Commit graph

223 commits

Author SHA1 Message Date
Markus Wick
831d4f9aeb gl_rasterizer: Use the shared texture buffer for the proctex lut. 2018-06-22 17:20:55 +02:00
Markus Wick
1ca6d2ea8d gl_rasterizer: Use the shared texture buffer for the noise, color and alpha map. 2018-06-22 17:20:55 +02:00
Markus Wick
63fb7dcc1b gl_rasterizer: Use the shared texture buffer for the fog lut. 2018-06-22 17:20:55 +02:00
Markus Wick
4679487640 gl_rasterizer: Use the shared texture buffer for the lighting lut. 2018-06-22 17:20:54 +02:00
Markus Wick
5a9cde138d gl_rasterizer: Add a new dirty flag for any lighting lut. 2018-06-22 17:17:48 +02:00
Markus Wick
a8396cdbed renderer_opengl: Create shared texture buffer. 2018-06-22 17:05:40 +02:00
Markus Wick
298ebe3752 gl_rasterizer: Inline texture buffer uploads. 2018-06-22 17:04:47 +02:00
Markus Wick
8a8c6f059f gl_rasterizer: Move TBO syncing helper to one function. 2018-06-22 17:04:47 +02:00
Markus Wick
10fba63b94 gl_rasterizer: Provide texture buffer offsets.
This allows us to move all data into one TBO.
2018-06-22 17:03:38 +02:00
wwylele
781912e854 gl_rasterize: implement shadow mapping using image load/store 2018-06-01 14:26:44 +03:00
wwylele
f0ee4c0595 gl_rasterizer: reset texture state context after every draw 2018-06-01 12:05:30 +03:00
Markus Wick
caba02d42a gl_rasterizer: Don't flip the texture bindings.
The state object isn't used anywhere else, so there
is no need to revert the state.
And the comment is just wrong: It doesn't matter
which textures are bound on framebuffer binding, it
only matters at draw time. And we reset all bindings
before the draw call. So let's use gl_state as it is
designed to avoid flipping states.
2018-05-28 21:04:59 +02:00
Markus Wick
301073334a gl_rasterizer: Remove redundant scissor state change.
There is no need to disable this state after the draw call,
gl_state will handle this for us if needed. This kind of
redundant state changes are bad for the driver overhead,
as flipping bits will invalidate the driver state.
2018-05-18 21:13:56 +02:00
wwylele
dd6252a676 gl_rasterizer: fallback to software shader path if buffer overflow happens on hardware shader path 2018-05-18 13:55:19 +03:00
wwylele
9b448a0739 gl_rasterizer: implement AccelerateDrawBatch to emulate PICA shader on hardware 2018-05-14 10:17:36 +03:00
Weiyi Wang
0da3b75c9e
Merge pull request #3700 from wwylele/texcache-watcher
gl_rasterizer_cache: cache texture cube
2018-05-05 16:30:39 +03:00
Markus Wick
5960282303 gl_rasterizer: Use buffer_storage for uniform data.
This replaces the glBufferData logic with the shared stream buffer code.
The new code doesn't need a temporary staging buffer any more, so the
performance should imrpove quite a bit.
