Commit graph

6872 commits

Author SHA1 Message Date
vvanelslande
d16d34203a Fix moderation by room host in dedicated rooms 2019-11-17 09:59:54 -05:00
vvanelslande
e1e136d72f service/mic: actually use the specified device 2019-11-11 17:15:10 -05:00
Weiyi Wang
5fa71d425b
Merge pull request #4998 from vvanelslande/count
dedicated_room: fix crash (count != 0) when closing the room
2019-11-11 15:54:44 -05:00
Pengfei Zhu
060119d333
Merge pull request #4987 from vvanelslande/room-logging
network/room (server): add message/join/leave/kick/ban/unban/game name logging
2019-11-11 20:29:33 +08:00
Pengfei Zhu
1c6a8e995a
Merge pull request #4953 from vvanelslande/qt-ui-unused
citra_qt/main.ui: remove unused actions "Load Symbol Map..." and "Select Game Directory..."
2019-11-11 20:27:48 +08:00
Weiyi Wang
98c396f179
Merge pull request #4995 from vvanelslande/rename-profile
settings, configure_input: fix rename input profile
2019-11-10 21:25:01 -05:00
vvanelslande
bb48d2491d citra_qt/configuration: add missing Read/SaveUtilityValues 2019-11-10 19:26:03 -05:00
vvanelslande
62014e8f34 dedicated_room: fix crash (count != 0) when closing the room 2019-11-10 17:07:00 -05:00
vvanelslande
1f708e8bad settings, configure_input: fix rename input profile 2019-11-09 16:55:03 -05:00
James Rowe
86f203e6e8 Add missing key events and also try to glFinish after swapping 2019-11-09 13:12:30 -07:00
James Rowe
68052de8a0 Workaround Qt bug that causes events to forward to the parent incorrectly 2019-11-09 13:12:30 -07:00
James Rowe
586b8e8b46 Change from QOpenGLWidget to QWindow
While QOpenGLWidget sounds like a good idea, it has issues which are
harder to debug due to how Qt manages the context behind the scenes. We
could probably work around any of these issues over time, but its
probably easier to do it ourselves with a QWindow directly.

Plus using QWindow + createWindowContainer is the easiest to use
configuration for Qt + Vulkan so this is probably much better in the
long run.
2019-11-09 13:12:30 -07:00
James Rowe
66f5278f52 Delete core_context before shutting down SDL 2019-11-09 13:12:30 -07:00
James Rowe
29c12058c7 Add minimum window size back to citra-qt 2019-11-09 13:12:29 -07:00
James Rowe
26d828fb4c Prevent softlock on shutdown and various cleanup 2019-11-09 13:12:29 -07:00
James Rowe
9c32c0b98b Change from render to texture to render to renderbuffer 2019-11-09 13:12:29 -07:00
James Rowe
52d7676831 recreate mailbox to use a queue instead 2019-11-09 13:12:29 -07:00
James Rowe
ac90cd0378 Change Present to finish only after swap 2019-11-09 13:12:29 -07:00
James Rowe
6fff8e3921 Remove screen change detection since it breaks make changing screen. (Still need to test windows) 2019-11-09 13:12:29 -07:00
James Rowe
5d97e44279 Fix macOS pixel ratio detection 2019-11-09 13:12:29 -07:00
James Rowe
045eec282a rename GGLContext to just GLContext 2019-11-09 13:12:29 -07:00
James Rowe
db94c017bf Change to a constructor that exists in qt 5.9 2019-11-09 13:12:29 -07:00
James Rowe
3b14bb44b9 QOffscreensurface 2019-11-09 13:12:29 -07:00
James Rowe
8d17aa40fd Remove vsync setting 2019-11-09 13:12:26 -07:00
James Rowe
fcbe5e1acd Add a separate thread for rendering and add texture mailbox and shared context to SDL 2019-11-09 13:10:18 -07:00
James Rowe
91255b8802 Change Qt to use QOpenGLWidget and support shared context and texture mailbox 2019-11-09 13:10:18 -07:00
James Rowe
27d0fc64d0 Add texture mailbox support to opengl renderer. 2019-11-09 13:10:17 -07:00
James Rowe
c2e7903825 Split graphics out of EmuWindow in preparation of shared contexts 2019-11-09 13:10:17 -07:00
James Rowe
db7a627a2e Add scope acquire context to simplify MakeCurrent and DoneCurrent calls 2019-11-09 13:10:17 -07:00
Khangaroo
df99d98240 specify size of buffer and use openglstate in getteximageoes 2019-11-09 12:58:17 -07:00
khang06
a458155f99 texture dump hotkey (ctrl+d)
address more comments
2019-11-09 12:56:30 -07:00
Khangaroo
5450d4980d crash hotfix (no clang-format because on phone)
hotfix 2: check if the texture is custom before dumping

