2024-03-06 06:26:38 +01:00
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// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
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2022-04-23 10:59:50 +02:00
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// SPDX-License-Identifier: GPL-2.0-or-later
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2019-01-24 04:17:55 +01:00
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#include "common/assert.h"
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#include "common/microprofile.h"
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2020-12-25 08:28:46 +01:00
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#include "common/scope_exit.h"
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2021-04-15 01:07:40 +02:00
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#include "common/settings.h"
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2020-02-25 16:12:46 +01:00
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#include "common/thread.h"
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2019-03-31 01:08:09 +01:00
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#include "core/core.h"
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2023-02-19 08:31:39 +01:00
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#include "core/frontend/graphics_context.h"
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2021-11-05 15:52:31 +01:00
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#include "video_core/control/scheduler.h"
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2019-01-24 04:17:55 +01:00
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#include "video_core/dma_pusher.h"
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#include "video_core/gpu.h"
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#include "video_core/gpu_thread.h"
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2024-03-08 23:44:03 +01:00
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#include "video_core/host1x/host1x.h"
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2019-01-24 04:17:55 +01:00
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#include "video_core/renderer_base.h"
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namespace VideoCommon::GPUThread {
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/// Runs the GPU thread
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2021-09-16 02:32:54 +02:00
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static void RunThread(std::stop_token stop_token, Core::System& system,
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VideoCore::RendererBase& renderer, Core::Frontend::GraphicsContext& context,
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Tegra::Control::Scheduler& scheduler, SynchState& state) {
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2022-10-04 00:43:56 +02:00
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std::string name = "GPU";
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2020-02-25 16:12:46 +01:00
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MicroProfileOnThreadCreate(name.c_str());
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2024-02-19 16:00:46 +01:00
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SCOPE_EXIT {
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MicroProfileOnThreadExit();
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};
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2020-12-25 08:28:46 +01:00
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2020-02-25 16:12:46 +01:00
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Common::SetCurrentThreadName(name.c_str());
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2023-03-06 04:27:03 +01:00
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Common::SetCurrentThreadPriority(Common::ThreadPriority::Critical);
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2020-02-25 16:12:46 +01:00
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system.RegisterHostThread();
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2019-01-24 04:17:55 +01:00
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2020-03-25 03:58:49 +01:00
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auto current_context = context.Acquire();
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2021-01-05 08:09:39 +01:00
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VideoCore::RasterizerInterface* const rasterizer = renderer.ReadRasterizer();
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2023-03-19 08:19:25 +01:00
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CommandDataContainer next;
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2021-09-16 02:32:54 +02:00
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while (!stop_token.stop_requested()) {
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2023-03-19 08:19:25 +01:00
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state.queue.PopWait(next, stop_token);
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if (stop_token.stop_requested()) {
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break;
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}
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2020-12-04 20:39:12 +01:00
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if (auto* submit_list = std::get_if<SubmitListCommand>(&next.data)) {
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2021-11-05 15:52:31 +01:00
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scheduler.Push(submit_list->channel, std::move(submit_list->entries));
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2020-07-21 06:52:27 +02:00
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} else if (std::holds_alternative<GPUTickCommand>(next.data)) {
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2020-02-20 16:55:32 +01:00
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system.GPU().TickWork();
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2020-12-04 20:39:12 +01:00
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} else if (const auto* flush = std::get_if<FlushRegionCommand>(&next.data)) {
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rasterizer->FlushRegion(flush->addr, flush->size);
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2020-12-04 20:39:12 +01:00
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} else if (const auto* invalidate = std::get_if<InvalidateRegionCommand>(&next.data)) {
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rasterizer->OnCacheInvalidation(invalidate->addr, invalidate->size);
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2019-11-23 21:17:28 +01:00
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} else {
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ASSERT(false);
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}
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2019-11-23 21:17:28 +01:00
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state.signaled_fence.store(next.fence);
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2021-04-07 11:41:31 +02:00
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if (next.block) {
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// We have to lock the write_lock to ensure that the condition_variable wait not get a
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// race between the check and the lock itself.