2018-05-05 09:22:02 +02:00
Weiyi Wang
be5777f3de
Merge pull request #3686 from wwylele/glvtx-shader-gen
gl_shader_gen: generate programmable vs/gs and fixed gs
2018-05-01 21:27:48 +03:00
wwylele
1762ad2dcc gl_rasterizer_cache: cache texture cube 2018-05-01 21:26:43 +03:00
wwylele
191b29e402 gl_shader_gen: generate programmable vs/gs and fixed gs 2018-04-24 20:39:10 +03:00
Markus Wick
5d1dd205c4 renderer_opengl: Rewrite stream buffer. 2018-04-21 16:12:30 +02:00
Weiyi Wang
cb36f9fad2
Merge pull request #3645 from wwylele/shader-manager
renderer_opengl: refactor shader & program objects and add shader manager for rasterizer
2018-04-16 16:38:38 +03:00
wwylele
8dc75598a4 gl_rasterizer: isolate shader management into its own class 2018-04-11 14:52:37 +03:00
wwylele
7e7de7d3ab gl_rasterizer_cache: exit FillTextureCube when address is invalid 2018-04-08 12:34:50 +03:00
Weiyi Wang
972db17247
Merge pull request #3497 from wwylele/texture-cube-new
gl_rasterizer: implement TextureCube
2018-04-06 12:41:40 +03:00
Weiyi Wang
a9544ca015
Merge pull request #3580 from daniellimws/common-fmt
common: Migrate logging macros
2018-04-06 12:38:08 +03:00
wwylele
0d84c5a0b6 gl_rasterizer: move state syncing from ctor to its own function 2018-04-04 17:23:55 +03:00
wwylele
c2719feda2 gl_rasterizer: move shader uniform sync from SetShader() to ctor 2018-04-03 09:27:23 +03:00
Lioncash
27a3d44b16 gl_rasterizer: Fix incorrect comparison against src_surface in AccelerateTextureCopy()
This should actually be comparing the validity of the destination
surface.
2018-03-28 21:13:57 -04:00
Daniel Lim Wee Soong
968569aa61 Replace format specifiers for all usages of ASSERT_MSG 2018-03-27 23:28:42 +08:00
Markus Wick
ac92664aa7 OGL: Use stream buffer for vertex data. 2018-03-17 02:02:39 +01:00
wwylele
15e8664ef7 gl_rasterizer: implement texture cube 2018-03-10 01:15:06 +02:00
James Rowe
f61141e86a Update the entire application to use the new clang format style 2018-03-09 10:54:43 -07:00
wwylele
c2515ff39d clang-format fix 2018-03-05 11:09:20 +02:00
James Rowe
1d419bac1b Disable accelerated texture copy for Texture surfaces 2018-03-04 22:06:09 -07:00
James Rowe
18456ff9e6 Address Lioncash's comments 2018-02-05 20:31:50 -07:00
Phantom
88f6521511 AccelerateTextureCopy: Better support for contiguous copy 2018-01-20 18:39:27 -07:00
Phantom
be1d0cee1e Fix viewport to surface rect clamping 2017-12-29 17:07:01 +01:00
James Rowe
1c4d1d1ace Move trasnfer_framebuffer to a member of RasterCache. Address review comments 2017-12-23 16:10:32 -07:00
James Rowe
10fb9242ae Fix clang format 2017-12-23 16:10:32 -07:00
Phantom
f893daa4a2 Perform the same checks on TexCopy params that SW does 2017-12-23 16:10:30 -07:00
James Rowe
24e187891f OpenGL Rasterizer: Update to use the new cache 2017-12-23 16:10:28 -07:00
Dwayne Slater
350082ab75 Fix logic ops not being enabled in the OpenGL renderer 2017-11-29 16:30:19 -05:00
wwylele
47c0c87c47 video_core: clean format warnings 2017-11-01 12:35:32 +02:00
Huw Pascoe
6a110ac5f5 Fixed framebuffer warning 2017-09-17 11:57:06 +01:00
wwylele
addbcd5784 gl_rasterizer: implement custom clip plane 2017-08-25 07:26:45 +03:00
wwylele
1eca380886 gl_rasterizer: add clipping plane z<=0 defined in PICA 2017-08-21 08:03:07 +03:00
wwylele
8482933db8 gl_rasterizer: use texture buffer for proctex LUT 2017-07-01 11:02:48 +03:00
wwylele
8978ecb09c gl_rasterizer: use texture buffer for fog LUT 2017-06-22 20:41:00 +03:00
wwylele
f1e377f57e gl_rasterizer: create the texture before applying the state
this is a rebasing error from #2792. It doesn't affect much though, because the later more Apply() call fixes/hides it
2017-06-22 17:47:46 +03:00
wwylele
42f7ca7412 gl_rasterizer: fix glGetUniformLocation type 2017-06-21 23:13:06 +03:00
wwylele
be9e952bdc gl_rasterizer: manage texture ids in one place 2017-06-21 23:13:06 +03:00
wwylele
ab60414122 gl_rasterizer/lighting: fix LUT interpolation 2017-06-21 23:13:06 +03:00
Yuri Kunde Schlesner
791cd14c8d Merge pull request #2767 from yuriks/quaternion-flip-comment
OpenGL: Update comment on AreQuaternionsOpposite with new information
2017-06-12 16:31:55 -07:00
Yuri Kunde Schlesner
ba01a8302a OpenGL: Update comment on AreQuaternionsOpposite with new information
While debugging the software renderer implementation, it was noticed
that this is actually exactly what the hardware does, upgrading the
status of this "hack" to being a proper implementation. And there was
much rejoicing.
