suyu/src/yuzu/configuration/configure_input_player.cpp

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chore: make yuzu REUSE compliant [REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
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// SPDX-FileCopyrightText: 2016 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm>
#include <memory>
#include <utility>
#include <QGridLayout>
#include <QInputDialog>
#include <QMenu>
#include <QMessageBox>
#include <QMouseEvent>
#include <QTimer>
#include "common/assert.h"
#include "common/param_package.h"
#include "configuration/qt_config.h"
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#include "core/hid/emulated_controller.h"
#include "core/hid/hid_core.h"
#include "core/hid/hid_types.h"
#include "frontend_common/config.h"
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#include "input_common/drivers/keyboard.h"
#include "input_common/drivers/mouse.h"
#include "input_common/main.h"
#include "ui_configure_input_player.h"
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#include "yuzu/bootmanager.h"
#include "yuzu/configuration/configure_input_player.h"
#include "yuzu/configuration/configure_input_player_widget.h"
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#include "yuzu/configuration/configure_mouse_panning.h"
#include "yuzu/configuration/input_profiles.h"
#include "yuzu/util/limitable_input_dialog.h"
const std::array<std::string, ConfigureInputPlayer::ANALOG_SUB_BUTTONS_NUM>
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ConfigureInputPlayer::analog_sub_buttons{{
"up",
"down",
"left",
"right",
}};
namespace {
QString GetKeyName(int key_code) {
switch (key_code) {
case Qt::Key_Shift:
return QObject::tr("Shift");
case Qt::Key_Control:
return QObject::tr("Ctrl");
case Qt::Key_Alt:
return QObject::tr("Alt");
case Qt::Key_Meta:
return {};
default:
return QKeySequence(key_code).toString();
}
}
QString GetButtonName(Common::Input::ButtonNames button_name) {
switch (button_name) {
case Common::Input::ButtonNames::ButtonLeft:
return QObject::tr("Left");
case Common::Input::ButtonNames::ButtonRight:
return QObject::tr("Right");
case Common::Input::ButtonNames::ButtonDown:
return QObject::tr("Down");
case Common::Input::ButtonNames::ButtonUp:
return QObject::tr("Up");
case Common::Input::ButtonNames::TriggerZ:
return QObject::tr("Z");
case Common::Input::ButtonNames::TriggerR:
return QObject::tr("R");
case Common::Input::ButtonNames::TriggerL:
return QObject::tr("L");
case Common::Input::ButtonNames::TriggerZR:
return QObject::tr("ZR");
case Common::Input::ButtonNames::TriggerZL:
return QObject::tr("ZL");
case Common::Input::ButtonNames::TriggerSR:
return QObject::tr("SR");
case Common::Input::ButtonNames::TriggerSL:
return QObject::tr("SL");
case Common::Input::ButtonNames::ButtonStickL:
return QObject::tr("Stick L");
case Common::Input::ButtonNames::ButtonStickR:
return QObject::tr("Stick R");
case Common::Input::ButtonNames::ButtonA:
return QObject::tr("A");
case Common::Input::ButtonNames::ButtonB:
return QObject::tr("B");
case Common::Input::ButtonNames::ButtonX:
return QObject::tr("X");
case Common::Input::ButtonNames::ButtonY:
return QObject::tr("Y");
case Common::Input::ButtonNames::ButtonStart:
return QObject::tr("Start");
case Common::Input::ButtonNames::ButtonPlus:
return QObject::tr("Plus");
case Common::Input::ButtonNames::ButtonMinus:
return QObject::tr("Minus");
case Common::Input::ButtonNames::ButtonHome:
return QObject::tr("Home");
case Common::Input::ButtonNames::ButtonCapture:
return QObject::tr("Capture");
case Common::Input::ButtonNames::L1:
return QObject::tr("L1");
case Common::Input::ButtonNames::L2:
return QObject::tr("L2");
case Common::Input::ButtonNames::L3:
return QObject::tr("L3");
case Common::Input::ButtonNames::R1:
return QObject::tr("R1");
case Common::Input::ButtonNames::R2:
return QObject::tr("R2");
case Common::Input::ButtonNames::R3:
return QObject::tr("R3");
case Common::Input::ButtonNames::Circle:
return QObject::tr("Circle");
case Common::Input::ButtonNames::Cross:
return QObject::tr("Cross");
case Common::Input::ButtonNames::Square:
return QObject::tr("Square");