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2022-04-07 20:32:40 +02:00
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std::scoped_lock lk{state.write_lock};
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state.cv.notify_all();
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}
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2019-01-24 04:17:55 +01:00
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}
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}
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2020-12-12 09:24:33 +01:00
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ThreadManager::ThreadManager(Core::System& system_, bool is_async_)
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: system{system_}, is_async{is_async_} {}
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2019-01-24 04:17:55 +01:00
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2021-09-16 02:32:54 +02:00
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ThreadManager::~ThreadManager() = default;
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2020-03-25 03:58:49 +01:00
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void ThreadManager::StartThread(VideoCore::RendererBase& renderer,
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Core::Frontend::GraphicsContext& context,
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Tegra::Control::Scheduler& scheduler) {
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rasterizer = renderer.ReadRasterizer();
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thread = std::jthread(RunThread, std::ref(system), std::ref(renderer), std::ref(context),
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std::ref(scheduler), std::ref(state));
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2019-04-09 20:02:00 +02:00
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}
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2021-11-05 15:52:31 +01:00
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void ThreadManager::SubmitList(s32 channel, Tegra::CommandList&& entries) {
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PushCommand(SubmitListCommand(channel, std::move(entries)));
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2020-10-27 04:07:36 +01:00
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}
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2023-12-25 07:32:16 +01:00
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void ThreadManager::FlushRegion(DAddr addr, u64 size) {
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2020-12-12 09:24:33 +01:00
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if (!is_async) {
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// Always flush with synchronous GPU mode
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2020-04-19 19:47:45 +02:00
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PushCommand(FlushRegionCommand(addr, size));
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return;
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}
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2021-06-07 02:04:35 +02:00
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if (!Settings::IsGPULevelExtreme()) {
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return;
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2020-02-18 03:29:04 +01:00
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}
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2021-06-07 02:04:35 +02:00
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auto& gpu = system.GPU();
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u64 fence = gpu.RequestFlush(addr, size);
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2022-01-30 10:31:13 +01:00
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TickGPU();
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gpu.WaitForSyncOperation(fence);
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}
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void ThreadManager::TickGPU() {
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2022-02-06 01:16:11 +01:00
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PushCommand(GPUTickCommand());
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2019-01-24 04:17:55 +01:00
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}
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2023-12-25 07:32:16 +01:00
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void ThreadManager::InvalidateRegion(DAddr addr, u64 size) {
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2023-06-28 19:32:50 +02:00
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rasterizer->OnCacheInvalidation(addr, size);
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2019-01-24 04:17:55 +01:00
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}
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2023-12-25 07:32:16 +01:00
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void ThreadManager::FlushAndInvalidateRegion(DAddr addr, u64 size) {
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2019-02-19 02:58:32 +01:00
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// Skip flush on asynch mode, as FlushAndInvalidateRegion is not used for anything too important
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2023-06-28 19:32:50 +02:00
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rasterizer->OnCacheInvalidation(addr, size);
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2019-01-24 04:17:55 +01:00
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}
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2021-04-07 11:41:31 +02:00
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u64 ThreadManager::PushCommand(CommandData&& command_data, bool block) {
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if (!is_async) {
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// In synchronous GPU mode, block the caller until the command has executed
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block = true;
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}
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2021-04-07 13:57:49 +02:00
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std::unique_lock lk(state.write_lock);
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2019-03-31 01:08:09 +01:00
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const u64 fence{++state.last_fence};
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2023-03-19 19:24:18 +01:00
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state.queue.EmplaceWait(std::move(command_data), fence, block);
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2020-12-12 09:24:33 +01:00
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2021-04-07 11:41:31 +02:00
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if (block) {
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2022-11-21 17:31:18 +01:00
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Common::CondvarWait(state.cv, lk, thread.get_stop_token(), [this, fence] {
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2021-09-16 02:32:54 +02:00
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return fence <= state.signaled_fence.load(std::memory_order_relaxed);
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2021-04-07 11:41:31 +02:00
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});
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2020-12-12 09:24:33 +01:00
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}
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2019-03-31 01:08:09 +01:00
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return fence;
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}
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2019-01-24 04:17:55 +01:00
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} // namespace VideoCommon::GPUThread
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