citra/src/video_core/renderer_opengl/post_processing_opengl.h
Lioncash 623cc926ed post_processing_opengl: Make use of std::string_view with GetPostProcessingShaderCode()
Same behavior, but doesn't result in an allocating copy of the passed in
string. Particularly given the string is only compared against other
existing strings.
2020-04-18 22:27:44 -04:00

25 lines
793 B
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <string>
#include <string_view>
#include <vector>
namespace OpenGL {
// Returns a vector of the names of the shaders available in the
// "shaders" directory in citra's data directory
std::vector<std::string> GetPostProcessingShaderList(bool anaglyph);
// Returns the shader code for the shader named "shader_name"
// with the appropriate header prepended to it
// If anaglyph is true, it searches the shaders/anaglyph directory rather than
// the shaders directory
// If the shader cannot be loaded, an empty string is returned
std::string GetPostProcessingShaderCode(bool anaglyph, std::string_view shader_name);
} // namespace OpenGL