emufan4568
2726fe66db
renderer_opengl: Header cleanup
...
* Should help with building times
2022-08-21 02:22:57 +03:00
emufan4568
07a69b7c7b
renderer_opengl: Remove amd hacks and legacy paths
...
* AMDs new driver fixed many issues in the OpenGL driver. No reason to
keep these hacks. In addition the upgrade to 4.3 guarantees the
existance of required extensions, so no need to check for them
2022-08-21 01:52:49 +03:00
SachinVin
d35a7a8e23
Merge pull request #5804 from weihuoya/minorfx
...
Minor fx
2022-01-30 21:51:11 +05:30
SachinVin
80799b1e5d
gl_shader_gen.cpp: Fix separable shaders when GL_EXT_clip_cull_distance is not supported
2021-10-02 16:38:29 +05:30
xperia64
8a68c58070
Shield TV driver bug workaround
...
shield tv
2021-10-02 16:38:22 +05:30
SachinVin
703ef0e6f0
gl_shader_gen.cpp:fix implicit type conversion error for gles
2021-10-02 16:38:20 +05:30
bunnei
8a06463c97
android: video_core: Enable HW shadows and texture barrier on GLES.
2021-09-29 22:51:13 +05:30
bunnei
a941547c1c
android: renderer_opengl: Partially implement glLogicOp on GLES.
2021-07-24 23:37:03 +05:30
weihuoya
cddd447506
use separate texture buffer for light and fog
...
gl_state.cpp: Fix typo in texture buffer LUT
gl_state.cpp: Initialize texture_buffer_lut_lf
2021-07-24 23:36:53 +05:30
weihuoya
b7f0e886d9
make sure initialized, prevent garbage data
2021-06-22 15:15:33 +08:00
bunnei
9ff97270cf
Merge pull request #5501 from FearlessTobi/port-1064-3948
...
Port yuzu-emu/yuzu#1064 and yuzu-emu/yuzu#3948 : Changes to Telemetry and CPU feature detection
2021-04-23 22:58:08 -07:00
Marshall Mohror
6b2e7b77cc
Merge pull request #5657 from FearlessTobi/port-5158
...
Port yuzu-emu/yuzu#5158 : "video_core: Remove unnecessary enum class casting in logging messages"
2021-02-04 10:51:29 -06:00
Lioncash
10f440cb59
common/telemetry: Migrate namespace into the Common namespace
...
Migrates the Telemetry namespace into the Common namespace to make the
code consistent with the rest of our common code.
2021-01-04 05:17:13 +01:00
xperia64
94d1f695ee
Use alternate-form formatting for floats after fmt
7.1.2 update ( #5654 )
...
* Use alternate-form formatting for floats after 7.1.2 update
* Last two floats
2020-12-28 18:32:36 -05:00
FearlessTobi
20139141f7
video_core: Remove unnecessary enum class casting in logging messages
...
fmt now automatically prints the numeric value of an enum class member by default, so we don't need to use casts any more.
Reduces the line noise in our code a bit.
Co-Authored-By: LC <712067+lioncash@users.noreply.github.com>
2020-12-28 16:50:23 +01:00
FearlessTobi
51d348b087
General: Make use of std::nullopt where applicable
...
Allows some implementations to avoid completely zeroing out the internal
buffer of the optional, and instead only set the validity byte within
the structure.
This also makes it consistent how we return empty optionals.
Co-Authored-By: LC <712067+lioncash@users.noreply.github.com>
2020-10-03 17:25:54 +02:00
Lioncash
2b031e4eaf
gl_shader_gen: std::move strings where applicable
...
Avoids the creation of a copy when returning.
2020-06-08 06:59:05 -04:00
Lioncash
11792682fb
gl_shader_gen: Collapse several format calls into one
...
Same behavior, but performs one formatting pass without altering the
readability of the formatting.
2020-06-08 06:44:03 -04:00
Lioncash
e79e991681
gl_shader_gen: Mark local functions as static where applicable
...
These aren't used outside of the translation unit.
2020-06-08 06:40:39 -04:00
Lioncash
9645c1e1b2
gl_shader_gen: Eliminate unnecessary std::string construction in AppendProcTexCombineAndMap()
...
We can make use of a std::string_view here, since only string literals
are used within the switch.
2020-06-08 06:37:41 -04:00
Lioncash
cd201cd60f
gl_shader_gen: Make use of fmt where applicable
...
Avoids string churn and makes it significantly easier to read the shader
template strings that are being used as the basis for formatting.
2020-05-08 14:50:48 -04:00
Mat M
8b43dff849
gl_shader_gen: Convert file-scope std::string into a std::string_view ( #5263 )
...
Same behavior, no heap allocations at program start up
2020-04-21 20:31:58 -05:00
James Rowe
cf4125a6a5
Only load precompiled shaders if their sanitize_mul setting matches
2020-01-15 21:10:37 -07:00
Pengfei Zhu
4bc22aa350
Merge pull request #4918 from vitor-k/warnings
...
