citra/src/video_core/renderer_opengl/gl_texture_runtime.h
GPUCode dfa2fd0e0d
Add vulkan backend (#6512)
* code: Prepare frontend for vulkan support

* citra_qt: Add vulkan options to the GUI

* vk_instance: Collect tooling info

* renderer_vulkan: Add vulkan backend

* qt: Fix fullscreen and resize issues on macOS. (#47)

* qt: Fix bugged macOS full screen transition.

* renderer/vulkan: Fix swapchain recreation destroying in-use semaphore.

* renderer/vulkan: Make gl_Position invariant. (#48)

This fixes an issue with black artifacts in Pokemon games on Apple GPUs.
If the vertex calculations differ slightly between render passes, it can
cause parts of model faces to fail depth test.

* vk_renderpass_cache: Bump pixel format count

* android: Custom driver code

* vk_instance: Set moltenvk configuration

* rasterizer_cache: Proper surface unregister

* citra_qt: Fix invalid characters

* vk_rasterizer: Correct special unbind

* android: Allow async presentation toggle

* vk_graphics_pipeline: Fix async shader compilation

* We were actually waiting for the pipelines regardless of the setting, oops

* vk_rasterizer: More robust attribute loading

* android: Move PollEvents to OpenGL window

* Vulkan does not need this and it causes problems

* vk_instance: Enable robust buffer access

* Improves stability on mali devices

* vk_renderpass_cache: Bring back renderpass flushing

* externals: Update vulkan-headers

* gl_rasterizer: Separable shaders for everyone

* vk_blit_helper: Corect depth to color convertion

* renderer_vulkan: Implement reinterpretation with copy

* Allows reinterpreteration with simply copy on AMD

* vk_graphics_pipeline: Only fast compile if no shaders are pending

* With this shaders weren't being compiled in parallel

* vk_swapchain: Ensure vsync doesn't lock framerate

* vk_present_window: Match guest swapchain size to vulkan image count

* Less latency and fixes crashes that were caused by images being deleted before free

* vk_instance: Blacklist VK_EXT_pipeline_creation_cache_control with nvidia gpus

* Resolves crashes when async shader compilation is enabled

* vk_rasterizer: Bump async threshold to 6

* Many games have fullscreen quads with 6 vertices. Fixes pokemon textures missing with async shaders

* android: More robust surface recreation

* renderer_vulkan: Fix dynamic state being lost

* vk_pipeline_cache: Skip cache save when no pipeline cache exists

* This is the cache when loading a save state

* sdl: Fix surface initialization on macOS. (#49)

* sdl: Fix surface initialization on macOS.

* sdl: Fix render window events not being handled under Vulkan.

* renderer/vulkan: Fix binding/unbinding of shadow rendering buffer.

* vk_stream_buffer: Respect non coherent access alignment

* Required by nvidia GPUs on MacOS

* renderer/vulkan: Support VK_EXT_fragment_shader_interlock for shadow rendering. (#51)

* renderer_vulkan: Port some recent shader fixes

* vk_pipeline_cache: Improve shadow detection

* vk_swapchain: Add missing check

* renderer_vulkan: Fix hybrid screen

* Revert "gl_rasterizer: Separable shaders for everyone"

Causes crashes on mali GPUs, will need separate PR

This reverts commit d22d556d30.

* renderer_vulkan: Fix flipped screenshot

---------

Co-authored-by: Steveice10 <1269164+Steveice10@users.noreply.github.com>
2023-09-13 01:28:50 +03:00

