citra/src/citra_qt/configuration/configure_graphics.cpp
2020-05-04 12:14:40 +02:00

75 lines
3.1 KiB
C++

// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <QColorDialog>
#ifdef __APPLE__
#include <QMessageBox>
#endif
#include "citra_qt/configuration/configure_graphics.h"
#include "core/core.h"
#include "core/settings.h"
#include "ui_configure_graphics.h"
#include "video_core/renderer_opengl/post_processing_opengl.h"
ConfigureGraphics::ConfigureGraphics(QWidget* parent)
: QWidget(parent), ui(new Ui::ConfigureGraphics) {
ui->setupUi(this);
SetConfiguration();
ui->hw_renderer_group->setEnabled(ui->toggle_hw_renderer->isChecked());
ui->toggle_vsync_new->setEnabled(!Core::System::GetInstance().IsPoweredOn());
connect(ui->toggle_hw_renderer, &QCheckBox::toggled, this, [this] {
auto checked = ui->toggle_hw_renderer->isChecked();
ui->hw_renderer_group->setEnabled(checked);
});
ui->hw_shader_group->setEnabled(ui->toggle_hw_shader->isChecked());
connect(ui->toggle_hw_shader, &QCheckBox::toggled, ui->hw_shader_group, &QWidget::setEnabled);
#ifdef __APPLE__
connect(ui->toggle_hw_shader, &QCheckBox::stateChanged, this, [this](int state) {
if (state == Qt::Checked) {
ui->toggle_separable_shader->setEnabled(true);
}
});
connect(ui->toggle_separable_shader, &QCheckBox::stateChanged, this, [this](int state) {
if (state == Qt::Checked) {
QMessageBox::warning(
this, tr("Hardware Shader Warning"),
tr("Separable Shader support is broken on macOS with Intel GPUs, and will cause "
"graphical issues "
"like showing a black screen.<br><br>The option is only there for "
"test/development purposes. If you experience graphical issues with Hardware "
"Shader, please turn it off."));
}
});
#else
// TODO(B3N30): Hide this for macs with none Intel GPUs, too.
ui->toggle_separable_shader->setVisible(false);
#endif
}
ConfigureGraphics::~ConfigureGraphics() = default;
void ConfigureGraphics::SetConfiguration() {
ui->toggle_hw_renderer->setChecked(Settings::values.use_hw_renderer);
ui->toggle_hw_shader->setChecked(Settings::values.use_hw_shader);
ui->toggle_separable_shader->setChecked(Settings::values.separable_shader);
ui->toggle_accurate_mul->setChecked(Settings::values.shaders_accurate_mul);
ui->toggle_shader_jit->setChecked(Settings::values.use_shader_jit);
ui->toggle_vsync_new->setChecked(Settings::values.use_vsync_new);
}
void ConfigureGraphics::ApplyConfiguration() {
Settings::values.use_hw_renderer = ui->toggle_hw_renderer->isChecked();
Settings::values.use_hw_shader = ui->toggle_hw_shader->isChecked();
Settings::values.separable_shader = ui->toggle_separable_shader->isChecked();
Settings::values.shaders_accurate_mul = ui->toggle_accurate_mul->isChecked();
Settings::values.use_shader_jit = ui->toggle_shader_jit->isChecked();
Settings::values.use_vsync_new = ui->toggle_vsync_new->isChecked();
}
void ConfigureGraphics::RetranslateUI() {
ui->retranslateUi(this);
}