Commit graph

1523 commits

Author SHA1 Message Date
SomeDudeOnDiscord
d8c9335ef0
Resolve Black Screen on Intel GPU Regression (#6306)
* Get value for swap screen setting and check mono_render_option again

* resolve clang-format issue

* do not disable opengl blending since it is enabled by default

* reset blending state to default values after drawing second screen

* prevent resetting state blending when custom opacity is not used
2023-02-18 18:54:12 +02:00
SomeDudeOnDiscord
a8e4e11cd5
Better Support for Picture-in-Picture Custom Layouts (Based on #6127) (#6247) 2023-02-14 22:06:11 +01:00
Steveice10
a8848cce43 build: Update to support multi-arch builds. 2023-01-07 01:09:32 -08:00
Vitor K
c8ff1d744a
Change Monoscopic Render mode to a dropdown (#6215) 2022-12-24 03:17:49 +01:00
Tobias
ccb50e7f2c
Port yuzu-emu/yuzu#9300: "CMake: Use precompiled headers to improve compile times" (#6213)
Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
2022-12-17 16:06:38 +01:00
GPUCode
48ee112ceb
Add per game configuration options (#6187)
* common: Move settings to common from core.

- Removes a dependency on core and input_common from common.

* code: Wrap settings values

* Port from yuzu to allow per game settings

* citra_qt: Initial per-game settings dialog

* citra_qt: Use new API for read/save of config values

* citra_qt: Per game audio settings

* citra_qt: Per game graphics settings

* citra_qt: Per game system settings

* citra_qt: Per game general settings

* citra_qt: Document and run clang format

* citra_qt: Make icon smaller and centered

* citra_qt: Remove version number

* Not sure how to extract that, can always add it back later

* citra_qt: Wrap UISettings

* citra_qt: Fix unthottled fps setting

* citra_qt: Remove margin in emulation tab

* citra_qt: Implement some suggestions

* Bring back speed switch hotkey

* Allow configuration when game is running

* Rename/adjust UI stuff

* citra_qt: Fix build with separate windows

* citra_qt: Address feedback

* citra_qt: Log per-game settings before launching games

* citra_qt: Add shader cache options

* Also fix android build

* citra_qt: Add DLC menu option

* citra_qt: Run clang-format

* citra_qt: Adjust for time offset

* citra_qt: Implement suggestions

* Run clang-format

Co-authored-by: bunnei <bunneidev@gmail.com>
2022-12-08 13:27:25 +02:00
Ameer J
f44c95d638
Add "Separate Windows" LayoutOption (#6177) 2022-11-17 16:37:30 +01:00
Venkat Rao
4f715b6718
Add nearest neighbor texture filter (#6189)
Closes https://github.com/citra-emu/citra/issues/4707
closes https://github.com/citra-emu/citra/issues/5274
2022-11-16 18:55:14 +01:00
Jake Downs
664562f988
add mono_render_left_eye option (#6140) 2022-11-16 18:54:26 +01:00
FearlessTobi
95c7bac8a6 Resolve compilation errors related to the Color namespace change 2022-11-15 11:25:51 +01:00
Venkat Rao
f6320c8de9
Reduce bugginess when texture filtering and custom textures both enabled (#6184)
* fixed some (but not all) glitchy behavior when texture filtering & custom textures both enabled