229 lines
7.4 KiB
C++

// Copyright 2023 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "video_core/rasterizer_cache/framebuffer_base.h"
#include "video_core/rasterizer_cache/rasterizer_cache_base.h"
#include "video_core/rasterizer_cache/surface_base.h"
#include "video_core/renderer_opengl/gl_blit_helper.h"
namespace VideoCore {
struct Material;
class RendererBase;
} // namespace VideoCore
namespace OpenGL {
struct FormatTuple {
GLint internal_format;
GLenum format;
GLenum type;
bool operator==(const FormatTuple& other) const noexcept {
return std::tie(internal_format, format, type) ==
std::tie(other.internal_format, other.format, other.type);
}
};
class Surface;
class Driver;
/**
* Provides texture manipulation functions to the rasterizer cache
* Separating this into a class makes it easier to abstract graphics API code
*/
class TextureRuntime {
friend class Surface;
friend class Framebuffer;
public:
explicit TextureRuntime(const Driver& driver, VideoCore::RendererBase& renderer);
~TextureRuntime();
/// Returns the removal threshold ticks for the garbage collector
u32 RemoveThreshold();
/// Submits and waits for current GPU work.
void Finish() {}
/// Returns true if the provided pixel format cannot be used natively by the runtime.
bool NeedsConversion(VideoCore::PixelFormat pixel_format) const;
/// Maps an internal staging buffer of the provided size of pixel uploads/downloads
VideoCore::StagingData FindStaging(u32 size, bool upload);
/// Returns the OpenGL format tuple associated with the provided pixel format
const FormatTuple& GetFormatTuple(VideoCore::PixelFormat pixel_format) const;
const FormatTuple& GetFormatTuple(VideoCore::CustomPixelFormat pixel_format);
/// Attempts to reinterpret a rectangle of source to another rectangle of dest
bool Reinterpret(Surface& source, Surface& dest, const VideoCore::TextureCopy& copy);
/// Fills the rectangle of the texture with the clear value provided
void ClearTexture(Surface& surface, const VideoCore::TextureClear& clear);
/// Copies a rectangle of source to another rectange of dest
bool CopyTextures(Surface& source, Surface& dest, const VideoCore::TextureCopy& copy);
/// Blits a rectangle of source to another rectange of dest
bool BlitTextures(Surface& source, Surface& dest, const VideoCore::TextureBlit& blit);
/// Generates mipmaps for all the available levels of the texture
void GenerateMipmaps(Surface& surface);
private:
/// Returns the OpenGL driver class
const Driver& GetDriver() const {
return driver;
}
/// Fills the rectangle of the surface with the value provided, without an fbo.
bool ClearTextureWithoutFbo(Surface& surface, const VideoCore::TextureClear& clear);
private:
const Driver& driver;
BlitHelper blit_helper;
std::vector<u8> staging_buffer;
std::array<OGLFramebuffer, 3> draw_fbos;
std::array<OGLFramebuffer, 3> read_fbos;
};
class Surface : public VideoCore::SurfaceBase {
public:
explicit Surface(TextureRuntime& runtime, const VideoCore::SurfaceParams& params);
explicit Surface(TextureRuntime& runtime, const VideoCore::SurfaceBase& surface,
const VideoCore::Material* material);
~Surface();
Surface(const Surface&) = delete;
Surface& operator=(const Surface&) = delete;
Surface(Surface&& o) noexcept = default;
Surface& operator=(Surface&& o) noexcept = default;
[[nodiscard]] const FormatTuple& Tuple() const noexcept {
return tuple;
}
/// Returns the texture handle at index, otherwise the first one if not valid.
GLuint Handle(u32 index = 1) const noexcept;
/// Returns a copy of the upscaled texture handle, used for feedback loops.
GLuint CopyHandle() noexcept;
/// Uploads pixel data in staging to a rectangle region of the surface texture
void Upload(const VideoCore::BufferTextureCopy& upload, const VideoCore::StagingData& staging);
/// Uploads the custom material to the surface allocation.
void UploadCustom(const VideoCore::Material* material, u32 level);
/// Downloads pixel data to staging from a rectangle region of the surface texture
void Download(const VideoCore::BufferTextureCopy& download,
const VideoCore::StagingData& staging);
/// Attaches a handle of surface to the specified framebuffer target
void Attach(GLenum target, u32 level, u32 layer, bool scaled = true);
/// Scales up the surface to match the new resolution scale.
void ScaleUp(u32 new_scale);
/// Returns the bpp of the internal surface format
u32 GetInternalBytesPerPixel() const;
private:
/// Performs blit between the scaled/unscaled images
void BlitScale(const VideoCore::TextureBlit& blit, bool up_scale);
/// Attempts to download without using an fbo
bool DownloadWithoutFbo(const VideoCore::BufferTextureCopy& download,
const VideoCore::StagingData& staging);
private:
const Driver* driver;
TextureRuntime* runtime;
std::array<OGLTexture, 3> textures;
OGLTexture copy_texture;
FormatTuple tuple;
};
class Framebuffer : public VideoCore::FramebufferParams {
public:
explicit Framebuffer(TextureRuntime& runtime, const VideoCore::FramebufferParams& params,
const Surface* color, const Surface* depth_stencil);
~Framebuffer();
Framebuffer(const Framebuffer&) = delete;
Framebuffer& operator=(const Framebuffer&) = delete;
Framebuffer(Framebuffer&& o) noexcept = default;
Framebuffer& operator=(Framebuffer&& o) noexcept = default;
[[nodiscard]] u32 Scale() const noexcept {
return res_scale;
}
[[nodiscard]] GLuint Handle() const noexcept {
return framebuffer.handle;
}
[[nodiscard]] GLuint Attachment(VideoCore::SurfaceType type) const noexcept {
return attachments[Index(type)];
}
[[nodiscard]] bool HasAttachment(VideoCore::SurfaceType type) const noexcept {
return static_cast<bool>(attachments[Index(type)]);
}
private:
u32 res_scale{1};
std::array<GLuint, 2> attachments{};
OGLFramebuffer framebuffer;
};
class Sampler {
public:
explicit Sampler(TextureRuntime&, VideoCore::SamplerParams params);
~Sampler();
Sampler(const Sampler&) = delete;
Sampler& operator=(const Sampler&) = delete;
Sampler(Sampler&&) = default;
Sampler& operator=(Sampler&&) = default;
[[nodiscard]] GLuint Handle() const noexcept {
return sampler.handle;
}
private:
OGLSampler sampler;
};
class DebugScope {
public:
template <typename... T>
explicit DebugScope(TextureRuntime& runtime, Common::Vec4f color,
fmt::format_string<T...> format, T... args)
: DebugScope{runtime, color, fmt::format(format, std::forward<T>(args)...)} {}
explicit DebugScope(TextureRuntime& runtime, Common::Vec4f, std::string_view label);
~DebugScope();
private:
inline static GLuint global_scope_depth = 0;
const GLuint local_scope_depth{};
};
struct Traits {
using Runtime = OpenGL::TextureRuntime;
using Sampler = OpenGL::Sampler;
using Surface = OpenGL::Surface;
using Framebuffer = OpenGL::Framebuffer;
using DebugScope = OpenGL::DebugScope;
};
using RasterizerCache = VideoCore::RasterizerCache<Traits>;
} // namespace OpenGL