chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
2022-05-15 02:06:02 +02:00
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# SPDX-FileCopyrightText: 2020 yuzu Emulator Project
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# SPDX-License-Identifier: GPL-2.0-or-later
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2020-08-24 02:28:15 +02:00
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set(SOURCE_FILE ${CMAKE_ARGV3})
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set(HEADER_FILE ${CMAKE_ARGV4})
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set(INPUT_FILE ${CMAKE_ARGV5})
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get_filename_component(CONTENTS_NAME ${SOURCE_FILE} NAME)
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string(REPLACE "." "_" CONTENTS_NAME ${CONTENTS_NAME})
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string(TOUPPER ${CONTENTS_NAME} CONTENTS_NAME)
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2021-02-13 21:52:21 +01:00
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FILE(READ ${SOURCE_FILE} line_contents)
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# CMake separates list elements with semicolons, but semicolons
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# are used extensively in the shader code.
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# Replace with a temporary marker, to be reverted later.
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STRING(REGEX REPLACE ";" "{{SEMICOLON}}" line_contents "${line_contents}")
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# Make every line an individual element in the CMake list.
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STRING(REGEX REPLACE "\n" ";" line_contents "${line_contents}")
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# Build the shader string, wrapping each line in double quotes.
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foreach(line IN LISTS line_contents)
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2022-12-08 22:52:29 +01:00
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string(CONCAT CONTENTS "${CONTENTS}" "R\"(${line}\n)\" ")
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2021-02-13 21:52:21 +01:00
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endforeach()
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# Revert the original semicolons in the source.
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STRING(REGEX REPLACE "{{SEMICOLON}}" ";" CONTENTS "${CONTENTS}")
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2020-08-24 02:28:15 +02:00
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2020-09-24 02:38:05 +02:00
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get_filename_component(OUTPUT_DIR ${HEADER_FILE} DIRECTORY)
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make_directory(${OUTPUT_DIR})
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2020-08-24 02:28:15 +02:00
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configure_file(${INPUT_FILE} ${HEADER_FILE} @ONLY)
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