* fix clang format
2022-11-12 08:08:26 +02:00
Tobias
bb05d8c12a
src/CMakeLists: Enforce multiple warnings on MSVC (#5692) 2022-11-09 23:14:28 +01:00
Tobias
1ddea27ac8
code: Cleanup and warning fixes from the Vulkan PR (#6163)
Co-authored-by: emufan4568 <geoster3d@gmail.com>
Co-authored-by: Kyle Kienapfel <Docteh@users.noreply.github.com>
2022-11-04 23:32:57 +01:00
SachinVin
4a590d1fcb xbyak: Correct xbyak include directory
xbyak is intended to be installed in /usr/local/include/xbyak.
Since we desire not to install xbyak before using it, we copy the headers
to the appropriate directory structure and use that instead
Co-authored-by: merry <git@mary.rs>
2022-10-23 13:19:32 +05:30
GPUCode
ea26f46b0d
renderer_opengl: Fix flashlight problems in Luigi's Mansion (#6160) 2022-10-16 20:19:29 +05:30
GPUCode
b05b5b3bd8
renderer_opengl: Address cubemap related errors (#6158) 2022-10-14 22:28:38 +05:30
liushuyu
c6153bb32e
CI: fix recent build issues (#6148)
Co-authored-by: Vitor K <vitor-kiguchi@hotmail.com>
2022-10-05 18:43:07 +02:00
Jake Downs
a44c77351b
Update renderer_opengl.cpp
pass false for bool anaglyph when calling OpenGL::GetPostProcessingShaderCode in Interlaced conditional branch

fixes https://github.com/citra-emu/citra/issues/6132
2022-09-22 15:57:00 -07:00
GPUCode
cbd5d1c15c
Upgrade codebase to C++ 20 + fix warnings + update submodules (#6115) 2022-09-21 18:36:12 +02:00
SachinVin
baecc18d8c
Partially Revert "renderer_opengl: Remove amd hacks and legacy paths" (#6122)
This reverts commit 07a69b7c7b.
2022-09-10 15:35:13 +05:30
GPUCode
fd40880127
rasterizer_cache: Ignore fill surfaces
* Causes graphical bugs in Yokai games
2022-09-04 12:54:52 +03:00
Vitor Kiguchi
c6fc00bc77 GetShaderCacheVersionHash: add comment explaining where the hash comes from 2022-09-03 15:09:09 +02:00
emufan4568
10c7aa402d gl_shader_util: Downgrade GLSL to 430
* Older intel drivers don'tsupport 450 as a version string
2022-08-29 21:44:07 +03:00
emufan4568
926d604312 Run clang format once more 2022-08-29 21:37:38 +03:00
GPUCode
64e7f5929d
gl_rasterizer: Fix build on MacOS 2022-08-23 16:48:19 +03:00
emufan4568
12f84e18dc externals: Upgrade glad to latest version
* Also change some mentions to OpenGL 3.3 to 4.3
2022-08-22 23:44:03 +03:00
emufan4568
7bcf753a21 renderer_opengl: Apply styling suggestions 2022-08-22 13:13:41 +03:00
GPUCode
6109935b73
gl_rasterizer: BindCubeFace is const
Co-authored-by: SachinVin <26602104+SachinVin@users.noreply.github.com>
2022-08-22 11:11:28 +03:00
emufan4568
31e6b553dc video_core: Run clang format 2022-08-22 08:00:30 +03:00
GPUCode
f478e3093f rasterizer_cache: Drop warning in IntervalHasInvalidPixelFormat to debug 2022-08-22 07:59:04 +03:00
GPUCode
cc5a88a864 rasterizer_cache: Make cache reset on resolution/filter change more explicit 2022-08-22 07:58:04 +03:00
GPUCode
14aea56fa1
pixel_format: Constexpr implies inline 2022-08-21 21:57:33 +03:00
emufan4568
2ed89b6448 cached_surface: Add missing include 2022-08-21 17:47:47 +03:00
emufan4568
9b5230c60e rasterizer_cache: Always create TextureDownloaderES
* It's used when dumping textures on desktop, so create it upfront to avoid null checks
2022-08-21 13:35:06 +03:00
emufan4568
1579f96397 rasterizer_cache: Remove remaining OpenGL code 2022-08-21 13:32:02 +03:00
emufan4568
fc450edd14 gl_rasterizer: Fix minor warnings and improve readability 2022-08-21 12:42:32 +03:00
emufan4568
e6137d7874 renderer_opengl: Remove GLvec* types
* The common types already exist and provide all the functionality required, why invent new types?
2022-08-21 12:22:58 +03:00
emufan4568
e834f2b049 gl_resource_manager: Fix bug when allocating 3D textures 2022-08-21 02:24:13 +03:00
emufan4568
2726fe66db renderer_opengl: Header cleanup
* Should help with building times
2022-08-21 02:22:57 +03:00
emufan4568
07a69b7c7b renderer_opengl: Remove amd hacks and legacy paths
* AMDs new driver fixed many issues in the OpenGL driver. No reason to
  keep these hacks. In addition the upgrade to 4.3 guarantees the
  existance of required extensions, so no need to check for them
2022-08-21 01:52:49 +03:00
emufan4568
025cd31420 video_core: Bump OpenGL version to 4.3 on desktop
* The current backend heavily depends on many extensions for shadow
  rendering and texture cubes in the fragment shaders. All these
  extensions were incorporated to core in 4.3. Support is practically
  ubiquitous and requiring support for it makes things a lot easier
2022-08-21 01:39:16 +03:00
emufan4568
17ad594a62 rasterizer_cache: Introduce TextureRuntime and separate CachedSurface
* This commit aims to both continue the rasterizer cache cleanup by
  separating CachedSurface into a dedicated header and to start weeding
  out the raw OpenGL code from the cache.

