Commit graph

33 commits

Author SHA1 Message Date
GPUCode
48ee112ceb
Add per game configuration options (#6187)
* common: Move settings to common from core.

- Removes a dependency on core and input_common from common.

* code: Wrap settings values

* Port from yuzu to allow per game settings

* citra_qt: Initial per-game settings dialog

* citra_qt: Use new API for read/save of config values

* citra_qt: Per game audio settings

* citra_qt: Per game graphics settings

* citra_qt: Per game system settings

* citra_qt: Per game general settings

* citra_qt: Document and run clang format

* citra_qt: Make icon smaller and centered

* citra_qt: Remove version number

* Not sure how to extract that, can always add it back later

* citra_qt: Wrap UISettings

* citra_qt: Fix unthottled fps setting

* citra_qt: Remove margin in emulation tab

* citra_qt: Implement some suggestions

* Bring back speed switch hotkey

* Allow configuration when game is running

* Rename/adjust UI stuff

* citra_qt: Fix build with separate windows

* citra_qt: Address feedback

* citra_qt: Log per-game settings before launching games

* citra_qt: Add shader cache options

* Also fix android build

* citra_qt: Add DLC menu option

* citra_qt: Run clang-format

* citra_qt: Adjust for time offset

* citra_qt: Implement suggestions

* Run clang-format

Co-authored-by: bunnei <bunneidev@gmail.com>
2022-12-08 13:27:25 +02:00
Morph
4e73ff3978 input_common: Resolve C4267 warning on MSVC 2022-05-18 00:05:41 -04:00
Ethan Lee
853909996b Add support for SDL controller accelerometer/gyro events 2021-09-18 12:24:38 -04:00
xperia64
755393da90
Look at direction of analog axis travel instead of instantaneous sample (#5509)
* Look at direction of analog axis travel instead of instantaneous sample

* Clang-format

* Use map count, use unordered_map

* Improve digital vs. true analog axis heuristics
2021-01-02 21:09:26 -05:00
Vitor K
ce16653cc8
Automatic Controller Binding (#5100)
* Implement the basics of controller auto mapping. From testing doesn't currenlty work.
Opening the controller requires the device index, but it is only known and guaranteed
at boot time or when a controller is connected.

* Use the SDL_INIT_GAMECONTROLLER flag to initialize the controller
subsystem. It automatically initializes the joystick subsystem too,
so SDL_INIT_JOYSTICK is not needed.

* Implement the SDLGameController class to handle open game controllers.
Based on the SDLJoystick implementation.

* Address review comments

* Changes SDLJoystick and SDLGameController to use a custom default
constructible destructor, to improve readability. The only deleters
used previously were SDL_JoystickClose and SDL_GameControllerClose,
respectively, plus null lambdas. Given that both SDL functions
accept null pointers with just an early return, this should be
functionally the same.
with just an early return

* warn the user when a controller mapping is not found

* Get axis direction and threshold from SDL_ExtendedGameControllerBind

* Reject analog bind if it's not axis, for the couple of examples present in SDL2.0.10's db.
Also add SDL_CONTROLLER_BINDTYPE_NONE for the button bind switch, with a better log message.

* sdl_impl.cpp: Log the error returned by SDL_GetError upon failure to open joystick

* sdl: only use extended binding on SDL2.0.6 and up

* sdl_impl.cpp: minor changes
2021-01-01 10:01:07 +01:00
Vitor K
ff9c3b0531
Make sure some things are logged (#5515)
* sdl_impl.cpp: actually log the sdl error

* Log cpu slider and vsync
2020-10-01 09:23:37 +08:00
Vitor Kiguchi
69f7a83b0e Reenable hidapi for SDL2.0.12 and up 2020-04-04 20:30:09 -03:00
Vitor Kiguchi
8e3960b409 sdl_joystick: disable the use of the hidapi drivers due to many problems caused by them.
The main problem is the loss of compatibility with some controllers, but there are also
unwanted changes to the behaviour of PS4 controllers (hardcoded lightbar color).
2020-03-05 21:23:36 -03:00
Lioncash
79439fc556 input_common/sdl/sdl_impl: Silence sign conversion warnings
Makes the conversions explicit, as opposed to implicit.
2019-06-01 02:10:46 +02:00
Tobias
623b0621ab
Port various minor changes from yuzu PRs (#4725)
* common/thread: Remove unused functions

Many of these functions are carried over from Dolphin (where they aren't
used anymore). Given these have no use (and we really shouldn't be
screwing around with OS-specific thread scheduler handling from the
emulator, these can be removed.

