Ameer J
f44c95d638
Add "Separate Windows" LayoutOption ( #6177 )
2022-11-17 16:37:30 +01:00
Venkat Rao
4f715b6718
Add nearest neighbor texture filter ( #6189 )
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Closes https://github.com/citra-emu/citra/issues/4707
closes https://github.com/citra-emu/citra/issues/5274
2022-11-16 18:55:14 +01:00
Jake Downs
664562f988
add mono_render_left_eye option ( #6140 )
2022-11-16 18:54:26 +01:00
FearlessTobi
95c7bac8a6
Resolve compilation errors related to the Color namespace change
2022-11-15 11:25:51 +01:00
Venkat Rao
f6320c8de9
Reduce bugginess when texture filtering and custom textures both enabled ( #6184 )
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* fixed some (but not all) glitchy behavior when texture filtering & custom textures both enabled
* fix clang format
2022-11-12 08:08:26 +02:00
Tobias
bb05d8c12a
src/CMakeLists: Enforce multiple warnings on MSVC ( #5692 )
2022-11-09 23:14:28 +01:00
Tobias
1ddea27ac8
code: Cleanup and warning fixes from the Vulkan PR ( #6163 )
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Co-authored-by: emufan4568 <geoster3d@gmail.com>
Co-authored-by: Kyle Kienapfel <Docteh@users.noreply.github.com>
2022-11-04 23:32:57 +01:00
SachinVin
4a590d1fcb
xbyak: Correct xbyak include directory
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xbyak is intended to be installed in /usr/local/include/xbyak.
Since we desire not to install xbyak before using it, we copy the headers
to the appropriate directory structure and use that instead
Co-authored-by: merry <git@mary.rs>
2022-10-23 13:19:32 +05:30
GPUCode
ea26f46b0d
renderer_opengl: Fix flashlight problems in Luigi's Mansion ( #6160 )
2022-10-16 20:19:29 +05:30
GPUCode
b05b5b3bd8
renderer_opengl: Address cubemap related errors ( #6158 )
2022-10-14 22:28:38 +05:30
liushuyu
c6153bb32e
CI: fix recent build issues ( #6148 )
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Co-authored-by: Vitor K <vitor-kiguchi@hotmail.com>
2022-10-05 18:43:07 +02:00
Jake Downs
a44c77351b
Update renderer_opengl.cpp
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pass false for bool anaglyph when calling OpenGL::GetPostProcessingShaderCode in Interlaced conditional branch
fixes https://github.com/citra-emu/citra/issues/6132
2022-09-22 15:57:00 -07:00
GPUCode
cbd5d1c15c
Upgrade codebase to C++ 20 + fix warnings + update submodules ( #6115 )
2022-09-21 18:36:12 +02:00
SachinVin
baecc18d8c
Partially Revert "renderer_opengl: Remove amd hacks and legacy paths" ( #6122 )
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This reverts commit 07a69b7c7b
.
2022-09-10 15:35:13 +05:30
GPUCode
fd40880127
rasterizer_cache: Ignore fill surfaces
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* Causes graphical bugs in Yokai games
2022-09-04 12:54:52 +03:00
Vitor Kiguchi
c6fc00bc77
GetShaderCacheVersionHash: add comment explaining where the hash comes from
2022-09-03 15:09:09 +02:00
emufan4568
10c7aa402d
gl_shader_util: Downgrade GLSL to 430
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* Older intel drivers don'tsupport 450 as a version string
2022-08-29 21:44:07 +03:00
emufan4568
926d604312
Run clang format once more
2022-08-29 21:37:38 +03:00
GPUCode
64e7f5929d
gl_rasterizer: Fix build on MacOS
2022-08-23 16:48:19 +03:00
emufan4568
12f84e18dc
externals: Upgrade glad to latest version
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* Also change some mentions to OpenGL 3.3 to 4.3
2022-08-22 23:44:03 +03:00
emufan4568
7bcf753a21
renderer_opengl: Apply styling suggestions
2022-08-22 13:13:41 +03:00
GPUCode
6109935b73
gl_rasterizer: BindCubeFace is const
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Co-authored-by: SachinVin <26602104+SachinVin@users.noreply.github.com>
2022-08-22 11:11:28 +03:00
emufan4568
31e6b553dc
video_core: Run clang format
2022-08-22 08:00:30 +03:00
GPUCode
f478e3093f
rasterizer_cache: Drop warning in IntervalHasInvalidPixelFormat to debug
2022-08-22 07:59:04 +03:00
GPUCode
cc5a88a864
rasterizer_cache: Make cache reset on resolution/filter change more explicit
2022-08-22 07:58:04 +03:00
GPUCode
14aea56fa1
pixel_format: Constexpr implies inline
2022-08-21 21:57:33 +03:00
emufan4568
2ed89b6448
cached_surface: Add missing include
2022-08-21 17:47:47 +03:00
emufan4568
9b5230c60e
rasterizer_cache: Always create TextureDownloaderES
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* It's used when dumping textures on desktop, so create it upfront to avoid null checks
2022-08-21 13:35:06 +03:00
emufan4568
1579f96397
rasterizer_cache: Remove remaining OpenGL code
2022-08-21 13:32:02 +03:00
emufan4568
fc450edd14
gl_rasterizer: Fix minor warnings and improve readability
2022-08-21 12:42:32 +03:00
emufan4568
e6137d7874
renderer_opengl: Remove GLvec* types
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* The common types already exist and provide all the functionality required, why invent new types?
