Commit graph

9471 commits

Author SHA1 Message Date
Vitor Kiguchi b4ef3cdeff bootmanager: set the surface format based on vsync 2023-04-03 17:25:39 -03:00
Vitor Kiguchi 5c50a26b38 bootmanager: make main_context a unique_ptr 2023-04-03 17:25:39 -03:00
Vitor Kiguchi 40849a8fa8 bootmanager: remove unnecessary includes 2023-04-03 17:25:39 -03:00
Vitor Kiguchi 4e0f78dfa0 citra_qt: fix vsync configuration being possible while a game is running 2023-04-03 17:25:39 -03:00
Steveice10 041252ba36
file_sys: Attempt to open New 3DS variant NCCH if available. (#6383) 2023-04-02 08:57:56 +05:30
Steveice10 a74d7a0e6b
qt: Hide system titles with invisible or invalid SMDH data. (#6381) 2023-04-02 08:57:22 +05:30
Cameron Cawley 387cf15719
Remove unused includes (#6405) 2023-04-02 06:24:59 +05:30
GPUCode 215a099c4f
Port yuzu-emu/yuzu#9058: "New transifex client needs migrating to" (#6389)
* Translations: new transifex client

Currently we're using the python client which uses an API that they
state will sunset Nov 30, 2022.

`tx push -s` actually appears to work properly, some of the other
commands require tweaking, like instead of suggesting `tx pull -a` in
dist/languages we need to suggest `tx pull -t -a`

* Set TX_TOKEN for transifex client

I did some tests on my own fork, and we're writing to ~/.transifexrc but
the client can't seem to read that file. maybe issue with $HOME or
something.

Workaround is to set TX_TOKEN environment variable and now the pesky
~/.transifexrc file is not needed.

---------

Co-authored-by: Kyle Kienapfel <Docteh@users.noreply.github.com>
2023-04-01 08:02:37 +03:00
SachinVin f96047f182
PlatformGamesFragment.java: Run PullToRefresh on a background thread (#6372)
* android: bump gradle to 7.4.2

* PlatformGamesFragment.java: Run `PullToRefresh` on a background thread
2023-03-30 15:13:40 +03:00
hank121314 979c6d9c55
citra_android: fix crash while load amiibo (#6373) 2023-03-30 15:13:20 +03:00
Steveice10 506644b9d6
video_core: Fix distance vector used when calculating lighting distance attenuation. (#6366) 2023-03-30 15:12:09 +03:00
GPUCode ffc95eb59b
Frontend PR fixes (#6378)
* citra_qt: Check if renderer is null

* core: Fix dynarmic use-after-free error

* bootmanager: Add current context check in DoneCurrent

* Loading a save state would destroy the frame dumper class, which contains a shared context. That context would call DoneCurrent without checking if it was actually bound or not, resulting in crashes when calling opengl functions

* externals: Correct glad readme

* common: Log renderer debug setting

* citra: Make lambda lower case

* Consistency with review comments on the PR

* video_core: Kill more global state

* GetResolutionScaleFactor would be called somewhere in the renderer constructor chain but it relies on the yet unitialized g_renderer, resulting in crashes when the resolution scale is set to auto. Rather than adding a workaround, let's kill this global state to fix this for good
2023-03-30 14:24:49 +03:00
Steveice10 5346ca27b5
Rework system title handling with up-to-date title list and region detection support. (#6356) 2023-03-29 13:55:29 +02:00
GPUCode b5d6f645bd
Prepare frontend for multiple graphics APIs (#6347)
* externals: Update dynarmic

* settings: Introduce GraphicsAPI enum

* For now it's OpenGL only but will be expanded upon later

* citra_qt: Introduce backend agnostic context management

* Mostly a direct port from yuzu

* core: Simplify context acquire

* settings: Add option to create debug contexts

* renderer_opengl: Abstract initialization to Driver

* This commit also updates glad and adds some useful extensions which we will use in part 2

* Rasterizer construction is moved to the specific renderer instead of RendererBase.
  Software rendering has been disable to achieve this but will be brought back in the next commit.