Silence warnings from unused code and mismatched declaration
2019-09-06 22:08:06 +08:00
vitor-k
61f9710d95
remove unused call to nodiscard function
2019-09-05 17:11:38 -03:00
Weiyi Wang
dd3ba7bd21
opengl: remove hw geometry shader related stuff
2019-08-18 20:07:50 -04:00
weihuoya
899e3eb003
minor fix for opengles
2019-07-28 21:18:38 +08:00
Weiyi Wang
909d04ddea
Remove unused stuff
...
Some unused variables are still kept in services, as they are parameters passed from the command buffer and might be used in the future
2019-07-16 20:27:03 -04:00
Aner Torre
4b0ce1b770
video_core: Fix fragment_shader compilation failure due to different type variable multiplication
2019-05-19 14:45:41 +02:00
Weiyi Wang
0ec45f694c
Merge pull request #3910 from wwylele/mipmap
...
gl_rasterizer: implement mipmap by forwarding PICA mipmap configuration
2019-04-17 14:10:42 -04:00
fearlessTobi
d755a15891
fix compilation problems
2019-03-23 12:43:03 +01:00
wwylele
fa141c799b
gl_shader_gen: use accurate LOD formula for texture 2D
2019-03-08 09:37:25 -05:00
Weiyi Wang
f409342ab5
Merge pull request #4613 from BreadFish64/gles5
...
video_core: add GLES support
2019-02-17 15:44:39 -05:00
SachinVin
d63acfc1e9
video_core: add workarounds to enable GLES support
...
video_core: shorten GetGLSLVersionString
video_core: make GLES version and extensions consistent
video_core: move some logic to LoadShader
video_core: deduplicate fragment shader precision specifier
2019-02-12 16:57:18 -06:00
Weiyi Wang
b5f2318ae7
gl_rasterizer: change shadow_texture_bias from shader config var to shader uniform
...
Games can frequently change this register. Using it as shader config var would generates a lot of shaders
2019-02-02 20:40:08 -05:00
Tobias
46e8237e7e
Port yuzu-emu/yuzu#1137: "renderer_opengl: Namespace OpenGL code" ( #4423 )
...
* renderer_opengl: Namespace OpenGL code
Namespaces all OpenGL code under the OpenGL namespace.
Prevents polluting the global namespace and allows clear distinction
between other renderers' code in the future.
* Also namespace TextureCubeConfig
2018-11-16 23:29:10 -08:00
B3n30
d37a2270d6
Replace boost::optional with std::optional where possible
2018-10-05 13:51:09 +02:00
Weiyi Wang
7d8f115185
Prefix all size_t with std::
...
done automatically by executing regex replace `([^:0-9a-zA-Z_])size_t([^0-9a-zA-Z_])` -> `$1std::size_t$2`
2018-09-06 16:03:28 -04:00
Weiyi Wang
99f4ea999c
gl_rasiterzer/proctex: revert back to round() for Nearest sampling
...
This change to floor() was made in 2927c88
, which was a result of doing some hwtest. It turned out that it was buggy edge cases in PICA, and for most cases round() still applies
2018-09-01 09:11:15 -04:00
Weiyi Wang
78685065cf
Merge pull request #3916 from wwylele/mipmap-proctex
...
gl_rasterizer: implement mipmap for procedural texture
2018-07-19 11:51:57 +03:00
Weiyi Wang
7c7adc64fd
Merge pull request #3898 from wwylele/shut-up-texture5
...
swrasterizer, gl_shader_gen: return 0.0 for Disabled texture unit 0
2018-07-07 18:45:13 +03:00
wwylele
2927c88fd3
gl_rasterizer: implement mipmap for proctex
2018-07-06 01:13:02 +03:00
Valentin Vanelslande
b12942a231
gl_shader_gen: remove newline in logging macro
2018-06-30 19:15:15 -05:00
wwylele
4d4b833a00
swrasterizer, gl_shader_gen: return 0.0 for Disabled texture unit 0
2018-06-30 11:36:39 +03:00
wwylele
0eab948728
reformat all files with clang-format
2018-06-29 16:56:12 +03:00
wwylele
7c5a76e58b
log: replace all NGLOG with LOG
2018-06-29 14:18:07 +03:00
NarcolepticK
9ae70e733f
video-core: Migrate logging macros ( #3878 )
...
* video-core: Migrate logging macros
* video-core: Fixed missed clang format
* video-core: Migrated LOG_GENERIC macro
2018-06-29 00:13:30 +03:00
Weiyi Wang
80f6510355
Merge pull request #3851 from wwylele/shut-up-texture3
...
gl_shader_gen: lower log level of using disabled proctex
2018-06-28 18:03:05 +03:00
Markus Wick
46f18d6800
gl_shader_gen: Inline now constant texture buffer.
2018-06-22 17:20:55 +02:00
Markus Wick
831d4f9aeb
gl_rasterizer: Use the shared texture buffer for the proctex lut.
2018-06-22 17:20:55 +02:00