hotfix 4: fix custom texture conflict detection
2019-11-09 12:56:28 -07:00
Khangaroo
ae4aaf2fc1 nested folder support + refuse to load incompatibly sized textures + general cleanups 2019-11-09 12:56:27 -07:00
Khangaroo
8a98310a16 address more comments, fix dumping textures that already got dumped 2019-11-09 12:56:27 -07:00
Khangaroo
c2a32e942b address more comments 2019-11-09 12:56:27 -07:00
Khangaroo
3534ad0835 reorder graphics tab, move speed to general 2019-11-09 12:56:27 -07:00
Khangaroo
da83430a68 add enhancements tab files 2019-11-09 12:56:27 -07:00
Khangaroo
650fe6447d generate mipmaps (for now) 2019-11-09 12:56:27 -07:00
Khangaroo
f09489475a fix texture dumping on opengl es, create load folder if none exists if custom textures is enabled 2019-11-09 12:56:27 -07:00
Khangaroo
254f8a4643 fix inverted texture dump error message path 2019-11-09 12:56:27 -07:00
Khangaroo
8b881ac1fc fix preload textures being enabled when it shouldn't
address more comments
2019-11-09 12:56:25 -07:00
Khangaroo
391e552927 qimageinterface fixes, remove old lodepng, address more comments 2019-11-09 12:56:24 -07:00
Khangaroo
b81c15941e add image interface, remove lodepng from video_core/core, address more comments, fix comments
remove unnecessary conversion
2019-11-09 12:56:21 -07:00
Khangaroo
5940361b81 new-line that clang-format didn't fix
address some comments
2019-11-09 12:56:17 -07:00
Khangaroo
59b475a4b9 implement custom texture preload 2019-11-09 12:56:17 -07:00
Khangaroo
657a129b60 handle upscaling and offsets (fixes oot3d) 2019-11-09 12:54:43 -07:00
Khangaroo
6d90c42a79 fix crashes, add custom texture cache, load textures from load directory 2019-11-09 12:54:40 -07:00
Khangaroo
f866b2a917 texture replacement (also messy) 2019-11-09 12:53:16 -07:00
khang06
deff865ac9 initial sloppy texture dumping implementation (opengl only) 2019-11-09 12:53:16 -07:00
khang06
94b3c63bf9 add dump dir to user paths 2019-11-09 12:53:16 -07:00
khang06
e0d63bd21b add texture dumping as a config entry 2019-11-09 12:53:12 -07:00
khang06
2b92065d2a add lodepng as an external, have video_core depend on it 2019-11-09 12:48:23 -07:00
James Rowe
926902cc5e
Merge pull request #4993 from bunnei/web-token-b64
citra_qt: configure_web: Use Base64 encoded token
2019-11-09 12:45:11 -07:00
bunnei
a1544d8669 dedicated_room: Support single Base64 token. 2019-11-09 13:48:26 -05:00
bunnei
3a18039c53 citra_qt: configure_web: Use Base64 encoded token for simplifying user experience. 2019-11-09 13:48:26 -05:00
Weiyi Wang
34c6b7ca48
Merge pull request #4985 from FearlessTobi/port-2942
Port yuzu-emu/yuzu#2942: "Silence miscellaneous warnings"
2019-11-08 23:42:32 -05:00
FearlessTobi
9c1535621a citra_qt/game_list: Specify string conversions explicitly 2019-11-09 02:46:23 +01:00
FearlessTobi
6cf0043830 citra_qt/updater: Specify string conversions explicitly 2019-11-09 02:46:07 +01:00
FearlessTobi
8f29ab3ceb citra_qt/multiplayer: Specify string conversions explicitly 2019-11-09 02:45:47 +01:00
Tobias
ff931590b0
configuration/config: Move config loading and saving to functions based off groups (#4855)
Over time our config values have grown quite numerous in size.
Unfortunately it also makes the single functions we have for loading and
saving values more error prone.

