* Kernel: reimplement memory management on physical FCRAM
* Kernel/Process: Unmap does not care the source memory permission
What game usually does is after mapping the memory, they reprotect the source memory as no permission to avoid modification there
* Kernel/SharedMemory: zero initialize new-allocated memory
* Process/Thread: zero new TLS entry
* Kernel: fix a bug where code segments memory usage are accumulated twice
It is added to both misc and heap (done inside HeapAlloc), which results a doubled number reported by svcGetProcessInfo. While we are on it, we just merge the three number misc, heap and linear heap usage together, as there is no where they are distinguished.
Question: is TLS page also added to this number?
* Kernel/SharedMemory: add more object info on mapping error
* Process: lower log level; SharedMemory: store phys offset
* VMManager: add helper function to retrieve backing block list for a range
Processes can keep some Thread/Timer object alive while the manager is already destructed, resulting use-after-free in Thread::Stop and Timer::dtor. To resolve this, the manager objects should be destructed after all related object destructed.
Fixes a bug where quiting citra causes crash while the game is using a Timer.
Fix a warning where class definition and forward declaration mismatch. CodeSet is a kernel object and have ctor/dtor/private members like others, so in convention it should be a class
To obtain the data, the LLEd mii selector of system version 11.8.0 was used.
In AppletManager::GlanceParameter, the following code was added to write the returned buffer data to a file:
if (parameter.buffer.size() == 132) {
std::u16string name(10, '\0');
std::memcpy(name.data(), parameter.buffer.data() + 0x26, 10 * sizeof(u16));
name = std::u16string(name.data());
FileUtil::IOFile file{fmt::format("{}.mii", Common::UTF16ToUTF8(name)), "wb"};
file.WriteBytes(parameter.buffer.data(), parameter.buffer.size());
}
Then "xxd -i" was used on the file to convert it to a hex array.
* Initial implementation
* Various fixes and new features
* Address some review comments
* Fixes
* Address more comments
* Use g_hle_lock
* Add more state checking, remove unneeded include
* Minor changes
Two functional change:
QueryProcessMemory uses the process passed from handle instead current_process
Thread::Stop() uses TLS from owner_process instead of current_process
This should be using the process instance retrieved within the function,
and not g_current_process, otherwise this is potentially comparing
iterators from unrelated vma_map instances (which is undefined
behavior).
The real console can't launch an Application directly from within another Application so it has to go through the Home Menu. We do not have such limitation and can directly launch the requested title.
* Core: pass down Core::System reference to all services
This has to be done at once due to unified interface used by HLE/LLE switcher
* apt: eliminate Core::System::GetInstance
* gpu_gsp: eliminate Core::System::GetInstance in service
* hid: eliminate Core::System::GetInstance
* nwm: eliminate Core::System::GetInstance
* err_f: eliminate Core::System::GetInstance
These functions are pretty much identical to BeginImportProgram and EndImportProgram.
We don't need to do anything special in EndImportProgramWithoutCommit and CommitImportPrograms because we don't need to implement the two-phase title installation that the 3DS uses to prevent corruption of the title.db.
FS subfiles are created with File::OpenSubFile, they have a start offset that must be added to all read/write operations.
The implementation in this commit is done using a new FileBackend that wraps the FS::File along with the start offset.
boost::static_pointer_cast for boost::intrusive_ptr (what SharedPtr is),
takes its parameter by const reference. Given that, it means that this
std::move doesn't actually do anything other than obscure what the
function's actual behavior is, so we can remove this. To clarify, this
would only do something if the parameter was either taking its argument
by value, by non-const ref, or by rvalue-reference.
This adds a clock init time field to the CTM header. The clock settings would be overridden when playing a movie. And when recording a movie, if the clock is set to System Time, it would be set to fixed init time at the current moment as well. In this way this keeps consistency with the RNG even if the user does just no setting.