* video_core: Remove Init/Shutdown methods from renderer

* The constructor and destructor can do the same job

* In addition move opengl function loading to Qt since SDL already does this. Also remove ErrorVideoCore which is never reached

* citra_qt: Decouple software renderer from opengl part 1

* citra: Decouple software renderer from opengl part 2

* android: Decouple software renderer from opengl part 3

* swrasterizer: Decouple software renderer from opengl part 4

* This commit simply enforces the renderer naming conventions in the software renderer

* video_core: Move RendererBase to VideoCore

* video_core: De-globalize screenshot state

* video_core: Pass system to the renderers

* video_core: Commonize shader uniform data

* video_core: Abstract backend agnostic rasterizer operations

* bootmanager: Remove references to OpenGL for macOS

OpenGL macOS headers definitions clash heavily with each other

* citra_qt: Proper title for api settings

* video_core: Reduce boost usage

* bootmanager: Fix hide mouse option

Remove event handlers from RenderWidget for events that are
already handled by the parent GRenderWindow.
Also enable mouse tracking on the RenderWidget.

* android: Remove software from graphics api list

* code: Address review comments

* citra: Port per-game settings read

* Having to update the default value for all backends is a pain so lets centralize it

* android: Rename to OpenGLES

---------

Co-authored-by: MerryMage <MerryMage@users.noreply.github.com>
Co-authored-by: Vitor Kiguchi <vitor-kiguchi@hotmail.com>
2023-03-27 14:29:17 +03:00
SachinVin 9ef42040af
GameDatabase.java: Fix file exists check on SAF (#6374)
Doesn't really do much other than reduce log spam
2023-03-26 21:24:44 +03:00
Steveice10 d9d0fc63ec
applet: Fix HLE applet pre-start lifecycle. (#6362) 2023-03-25 22:36:14 +01:00
SachinVin 44097c2a8d
gl_shader_disk_cache: Avoid reopening files every time a shader need to be written. (#6344)
Hopefully reduces stutters with Android SAF
2023-03-25 23:35:17 +02:00
bunnei fdb7ab47ff
Merge pull request #6364 from Steveice10/break_error
kernel: Set system error status on svcBreak.
2023-03-25 01:18:26 -07:00
BreadFish64 5317c00c45
Merge pull request #6368 from GPUCode/msvc-dup
Check fd before using dup
2023-03-24 10:29:55 -05:00
GPUCode c7f8bc5582 file_util: Check fd before using dup 2023-03-24 16:56:31 +02:00
Tobias 54385a54eb
citra_qt: Prevent OS sleep on Linux when a game is running (#6249) 2023-03-23 19:37:10 +01:00
Charles Lombardo 343717e683
citra_android: Implement edge-to-edge (#6349) 2023-03-23 19:36:54 +01:00
hank121314 8d563d37b4
citra_android: Storage Access Framework implementation (#6313) 2023-03-23 14:30:52 +01:00
Mai 8c12eb4905
Merge pull request #6360 from SachinVin/b
common\common_funcs.h:  use __builtin_trap for Crash()
2023-03-21 21:55:35 -04:00
Steveice10 f1c282775d kernel: Set system error status on svcBreak. 2023-03-21 14:19:42 -07:00
GPUCode 0c3fe272b6
citra_qt: Add enhancement options to per-game (#6308)
Co-authored-by: Tobias <thm.frey@gmail.com>
2023-03-21 22:12:13 +01:00
SachinVin 8434d30768 common\common_funcs.h: use __builtin_trap for Crash() 2023-03-21 22:34:06 +05:30
Steveice10 fbf53686c3
apt: Fix exiting to game list on application close. (#6353) 2023-03-21 17:07:49 +01:00
SachinVin 794d051f0c
common\CMakeLists.txt: add missing arch.h (#6359) 2023-03-21 17:06:28 +01:00
PabloMK7 3fb48716c5
CreateThread invalid processor ID return error instead of assert. (#6354) 2023-03-21 17:06:07 +01:00
Charles Lombardo 359a1b3296
citra_android: Fix input shifting in emulation activity (#6352) 2023-03-21 17:05:42 +01:00
GPUCode a2fd43deab
Revert "citra_android: Use androidx splash screen (#6355)" (#6357)
This reverts commit 27c280534d.
2023-03-17 10:34:00 +02:00
Charles Lombardo 27c280534d
citra_android: Use androidx splash screen (#6355) 2023-03-16 08:30:47 +02:00
Charles Lombardo e18e30a8cc
citra_android: Enable themed icon (#6351) 2023-03-15 09:21:54 +02:00
Vitor K 6fbc54b0c5
citra-qt: fixes to per game settings (#6298)
* citra-qt config: small misc changes

