00
Marshall Mohror
55ecaa0344
video_core: add ScaleForce to texture filters (#5210)
* video_core: add ScaleForce to texture filters

* fix erroneous namespace end comment

Co-Authored-By: Valentin Vanelslande <vvanelslandedev@gmail.com>

* move copyright header to shader file

Co-authored-by: Valentin Vanelslande <vvanelslandedev@gmail.com>
2020-04-16 13:33:14 -05:00
Hamish Milne
9cd669db84 Merge branch 'master' into feature/savestates-2 2020-04-16 19:03:49 +01:00
Marshall Mohror
45dfb3aacc
Merge pull request #5186 from hamish-milne/feature/fix-5067
Revert one change from #4844
2020-04-13 23:57:46 -05:00
Hamish Milne
828f88d20a Merge branch 'master' into feature/savestates-2 2020-04-12 11:24:06 +01:00
Hamish Milne
a210e7e2bd Sync GPU state after loading (fix FE terrain bug) 2020-04-11 10:28:52 +01:00
Hamish Milne
eb78fe0c10
Revert one change from #4844
This fixes #5067 by reverting a speculative change made in a previous PR.

From this one can conclude that, for disabled textures, black (0,0,0,1) is the correct colour and clear (0,0,0,0) is not.
2020-04-07 15:38:24 +01:00
Marshall Mohror
d37b0476ad
video_core/renderer_opengl/gl_rasterizer_cache: Create Format Reinterpretation Framework (#5170)
* video_core/renderer_opengl/gl_rasterizer_cache: Create Format Reinterpretation Framework

Adds RGBA4 -> RGB5A1 reinterpretation commonly used by virtual console
If no matching surface can be found, ValidateSurface checks for a surface in the cache which is reinterpretable to the requested format.
If that fails, the cache is checked for any surface with a matching bit-width. If one is found, the region is flushed.
If not, the region is checked against dirty_regions to see if it was created entirely on the GPU.
If not, then the surface is flushed.

Co-Authored-By: James Rowe <jroweboy@users.noreply.github.com>
Co-Authored-By: Ben <b3n30@users.noreply.github.com>

temporary change to avoid merge conflicts with video dumping

* re-add D24S8->RGBA8 res_scale hack

* adress review comments

* fix dirty region check

* check for surfaces with invalid pixel format, and break logic into separate functions
2020-04-07 09:12:32 -05:00
Marshall Mohror
9c7da35382
Merge pull request #5083 from zhaowenlan1779/video-dumping-update
video_core, citra_qt: Video dumping updates
2020-04-03 21:15:32 -05:00
Marshall Mohror
f14e973a27
Texture Filtering v2 (#5166)
* video_core/renderer_opengl: Move SurfaceParams into its own file

Some of its enums are needed outside of the rasterizer cache
and trying to use it caused circular dependencies.

* video_core/renderer_opengl: Overhaul the texture filter framework

This should make it less intrusive.
Now texture filtering doesn't have any mutable global state.
The texture filters now always upscale to the internal rendering resolution.
This simplifies the logic in UploadGLTexture and it simply takes the role of BlitTextures at the end of the function.
This also prevent extra blitting required when uploading to a framebuffer surface with a mismatched size.

* video_core/renderer_opengl: Use generated mipmaps for filtered textures

The filtered guest mipmaps often looked terrible.

* core/settings: Remove texture filter factor

* sdl/config: Remove texture filter factor

* qt/config: Remove texture filter factor
2020-04-02 22:42:50 -05:00
Khangaroo
d26564d020
Don't dump textures that aren't a power of 2 (#5152)
* don't dump textures that aren't a power of 2

* early return

* include bitset

* revert change to comment block

* explain change
2020-04-01 23:59:24 -05:00
Hamish Milne
7049af744f Merge remote-tracking branch 'upstream/master' into feature/savestates-2 2020-03-28 12:33:21 +00:00
Marshall Mohror
5dbf334ef1
Revert "Use immutable storage when available (#5053)" (#5151)
This reverts commit 407fd15515.
2020-03-26 19:01:18 -05:00
James Rowe
407fd15515
Use immutable storage when available (#5053)
Going to merge this because I plan to use it.
2020-03-26 12:53:55 -05:00
Jan Beich
bb3decb983 video_core: don't use NULL for non-pointer after a7d3489dc9
src/video_core/renderer_opengl/texture_filters/bicubic/bicubic.cpp:51:86: error: cannot initialize a parameter of type 'GLuint' (aka 'unsigned int') with an rvalue of type 'nullptr_t'
    glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, NULL, 0);
                                                                                     ^~~~
src/video_core/renderer_opengl/texture_filters/xbrz/xbrz_freescale.cpp:95:86: error: cannot initialize a parameter of type 'GLuint' (aka 'unsigned int') with an rvalue of type 'nullptr_t'
    glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, NULL, 0);
                                                                                     ^~~~
/usr/include/sys/_null.h:37:14: note: expanded from macro 'NULL'
 #define NULL    nullptr
                 ^~~~~~~
2020-03-19 00:10:43 +00:00
Marshall Mohror
a7d3489dc9
video_core: add texture filtering (#5017)
video_core: add texture filtering
2020-03-16 09:42:05 -05:00
Hamish Milne
da3ab3d56e Merge branch 'master' into feature/savestates-2 2020-03-07 21:23:08 +00:00
Marshall Mohror
ab8cb17ab7
Merge pull request #5111 from BreadFish64/interval
video_core: use explicit interval type in texture cache
2020-02-29 11:25:04 -06:00
BreadFish64
cfd2ab6121 video_core: use explicit interval type in texture cache
The default is discrete_interval which has dynamic open-ness.
We only use right_open intervals anyway. In theory this could allow some compile-time optimizations.
2020-02-28 13:45:19 -06:00
zhupengfei
3c6765e87c
core: Properly std::move things around 2020-02-27 16:55:09 +08:00
zhupengfei
06a0d86e9c
video_core, core: Move pixel download to its own thread
This uses the mailbox model to move pixel downloading to its own thread, eliminating Nvidia's warnings and (possibly) making use of GPU copy engine.

