citra/src/video_core/renderer_opengl/gl_stream_buffer.cpp
GPUCode b5d6f645bd
Prepare frontend for multiple graphics APIs (#6347)
* externals: Update dynarmic

* settings: Introduce GraphicsAPI enum

* For now it's OpenGL only but will be expanded upon later

* citra_qt: Introduce backend agnostic context management

* Mostly a direct port from yuzu

* core: Simplify context acquire

* settings: Add option to create debug contexts

* renderer_opengl: Abstract initialization to Driver

* This commit also updates glad and adds some useful extensions which we will use in part 2

* Rasterizer construction is moved to the specific renderer instead of RendererBase.
  Software rendering has been disable to achieve this but will be brought back in the next commit.

* video_core: Remove Init/Shutdown methods from renderer

* The constructor and destructor can do the same job

* In addition move opengl function loading to Qt since SDL already does this. Also remove ErrorVideoCore which is never reached

* citra_qt: Decouple software renderer from opengl part 1

* citra: Decouple software renderer from opengl part 2

* android: Decouple software renderer from opengl part 3

* swrasterizer: Decouple software renderer from opengl part 4

* This commit simply enforces the renderer naming conventions in the software renderer

* video_core: Move RendererBase to VideoCore

* video_core: De-globalize screenshot state

* video_core: Pass system to the renderers

* video_core: Commonize shader uniform data

* video_core: Abstract backend agnostic rasterizer operations

* bootmanager: Remove references to OpenGL for macOS

OpenGL macOS headers definitions clash heavily with each other

* citra_qt: Proper title for api settings

* video_core: Reduce boost usage

* bootmanager: Fix hide mouse option

Remove event handlers from RenderWidget for events that are
already handled by the parent GRenderWindow.
Also enable mouse tracking on the RenderWidget.

* android: Remove software from graphics api list

* code: Address review comments

* citra: Port per-game settings read

* Having to update the default value for all backends is a pain so lets centralize it

* android: Rename to OpenGLES

---------

Co-authored-by: MerryMage <MerryMage@users.noreply.github.com>
Co-authored-by: Vitor Kiguchi <vitor-kiguchi@hotmail.com>
2023-03-27 14:29:17 +03:00

103 lines
3.1 KiB
C++

// Copyright 2022 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/alignment.h"
#include "common/assert.h"
#include "common/microprofile.h"
#include "video_core/renderer_opengl/gl_driver.h"
#include "video_core/renderer_opengl/gl_stream_buffer.h"
MICROPROFILE_DEFINE(OpenGL_StreamBuffer, "OpenGL", "Stream Buffer Orphaning",
MP_RGB(128, 128, 192));
namespace OpenGL {
OGLStreamBuffer::OGLStreamBuffer(Driver& driver, GLenum target, GLsizeiptr size,
bool prefer_coherent)
: gl_target(target), buffer_size(size) {
gl_buffer.Create();
glBindBuffer(gl_target, gl_buffer.handle);
GLsizeiptr allocate_size = size;
if (driver.HasBug(DriverBug::VertexArrayOutOfBound) && target == GL_ARRAY_BUFFER) {
allocate_size *= 2;
}
if (GLAD_GL_ARB_buffer_storage) {
persistent = true;
coherent = prefer_coherent;
GLbitfield flags =
GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | (coherent ? GL_MAP_COHERENT_BIT : 0);
glBufferStorage(gl_target, allocate_size, nullptr, flags);
mapped_ptr = static_cast<u8*>(glMapBufferRange(
gl_target, 0, buffer_size, flags | (coherent ? 0 : GL_MAP_FLUSH_EXPLICIT_BIT)));
} else {
glBufferData(gl_target, allocate_size, nullptr, GL_STREAM_DRAW);
}
}
OGLStreamBuffer::~OGLStreamBuffer() {
if (persistent) {
glBindBuffer(gl_target, gl_buffer.handle);
glUnmapBuffer(gl_target);
}
gl_buffer.Release();
}
GLuint OGLStreamBuffer::GetHandle() const {
return gl_buffer.handle;
}
GLsizeiptr OGLStreamBuffer::GetSize() const {
return buffer_size;
}
std::tuple<u8*, GLintptr, bool> OGLStreamBuffer::Map(GLsizeiptr size, GLintptr alignment) {
ASSERT(size <= buffer_size);
ASSERT(alignment <= buffer_size);
mapped_size = size;
if (alignment > 0) {
buffer_pos = Common::AlignUp<std::size_t>(buffer_pos, alignment);
}
bool invalidate = false;
if (buffer_pos + size > buffer_size) {
buffer_pos = 0;
invalidate = true;
if (persistent) {
glUnmapBuffer(gl_target);
}
}
if (invalidate || !persistent) {
MICROPROFILE_SCOPE(OpenGL_StreamBuffer);
GLbitfield flags = GL_MAP_WRITE_BIT | (persistent ? GL_MAP_PERSISTENT_BIT : 0) |
(coherent ? GL_MAP_COHERENT_BIT : GL_MAP_FLUSH_EXPLICIT_BIT) |
(invalidate ? GL_MAP_INVALIDATE_BUFFER_BIT : GL_MAP_UNSYNCHRONIZED_BIT);
mapped_ptr = static_cast<u8*>(
glMapBufferRange(gl_target, buffer_pos, buffer_size - buffer_pos, flags));
mapped_offset = buffer_pos;
}
return std::make_tuple(mapped_ptr + buffer_pos - mapped_offset, buffer_pos, invalidate);
}
void OGLStreamBuffer::Unmap(GLsizeiptr size) {
ASSERT(size <= mapped_size);
if (!coherent && size > 0) {
glFlushMappedBufferRange(gl_target, buffer_pos - mapped_offset, size);
}
if (!persistent) {
glUnmapBuffer(gl_target);
}
buffer_pos += size;
}
} // namespace OpenGL