case Common::Input::ButtonNames::Triangle:
return QObject::tr("Triangle");
case Common::Input::ButtonNames::Share:
return QObject::tr("Share");
case Common::Input::ButtonNames::Options:
return QObject::tr("Options");
case Common::Input::ButtonNames::Home:
return QObject::tr("Home");
case Common::Input::ButtonNames::Touch:
return QObject::tr("Touch");
case Common::Input::ButtonNames::ButtonMouseWheel:
return QObject::tr("Wheel", "Indicates the mouse wheel");
case Common::Input::ButtonNames::ButtonBackward:
return QObject::tr("Backward");
case Common::Input::ButtonNames::ButtonForward:
return QObject::tr("Forward");
case Common::Input::ButtonNames::ButtonTask:
return QObject::tr("Task");
case Common::Input::ButtonNames::ButtonExtra:
return QObject::tr("Extra");
default:
return QObject::tr("[undefined]");
}
}
QString GetDirectionName(const std::string& direction) {
if (direction == "left") {
return QObject::tr("Left");
}
if (direction == "right") {
return QObject::tr("Right");
}
if (direction == "up") {
return QObject::tr("Up");
}
if (direction == "down") {
return QObject::tr("Down");
}
UNIMPLEMENTED_MSG("Unimplemented direction name={}", direction);
return QString::fromStdString(direction);
}
void SetAnalogParam(const Common::ParamPackage& input_param, Common::ParamPackage& analog_param,
const std::string& button_name) {
// The poller returned a complete axis, so set all the buttons
if (input_param.Has("axis_x") && input_param.Has("axis_y")) {
analog_param = input_param;
return;
}
// Check if the current configuration has either no engine or an axis binding.
// Clears out the old binding and adds one with analog_from_button.
if (!analog_param.Has("engine") || analog_param.Has("axis_x") || analog_param.Has("axis_y")) {
analog_param = {
{"engine", "analog_from_button"},
};
}
analog_param.Set(button_name, input_param.Serialize());
}
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} // namespace
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QString ConfigureInputPlayer::ButtonToText(const Common::ParamPackage& param) {
if (!param.Has("engine")) {
return QObject::tr("[not set]");
}
const QString toggle = QString::fromStdString(param.Get("toggle", false) ? "~" : "");
const QString inverted = QString::fromStdString(param.Get("inverted", false) ? "!" : "");
const QString invert = QString::fromStdString(param.Get("invert", "+") == "-" ? "-" : "");
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const QString turbo = QString::fromStdString(param.Get("turbo", false) ? "$" : "");
const auto common_button_name = input_subsystem->GetButtonName(param);
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// Retrieve the names from Qt
if (param.Get("engine", "") == "keyboard") {
const QString button_str = GetKeyName(param.Get("code", 0));
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return QObject::tr("%1%2%3%4").arg(turbo, toggle, inverted, button_str);
}
if (common_button_name == Common::Input::ButtonNames::Invalid) {
return QObject::tr("[invalid]");
}
if (common_button_name == Common::Input::ButtonNames::Engine) {
return QString::fromStdString(param.Get("engine", ""));
}
if (common_button_name == Common::Input::ButtonNames::Value) {
if (param.Has("hat")) {
const QString hat = GetDirectionName(param.Get("direction", ""));
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return QObject::tr("%1%2%3Hat %4").arg(turbo, toggle, inverted, hat);
}
if (param.Has("axis")) {
const QString axis = QString::fromStdString(param.Get("axis", ""));
return QObject::tr("%1%2%3Axis %4").arg(toggle, inverted, invert, axis);
}
if (param.Has("axis_x") && param.Has("axis_y") && param.Has("axis_z")) {
const QString axis_x = QString::fromStdString(param.Get("axis_x", ""));
const QString axis_y = QString::fromStdString(param.Get("axis_y", ""));
const QString axis_z = QString::fromStdString(param.Get("axis_z", ""));
return QObject::tr("%1%2Axis %3,%4,%5").arg(toggle, inverted, axis_x, axis_y, axis_z);
}
if (param.Has("motion")) {
const QString motion = QString::fromStdString(param.Get("motion", ""));
return QObject::tr("%1%2Motion %3").arg(toggle, inverted, motion);
}
if (param.Has("button")) {