The function for setting the thread name is left, however, since it can
have debugging utility usages.

* input_common/sdl: Use a type alias to shorten declaration of GetPollers

Just makes the definitions a little bit more tidy.

* input_common/sdl: Correct return values within implementations of GetPollers()

In both cases, we weren't actually returning anything, which is
undefined behavior.

* yuzu/debugger/graphics_surface: Fill in missing surface format listings

Fills in the missing surface types that were marked as unknown. The
order corresponds with the TextureFormat enum within
video_core/texture.h.

We also don't need to all of these strings as translatable (only the
first string, as it's an English word).

* yuzu/debugger/graphics_surface: Clean up connection overload deduction

We can utilize qOverload with the signal connections to make the
function deducing a little less ugly.

* yuzu/debugger/graphics_surface: Tidy up SaveSurface

- Use QStringLiteral where applicable.

- Use const where applicable

- Remove unnecessary precondition check (we already assert the pixbuf
  being non null)

* yuzu/debugger/graphics_surface: Display error messages for file I/O errors

* core: Add missing override specifiers where applicable

Applies the override specifier where applicable. In the case of
destructors that are  defaulted in their definition, they can
simply be removed.

This also removes the unnecessary inclusions being done in audin_u and
audrec_u, given their close proximity.

* kernel/thread: Make parameter of GetWaitObjectIndex() const qualified

The pointed to member is never actually modified, so it can be made
const.

* kernel/thread: Avoid sign conversion within GetCommandBufferAddress()

Previously this was performing a u64 + int sign conversion. When dealing
with addresses, we should generally be keeping the arithmetic in the
same signedness type.

This also gets rid of the static lifetime of the constant, as there's no
need to make a trivial type like this potentially live for the entire
duration of the program.

* kernel/codeset: Make CodeSet's memory data member a regular std::vector

The use of a shared_ptr is an implementation detail of the VMManager
itself when mapping memory. Because of that, we shouldn't require all
users of the CodeSet to have to allocate the shared_ptr ahead of time.
It's intended that CodeSet simply pass in the required direct data, and
that the memory manager takes care of it from that point on.

This means we just do the shared pointer allocation in a single place,
when loading modules, as opposed to in each loader.

* kernel/wait_object: Make ShouldWait() take thread members by pointer-to-const

Given this is intended as a querying function, it doesn't make sense to
allow the implementer to modify the state of the given thread.
2019-05-01 14:28:49 +02:00
Lioncash
21c71d21ae general: Use deducation guides for std::lock_guard and std::unique_lock
Since C++17, the introduction of deduction guides for locking facilities
means that we no longer need to hardcode the mutex type into the locks
themselves, making it easier to switch mutex types, should it ever be
necessary in the future.
2019-04-07 15:14:29 +02:00
Lioncash
bf4b0dd1f4 input_common/sdl_impl: Make lambda capture more specific in SDLState constructor
We don't need to universally capture by reference. We specifically just
need to capture the this pointer.
2019-03-19 23:55:38 +01:00
Lioncash
ed31197402 input_common/sdl_impl: Remove unnecessary std::chrono::duration construction
Specifying the time unit itself is sufficient here.
2019-03-19 23:55:31 +01:00
Lioncash
a5c087f5de input_common/sdl_impl: Remove unused variable in SDLState constructor 2019-03-19 23:55:23 +01:00
Weiyi Wang
53a3498aee
Merge pull request #4193 from B3n30/controller5
Joystick: Allow for background events; Add deadzone to SDLAnalog
2018-10-17 10:49:21 -04:00
B3n30
ca77be3ac2 remove std::tie in sdl_impl 2018-10-09 23:19:24 +02:00
B3n30
2b46b838f1 fix deadzone max value 2018-10-09 21:23:50 +02:00
Weiyi Wang
22df17c303 input/sdl: lock map mutex after SDL call
Any SDL invocation can call the even callback on the same thread, which can call GetSDLJoystickBySDLID and eventually cause double lock on joystick_map_mutex. To avoid this, lock guard should be placed as closer as possible to the object accessing code, so that any SDL invocation is with the mutex unlocked
2018-10-02 11:22:20 -04:00
B3n30
4831095610 fixup! Joystick: Allow for background events; Add deadzone to SDLAnalog 2018-10-01 16:02:19 +02:00
James Rowe
3f4a7f8f58 Input: Remove global variables from SDL Input
Changes the interface as well to remove any unique methods that
frontends needed to call such as StartJoystickEventHandler by
conditionally starting the polling thread only if the frontend hasn't
started it already. Additionally, moves all global state into a single
SDLState class in order to guarantee that the destructors are called in
the proper order
2018-09-22 14:13:50 -06:00
James Rowe
bfcc712132 Input: Copy current SDL.h/cpp files to impl
This should make reviewing much easier as you can then see what changed
happened between the old file and the new one
2018-09-22 14:11:15 -06:00
B3n30
0238cf52b7 SDLJoystick: Addressed review comments 2018-09-11 14:50:41 +02:00
Ben
17978cf758
Joystick hotplug support (#4141)
* use SDL_PollEvent instead of SDL_JoystickUpdate