* The latter is achieved by abstracting most texture operations in a new
  class called TextureRuntime. This has many benefits such as making it easier
  to port the functionality to other graphics APIs and the removal of the need
  to pass (read/draw) framebuffer handles everywhere. The filterer and
  reinterpreter get their own sets of FBOs due to this, something that
  might be a performance win since it reduces the state switching
  overhead on the runtime FBOs.
2022-08-21 01:16:48 +03:00
emufan4568
199671301d rasterizer_cache: Header cleanup and copyright date update 2022-08-21 01:16:48 +03:00
emufan4568
f6e3bb54f4 rasterizer_cache: Move utlities and type to separate headers 2022-08-21 01:16:48 +03:00
emufan4568
0fedf11be1 rasterizer_cache: Move depth tuples to cpp file 2022-08-21 01:16:47 +03:00
emufan4568
22acfe4d41 rasterizer_cache: SurfaceParams interface cleanup 2022-08-21 01:16:47 +03:00
emufan4568
cb0816c987 rasterizer_cache: Compute width and height only when used
Solves the compiler warning
2022-08-21 01:16:47 +03:00
emufan4568
6a7d601e42 rasterizer_cache: Factor morton swizzle and pixel format to dedicate headers
* Makes the code cleaner in general by not having to alias PixelFormat and SurfaceType everywhere
2022-08-21 01:16:47 +03:00
emufan4568
efc2db4088 rasterizer_cache: Separate into common directory 2022-08-21 01:16:42 +03:00
pawelniegowski
b0c72c2ea7 revert GLSL version change 2022-08-10 16:36:23 +02:00
pawelniegowski
ff81fb04b4 Fix MakeCurrent and shader issues with AMD 22.7 driver 2022-07-29 12:26:18 +02:00
BreadFish64
353aaaf665
Merge pull request #6010 from SachinVin/gunman
shader_jit: Fixes for Gunman clive
2022-07-06 23:45:44 -05:00
SachinVin
65611e5b51 Shader jit: Save and restore LOOPCOUNT_REG for nested loops,
also add the assert back for nested loops
update test
2022-05-21 11:24:32 +05:30
Morph
de1374c1b9 video_core: Resolve C4267 warning on MSVC 2022-05-18 00:05:41 -04:00
SachinVin
047e238d09 shader_jit: Compile nested loops
and use `T_NEAR` instead of the default in Compile_BREAKC
2022-04-24 23:12:53 +05:30
SachinVin
b5ac9e4946
Backport non-seperable disk shader from android (#5976)
* VideoCore: Backport Shader cache for non separable shaders

