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5b837157bd
Co-authored-by: goldenx86 <goldenx86@users.noreply.github.com> Co-authored-by: BreadFish64 <breadfish64@users.noreply.github.com>
32 lines
1.2 KiB
CMake
32 lines
1.2 KiB
CMake
# SPDX-FileCopyrightText: 2020 yuzu Emulator Project
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# SPDX-License-Identifier: GPL-2.0-or-later
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set(SOURCE_FILE ${CMAKE_ARGV3})
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set(HEADER_FILE ${CMAKE_ARGV4})
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set(INPUT_FILE ${CMAKE_ARGV5})
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get_filename_component(CONTENTS_NAME ${SOURCE_FILE} NAME)
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string(REPLACE "." "_" CONTENTS_NAME ${CONTENTS_NAME})
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string(TOUPPER ${CONTENTS_NAME} CONTENTS_NAME)
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FILE(READ ${SOURCE_FILE} line_contents)
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# CMake separates list elements with semicolons, but semicolons
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# are used extensively in the shader code.
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# Replace with a temporary marker, to be reverted later.
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STRING(REGEX REPLACE ";" "{{SEMICOLON}}" line_contents "${line_contents}")
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# Make every line an individual element in the CMake list.
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STRING(REGEX REPLACE "\n" ";" line_contents "${line_contents}")
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# Build the shader string, wrapping each line in double quotes.
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foreach(line IN LISTS line_contents)
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string(CONCAT CONTENTS "${CONTENTS}" "R\"(${line}\n)\" ")
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endforeach()
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# Revert the original semicolons in the source.
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STRING(REGEX REPLACE "{{SEMICOLON}}" ";" CONTENTS "${CONTENTS}")
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get_filename_component(OUTPUT_DIR ${HEADER_FILE} DIRECTORY)
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make_directory(${OUTPUT_DIR})
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configure_file(${INPUT_FILE} ${HEADER_FILE} @ONLY)
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