..
texture_filters
Add nearest neighbor texture filter ( #6189 )
2022-11-16 18:55:14 +01:00
depth_to_color.frag
video_core: implement GLES depth/stencil downloads
2021-10-02 14:19:27 +05:30
depth_to_color.vert
video_core: implement GLES depth/stencil downloads
2021-10-02 14:19:27 +05:30
ds_to_color.frag
video_core: implement GLES depth/stencil downloads
2021-10-02 14:19:27 +05:30
frame_dumper_opengl.cpp
Prepare frontend for multiple graphics APIs ( #6347 )
2023-03-27 14:29:17 +03:00
frame_dumper_opengl.h
video_core, core: Move pixel download to its own thread
2020-02-27 16:55:08 +08:00
gl_driver.cpp
Prepare frontend for multiple graphics APIs ( #6347 )
2023-03-27 14:29:17 +03:00
gl_driver.h
Prepare frontend for multiple graphics APIs ( #6347 )
2023-03-27 14:29:17 +03:00
gl_format_reinterpreter.cpp
video_core: Run clang format
2022-08-22 08:00:30 +03:00
gl_format_reinterpreter.h
renderer_opengl: Apply styling suggestions
2022-08-22 13:13:41 +03:00
gl_rasterizer.cpp
Frontend PR fixes ( #6378 )
2023-03-30 14:24:49 +03:00
gl_rasterizer.h
Frontend PR fixes ( #6378 )
2023-03-30 14:24:49 +03:00
gl_resource_manager.cpp
code: Cleanup and warning fixes from the Vulkan PR ( #6163 )
2022-11-04 23:32:57 +01:00
gl_resource_manager.h
video_core: Run clang format
2022-08-22 08:00:30 +03:00
gl_shader_decompiler.cpp
CI: fix recent build issues ( #6148 )
2022-10-05 18:43:07 +02:00
gl_shader_decompiler.h
video_core: Add missing header guards
2020-04-18 22:06:37 -04:00
gl_shader_disk_cache.cpp
gl_shader_disk_cache: Avoid reopening files every time a shader need to be written. ( #6344 )
2023-03-25 23:35:17 +02:00
gl_shader_disk_cache.h
gl_shader_disk_cache: Avoid reopening files every time a shader need to be written. ( #6344 )
2023-03-25 23:35:17 +02:00
gl_shader_gen.cpp
Prepare frontend for multiple graphics APIs ( #6347 )
2023-03-27 14:29:17 +03:00
gl_shader_gen.h
renderer_opengl: Header cleanup
2022-08-21 02:22:57 +03:00
gl_shader_manager.cpp
Prepare frontend for multiple graphics APIs ( #6347 )
2023-03-27 14:29:17 +03:00
gl_shader_manager.h
Prepare frontend for multiple graphics APIs ( #6347 )
2023-03-27 14:29:17 +03:00
gl_shader_util.cpp
gl_shader_util: Downgrade GLSL to 430
2022-08-29 21:44:07 +03:00
gl_shader_util.h
gl_shader_util: Specify default precision for uimage2D
2021-10-02 16:38:18 +05:30
gl_state.cpp
android: renderer_opengl: Partially implement glLogicOp on GLES.
2021-07-24 23:37:03 +05:30
gl_state.h
use separate texture buffer for light and fog
2021-07-24 23:36:53 +05:30
gl_stream_buffer.cpp
Prepare frontend for multiple graphics APIs ( #6347 )
2023-03-27 14:29:17 +03:00
gl_stream_buffer.h
Prepare frontend for multiple graphics APIs ( #6347 )
2023-03-27 14:29:17 +03:00
gl_vars.cpp
video_core: add workarounds to enable GLES support
2019-02-12 16:57:18 -06:00
gl_vars.h
video_core: add workarounds to enable GLES support
2019-02-12 16:57:18 -06:00
pica_to_gl.h
video_core: Run clang format
2022-08-22 08:00:30 +03:00
post_processing_opengl.cpp
citra_android: Storage Access Framework implementation ( #6313 )
2023-03-23 14:30:52 +01:00
post_processing_opengl.h
post_processing_opengl: Make use of std::string_view with GetPostProcessingShaderCode()
2020-04-18 22:27:44 -04:00
renderer_opengl.cpp
Frontend PR fixes ( #6378 )
2023-03-30 14:24:49 +03:00
renderer_opengl.h
Prepare frontend for multiple graphics APIs ( #6347 )
2023-03-27 14:29:17 +03:00
texture_downloader_es.cpp
code: Cleanup and warning fixes from the Vulkan PR ( #6163 )
2022-11-04 23:32:57 +01:00
texture_downloader_es.h
video_core: implement GLES depth/stencil downloads
2021-10-02 14:19:27 +05:30