Commit graph

8086 commits

Author SHA1 Message Date
ameerj
aa39430e2c common/logging: Reduce scope of fmt include 2023-06-30 12:15:52 +03:00
ameerj
8f51dd9513 common/logging: Move Log::Entry declaration to a separate header
This reduces the load of requiring to include std::chrono in all files which include log.h
2023-06-30 12:15:52 +03:00
ameerj
98e9f4c32e logging: Fix log filter during initialization
The log filter was being ignored on initialization due to the logging instance being initialized before the config instance, so the log filter was set to its default value.

This fixes that oversight, along with using descriptive exceptions instead of abort() calls.
2023-06-30 12:15:51 +03:00
yzct12345
a8340395a3 logging: Display backtrace on crash
This implements backtraces so we don't have to tell users how to use gdb anymore.

This prints a backtrace after abort or segfault is detected. It also fixes the log getting cut off with the last line containing only a bracket. This change lets us know what caused a crash not just what happened the few seconds before it.

I only know how to add support for Linux with GCC. Also this doesn't work outside of C/C++ such as in dynarmic or certain parts of graphics drivers. The good thing is that it'll try and just crash again but the stack frames are still there so the core dump will work just like before.
2023-06-30 12:15:51 +03:00
yzct12345
3641b9891d logging: Simplify and make thread-safe
This simplifies the logging system.

This also fixes some lost messages on startup.

The simplification is simple. I removed unused functions and moved most things in the .h to the .cpp. I replaced the unnecessary linked list with its contents laid out as three member variables. Anything that went through the linked list now directly accesses the backends. Generic functions are replaced with those for each specific use case and there aren't many. This change increases coupling but we gain back more KISS and encapsulation.

With those changes it was easy to make it thread-safe. I just removed the mutex and turned a boolean atomic. I was planning to use this thread-safety in my next PR about stacktraces. It was actually async-signal-safety at first but I ended up using a different approach. Anyway getting rid of the linked list is important for that because have the list of backends constantly changing complicates things.
2023-06-30 12:15:51 +03:00
Morph
8e8ca7d9d0 common: logging: backend: Close the file after exceeding the write limit
There's no point in keeping the file open after the write limit is exceeded. This allows the file to be committed to the disk shortly after it is closed and avoids redundantly checking whether or not the write limit is exceeded.
2023-06-30 12:15:51 +03:00
Morph
b57773b1cf common: logging: Restructure backend code 2023-06-30 12:15:51 +03:00
Morph
b559c078bc common: logging: backend: Wrap IOFile in a unique_ptr
Allows us to forward declare FileUtil::IOFile.
2023-06-30 12:15:51 +03:00
Lioncash
5c86147ef4 log/backend: Use in-class initializer for FileBackend
We can also avoid redundant constructions of the same string repeatedly.
2023-06-30 12:15:51 +03:00
Lioncash
399f3d4e32 log/backend: Make use of erase_if
Same behavior, but less verbose.
2023-06-30 12:15:51 +03:00
Lioncash
173b84c8ff log/backend: Correct order of const in copy constructor
Follows our predominant coding style. Also explicitly specifies the move
constructor/assignment operator as well.
2023-06-30 12:15:51 +03:00
Lioncash
b4c38372d1 common/log: Move Log namespace into the Common namespace
Forgot to move this over when I moved the rest of the source files with
lacking namespaces over.
2023-06-30 12:15:51 +03:00
Lioncash
4fd0cbebdb logging/backend: Make use of designated initializers
Same behavior, less code.
2023-06-30 12:15:36 +03:00
GPUCode
ca2d87e5e3
renderer_opengl: Add debug scopes to logging (#6650) 2023-06-30 02:16:54 +03:00
esliwka
0d516f6da5
frontend: Added Hybrid Screen screen layout option (#4542) (#6600)
Signed-off-by: elim <e_sliwka@tuta.io>
2023-06-29 01:42:57 +03:00
Steveice10
2d6aca4563
build: Rework CI and move all bundling into new build target. (#6556)
* build: Rework CI and move all bundling into new build target.