For example, we were loading the core settings twice when they only
should have been loaded once. In another section, a variable was
shadowing another variable used to load settings from a completely
different section.

Finally, in one other case, there was an extraneous endGroup() call used
that didn't need to be done. This was essentially dead code and also a
bug waiting to happen.

This separates the section loading code into its own separate functions.
This keeps variables only visible to the code that actually needs it,
and makes it much easier to visually see the end of each individual
configuration group. It also makes it much easier to visually catch bugs
during code review.

While we're at it, this also uses QStringLiteral instead of raw string
literals, which both avoids constructing a lot of QString instances, but
also makes it much easier to disable implicit ASCII to QString and
vice-versa in the future via setting QT_NO_CAST_FROM_ASCII and
QT_NO_CAST_TO_ASCII as compilation flags.
2019-11-07 17:33:41 +01:00
vvanelslande
db1b0a1964 network/room: add message/join/leave/kick/ban/unban/game name logging 2019-11-03 09:55:38 -05:00
FearlessTobi
5e98835b5f yuzu/game_list: Silence -Wswitch
Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc>
2019-11-02 18:56:23 +01:00
FearlessTobi
5d1d0b3693 yuzu/game_list_worker: Silence warnings
Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc>
2019-11-02 18:55:08 +01:00
vvanelslande
44611c9985 citra_qt/main.ui: remove unused actions "Load Symbol Map..." and "Select Game Directory..."
Self-explanatory.
2019-10-25 20:13:35 -05:00
vitor-k
cc9bcf3e48 fix uppercase sorting 2019-10-25 18:49:13 -03:00
Weiyi Wang
e1fbf90e16
fix clang-format and lambda capture 2019-10-05 10:54:07 -04:00
Weiyi Wang
35690e3ac7
Merge pull request #4948 from vvanelslande/amiibo-dad
citra_qt: add amiibo drag and drop support
2019-10-05 10:47:46 -04:00
Weiyi Wang
00b9cdaf95
unfold UNREACHABLE implementation for dumb compilers
We relies on UNREACHABLE's noreturn attribute to eliminate parent's "no return value" warning. However, this was wrapped in a `if(!false)` block, which compilers may not unfold to recognize the noreturn nature.
2019-10-05 10:45:01 -04:00
vitor-k
eb7527254f Sort game items after the list is populated 2019-09-28 15:57:26 -03:00
vitor-k
476dcb1915 Use the displayed text for sorting GameListItemPath.
By default, DisplayRole is used as the SortRole.
This behaviour is what's expected by the user.
Made it so that an access to SortRole is equivalent to one to DisplayRole.
Also fixes a bug with directory sorting.
2019-09-28 00:48:11 -03:00
FearlessTobi
1e93f568b5 Address review comments 2019-09-22 20:48:32 +02:00
FearlessTobi
a5d880979c Backport changes from yuzu-emu/yuzu#2057 2019-09-22 17:47:18 +02:00
FearlessTobi
0a3f75c25f Backport changes from yuzu-emu/yuzu#2806 2019-09-22 17:40:04 +02:00
FearlessTobi
029cc77c4b Backport changes from yuzu-emu/yuzu#2444 2019-09-22 17:27:01 +02:00
James Rowe
05240770e0
Merge pull request #4946 from vvanelslande/ipc-recorder-fix-ok
citra_qt/RecordDialog: close when OK is clicked
2019-09-22 01:44:33 -06:00
vvanelslande