Remove unused ReadSettingGlobal

Remove unused WriteSetting overload

ReadGlobalSetting: rename default value variable

* qt config: fix u16 values being written as QMetaType

* qt config: rework post processing shader setting

handles post processing setting properly when per-game settings are used.
the anaglyph shader is given its own setting, separate from the post
processing name.

* qt config: use u32 instead of unsigned int when casting
2023-03-13 23:02:07 +02:00
Charles Lombardo 49acfe428a
citra_android: Bundle speex by default (#6348)
Without this, builds will fail on linux
2023-03-13 22:46:22 +02:00
hank121314 aa8df317af
citra_android: fix DiskShaderCacheProgress crash (#6346) 2023-03-13 11:16:38 +05:30
Steveice10 2cbf6fbb17
qt: Fix keys tutorial link in update downloader. (#6343) 2023-03-12 21:28:04 +05:30
DRayX 27be16ee31
Update AndroidManifest for Android TV (#6330) 2023-03-10 00:44:45 +01:00
Steveice10 c96f54f022
Implement app management support (suspend, resume, close, etc) (#6322) 2023-03-10 00:44:26 +01:00
Charles Lombardo d2caf2d386
citra_android: Start material 3 migration (#6335) 2023-03-09 23:22:11 +01:00
Charles Lombardo 1cca713e3b
citra_android: New settings fragment animations (#6332) 2023-03-09 21:54:32 +05:30
Steveice10 976995ba08
cfg: Set system setup complete flag when formatting save. (#6331) 2023-03-09 00:05:00 +01:00
Tobias 07e02a1acf
Port multiplayer related PRs from yuzu (yuzu-emu/yuzu#9661 and yuzu-emu/yuzu#9713) (#6319)
Co-authored-by: SoRadGaming <sohorhab.azizdel@outlook.com>
Co-authored-by: Luke Sawczak <luke@unfamiliarplace.com>
2023-03-08 00:51:46 +01:00
Steveice10 455a0198d9
ci: Bump macOS target to 11 (Big Sur) (#6325) 2023-03-03 15:04:31 +02:00
Steveice10 8f2a5374c3
ci: Build macOS architectures separately and combine (#6321)
* ci: Build macOS for different architectures separately.

* ci: Combine macOS builds into universal binary.

* ci: Disable uploading final macOS artifacts until ready to resume producing.
2023-03-01 19:58:09 +02:00
SachinVin c961ecb9a4
jni\native.cpp: Log g_build_fullname on Android (#6318) 2023-02-28 21:59:30 +05:30
Steveice10 c6f9fd3b65
qt: Remove status bar 3D controls due to issues. (#6317)
The 3D toggle does not behave correctly as it does not have some
special logic from the enhancements configuration UI that determines
the post-processing shader defaults to use. Because of that, plus
an uptick in people seemingly accidentally enabling 3D options and
not being sure why Citra is rendering differently, just remove the
new UI components for now until better ideas for 3D control can
be worked out.
2023-02-28 14:10:14 +02:00
Steveice10 3c15398f9e
apt: Implement additional applet state management. (#6303)
* apt: Implement additional library applet state management.

* kernel: Clear process handle table on exit.

* apt: Implement system applet commands.

* apt: Pop MediaType from command buffers with correct size.

* apt: Improve accuracy of parameters and HLE applet lifecycle.

* apt: General cleanup.

* file_sys: Make system save data open error code more correct.

Not sure if this is the exact right error code, but it's at least
more correct than before as Game Notes will now create its system
save data instead of throwing a fatal error.

* apt: Fix launching New 3DS Internet Browser.

* frd: Correct fix to GetMyScreenName response.
2023-02-28 14:09:54 +02:00
Steveice10 8b116aaa04
externals: Fix mismatched CryptoPP definitions between compile time and header use. (#6314) 2023-02-25 12:58:38 +02:00