* ci: Use "mingw" in msys2 release names for compatibility.

* ci: Use "osx" in macOS release names for compatibility.

* ci: Disable macOS upload.

Will be moved to a separate PR for canary merge.
2023-06-26 17:42:00 -07:00
GPUCode
2e479fcec5
renderer_vulkan: Add shader generators (#6630) 2023-06-26 16:22:51 +02:00
GPUCode
7edc86a9bc
code: Remove outdated comment style (#6640) 2023-06-25 15:22:41 +05:30
GPUCode
9b82de6b24
Refactor software renderer (#6621) 2023-06-24 00:59:18 +02:00
sakuramipha
7198243319
android: Update UI strings to reflect desktop counterpart (#6608)
* android: Update UI strings to reflect desktop counterpart

Quick edit to the UI strings to bring the text up to parity with Citra desktop, plus some small QoL changes.

* Update strings.xml
2023-06-23 23:45:49 +01:00
GPUCode
6b8a06e7b4
gl_rasterizer: Reset normal map flag each draw (#6636)
* Fixes normal maps leaking draws
2023-06-24 00:30:16 +03:00
sakuramipha
eb118b2a4c
Merge pull request #6613 from t895/buncha-adjustments
citra_android: String adjustments
2023-06-23 15:35:54 +01:00
GPUCode
7616496456
video_core: Add debug scopes (#6634) 2023-06-23 03:37:13 +02:00
luc-git
08970e7ba0
update graphics api button indicator (#6625)
* update graphics api button indicator

This tiny pull request
* update the graphics button indicator when launching or closing a game (graphics button doesn't update with per game configuration)

* Disable graphics button indicator click while in game

* fix crash

* It fixed crash when opening configure dialog in game if the graphics api for the game is different of the global graphics api
2023-06-20 15:27:36 +03:00
GPUCode
d735f5c458
renderer_vulkan: Add vulkan initialization code (#6620)
* common: Move dynamic library to common

* This is so that video_core can use it

* logging: Add vulkan log target

* common: Allow defered library loading

* Also add some comments to the functions

* renderer_vulkan: Add vulkan initialization code

* renderer_vulkan: Address feedback
2023-06-20 15:24:24 +03:00
Steveice10
bfb6a5b5de
common: Add C++ version of Apple authorization logic. (#6616) 2023-06-19 15:50:26 -07:00
Steveice10
03dbdfc12f
video_core: Reduce nihstro includes in headers. (#6626) 2023-06-19 15:49:22 -07:00
GPUCode
3faddd5e03
video_core: Add vulkan shaders (#6619) 2023-06-19 17:02:18 +03:00
SachinVin
35d1b67fd4
Merge pull request #6602 from SachinVin/wall
Chore: enable `-Werror` on GCC and clang
2023-06-18 22:37:39 +05:30
SachinVin
4c8a98a321
common\string_util.cpp: switch to boost::locale::conv for UTF16ToUTF8() and UTF8ToUTF16() (#6623) 2023-06-18 20:00:00 +03:00
SachinVin
982c60c67c common\dynamic_library\ffmpeg.{cpp, h}: fix version check for av_opt_child_class_iterate 2023-06-17 21:24:20 +05:30
SachinVin
7e134421d5 common, input_common, network: fix warnings 2023-06-17 21:24:20 +05:30
SachinVin
946a32d793 android + common: fix warnings 2023-06-17 21:24:20 +05:30
SachinVin
8eb89c260d core: fix warnings 2023-06-17 21:23:58 +05:30
SachinVin
796e8a9f24 video_core:fix warnings 2023-06-17 21:23:58 +05:30
SachinVin
c66594caf8 Enable warnings as errors
cpp-jwt: supress OpenSSL deprecation warnings
2023-06-17 21:23:58 +05:30
SachinVin
06db4ffb17
Merge pull request #6508 from SachinVin/not-the-cia
Android: Offload CIA installation to background thread
2023-06-17 20:44:20 +05:30
Steveice10
7f1ffa2a04
hle: Reduce Y2R stub warnings to debug logs. (#6617) 2023-06-17 01:03:37 -07:00
Steveice10
38435e9b3e
Dynamically load FFmpeg and libfdk-aac if available. (#6570) 2023-06-17 02:06:18 +03:00
Rokkubro
d807cdfe62
Qt: Fix intermittent crash on exit (#6612)
* Fix null pointer deref on exit