android: disk_shader_cache: remove redundant lookup

* disk_shader_cache: dont compile dumped shaders

* cleanup Seperable shader loading

* gl_shader_disk_cache.cpp: remove redundant checks

* Skip compiling non seperable raws

* gl_shader_manager.cpp: Skip `GLAD_GL_ARB_get_program_binary` check on GLES
2022-04-02 11:57:14 +05:30
SachinVin
d35a7a8e23
Merge pull request #5804 from weihuoya/minorfx
Minor fx
2022-01-30 21:51:11 +05:30
SachinVin
4e15823db2
gl_format_reinterpreter.cpp: fallback to PBO path on obsolete intel drivers (#5928) 2022-01-24 14:14:28 +05:30
zhang wei
afa7f4996f
fx bgr write back on gles (#5924) 2022-01-24 14:14:12 +05:30
trimental
2670b951e1
Fix software renderer for empty texture addresses (#5893) 2022-01-07 11:36:01 -06:00
bunnei
83913e68f3
Merge pull request #5905 from SachinVin/intel
Remove CopyImageSubData; and enable TextureView reinterpreter only on nvidia
2022-01-04 17:41:14 -08:00
SachinVin
5bd146b569 gl_format_reinterpreter.cpp: remove CopyImageSubData; and enable TextureView reinterpreter only on nvidia 2021-12-19 00:38:24 +05:30
SutandoTsukai181
60235827c5 Add Cardboard VR
Based on hrydgard/ppsspp/pull/12449
2021-12-18 16:52:24 +05:30
bunnei
b7a156f7c8 android: frontend: Track screen layout separately for orientation.
android framebuffer
2021-12-18 16:52:17 +05:30
SachinVin
e8269a9e36 gl_format_reinterpreter.cpp: attempt to skip D24S8 to RGBA8 reinterpretation fast path for older nvidia GPUs,
additionally check for GL_ARB_copy_image in the fallback path
2021-10-06 22:22:26 +05:30
SachinVin
6183b5d76c
Merge pull request #5823 from SachinVin/dyn
Android: Backport easy stuff
2021-10-03 18:58:20 +05:30
SachinVin
d4e85e2bb5
video_core: Disable disk shader cache when GL_ARB_get_program_binary is unsupported (#5785) 2021-10-03 18:57:34 +05:30
SachinVin
80799b1e5d gl_shader_gen.cpp: Fix separable shaders when GL_EXT_clip_cull_distance is not supported 2021-10-02 16:38:29 +05:30
SachinVin
80b8d66017 gl_rasterizer.cpp: don't check for GL_ARB_copy_image when using GLES 2021-10-02 16:38:27 +05:30
SachinVin
228f648e3f video_core/CMakeLists.txt: Use toolchain cmake in shader header generator 2021-10-02 16:38:26 +05:30
bunnei
9fbda04891 gl_shader_decompiler: Improve performance of accurate_mul on Android. 2021-10-02 16:38:24 +05:30
xperia64
8a68c58070 Shield TV driver bug workaround
shield tv
2021-10-02 16:38:22 +05:30
SachinVin
703ef0e6f0 gl_shader_gen.cpp:fix implicit type conversion error for gles 2021-10-02 16:38:20 +05:30
zhupengfei
84844e1b24 gl_shader_util: Specify default precision for uimage2D
Otherwise, this causes the application to crash when compiling any shader, on both devices I tested.
2021-10-02 16:38:18 +05:30
BreadFish64
e6b59cb5d8 video_core: implement optimized D24S8->RGBA8 reinterpreters 2021-10-02 16:38:17 +05:30
James Rowe
fda121c25c Use immutable storage when available 2021-10-02 16:38:15 +05:30
BreadFish64
b2057e1b62 android: disable OpenGL debug message again 2021-10-02 16:38:15 +05:30
BreadFish64
54b8af1444 video_core: implement GLES depth/stencil downloads
video_core: disable depth/stencil texture download on OpenGL ES

Disable deptch stencil shader in texture_downloader_es for now

enable_depth_stencil

DepthStencil

remove GL_DEBUG_OUTPUT_SYNCHRONOUS
2021-10-02 14:19:27 +05:30
BreadFish64
91f52c2fdb video_core: fix texture filters in GLES
anime4k: reset state.texture_units[0].texture_2d before filtering

clang-fmt
2021-09-29 22:51:16 +05:30
bunnei
6f1c76518c android: renderer_opengl: Various fixes for GLES.
video_core: bump swap chain size for GLES to reduce bottleneck