const QString button = QString::fromStdString(param.Get("button", ""));
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return QObject::tr("%1%2%3Button %4").arg(turbo, toggle, inverted, button);
}
}
QString button_name = GetButtonName(common_button_name);
if (param.Has("hat")) {
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return QObject::tr("%1%2%3Hat %4").arg(turbo, toggle, inverted, button_name);
}
if (param.Has("axis")) {
return QObject::tr("%1%2%3Axis %4").arg(toggle, inverted, invert, button_name);
}
if (param.Has("motion")) {
return QObject::tr("%1%2Axis %3").arg(toggle, inverted, button_name);
}
if (param.Has("button")) {
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return QObject::tr("%1%2%3Button %4").arg(turbo, toggle, inverted, button_name);
}
return QObject::tr("[unknown]");
}
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QString ConfigureInputPlayer::AnalogToText(const Common::ParamPackage& param,
const std::string& dir) {
if (!param.Has("engine")) {
return QObject::tr("[not set]");
}
if (param.Get("engine", "") == "analog_from_button") {
return ButtonToText(Common::ParamPackage{param.Get(dir, "")});
}
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if (!param.Has("axis_x") || !param.Has("axis_y")) {
return QObject::tr("[unknown]");
}
const auto engine_str = param.Get("engine", "");
const QString axis_x_str = QString::fromStdString(param.Get("axis_x", ""));
const QString axis_y_str = QString::fromStdString(param.Get("axis_y", ""));
const bool invert_x = param.Get("invert_x", "+") == "-";
const bool invert_y = param.Get("invert_y", "+") == "-";
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if (dir == "modifier") {
return QObject::tr("[unused]");
}
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if (dir == "left") {
const QString invert_x_str = QString::fromStdString(invert_x ? "+" : "-");
return QObject::tr("Axis %1%2").arg(axis_x_str, invert_x_str);
}
if (dir == "right") {
const QString invert_x_str = QString::fromStdString(invert_x ? "-" : "+");
return QObject::tr("Axis %1%2").arg(axis_x_str, invert_x_str);
}
if (dir == "up") {
const QString invert_y_str = QString::fromStdString(invert_y ? "-" : "+");
return QObject::tr("Axis %1%2").arg(axis_y_str, invert_y_str);
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}
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if (dir == "down") {
const QString invert_y_str = QString::fromStdString(invert_y ? "+" : "-");
return QObject::tr("Axis %1%2").arg(axis_y_str, invert_y_str);
}
return QObject::tr("[unknown]");
}
ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_index_,
QWidget* bottom_row_,
InputCommon::InputSubsystem* input_subsystem_,
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InputProfiles* profiles_, Core::HID::HIDCore& hid_core_,
bool is_powered_on_, bool debug_)
: QWidget(parent),
ui(std::make_unique<Ui::ConfigureInputPlayer>()), player_index{player_index_}, debug{debug_},
is_powered_on{is_powered_on_}, input_subsystem{input_subsystem_}, profiles(profiles_),
timeout_timer(std::make_unique<QTimer>()),
poll_timer(std::make_unique<QTimer>()), bottom_row{bottom_row_}, hid_core{hid_core_} {
if (player_index == 0) {
auto* emulated_controller_p1 =
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hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1);
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auto* emulated_controller_handheld =
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hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
emulated_controller_p1->SaveCurrentConfig();
emulated_controller_p1->EnableConfiguration();
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emulated_controller_handheld->SaveCurrentConfig();
emulated_controller_handheld->EnableConfiguration();
if (emulated_controller_handheld->IsConnected(true)) {
emulated_controller_p1->Disconnect();
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emulated_controller = emulated_controller_handheld;
} else {
emulated_controller = emulated_controller_p1;
}
} else {
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emulated_controller = hid_core.GetEmulatedControllerByIndex(player_index);
