Removed part about Mesa. Apparently people do not know how to use it, it requires too many deps and it might not even support GL 3.3 Core properly ?!

Jannik Vogel 2016-12-11 16:36:36 +01:00
parent 17d91b4887
commit 12fd3912a4

3
FAQ.md

@ -89,9 +89,6 @@ At this point, _Citra_ is simply not fast enough to run most commercial games at
The only **hard** requirements for the official version of _Citra_ is a graphics chip that supports **at least _OpenGL 3.3_** and a **64-bit OS** running on a standard PC, but you definitely want a processor with the highest possible performance per core. The only **hard** requirements for the official version of _Citra_ is a graphics chip that supports **at least _OpenGL 3.3_** and a **64-bit OS** running on a standard PC, but you definitely want a processor with the highest possible performance per core.
Note that you can also use a software implementation of _OpenGL_ like _Mesa_. Only do this if your hardware does not support _OpenGL 3.3_, even with latest updates It will be much slower than a real GPU.
For Linux Mesa users it should be enough to define the environment variable `LIBGL_ALWAYS_SOFTWARE=1` temporarily. _Windows_ users can copy the `opengl32.dll` from [this package](https://sourceforge.net/projects/msys2/files/REPOS/MINGW/x86_64/mingw-w64-x86_64-mesa-11.2.0-1-any.pkg.tar.xz/download) to their _Citra_ folder.
#### When I try to start any game, _Citra_ immediately crashes! #### When I try to start any game, _Citra_ immediately crashes!
It is very likely that this issue is caused by your GPU or drivers not supporting _OpenGL 3.3_. Try updating to the latest drivers if possible, and verify that either your driver's control panel or a tool like [GPU Caps Viewer](http://www.ozone3d.net/gpu_caps_viewer/) reports that you can use at least _OpenGL 3.3_. If updating drivers doesn't help, you'll need to upgrade your GPU or wait until we remove this limitation from the software renderer. (The hardware renderer will never support lower _OpenGL_ versions.) It is very likely that this issue is caused by your GPU or drivers not supporting _OpenGL 3.3_. Try updating to the latest drivers if possible, and verify that either your driver's control panel or a tool like [GPU Caps Viewer](http://www.ozone3d.net/gpu_caps_viewer/) reports that you can use at least _OpenGL 3.3_. If updating drivers doesn't help, you'll need to upgrade your GPU or wait until we remove this limitation from the software renderer. (The hardware renderer will never support lower _OpenGL_ versions.)