Tobias
46e8237e7e
Port yuzu-emu/yuzu#1137: "renderer_opengl: Namespace OpenGL code" ( #4423 )
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* renderer_opengl: Namespace OpenGL code
Namespaces all OpenGL code under the OpenGL namespace.
Prevents polluting the global namespace and allows clear distinction
between other renderers' code in the future.
* Also namespace TextureCubeConfig
2018-11-16 23:29:10 -08:00
B3n30
d37a2270d6
Replace boost::optional with std::optional where possible
2018-10-05 13:51:09 +02:00
Weiyi Wang
7d8f115185
Prefix all size_t with std::
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done automatically by executing regex replace `([^:0-9a-zA-Z_])size_t([^0-9a-zA-Z_])` -> `$1std::size_t$2`
2018-09-06 16:03:28 -04:00
Weiyi Wang
99f4ea999c
gl_rasiterzer/proctex: revert back to round() for Nearest sampling
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This change to floor() was made in 2927c88
, which was a result of doing some hwtest. It turned out that it was buggy edge cases in PICA, and for most cases round() still applies
2018-09-01 09:11:15 -04:00
Weiyi Wang
78685065cf
Merge pull request #3916 from wwylele/mipmap-proctex
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gl_rasterizer: implement mipmap for procedural texture
2018-07-19 11:51:57 +03:00
Weiyi Wang
7c7adc64fd
Merge pull request #3898 from wwylele/shut-up-texture5
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swrasterizer, gl_shader_gen: return 0.0 for Disabled texture unit 0
2018-07-07 18:45:13 +03:00
wwylele
2927c88fd3
gl_rasterizer: implement mipmap for proctex
2018-07-06 01:13:02 +03:00
Valentin Vanelslande
b12942a231
gl_shader_gen: remove newline in logging macro
2018-06-30 19:15:15 -05:00
wwylele
4d4b833a00
swrasterizer, gl_shader_gen: return 0.0 for Disabled texture unit 0
2018-06-30 11:36:39 +03:00
wwylele
0eab948728
reformat all files with clang-format
2018-06-29 16:56:12 +03:00
wwylele
7c5a76e58b
log: replace all NGLOG with LOG
2018-06-29 14:18:07 +03:00
NarcolepticK
9ae70e733f
video-core: Migrate logging macros ( #3878 )
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* video-core: Migrate logging macros
* video-core: Fixed missed clang format
* video-core: Migrated LOG_GENERIC macro
2018-06-29 00:13:30 +03:00
Weiyi Wang
80f6510355
Merge pull request #3851 from wwylele/shut-up-texture3
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gl_shader_gen: lower log level of using disabled proctex
2018-06-28 18:03:05 +03:00
Markus Wick
46f18d6800
gl_shader_gen: Inline now constant texture buffer.
2018-06-22 17:20:55 +02:00
Markus Wick
831d4f9aeb
gl_rasterizer: Use the shared texture buffer for the proctex lut.
2018-06-22 17:20:55 +02:00
Markus Wick
1ca6d2ea8d
gl_rasterizer: Use the shared texture buffer for the noise, color and alpha map.
2018-06-22 17:20:55 +02:00
Markus Wick
63fb7dcc1b
gl_rasterizer: Use the shared texture buffer for the fog lut.
2018-06-22 17:20:55 +02:00
Markus Wick
4679487640
gl_rasterizer: Use the shared texture buffer for the lighting lut.
2018-06-22 17:20:54 +02:00
Markus Wick
a8396cdbed
renderer_opengl: Create shared texture buffer.
2018-06-22 17:05:40 +02:00
Markus Wick
10fba63b94
gl_rasterizer: Provide texture buffer offsets.
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This allows us to move all data into one TBO.