emulated_controller->SaveCurrentConfig();
emulated_controller->EnableConfiguration();
}
ui->setupUi(this);
setFocusPolicy(Qt::ClickFocus);
button_map = {
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ui->buttonA, ui->buttonB, ui->buttonX, ui->buttonY,
ui->buttonLStick, ui->buttonRStick, ui->buttonL, ui->buttonR,
ui->buttonZL, ui->buttonZR, ui->buttonPlus, ui->buttonMinus,
ui->buttonDpadLeft, ui->buttonDpadUp, ui->buttonDpadRight, ui->buttonDpadDown,
ui->buttonSLLeft, ui->buttonSRLeft, ui->buttonHome, ui->buttonScreenshot,
ui->buttonSLRight, ui->buttonSRRight,
};
analog_map_buttons = {{
{
ui->buttonLStickUp,
ui->buttonLStickDown,
ui->buttonLStickLeft,
ui->buttonLStickRight,
},
{
ui->buttonRStickUp,
ui->buttonRStickDown,
ui->buttonRStickLeft,
ui->buttonRStickRight,
},
}};
motion_map = {
ui->buttonMotionLeft,
ui->buttonMotionRight,
};
analog_map_deadzone_label = {ui->labelLStickDeadzone, ui->labelRStickDeadzone};
analog_map_deadzone_slider = {ui->sliderLStickDeadzone, ui->sliderRStickDeadzone};
analog_map_modifier_groupbox = {ui->buttonLStickModGroup, ui->buttonRStickModGroup};
analog_map_modifier_button = {ui->buttonLStickMod, ui->buttonRStickMod};
analog_map_modifier_label = {ui->labelLStickModifierRange, ui->labelRStickModifierRange};
analog_map_modifier_slider = {ui->sliderLStickModifierRange, ui->sliderRStickModifierRange};
analog_map_range_groupbox = {ui->buttonLStickRangeGroup, ui->buttonRStickRangeGroup};
analog_map_range_spinbox = {ui->spinboxLStickRange, ui->spinboxRStickRange};
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ui->controllerFrame->SetController(emulated_controller);
for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; ++button_id) {
auto* const button = button_map[button_id];
if (button == nullptr) {
continue;
}
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connect(button, &QPushButton::clicked, [=, this] {
HandleClick(
button, button_id,
[=, this](const Common::ParamPackage& params) {
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emulated_controller->SetButtonParam(button_id, params);
},
InputCommon::Polling::InputType::Button);
});
button->setContextMenuPolicy(Qt::CustomContextMenu);
connect(button, &QPushButton::customContextMenuRequested,
[=, this](const QPoint& menu_location) {
QMenu context_menu;
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Common::ParamPackage param = emulated_controller->GetButtonParam(button_id);
context_menu.addAction(tr("Clear"), [&] {
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emulated_controller->SetButtonParam(button_id, {});
button_map[button_id]->setText(tr("[not set]"));
});
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if (param.Has("code") || param.Has("button") || param.Has("hat")) {
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context_menu.addAction(tr("Invert button"), [&] {
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const bool invert_value = !param.Get("inverted", false);
param.Set("inverted", invert_value);
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button_map[button_id]->setText(ButtonToText(param));
emulated_controller->SetButtonParam(button_id, param);
});
context_menu.addAction(tr("Toggle button"), [&] {
const bool toggle_value = !param.Get("toggle", false);
param.Set("toggle", toggle_value);
button_map[button_id]->setText(ButtonToText(param));
emulated_controller->SetButtonParam(button_id, param);
});
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context_menu.addAction(tr("Turbo button"), [&] {
const bool turbo_value = !param.Get("turbo", false);
param.Set("turbo", turbo_value);
button_map[button_id]->setText(ButtonToText(param));
emulated_controller->SetButtonParam(button_id, param);
});
}
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if (param.Has("axis")) {
context_menu.addAction(tr("Invert axis"), [&] {
const bool toggle_value = !(param.Get("invert", "+") == "-");
param.Set("invert", toggle_value ? "-" : "+");
button_map[button_id]->setText(ButtonToText(param));
emulated_controller->SetButtonParam(button_id, param);
});
context_menu.addAction(tr("Invert button"), [&] {
const bool invert_value = !param.Get("inverted", false);