2017-06-10 01:55:17 -07:00
wwylele
686cbf3ac6 gl_rasterizer: sync spot light status 2017-05-30 10:54:58 +03:00
wwylele
4d62e75fb2 gl_rasterizer: implement procedural texture 2017-05-20 13:50:50 +03:00
wwylele
039b293092 pica: shader_dirty if texture2 coord changed 2017-05-05 15:35:17 +03:00
Yuri Kunde Schlesner
52a4489d65 OpenGL: Pass Pica regs via parameter 2017-04-17 10:34:45 -07:00
Yuri Kunde Schlesner
a6fd4533f6 OpenGL: Move PicaShaderConfig to gl_shader_gen.h
Also move the implementation of CurrentConfig to the cpp file.
2017-04-16 21:49:32 -07:00
Yuri Kunde Schlesner
40e28f6217 OpenGL: Move Attributes enum to a more appropriate file 2017-04-16 20:47:04 -07:00
Jannik Vogel
e594e63bb5 OpenGL: Check if uniform block exists before updating it (#2581) 2017-02-18 11:46:26 -08:00
Yuri Kunde Schlesner
af65e1c0a0 OpenGL: Remove unused duplicate of IsPassThroughTevStage
This copy was left behind when the shader generation code was moved to a
separate file.
2017-02-09 00:04:24 -08:00
Yuri Kunde Schlesner
60fc0b086f VideoCore: Split regs.h inclusions 2017-02-09 00:04:24 -08:00
Yuri Kunde Schlesner
5759d94b5c VideoCore: Move Regs to its own file 2017-02-04 13:59:12 -08:00
Yuri Kunde Schlesner
23713d5dee VideoCore: Split framebuffer regs from Regs struct 2017-02-04 13:59:11 -08:00
Yuri Kunde Schlesner
9017093f58 VideoCore: Split texturing regs from Regs struct 2017-02-04 13:59:09 -08:00
Yuri Kunde Schlesner
000e78144c VideoCore: Split rasterizer regs from Regs struct 2017-02-04 13:08:47 -08:00
Yuri Kunde Schlesner
97e06b0a0d Merge pull request #2476 from yuriks/shader-refactor3
Oh No! More shader changes!
2017-02-04 13:02:48 -08:00
Yuri Kunde Schlesner
bbc7844021 VideoCore: Change misleading register names
A few registers had names such as "count" or "number" when they actually
contained the maximum (that is, count - 1). This can easily lead to hard
to notice off by one errors.
2017-01-29 21:31:36 -08:00
Kloen
6a3a3964b0 video_core: gl_rasterizer.cpp removed unused type alias 2017-01-30 05:16:48 +01:00
Kloen
753fea5d65 video_core: gl_rasterizer float to int warning 2017-01-23 16:53:30 +01:00
bunnei
29564d73bd Merge pull request #2319 from yuriks/profile-scopes
VideoCore: Make profiling scope more representative
2016-12-21 13:33:49 -05:00
Albin Bernhardsson
ddec9cb369 Use GL_TRUE when setting color_mask 2016-12-19 19:06:35 +01:00
Yuri Kunde Schlesner
ac9f937477 VideoCore: Make profiling scope more representative 2016-12-14 22:52:09 -08:00
Markus Wick
d0d49bb951 OpenGL: Drop framebuffer completeness check.