2018-06-22 17:03:38 +02:00
wwylele
2f9b7bdfa9
gl_shader_gen: lower log level of using disabled proctex
2018-06-20 18:34:01 +03:00
wwylele
781912e854
gl_rasterize: implement shadow mapping using image load/store
2018-06-01 14:26:44 +03:00
wwylele
92a1252835
gl_shader_gen: rearrange function definition to avoid suprious warnings
2018-05-19 00:36:33 +03:00
wwylele
06815ec905
video_core: receive hardware shader settings
2018-05-14 10:17:35 +03:00
wwylele
191b29e402
gl_shader_gen: generate programmable vs/gs and fixed gs
2018-04-24 20:39:10 +03:00
Weiyi Wang
cb36f9fad2
Merge pull request #3645 from wwylele/shader-manager
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renderer_opengl: refactor shader & program objects and add shader manager for rasterizer
2018-04-16 16:38:38 +03:00
Weiyi Wang
bfd1d963ba
Merge pull request #3638 from ds84182/we-need-more-rounds
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Round TEV outputs and the final fragment output in GLSL
2018-04-12 23:32:27 +03:00
wwylele
36bc92273b
gl_shader_gen: accept an option to generate separable shaders
2018-04-11 14:52:37 +03:00
wwylele
4256641da4
gl_rasterizer/lighting: implement shadow attenuation
2018-04-10 20:26:55 +03:00
wwylele
b5763cb952
pica/lighting: split FresnelSelector into bitfields
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The FresnelSelector was already working like a bitfield, so just make it actual bitfield to reduce redundant code. Also, it is already confirmed that this field also affects shadow on alpha. Given that the only two source that can affect alpha components are both controlled by this field, this field should be renamed to a general alpha switch
2018-04-10 20:25:56 +03:00
Dwayne Slater
234161ba62
Make byteround less expensive (thanks hrydgard!)
2018-04-07 18:26:14 -04:00
Dwayne Slater
734279ff22
Round TEV outputs and the final fragment output in GLSL
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Fixes water effect in SM3DL
2018-04-07 16:43:56 -04:00
Weiyi Wang
972db17247
Merge pull request #3497 from wwylele/texture-cube-new
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gl_rasterizer: implement TextureCube
2018-04-06 12:41:40 +03:00
Weiyi Wang
acb02d300c
Merge pull request #3518 from wwylele/hashable-struct
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Common/Hash: abstract HashableStruct from GLShader::PicaShaderConfig
2018-04-05 14:39:12 +03:00
wwylele
30cc8c10cd
Common/Hash: abstract HashableStruct from GLShader::PicaShaderConfig
2018-03-14 00:12:40 +02:00
wwylele
15e8664ef7
gl_rasterizer: implement texture cube
2018-03-10 01:15:06 +02:00
wwylele
92c7bb9d20
pica/gl_shader: optimize ternary operator
2018-03-10 01:14:05 +02:00
wwylele
0d6db4a0b3
lighting: compute highlight clamp after one-/two-sided diffuse pass
2018-03-10 01:14:05 +02:00
James Rowe
f61141e86a
Update the entire application to use the new clang format style
2018-03-09 10:54:43 -07:00
Vamsi Krishna
04cc8fb537
Discard Gas mode renders ( #3486 )
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* Discard gas_mode renders
This discards the gas_mode / fog effect from games that use it and allows the games to display without it. Note that gas mode is still unimplemented and will LOG<CRITICAL>.
This bypasses #3287 . (Doesn't fix it)
* fix clang
2018-03-07 18:02:36 -05:00
Weiyi Wang
4befbddc34
Merge pull request #3281 from jroweboy/texcache-pt2
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Texture Cache Rework
2018-03-05 11:57:25 +02:00
Yuri Kunde Schlesner
d93ee65164
Common: Add convenience function for hashing a struct
2018-01-15 13:43:37 -08:00
James Rowe
c821c14908
Settings: Change resolution scaling to an integer instead of a float
2017-12-23 16:10:25 -07:00
Dwayne Slater
fcc141a327
Maintain the PICA's 8 bits of color precision when using the interpolated primary color
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This matches the software renderer by using round.
The actual hardware rounds the results up instead of flooring.
2017-11-29 16:49:04 -05:00
wwylele
47c0c87c47
video_core: clean format warnings
2017-11-01 12:35:32 +02:00
Yuri Kunde Schlesner
699c920991
Merge pull request #2900 from wwylele/clip-2
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PICA: implement custom clip plane
2017-09-16 10:23:00 +02:00
bunnei
ff4941fb3a
Merge pull request #2914 from wwylele/fresnel-fix
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pica/lighting: only apply Fresnel factor for the last light
2017-09-05 10:00:49 -04:00
wwylele
12fbc8c8df
pica/lighting: only apply Fresnel factor for the last light
2017-09-03 08:22:03 +03:00
wwylele
e2c41a5891
video_core: report telemetry for gas mode
2017-08-31 12:54:17 +03:00
bunnei
f0e461bf6f
Merge pull request #2891 from wwylele/sw-bump
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SwRasterizer/Lighting: implement bump mapping
2017-08-30 21:07:30 -04:00