param.Set("inverted", invert_value);
button_map[button_id]->setText(ButtonToText(param));
emulated_controller->SetButtonParam(button_id, param);
});
context_menu.addAction(tr("Set threshold"), [&] {
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const int button_threshold =
static_cast<int>(param.Get("threshold", 0.5f) * 100.0f);
const int new_threshold = QInputDialog::getInt(
this, tr("Set threshold"), tr("Choose a value between 0% and 100%"),
button_threshold, 0, 100);
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param.Set("threshold", new_threshold / 100.0f);
if (button_id == Settings::NativeButton::ZL) {
ui->sliderZLThreshold->setValue(new_threshold);
}
if (button_id == Settings::NativeButton::ZR) {
ui->sliderZRThreshold->setValue(new_threshold);
}
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emulated_controller->SetButtonParam(button_id, param);
});
context_menu.addAction(tr("Toggle axis"), [&] {
const bool toggle_value = !param.Get("toggle", false);
param.Set("toggle", toggle_value);
button_map[button_id]->setText(ButtonToText(param));
emulated_controller->SetButtonParam(button_id, param);
});
}
context_menu.exec(button_map[button_id]->mapToGlobal(menu_location));
});
}
for (int motion_id = 0; motion_id < Settings::NativeMotion::NumMotions; ++motion_id) {
auto* const button = motion_map[motion_id];
if (button == nullptr) {
continue;
}
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connect(button, &QPushButton::clicked, [=, this] {
HandleClick(
button, motion_id,
[=, this](const Common::ParamPackage& params) {
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emulated_controller->SetMotionParam(motion_id, params);
},
InputCommon::Polling::InputType::Motion);
});
button->setContextMenuPolicy(Qt::CustomContextMenu);
connect(button, &QPushButton::customContextMenuRequested,
[=, this](const QPoint& menu_location) {
QMenu context_menu;
Common::ParamPackage param = emulated_controller->GetMotionParam(motion_id);
context_menu.addAction(tr("Clear"), [&] {
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emulated_controller->SetMotionParam(motion_id, {});
motion_map[motion_id]->setText(tr("[not set]"));
});
if (param.Has("motion")) {
context_menu.addAction(tr("Set gyro threshold"), [&] {
const int gyro_threshold =
static_cast<int>(param.Get("threshold", 0.007f) * 1000.0f);
const int new_threshold = QInputDialog::getInt(
this, tr("Set threshold"), tr("Choose a value between 0% and 100%"),
gyro_threshold, 0, 100);
param.Set("threshold", new_threshold / 1000.0f);
emulated_controller->SetMotionParam(motion_id, param);
});
context_menu.addAction(tr("Calibrate sensor"), [&] {
emulated_controller->StartMotionCalibration();
});
}
context_menu.exec(motion_map[motion_id]->mapToGlobal(menu_location));
});
}
connect(ui->sliderZLThreshold, &QSlider::valueChanged, [=, this] {
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Common::ParamPackage param =
emulated_controller->GetButtonParam(Settings::NativeButton::ZL);
if (param.Has("threshold")) {
const auto slider_value = ui->sliderZLThreshold->value();
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param.Set("threshold", slider_value / 100.0f);
emulated_controller->SetButtonParam(Settings::NativeButton::ZL, param);
}
});
connect(ui->sliderZRThreshold, &QSlider::valueChanged, [=, this] {
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Common::ParamPackage param =
emulated_controller->GetButtonParam(Settings::NativeButton::ZR);
if (param.Has("threshold")) {
const auto slider_value = ui->sliderZRThreshold->value();
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param.Set("threshold", slider_value / 100.0f);
emulated_controller->SetButtonParam(Settings::NativeButton::ZR, param);
}
});
for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) {
for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) {
auto* const analog_button = analog_map_buttons[analog_id][sub_button_id];
if (analog_button == nullptr) {
continue;
}
connect(analog_button, &QPushButton::clicked, [=, this] {
if (!map_analog_stick_accepted) {
map_analog_stick_accepted =
QMessageBox::information(
this, tr("Map Analog Stick"),