SWAP_CHAIN_SIZE
2021-09-29 22:51:14 +05:30
bunnei
8a06463c97 android: video_core: Enable HW shadows and texture barrier on GLES. 2021-09-29 22:51:13 +05:30
bunnei
e028eb91c0 video_core: gl_shader_manager: Only set shader samplers on fragment shader.
- Avoids unnecessary uniform errors.
2021-09-29 22:51:13 +05:30
bunnei
3b2b9282d3 android: video_core: Require GLES 3.2 in shaders. 2021-09-29 22:51:13 +05:30
bunnei
5a31aa175d android: video_core: gl_rasterizer_cache: Make cache access thread safe. 2021-09-29 22:51:12 +05:30
bunnei
a941547c1c android: renderer_opengl: Partially implement glLogicOp on GLES. 2021-07-24 23:37:03 +05:30
bunnei
853acce6c5 android: renderer_opengl: Optimize GetTexImageOES and fix bugs. 2021-07-24 23:37:01 +05:30
bunnei
855d19a468 android: gl_rasterizer_cache: Skip costly shutdown procedure. 2021-07-24 23:37:00 +05:30
SachinVin
4439423313 (jroweboy)gl_rasterizer_cache.cpp: Check Framebuffer Status 2021-07-24 23:36:58 +05:30
weihuoya
cddd447506 use separate texture buffer for light and fog
gl_state.cpp: Fix typo in texture buffer LUT

gl_state.cpp: Initialize texture_buffer_lut_lf
2021-07-24 23:36:53 +05:30
Valeri
dd31ed60c0
Add Get(Inv)WindowResolution shader functions (#5818)
Those are available in upstream Dolphin, so it will help with keeping things compatible.
2021-07-24 12:35:33 -05:00
weihuoya
b7f0e886d9 make sure initialized, prevent garbage data 2021-06-22 15:15:33 +08:00
SachinVin
842031a2eb
Fix Disk shader cache when accurate multiplication is off (#5711)
* renderer_opengl.cpp: fix sanitize_mul check for disk shader cache

* Partially revert "Band-aid solution for 'Disk Shader Cache' (#5188)"

This reverts commit 2e0ce86c9e.

* Disable `disk_shader_cache` checkbox when `hw_renderer` is off
2021-05-16 10:45:02 +02:00
bunnei
9ff97270cf
Merge pull request #5501 from FearlessTobi/port-1064-3948
Port yuzu-emu/yuzu#1064 and yuzu-emu/yuzu#3948: Changes to Telemetry and CPU feature detection
2021-04-23 22:58:08 -07:00
bunnei
24086d05bb
Merge pull request #5471 from vitor-k/misc
Fix some warnings and some small changes
2021-04-23 22:54:00 -07:00
Vitor Kiguchi
3fb1988b5b gl_rasterizer: check for GL_ARB_copy_image 2021-04-06 00:20:00 -03:00
Vitor Kiguchi
981ffb5090 shader_disk_cache: warn the user when ARB_get_program_binary is not supported. 2021-04-06 00:19:59 -03:00
xperia64
c2d36cde9f
Fix destructor order in rasterizer cache (#5725) 2021-02-21 18:05:27 -05:00
Marshall Mohror
e6c479f497
Merge pull request #5710 from BreadFish64/bonk_textures
gl_rasterizer_cache: Remove all fully invalid surfaces from the cache
2021-02-11 19:06:03 -06:00
xperia64
2ddecf35d2
Avoid leaking fences during re-presentation (#5713)
* Avoid leaking fences during re-presentation
2021-02-09 11:32:48 -05:00
Marshall Mohror
5776bdda82
Merge pull request #5546 from FearlessTobi/port-5524
Port yuzu-emu/yuzu#4086 and yuzu-emu/yuzu#4611: Xbyak cleanups
2021-02-08 16:00:18 -06:00