* Fix from review
2023-06-16 22:28:00 +05:30
SachinVin
318d55252f CiaInstallWorker.java: cleanup magic numbers 2023-06-16 22:23:34 +05:30
Charles Lombardo
4d666b88b7 citra_android: Add headers for clock and plugin loader 2023-06-15 03:35:30 -04:00
Charles Lombardo
819d2a33c7 citra_android: Make strings more consistent 2023-06-15 03:35:10 -04:00
SachinVin
c074460f60 android: Bump to gradle 8.0 2023-06-12 18:39:42 +05:30
SachinVin
f5bb17c82e Android: Offload CIA installation to background thread 2023-06-12 18:39:40 +05:30
SachinVin
ccb2a7cbea android: minor refactor disk shadercache 2023-06-10 21:05:14 +05:30
Steveice10
238a574645
qt: Add support for building for iOS. (#6594) 2023-06-07 20:40:53 -07:00
Steveice10
54c499ed5b
Prepare for Vulkan backend (#6595)
* externals: Add libraries required for vulkan

* build: Add support for downloading bundled MoltenVK.

* ci: Install tools needed for Vulkan.

* citra_qt: Add API status indicator

---------

Co-authored-by: GPUCode <geoster3d@gmail.com>
2023-06-05 07:29:05 -07:00
GPUCode
5b7cc76ba3
Add warning popup when loading save states for the first time (#6565)
* citra_qt: Remove global state usage in GMainWindow

* citra_qt: Add warning when loadings saves for the first time

* citra_qt: Focus window when launching game from cmdline

* citra_qt: Cleanup nullptr checks

* citra_qt: Move setting to UISettings

* renderer_opengl: Remove header
2023-06-05 10:06:00 +03:00
Steveice10
52f88f8fb4
chore: Fix GCC 13 compilation and SoundTouch libraries being installed. (#6593) 2023-06-02 23:11:17 -07:00
Steveice10
abd949fea1
qt: Add NCCH secure 1/2 to keys needed for system titles download. (#6586) 2023-06-02 19:16:48 -07:00
Steveice10
f1ece7c56f
audio_core: Fix FDK and FFmpeg compile errors. (#6591) 2023-06-02 19:00:09 -07:00
Stuart Kenny
c67c648c1a
mmpx: Fix GLES crashes. (#6588) 2023-06-01 20:52:57 +05:30
Steveice10
723b662604
core: Update minimal system title set. (#6573) 2023-05-31 17:34:31 -07:00
Narr the Reg
e33a8a9b26
input_common: sdl: Port yuzu sdl fixes (#6577) 2023-05-31 13:01:46 +03:00
Steveice10
4ddb2116bf
qt: Allow toggling whether to enter system setup on home menu boot. (#6574) 2023-05-31 11:56:35 +03:00
Stuart Kenny
691e09473e
video_core: Add MMPX texture filter (#6564)
* video_core: Add MMPX texture shader

* mmpx: Apply mix to mask alpha edge artifacting

* mmpx: Do not use deprecated texture fuction.
2023-05-31 11:55:46 +03:00
Steveice10
b45c7188c7
chore: Fix some compiler warnings. (#6578) 2023-05-30 12:36:12 -07:00
SachinVin
a1d265325a
Merge pull request #6561 from SachinVin/audio
audio_core/hle: Refactor Binary Pipe data structures
2023-05-30 19:02:37 +05:30
SachinVin
1ede2f5b5a audio_core\hle\decoder.h: Minor correction in docs 2023-05-29 08:16:05 +05:30
kongfl888 K
b452b61e58
audio_core/hle/{fdk, ffmpeg}_decoder:fix typos. (#4) 2023-05-26 07:28:17 +05:30
Steveice10
848116b5be
audio_core: Dispose of current audio sink before opening new one. (#6567) 2023-05-26 00:44:56 +02:00
SachinVin
5311c939a2 tests/audio_core: add sanity test cases for LLE vs HLE 2023-05-25 20:23:21 +05:30
SachinVin
8cada619b3 audio_core/hle: Refactor Binary Pipe data structures
audio_core\hle\ffmpeg_decoder.cpp: renames
2023-05-25 20:23:19 +05:30
Rokkubro
72b82ef6ed
Enable web services on Android in Github build (#6555)
* Enable web services in android