This OpenGL call synchronize the worker thread of the nvidia blob.
It can be verified on linux with the __GL_THREADED_OPTIMIZATIONS=1 environment variable.
Those errors should not happen on tested drivers.
It was used as a workaround for https://bugs.freedesktop.org/show_bug.cgi?id=94148
2016-12-07 22:09:13 +01:00
Jannik Vogel
4088afe23c Report shader uniform block size in case of mismatch 2016-12-05 21:11:24 +01:00
Yuri Kunde Schlesner
8a1f96011d OpenGL: Non-zero stride only makes sense for linear buffers 2016-12-04 06:14:27 -08:00
Yuri Kunde Schlesner
ba7f213655 OpenGL: Fix DisplayTransfer accel when input width != output width
Fixes #2246, #2261
2016-12-04 05:21:57 -08:00
Subv
e3e4f27447 ClangFormat: Fixed the clang-format errors 2016-11-30 09:37:37 -05:00
Subv
aea9a91100 Build: Fixed a few warnings. 2016-11-29 16:51:53 -05:00
Subv
4623415026 RasterizerGL: Use GL_TRUE and 0xFF in the stencil and depth masks instead of simply true and -1 2016-11-27 13:09:11 -05:00
Subv
743b0e71d9 Rasterizer/Memfill: Set the correct stencil write mask when clearing the stencil buffer. 2016-11-27 12:16:10 -05:00
bunnei
49b10339bf Merge pull request #2103 from wwylele/gpu-reg-cleanup
GPU: DisplayTransfer & MemoryFill cleanup and param check
2016-10-03 20:21:55 -04:00
Yuri Kunde Schlesner
01667d9a35 OpenGL: Take cached viewport sub-rect into account for scissor
Fixes #1938
2016-09-29 20:55:24 -07:00
wwylele
d2419570b9 rasterizer: separate TextureCopy from DisplayTransfer 2016-09-29 10:01:34 +08:00
Yuri Kunde Schlesner
84fbbe2629 Use negative priorities to avoid special-casing the self-include 2016-09-21 00:15:56 -07:00
Emmanuel Gil Peyrot
ebdae19fd2 Remove empty newlines in #include blocks.
This makes clang-format useful on those.

Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00
Yuri Kunde Schlesner
396a8d91a4 Manually tweak source formatting and then re-run clang-format 2016-09-18 21:14:25 -07:00
Emmanuel Gil Peyrot
dc8479928c Sources: Run clang-format on everything. 2016-09-18 09:38:01 +09:00
Yuri Kunde Schlesner
ecf6ecf325 OpenGL: Add scaled resolution support to scissor 2016-06-27 22:16:04 -07:00
Yuri Kunde Schlesner
f0b9bc14b6 PICA: Scissor fixes and cleanups 2016-06-27 21:14:39 -07:00
Subv
f9be06b15f PICA: Implement scissor test 2016-06-27 21:14:13 -07:00
Jannik Vogel
a12571c709 OpenGL: Implement fog 2016-06-07 00:06:28 +02:00
Jannik Vogel
6a28f46844 OpenGL: Set shader_dirty on lighting changes 2016-05-23 23:28:13 +02:00
Jannik Vogel
068bd6f728 OpenGL: Use uniforms for dist_atten_bias and dist_atten_scale 2016-05-23 23:28:13 +02:00
bunnei
e5599ed300 Merge pull request #1786 from JayFoxRox/blend-equation
OpenGL: Support blend equation
2016-05-16 20:00:21 -04:00
Jannik Vogel
5389dedfa1 OpenGL: Only update depth uniforms if the depth changed 2016-05-14 10:31:18 +02:00
Jannik Vogel
5864cb7e00 OpenGL: Support blend equation 2016-05-12 22:57:40 +02:00
Jannik Vogel
5a7306d6df OpenGL: Implement texture type 3 2016-05-11 08:07:37 +02:00