tr("After pressing OK, first move your joystick horizontally, and then "
"vertically.\nTo invert the axes, first move your joystick "
"vertically, and then horizontally."),
QMessageBox::Ok | QMessageBox::Cancel) == QMessageBox::Ok;
if (!map_analog_stick_accepted) {
return;
}
}
HandleClick(
analog_map_buttons[analog_id][sub_button_id], analog_id,
[=, this](const Common::ParamPackage& params) {
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Common::ParamPackage param = emulated_controller->GetStickParam(analog_id);
SetAnalogParam(params, param, analog_sub_buttons[sub_button_id]);
// Correct axis direction for inverted sticks
if (input_subsystem->IsStickInverted(param)) {
switch (analog_id) {
case Settings::NativeAnalog::LStick: {
const bool invert_value = param.Get("invert_x", "+") == "-";
const std::string invert_str = invert_value ? "+" : "-";
param.Set("invert_x", invert_str);
break;
}
case Settings::NativeAnalog::RStick: {
const bool invert_value = param.Get("invert_y", "+") == "-";
const std::string invert_str = invert_value ? "+" : "-";
param.Set("invert_y", invert_str);
break;
}
default:
break;
}
}
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emulated_controller->SetStickParam(analog_id, param);
},
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InputCommon::Polling::InputType::Stick);
});
analog_button->setContextMenuPolicy(Qt::CustomContextMenu);
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connect(analog_button, &QPushButton::customContextMenuRequested,
[=, this](const QPoint& menu_location) {
QMenu context_menu;
Common::ParamPackage param = emulated_controller->GetStickParam(analog_id);
context_menu.addAction(tr("Clear"), [&] {
if (param.Get("engine", "") != "analog_from_button") {
emulated_controller->SetStickParam(analog_id, {});
for (auto button : analog_map_buttons[analog_id]) {
button->setText(tr("[not set]"));
}
return;
}
switch (sub_button_id) {
case 0:
param.Erase("up");
break;
case 1:
param.Erase("down");
break;
case 2:
param.Erase("left");
break;
case 3:
param.Erase("right");
break;
}
emulated_controller->SetStickParam(analog_id, param);
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analog_map_buttons[analog_id][sub_button_id]->setText(tr("[not set]"));
});
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context_menu.addAction(tr("Center axis"), [&] {
const auto stick_value =
emulated_controller->GetSticksValues()[analog_id];
const float offset_x = stick_value.x.properties.offset;
const float offset_y = stick_value.y.properties.offset;
float raw_value_x = stick_value.x.raw_value;
float raw_value_y = stick_value.y.raw_value;
// See Core::HID::SanitizeStick() to obtain the original raw axis value
if (std::abs(offset_x) < 0.5f) {
if (raw_value_x > 0) {
raw_value_x *= 1 + offset_x;
} else {
raw_value_x *= 1 - offset_x;
}
}
if (std::abs(offset_x) < 0.5f) {
if (raw_value_y > 0) {
raw_value_y *= 1 + offset_y;
} else {
raw_value_y *= 1 - offset_y;
}
}
param.Set("offset_x", -raw_value_x + offset_x);
param.Set("offset_y", -raw_value_y + offset_y);
emulated_controller->SetStickParam(analog_id, param);
});
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context_menu.addAction(tr("Invert axis"), [&] {
if (sub_button_id == 2 || sub_button_id == 3) {
const bool invert_value = param.Get("invert_x", "+") == "-";
const std::string invert_str = invert_value ? "+" : "-";
param.Set("invert_x", invert_str);
emulated_controller->SetStickParam(analog_id, param);
}
if (sub_button_id == 0 || sub_button_id == 1) {
const bool invert_value = param.Get("invert_y", "+") == "-";
const std::string invert_str = invert_value ? "+" : "-";
param.Set("invert_y", invert_str);
emulated_controller->SetStickParam(analog_id, param);
}
for (int analog_sub_button_id = 0;
analog_sub_button_id < ANALOG_SUB_BUTTONS_NUM;
++analog_sub_button_id) {
analog_map_buttons[analog_id][analog_sub_button_id]->setText(
AnalogToText(param, analog_sub_buttons[analog_sub_button_id]));
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}
});
context_menu.exec(analog_map_buttons[analog_id][sub_button_id]->mapToGlobal(
menu_location));
});
}
// Handle clicks for the modifier buttons as well.