a650402eb5 citra_qt/RecordDialog: close when OK is clicked
The OK button didn't do anything before.
2019-09-21 23:56:07 -05:00
James Rowe
7152f4c748 Add FPS to SDL title bar
Also fix a small issue with incorrect shutdown ordering in SDL.
Previously the system would still be running so the telemetry task
didn't launch and detached_tasks would assert(count == 0)
2019-09-21 22:10:24 -06:00
vvanelslande
07eb89c6ee citra_qt: add amiibo drag and drop support 2019-09-21 17:08:19 -05:00
James Rowe
223bfc9a2a
Merge pull request #4847 from zhaowenlan1779/ipc-debugger
core, citra_qt: IPC Recorder
2019-09-21 00:04:07 -06:00
Pat
63c31af8ee Added Host CPU and OS to log 2019-09-20 20:34:01 -06:00
Weiyi Wang
377abfa3e6
Merge pull request #4930 from vitor-k/pause-on-unfocus
Pause when in background
2019-09-20 14:51:01 -04:00
Weiyi Wang
176b8b4a0b
Merge pull request #4917 from vitor-k/long-title
Allow displaying the long_title of the game
2019-09-20 12:59:04 -04:00
vitor-k
8d8bc8fee7 small changes to ApplicationState handling, just in case 2019-09-19 00:12:36 -03:00
James Rowe
c1d3b5e61c
Merge pull request #4934 from vitor-k/boost_remnant
Remove boost headers not currently used
2019-09-18 10:57:37 -06:00
James Rowe
4b05078def
Merge pull request #4922 from Steveice10/master
Filter non-executable files out of the game list.
2019-09-16 23:51:44 -06:00
BreadFish64
d0decf2166 remove ugly msvc hack
the bug appears to be fixed so there's no reason to keep this around
2019-09-15 22:35:21 -05:00
vitor-k
147a7f0dec Remove boost headers not currently used 2019-09-15 15:18:38 -03:00
vitor-k
bb12af1da7 Remove unused boost header 2019-09-15 14:00:55 -03:00
vitor-k
05b1cfc63b Pause in background guard clause and unused flag 2019-09-15 01:08:12 -03:00
vitor-k
66b1e419c3 Naming changes and clang format 2019-09-14 18:14:23 -03:00
Pengfei Zhu
360e6cb513
Merge pull request #4900 from leoetlino/exheader-fix
ncch_container: Fix NCCH decryption heuristic when replacing exheader
2019-09-14 10:33:06 -05:00
vitor-k
356fd60520 Add option to enable pause when on background 2019-09-13 23:01:12 -03:00
Pengfei Zhu
22d3099ea2
Merge pull request #4925 from vitor-k/icon-style
Change the coding style of GameListIconSize bounds check to use the enum
2019-09-13 23:20:45 +08:00
James Rowe
7bfd829c77
Merge pull request #4893 from wwylele/nfc-state
NFC: extract frontend-facing tag state
2019-09-13 08:59:51 -06:00
vitor-k
7224ec57f6 Only auto unpause when auto paused 2019-09-11 21:53:26 -03:00
vitor-k
23405b4ce1 Pause on unfocused first draft
This is a MVP, still needs one or more configuration option(s) and
review of the code style.
2019-09-10 21:52:17 -03:00
Vitor K
4d2fee31b3
Prevent repetition on config.cpp
Type is already indicated on right hand side.

Co-Authored-By: Mat M. <mathew1800@gmail.com>
2019-09-10 00:01:55 -03:00
vitor-k
966d128025 Remove newlines from the long title in row2 2019-09-09 23:40:32 -03:00
vitor-k
719912786a UISettings::GameListText
Append a value to the enum to function as length counter.
Also remove magic numbers where possible, by using the enum instead.
2019-09-09 23:36:21 -03:00
vitor-k
1f1ac98f10 Fix clang format for long-title 2019-09-09 23:36:21 -03:00