f1f381aec6
The OpenGL renderer has been revised, with the following changes: - Initialization and rendering have been refactored to reduce the number of redundant objects used. - Framebuffer rotation is now done directly, using texture mapping. - Attempt to support the LCD framebuffer size registers, under the assumption that the 3DS hardware does hardware scaling in case they don't match the physical LCD resolution. - Vertex coordinates are now given in pixels, and the projection matrix isn't hardcoded anymore. |
||
---|---|---|
.. | ||
citra | ||
citra_qt | ||
common | ||
core | ||
video_core | ||
CMakeLists.txt |