connect(analog_map_modifier_button[analog_id], &QPushButton::clicked, [=, this] {
HandleClick(
analog_map_modifier_button[analog_id], analog_id,
[=, this](const Common::ParamPackage& params) {
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Common::ParamPackage param = emulated_controller->GetStickParam(analog_id);
param.Set("modifier", params.Serialize());
emulated_controller->SetStickParam(analog_id, param);
},
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InputCommon::Polling::InputType::Button);
});
analog_map_modifier_button[analog_id]->setContextMenuPolicy(Qt::CustomContextMenu);
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connect(
analog_map_modifier_button[analog_id], &QPushButton::customContextMenuRequested,
[=, this](const QPoint& menu_location) {
QMenu context_menu;
Common::ParamPackage param = emulated_controller->GetStickParam(analog_id);
context_menu.addAction(tr("Clear"), [&] {
param.Set("modifier", "");
analog_map_modifier_button[analog_id]->setText(tr("[not set]"));
emulated_controller->SetStickParam(analog_id, param);
});
context_menu.addAction(tr("Toggle button"), [&] {
Common::ParamPackage modifier_param =
Common::ParamPackage{param.Get("modifier", "")};
const bool toggle_value = !modifier_param.Get("toggle", false);
modifier_param.Set("toggle", toggle_value);
param.Set("modifier", modifier_param.Serialize());
analog_map_modifier_button[analog_id]->setText(ButtonToText(modifier_param));
emulated_controller->SetStickParam(analog_id, param);
});
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context_menu.addAction(tr("Invert button"), [&] {
Common::ParamPackage modifier_param =
Common::ParamPackage{param.Get("modifier", "")};
const bool invert_value = !modifier_param.Get("inverted", false);
modifier_param.Set("inverted", invert_value);
param.Set("modifier", modifier_param.Serialize());
analog_map_modifier_button[analog_id]->setText(ButtonToText(modifier_param));
emulated_controller->SetStickParam(analog_id, param);
});
context_menu.exec(
analog_map_modifier_button[analog_id]->mapToGlobal(menu_location));
});
connect(analog_map_range_spinbox[analog_id], qOverload<int>(&QSpinBox::valueChanged),
[=, this] {
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Common::ParamPackage param = emulated_controller->GetStickParam(analog_id);
const auto spinbox_value = analog_map_range_spinbox[analog_id]->value();
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param.Set("range", spinbox_value / 100.0f);
emulated_controller->SetStickParam(analog_id, param);
});
connect(analog_map_deadzone_slider[analog_id], &QSlider::valueChanged, [=, this] {
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Common::ParamPackage param = emulated_controller->GetStickParam(analog_id);
const auto slider_value = analog_map_deadzone_slider[analog_id]->value();
analog_map_deadzone_label[analog_id]->setText(tr("Deadzone: %1%").arg(slider_value));
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param.Set("deadzone", slider_value / 100.0f);
emulated_controller->SetStickParam(analog_id, param);
});
connect(analog_map_modifier_slider[analog_id], &QSlider::valueChanged, [=, this] {
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Common::ParamPackage param = emulated_controller->GetStickParam(analog_id);
const auto slider_value = analog_map_modifier_slider[analog_id]->value();
analog_map_modifier_label[analog_id]->setText(
tr("Modifier Range: %1%").arg(slider_value));