To achieve this, we created a new mailbox type that is different from the presentation mailbox in that it never discards a rendered frame.

Also, I tweaked the projection matrix thing so that it can just draw the frame upside down instead of having the CPU flip it.
2020-02-27 16:55:08 +08:00
Marshall Mohror
688e44bc8b
videocore/renderer_opengl/gl_rasterizer_cache: Move bits per pixel table out of function (#5101)
* videocore/renderer_opengl/gl_rasterizer_cache: Move bits per pixel table out of function

GCC and MSVC copy the table at runtime with the old implementation, which is wasteful and prevents inlining. Unfortunately, static constexpr variables are not legal in constexpr functions, so the table has to be external.
Also replaced non-standard assert with DEBUG_ASSERT_MSG.

* fix case of table name in assert

* set table to private
2020-02-22 14:37:42 -07:00
James Rowe
55c75b5e3e Add ClearAll to rasterizer cache for fully wiping the cache on save/load 2020-02-13 17:42:11 +08:00
James Rowe
bd29261e0a Frontend: Only load disk resources if hw shader is enabled 2020-01-22 09:47:53 -07:00
vitor-k
89cab445d4 Implementation of screen rotation without use of additional layouts.
This is based on what was done using additional layouts, but modified
to have a variable to control rotation and making it so Single Screen
Layout behaves like Upright Single would, and Default Layout behaves
like Upright Double would, when the new variable is used.

Large Layout and Side Layout currently ignore the new variable.
New variable still currently doesn't have a hotkey.
2020-01-20 22:31:51 -03:00
James Rowe
e74a402c69
Merge pull request #4923 from jroweboy/diskcachelul
Disk Shader Caching
2020-01-17 18:15:50 -07:00
iwubcode
43f8aadd52 renderer_opengl: Allow usage of interlaced 3D 2020-01-16 22:12:50 -06:00
James Rowe
e95bc52b3d Only check for sanitize_mul if theres a shader in the cache 2020-01-16 08:35:52 -07:00
James Rowe
cf4125a6a5 Only load precompiled shaders if their sanitize_mul setting matches 2020-01-15 21:10:37 -07:00
James Rowe
6945b6539f Address review and update zstd 2020-01-15 19:58:34 -07:00
James Rowe
936094dd27 Log the number of entries in each cache 2020-01-15 19:58:34 -07:00
James Rowe
45bc5b465e Add a error log for unsupported configurations for disk cache 2020-01-15 19:58:34 -07:00
James Rowe
2d86bc6db5 Rename InvalidateTransferable to InvalidateAll to match what it does 2020-01-15 19:58:34 -07:00
James Rowe
7092ba8480 Only add shaders to precompiled cache if they are new 2020-01-15 19:58:34 -07:00
James Rowe
061a33477f Properly bind the shader sampler and uniform bindings 2020-01-15 19:58:34 -07:00
James Rowe
a20c81d593 Change VFS vector to regular vector 2020-01-15 19:58:34 -07:00
James Rowe
4e9ec4efd0 Add shader disk caching 2020-01-15 19:58:33 -07:00
James Rowe
f369196c9f Remove wait for free buffer
Previously we would first attempt to use any buffer that was free,
meaning whichever buffer has already been displayed. This has poor
interactions when the operating system throttles the update rate of the
window, so if there isn't any free buffers available, just reuse the
oldest frame instead.
2019-12-16 20:02:01 -07:00
James Rowe
439d550850
Merge pull request #4940 from jroweboy/presentation-thread
Split Presentation thread from Render thread
2019-12-15 20:25:34 -07:00
James Rowe
65613cce81 Add microprofile scopes for presentation 2019-12-02 18:59:12 -07:00
BreadFish64
e38b4f6707 video_core: get rid of MSVC hack comment 2019-11-17 17:42:19 -06:00
James Rowe
586b8e8b46 Change from QOpenGLWidget to QWindow
While QOpenGLWidget sounds like a good idea, it has issues which are
harder to debug due to how Qt manages the context behind the scenes. We
could probably work around any of these issues over time, but its
probably easier to do it ourselves with a QWindow directly.

Plus using QWindow + createWindowContainer is the easiest to use
configuration for Qt + Vulkan so this is probably much better in the
long run.
2019-11-09 13:12:30 -07:00
James Rowe
26d828fb4c Prevent softlock on shutdown and various cleanup 2019-11-09 13:12:29 -07:00
James Rowe
9c32c0b98b Change from render to texture to render to renderbuffer 2019-11-09 13:12:29 -07:00
James Rowe
52d7676831 recreate mailbox to use a queue instead 2019-11-09 13:12:29 -07:00
James Rowe
ac90cd0378 Change Present to finish only after swap 2019-11-09 13:12:29 -07:00
James Rowe
27d0fc64d0 Add texture mailbox support to opengl renderer. 2019-11-09 13:10:17 -07:00
Khangaroo
df99d98240 specify size of buffer and use openglstate in getteximageoes 2019-11-09 12:58:17 -07:00
khang06
a458155f99 texture dump hotkey (ctrl+d)
address more comments
2019-11-09 12:56:30 -07:00