* Fix web services build on android

* clang-format

* Remove unnecessary line

* Set telemetry to be disabled by default on all platforms
2023-05-23 21:36:14 +05:30
PabloMK7
2281bf5b0b
Add range check for renderer config (#6560) 2023-05-21 19:01:26 -07:00
PabloMK7
5c45c97ff9
Implement/Fix more SOC related functions (#6267)
* Implement SOC_U::GetHostByName and partial SOC_U::GetNetworkOpt

* Implement AC::GetWifiStatus, and get proper network interface.

* Minor fixes

* More minor fixes

* Even more fixes

* Fix Get/Set SockOpt

* Implement SendToOther

* Apply suggestions and fix timer advance

* Fix variable name

* Add more sockopt values and fix send/recv flags.

* Fix dontwait logic

* Add missing header for linux

* Remove TCP_STDURG

* Fix poll and add more 3ds <-> platform conversions

* Finish implementing all platform <-> 3ds conversion.

* Disable UDP connreset and fix poll again.

* Fix compile issues

* Apply suggestions

* Fix compiler issues

* Fix compiler errors (again)

* Fix GetAddrInfo

* Use IPC::MakeHeader instead of raw hardcoded value.
2023-05-21 19:01:08 -07:00
SachinVin
975ee15635 audiocore/{hle, lle}: remove dependence on static core timing 2023-05-20 21:27:22 +05:30
Steveice10
7d6c14e584
dumper: Fix pixel format for filters when passed in via encoder options. (#6553) 2023-05-19 10:58:05 -07:00
Steveice10
b89f5278ac
Revive: dumping/ffmpeg_backend: Various fixes (#6528)
* dumping/ffmpeg_backend: Add FPS filter

So that the recorded video can be at 60FPS (which is supported by most encoders) while still maintaining correct speed.

* dumping/ffmpeg_backend: Add HW context support

Required for some HW acceled encoders. Not tested as my devices don't seem to require this.

* CMake: Copy avfilter dll for MSVC

* CMakeLists: Require FFmpeg 4.0

* ffmpeg: Fix dumper compile error on MSVC.

* ffmpeg: Address review comments.

---------

Co-authored-by: zhupengfei <zhupf321@gmail.com>
2023-05-16 02:28:21 -07:00
Steveice10
0768bd8ce0
audio_core: Fix FDK AAC decoding. (#6530) 2023-05-14 19:50:07 -07:00
Steveice10
71a9981430
externals: Link SDL2 statically. (#6461) 2023-05-10 05:08:25 +02:00
Steveice10
d8e74a9ff4
audio_core: Implement Apple AudioToolbox AAC decoder. (#6510) 2023-05-09 16:35:49 -07:00
Steveice10
3a27603e3d
qt: Clear finishing key combinations for hot key entry on Qt 6.5+ (#6509) 2023-05-09 02:30:06 -07:00
GPUCode
b9d644b777
Fix additional reinterpretation nonsense (#6521)
* surface_params: Ensure pixel formats are not the same

* rasterizer_cache: Check copyable interval
2023-05-09 12:01:15 +03:00
GPUCode
f9ab0b3042
rasterizer_cache: Make reinterpretation stricter (#6515) 2023-05-07 23:13:01 +03:00
JosJuice
2e47afd48e
android: Open cheats by long pressing game in game list (#6491) 2023-05-07 16:01:34 +02:00
kongfl888 K
ebac6b17b0
qt/ui: Fix typos and warnings of duplicate variable names. (#6511) 2023-05-07 18:49:57 +05:30
SachinVin
b4db9aebf2
gl_shader_disk_cache.cpp: Flush transferable_file and precompiled_file more often (#6483) 2023-05-07 02:34:40 +03:00
GPUCode
2e655f73b8
Rasterizer cache refactor v2 (#6479)
* rasterizer_cache: Switch to template