2022-08-21 12:22:58 +03:00
emufan4568
e834f2b049
gl_resource_manager: Fix bug when allocating 3D textures
2022-08-21 02:24:13 +03:00
emufan4568
2726fe66db
renderer_opengl: Header cleanup
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* Should help with building times
2022-08-21 02:22:57 +03:00
emufan4568
07a69b7c7b
renderer_opengl: Remove amd hacks and legacy paths
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* AMDs new driver fixed many issues in the OpenGL driver. No reason to
keep these hacks. In addition the upgrade to 4.3 guarantees the
existance of required extensions, so no need to check for them
2022-08-21 01:52:49 +03:00
emufan4568
025cd31420
video_core: Bump OpenGL version to 4.3 on desktop
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* The current backend heavily depends on many extensions for shadow
rendering and texture cubes in the fragment shaders. All these
extensions were incorporated to core in 4.3. Support is practically
ubiquitous and requiring support for it makes things a lot easier
2022-08-21 01:39:16 +03:00
emufan4568
17ad594a62
rasterizer_cache: Introduce TextureRuntime and separate CachedSurface
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* This commit aims to both continue the rasterizer cache cleanup by
separating CachedSurface into a dedicated header and to start weeding
out the raw OpenGL code from the cache.
* The latter is achieved by abstracting most texture operations in a new
class called TextureRuntime. This has many benefits such as making it easier
to port the functionality to other graphics APIs and the removal of the need
to pass (read/draw) framebuffer handles everywhere. The filterer and
reinterpreter get their own sets of FBOs due to this, something that
might be a performance win since it reduces the state switching
overhead on the runtime FBOs.
2022-08-21 01:16:48 +03:00
emufan4568
199671301d
rasterizer_cache: Header cleanup and copyright date update
2022-08-21 01:16:48 +03:00
emufan4568
f6e3bb54f4
rasterizer_cache: Move utlities and type to separate headers
2022-08-21 01:16:48 +03:00
emufan4568
0fedf11be1
rasterizer_cache: Move depth tuples to cpp file
2022-08-21 01:16:47 +03:00
emufan4568
22acfe4d41
rasterizer_cache: SurfaceParams interface cleanup
2022-08-21 01:16:47 +03:00
emufan4568
cb0816c987
rasterizer_cache: Compute width and height only when used
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Solves the compiler warning
2022-08-21 01:16:47 +03:00
emufan4568
6a7d601e42
rasterizer_cache: Factor morton swizzle and pixel format to dedicate headers
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* Makes the code cleaner in general by not having to alias PixelFormat and SurfaceType everywhere
2022-08-21 01:16:47 +03:00
emufan4568
efc2db4088
rasterizer_cache: Separate into common directory
2022-08-21 01:16:42 +03:00
pawelniegowski
b0c72c2ea7
revert GLSL version change
2022-08-10 16:36:23 +02:00
pawelniegowski
ff81fb04b4
Fix MakeCurrent and shader issues with AMD 22.7 driver
2022-07-29 12:26:18 +02:00
BreadFish64
353aaaf665
Merge pull request #6010 from SachinVin/gunman
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shader_jit: Fixes for Gunman clive
2022-07-06 23:45:44 -05:00
SachinVin
65611e5b51
Shader jit: Save and restore LOOPCOUNT_REG
for nested loops,
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also add the assert back for nested loops
update test
2022-05-21 11:24:32 +05:30
Morph
de1374c1b9
video_core: Resolve C4267 warning on MSVC
2022-05-18 00:05:41 -04:00
SachinVin
047e238d09
shader_jit: Compile nested loops
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and use `T_NEAR` instead of the default in Compile_BREAKC
2022-04-24 23:12:53 +05:30
SachinVin
b5ac9e4946
Backport non-seperable disk shader from android ( #5976 )
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* VideoCore: Backport Shader cache for non separable shaders
android: disk_shader_cache: remove redundant lookup
* disk_shader_cache: dont compile dumped shaders
* cleanup Seperable shader loading
* gl_shader_disk_cache.cpp: remove redundant checks
* Skip compiling non seperable raws
* gl_shader_manager.cpp: Skip `GLAD_GL_ARB_get_program_binary` check on GLES
2022-04-02 11:57:14 +05:30