It doesn't make sense for a service to tell its own PID to a client, and there is no such use case. Also the name "handle" is misleading as the PID is not a handle
* Remove borders from status bar items
On Ubuntu the status bar didn't look as good as on Windows due to some border being drawn around each status bar cell.
* Revert "Remove borders from status bar items"
This reverts commit 15fd32bf2b.
* Remove borders from status bar items
On Ubuntu the status bar didn't look as good as on Windows due to some border being drawn around each status bar cell.
* More accessible screen layout settings.
Depending on the game I'm playing I find myself needing to switch screen layouts very often and it's currently a hassle to have to open the settings dialog in order to do that so I've added shortcuts for the screen layout options and swap screen option on the main menu plus I added a keyboard shortcut to quickly toggle between the available layouts during game play (F10). I've also updated the swap screen shortcut (F9 now, used to be Ctrl + Tab) so it's next to the layout toggle shortcut by default (F9 and F10).
* Clean up.
* Add Context Menu Options to Open Application and Update Location
* address jroweboy's feedback
move enum definition to game list header
declare sdmc_dir in SAVE_DATA case
fix log formatting
* Address Merry's feedback
remove redundant line
format program ID as 16 digit hex in log|
change case of open_target to look better in title bar
add whitespace for readability
citra-qt: Add customizable speed limit target
* Update SDL config for the new frame_limit option
* Made max lag time a function of target speed percent.
* Added a checkbox to enable/disable frame limiter
* UI: Prevent frame_limit from under/overflowing
* UI: Hide target speed percent when frame limiter is off
* Disable frame limit spin box when framelimit isn't enabled
Right now only MappedBuffers that only span a single page and are not aligned are implemented.
MappedBuffers are unmapped during the reply part of ReplyAndReceive. Only unmapping of ReadOnly buffers is currently implemented.