* Eliminates all opengl references in the rasterizer cache headers
  thus completing the backend abstraction

* rasterizer_cache: Switch to page table

* Surface storage isn't particularly interval sensitive so we can use a page table to make it faster

* rasterizer_cache: Move sampler management out of rasterizer cache

* rasterizer_cache: Remove shared_ptr usage

* Switches to yuzu's slot vector for improved memory locality.

* rasterizer_cache: Rework reinterpretation lookup

* citra_qt: Per game texture filter

* rasterizer_cache: Log additional settings

* gl_texture_runtime: Resolve shadow map comment

* rasterizer_cache: Don't use float for viewport

* gl_texture_runtime: Fix custom allocation recycling

* rasterizer_cache: Minor cleanups

* Cleanup texture cubes when all the faces have been unregistered from the cache

* custom_tex_manager: Allow multiple hash mappings per texture

* code: Move slot vector to common

* rasterizer_cache: Prevent texture cube crashes

* rasterizer_cache: Improve mipmap validation

* CanSubRect now works properly when validating multi-level surfaces, for example Dark Moon validates a 4 level surface from a 3 level one and it works

* gl_blit_handler: Unbind sampler on reinterpretation
2023-05-07 02:34:28 +03:00
luc-git
322d7a8287
Textures loading screen (#6478)
* Add a loading screen for the preloading textures

*The PreloadTextures() function is called from the EmuThread to prevent citra to freezing

*Add a the preloading textures loadingscreen in loading_screen.cpp

*Add custom_tex_manager.reset() in core.cpp to release ram memory after exiting a game

* Add custom textures loading in EmuThread

* Remove useless variable

* Revert "Add custom textures loading in EmuThread"

This reverts commit 45ed46fa09.

* Moved include from bootmanager.h to bootmanager.cpp
2023-05-07 02:34:14 +03:00
JosJuice
62792b6b0e
android: Turn GameInfo into a class (#6494)
By only loading data from disk when creating an instance of this new
class instead of on every method call, we save a lot of file open
operations, which due to SAF are very expensive. This should noticeably
speed up game list scanning.

No intended change in what metadata is shown.
2023-05-06 14:40:11 +05:30
Steveice10
2b8610fcc4
qt: Update CMake translation targets. (#6506) 2023-05-06 11:09:00 +05:30
Steveice10
2273df4d70
qt: Migrate to Qt6. (#6418) 2023-05-05 03:10:34 -07:00
Vitor K
34de77d429
Various miscelaneous changes (#6496) 2023-05-03 17:24:10 +02:00
SachinVin
41f13456c0
Chore: Enable warnings as errors on MSVC (#6456)
* tests: add Sanity test for SplitFilename83

fix test

fix test

* disable `C4715:not all control paths return a value` for nihstro includes

nihstro: no warn

* Chore: Enable warnings as errors on msvc + fix warnings

fixes

some more warnings

clang-format

* more fixes

* Externals: Add target_compile_options `/W0` nihstro-headers and ...

Revert "disable `C4715:not all control paths return a value` for nihstro includes"
This reverts commit 606d79b55d.