Register hot plugged controller by GUID if they were configured in a previous session

* Move SDL_PollEvent into its own thread

* Don't store SDLJoystick pointer in Input Device; Get pointer on each GetStatus call

* Fix that joystick_list gets cleared after SDL_Quit

* Add VirtualJoystick for InputDevices thats never nullptr

* fixup! Add VirtualJoystick for InputDevices thats never nullptr

* fixup! fixup! Add VirtualJoystick for InputDevices thats never nullptr

* Remove SDL_GameController, make SDL_Joystick* unique_ptr

* fixup! Remove SDL_GameController, make SDL_Joystick* unique_ptr

* Adressed feedback; fixed handling of same guid reconnects

* fixup! Adressed feedback; fixed handling of same guid reconnects

* merge the two joystick_lists into one

* make SDLJoystick a member of VirtualJoystick

* fixup! make SDLJoystick a member of VirtualJoystick

* fixup! make SDLJoystick a member of VirtualJoystick

* fixup! fixup! make SDLJoystick a member of VirtualJoystick
2018-09-08 19:01:30 +02:00
Lioncash
384c9e5382 input_common: Use std::move where applicable
Avoids unnecessary atomic reference count increments and decrements
2018-08-10 10:12:30 +08:00
Lioncash
8ce104f0a0 input_common: Add missing override specifiers 2018-08-10 10:12:29 +08:00
James Rowe
6bcbda5ab2 Input: UDP Client to provide motion and touch controls
An implementation of the cemuhook motion/touch protocol, this adds the
ability for users to connect several different devices to citra to send
direct motion and touch data to citra.
2018-08-07 21:05:09 -06:00
wwylele
7c5a76e58b log: replace all NGLOG with LOG 2018-06-29 14:18:07 +03:00
Daniel Lim Wee Soong
4617fec970 input_common: Migrate logging macros
Follow-up of #3533

Replace logging to use NGLOG instead of LOG
2018-03-25 17:46:02 +08:00
Lioncash
1f186be030 input_common/sdl: Silence a -Wpessimizing-move warning
Moving when returning by value can inhibit copy elision.
2017-12-10 19:53:57 -05:00
muemart
e784434a25 Allow input configuration with SDL joysticks (#3116)
* Add infrastructure to poll joystick input and get ParamPackages

* Generalize the callbacks in configure_input.cpp and add buttons for analog sticks

* Use the polling classes in the input dialog

* Fix includes

* Formatting fix

* Include real header instead of forward declaring, to fix compiler error

* Split up pair and add deadzone for joystick configuration

* Pass ParamPackages by reference to callback

* fix formatting

* getPollers -> GetPollers

* Add forward declarations and simplify code a bit

* Update joysticks before opening them

* Fix mixup between joystick IDs and device indices
2017-12-05 23:26:29 -05:00
danzel
8d3f48d0a3 Fix some spelling mistakes 2017-08-11 19:51:16 +12:00
wwylele
4ad82f2e5a input_common/sdl: add support for binding button to axis 2017-04-17 14:14:35 +03:00
wwylele
51b1c1f211 InputCommon: add SDL joystick support 2017-03-01 23:30:57 +02:00