Commit graph

222 commits

Author SHA1 Message Date
Vitor Kiguchi 3fb1988b5b gl_rasterizer: check for GL_ARB_copy_image 2021-04-06 00:20:00 -03:00
BreadFish64 60282f35fe fix clang format 2020-07-07 16:43:42 -05:00
BreadFish64 662c348b6c fix 2020-06-27 13:23:34 -05:00
BreadFish64 ea2584c54d generic texture allocator 2020-06-27 13:13:37 -05:00
BreadFish64 cae4b7aaf7 Clean up 2020-06-26 15:41:10 -05:00
BreadFish64 b80c6f7534 handle all cases more robustly 2020-06-20 13:01:26 -05:00
BreadFish64 d04071d6b3 video_core/GLES: fix issues cause by missing glTextureBarrier
create a duplicate for sampling instead
2020-06-20 13:01:26 -05:00
Ben 007fb63e47
Merge pull request #5230 from B3n30/circumvent_apple_intel_hw_shader_issue
Add flag to disable seperable shaders for osx Intel GPUs.
2020-05-09 12:34:21 +02:00
Pengfei Zhu e212dc3a1f
Merge pull request #5297 from lioncash/missing
gl_rasterizer: Amend missing return value in branch in SetupGeometryShader()
2020-05-02 08:07:49 +08:00
Lioncash 763778e6c0 gl_rasterizer: Make const on references consistent
Applies const to auto& instances that would actually resolve to a const
reference for readability and explicitness.
2020-05-01 06:19:20 -04:00
Lioncash 437453d32b gl_rasterizer: Amend missing return value in branch in SetupGeometryShader()
Previously undefined behavior was being invoked in the case that
geometry shaders weren't supported.
2020-05-01 06:10:32 -04:00
Lioncash 81768bf0c2 gl_rasterizer: Resolve truncation warnings 2020-05-01 06:08:20 -04:00
Lioncash df97021f55 gl_rasterizer: Make use of std::string_view in IsVendorAmd()
Same behavior, no heap allocation.

strings returned from glGetString() are guaranteed to be static strings,
so this is safe to do. They're also guaranteed to be null-terminated.
2020-05-01 05:57:25 -04:00
Lioncash de140a5870 gl_rasterizer: Default destructor in the cpp file 2020-05-01 05:53:40 -04:00
Lioncash ea08178dde gl_rasterizer: Remove unused emu_window variable in RasterizerOpenGL
Silences an unused private variable warning.
2020-05-01 05:52:48 -04:00
B3n30 922a5f738a fix typo; updated comment about apples bad driver 2020-04-18 15:55:19 +02:00
B3n30 1e54f27cde Add flag to disable seperable shaders for osx Intel GPUs. Default is false 2020-04-18 13:37:58 +02:00
Hamish Milne 9cd669db84 Merge branch 'master' into feature/savestates-2 2020-04-16 19:03:49 +01:00
Hamish Milne eb78fe0c10
Revert one change from #4844
This fixes #5067 by reverting a speculative change made in a previous PR.

From this one can conclude that, for disabled textures, black (0,0,0,1) is the correct colour and clear (0,0,0,0) is not.
2020-04-07 15:38:24 +01:00
James Rowe 55c75b5e3e Add ClearAll to rasterizer cache for fully wiping the cache on save/load 2020-02-13 17:42:11 +08:00
James Rowe 6945b6539f Address review and update zstd 2020-01-15 19:58:34 -07:00
James Rowe 4e9ec4efd0 Add shader disk caching 2020-01-15 19:58:33 -07:00
BreadFish64 d0decf2166 remove ugly msvc hack
the bug appears to be fixed so there's no reason to keep this around
2019-09-15 22:35:21 -05:00
Weiyi Wang dd3ba7bd21 opengl: remove hw geometry shader related stuff 2019-08-18 20:07:50 -04:00
Hamish Milne e3cefe5a5d Use a clear texture instead of texture 0 (solid black) in the GL rasterizer (#4844)
* Add OpenGLState.default_texture and set it to Clear in OpenGLRasterizer