* src\citra\config.cpp: ReadSetting: simplify type casting

* settings.cpp: Get*Name: remove superflous logs
2023-05-01 22:38:58 +03:00
Steveice10
055a58f01e
audio_core: Implement OpenAL backend (#6450) 2023-05-01 21:17:45 +02:00
SachinVin
ce553ab995
renderer_opengl: DrawSingleScreen*: remove duplicate code (#6426)
Co-authored-by: Tobias <thm.frey@gmail.com>
2023-05-01 16:27:42 +02:00
coop152
9dc71e3347
Fix broken label in touch mapping dialog (#6489) 2023-04-30 17:28:49 +02:00
luc-git
7327c334ca
Add cheats in per game configuration (#6379) 2023-04-30 16:36:02 +02:00
Steveice10
ea649263b7
build: Improvements to bundled libraries support. (#6435) 2023-04-28 13:02:53 -07:00
PabloMK7
63bc0b59bb
Use IPC:MakeHeader instead of hardcoded raw values for IPC command tables. (#6453)
* Use IPC:MakeHeader instead of hardcoded values for IPC command tables.

* Use u32 instead of unsigned int in MakeHeader function

Co-authored-by: SachinVin <26602104+SachinVin@users.noreply.github.com>

* Fix clang format

---------

Co-authored-by: SachinVin <26602104+SachinVin@users.noreply.github.com>
2023-04-27 22:31:03 -07:00
GPUCode
06f3c90cfb
Custom textures rewrite (#6452)
* common: Add thread pool from yuzu

* Is really useful for asynchronous operations like shader compilation and custom textures, will be used in following PRs

* core: Improve ImageInterface

* Provide a default implementation so frontends don't have to duplicate code registering the lodepng version

* Add a dds version too which we will use in the next commit

* rasterizer_cache: Rewrite custom textures

* There's just too much to talk about here, look at the PR description for more details

* rasterizer_cache: Implement basic pack configuration file

* custom_tex_manager: Flip dumped textures

* custom_tex_manager: Optimize custom texture hashing

* If no convertions are needed then we can hash the decoded data directly removing the needed for duplicate decode

* custom_tex_manager: Implement asynchronous texture loading

* The file loading and decoding is offloaded into worker threads, while the upload itself still occurs in the main thread to avoid having to manage shared contexts

* Address review comments

* custom_tex_manager: Introduce custom material support

* video_core: Move custom textures to separate directory

* Also split the files to make the code cleaner

* gl_texture_runtime: Generate mipmaps for material

* custom_tex_manager: Prevent memory overflow when preloading

* externals: Add dds-ktx as submodule

* string_util: Return vector from SplitString

* No code benefits from passing it as an argument

* custom_textures: Use json config file

* gl_rasterizer: Only bind material for unit 0

* Address review comments
2023-04-27 07:38:28 +03:00
Steveice10
d16dce6d99
externals: Update SoundTouch to upstream. (#6451) 2023-04-26 00:25:02 +02:00
GPUCode
227926c1fa
Remove remnants of separable shader setting (#6403) 2023-04-26 00:19:02 +02:00
SachinVin
000a616bd9
core\loader\ncch.cpp: skip parsing Region info, if user has already... (#6463) 2023-04-26 00:13:21 +02:00
GPUCode
2c74ed1a6d
Rasterizer refactor hotfixes (#6465)
* texture_codec: Clamp buffer end to tiled buffer size

* Fixes crash on Pokemon Super Mystery Dungeon

* rasterizer_cache: Use rect for duplicate surface

* Fixes broken bloom in fire emblem

* surface_params: Check levels for exact match

* It was removed previously to prevent copies when games used the base level of a multi level surface. FE on the other hand will first use the base level and then use it as a face of a cubemap with many levels. So instead check if the surface equal or more levels and consider it an exact match in that case

* gl_texture_runtime: Bind old tex to 2D target

* Fixes a small error opengl would print when creating texture cubes

* gl_blit_helper: Fix nearest filter

* Use texture unit 2 which has the nearest sampler bound
2023-04-23 22:46:08 +03:00
GPUCode
9ba6a90193
gl_format_reinterpreter: Don't release unconditionally (#6459) 2023-04-23 00:35:25 +03:00
Vitor K
1b944f3255
gl_rasterizer: Fix texel buffer size overflow (#6458)
Co-authored-by: GPUCode <geoster3d@gmail.com>
2023-04-22 20:43:29 +02:00
Steveice10
81d24dd7fb
input_common: Allow disabling GCAdapter on platforms without libusb. (#6448) 2023-04-22 17:10:12 +02:00