* Localize the fix to the GL rasterizer

* Revert unwanted change
2019-08-10 11:05:00 +02:00
weihuoya 899e3eb003 minor fix for opengles 2019-07-28 21:18:38 +08:00
Weiyi Wang 99136ec592 gl_rasterizer: correct supress_mipmap_for_cube logic
The previous version would break when the state changes from (cube=true,mipmap=false) -> (cube=true,mipmap=true)
2019-07-06 08:03:01 -04:00
James Rowe 3f2c7eb471
Merge pull request #4738 from FearlessTobi/port-1020-new
Port yuzu-emu/yuzu#1020: "core: Namespace EmuWindow"
2019-04-26 08:58:09 -06:00
Lioncash 6e22891761 core: Namespace EmuWindow
Gets the class out of the global namespace.
2019-04-21 14:16:16 +02:00
wwylele 777af04f4a gl_rasterizer: ignore mipmap setting for cubemap before we implements it 2019-03-08 09:37:25 -05:00
wwylele ca78d34933 gl_rasterizer: implement mipmap 2019-03-08 09:37:24 -05:00
Lioncash e1a4912ade common/math_util: Move contents into the Common namespace
These types are within the common library, so they should be within the
Common namespace.
2019-03-02 18:13:10 +01:00
Lioncash 643472e24a common/vector_math: Move Vec[x] types into the Common namespace
These types are within the common library, so they should be using the
Common namespace.
2019-03-02 15:04:13 +01:00
Weiyi Wang b5f2318ae7 gl_rasterizer: change shadow_texture_bias from shader config var to shader uniform
Games can frequently change this register. Using it as shader config var would generates a lot of shaders
2019-02-02 20:40:08 -05:00
Weiyi Wang 296c458e0e Memory: move GetPhysicalPointer and IsValidPhysicalAddress into class 2018-12-05 20:21:14 -05:00
Tobias 46e8237e7e Port yuzu-emu/yuzu#1137: "renderer_opengl: Namespace OpenGL code" (#4423)
* renderer_opengl: Namespace OpenGL code

Namespaces all OpenGL code under the OpenGL namespace.

Prevents polluting the global namespace and allows clear distinction
between other renderers' code in the future.

* Also namespace TextureCubeConfig
2018-11-16 23:29:10 -08:00
Weiyi Wang 7d8f115185 Prefix all size_t with std::
done automatically by executing regex replace `([^:0-9a-zA-Z_])size_t([^0-9a-zA-Z_])` -> `$1std::size_t$2`
2018-09-06 16:03:28 -04:00
fearlessTobi f61c9c3eb7 video_core: Make global EmuWindow instance part of the base renderer …
…class

Makes the global a member of the RendererBase class. We also change this
to be a reference. Passing any form of null pointer to these functions
is incorrect entirely, especially given the code itself assumes that the
pointer would always be in a valid state.

This also makes it easier to follow the lifecycle of instances being
used, as we explicitly interact the renderer with the rasterizer, rather
than it just operating on a global pointer.
2018-08-25 15:20:40 +02:00
James Rowe 14b0435df2
Merge pull request #3994 from FearlessTobi/replace-clamp-functions
Remove MathUtil::Clamp and replace it with its std:: counterpart
2018-08-02 11:08:07 -06:00
wwylele 266f2b6242 gl_rasterizer: only apply AMD hack when the vendor is AMD 2018-07-31 22:58:17 +03:00
fearlessTobi 15abf35889 Address feedback by wwylele 2018-07-30 14:46:13 +02:00
fearlessTobi 71e1d6e25d Fix compile errors 2018-07-26 13:23:25 +02:00
fearlessTobi 7a3e126a4f Replace MathUtil::Clamp with its std counterpart 2018-07-24 19:08:17 +02:00
Weiyi Wang 78685065cf
Merge pull request #3916 from wwylele/mipmap-proctex
gl_rasterizer: implement mipmap for procedural texture
2018-07-19 11:51:57 +03:00
wwylele 431fe444a9 gl_rasterizer: call glTextureBarrier when an image is bound to both texture and framebuffer 2018-07-09 23:11:29 +03:00
wwylele 2927c88fd3 gl_rasterizer: implement mipmap for proctex 2018-07-06 01:13:02 +03:00
wwylele 0eab948728 reformat all files with clang-format 2018-06-29 16:56:12 +03:00
wwylele 7c5a76e58b log: replace all NGLOG with LOG 2018-06-29 14:18:07 +03:00
NarcolepticK 9ae70e733f video-core: Migrate logging macros (#3878)
* video-core: Migrate logging macros

* video-core: Fixed missed clang format

* video-core: Migrated LOG_GENERIC macro
2018-06-29 00:13:30 +03:00
Markus Wick 831d4f9aeb gl_rasterizer: Use the shared texture buffer for the proctex lut. 2018-06-22 17:20:55 +02:00