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param.Set("modifier_scale", slider_value / 100.0f);
emulated_controller->SetStickParam(analog_id, param);
});
}
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if (player_index_ == 0) {
connect(ui->mousePanningButton, &QPushButton::clicked, [this, input_subsystem_] {
const auto right_stick_param =
emulated_controller->GetStickParam(Settings::NativeAnalog::RStick);
ConfigureMousePanning dialog(this, input_subsystem_,
right_stick_param.Get("deadzone", 0.0f),
right_stick_param.Get("range", 1.0f));
if (dialog.exec() == QDialog::Accepted) {
dialog.ApplyConfiguration();
}
});
} else {
ui->mousePanningWidget->hide();
}
// Player Connected checkbox
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connect(ui->groupConnectedController, &QGroupBox::toggled,
[this](bool checked) { emit Connected(checked); });
if (player_index == 0) {
connect(ui->comboControllerType, qOverload<int>(&QComboBox::currentIndexChanged),
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[this](int index) {
emit HandheldStateChanged(GetControllerTypeFromIndex(index) ==
Core::HID::NpadStyleIndex::Handheld);
});
}
if (debug || player_index == 9) {
ui->groupConnectedController->setCheckable(false);
}
// The Debug Controller can only choose the Pro Controller.
if (debug) {
ui->buttonScreenshot->setEnabled(false);
ui->buttonHome->setEnabled(false);
ui->comboControllerType->addItem(tr("Pro Controller"));
} else {
SetConnectableControllers();
}
UpdateControllerAvailableButtons();
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UpdateControllerEnabledButtons();
UpdateControllerButtonNames();
UpdateMotionButtons();
connect(ui->comboControllerType, qOverload<int>(&QComboBox::currentIndexChanged), [this](int) {
UpdateControllerAvailableButtons();
UpdateControllerEnabledButtons();
UpdateControllerButtonNames();
UpdateMotionButtons();
const Core::HID::NpadStyleIndex type =
GetControllerTypeFromIndex(ui->comboControllerType->currentIndex());
if (player_index == 0) {
auto* emulated_controller_p1 =
hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1);
auto* emulated_controller_handheld =
hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
bool is_connected = emulated_controller->IsConnected(true);
emulated_controller_p1->SetNpadStyleIndex(type);
emulated_controller_handheld->SetNpadStyleIndex(type);
if (is_connected) {
if (type == Core::HID::NpadStyleIndex::Handheld) {
emulated_controller_p1->Disconnect();
emulated_controller_handheld->Connect(true);
emulated_controller = emulated_controller_handheld;
} else {
emulated_controller_handheld->Disconnect();
emulated_controller_p1->Connect(true);
emulated_controller = emulated_controller_p1;
}
}
ui->controllerFrame->SetController(emulated_controller);
}
emulated_controller->SetNpadStyleIndex(type);
});
connect(ui->comboDevices, qOverload<int>(&QComboBox::activated), this,
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&ConfigureInputPlayer::UpdateMappingWithDefaults);
ui->comboDevices->installEventFilter(this);
ui->comboDevices->setCurrentIndex(-1);
timeout_timer->setSingleShot(true);
connect(timeout_timer.get(), &QTimer::timeout, [this] { SetPollingResult({}, true); });
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connect(poll_timer.get(), &QTimer::timeout, [this] {
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const auto& params = input_subsystem->GetNextInput();
if (params.Has("engine") && IsInputAcceptable(params)) {
SetPollingResult(params, false);
return;
}
});
UpdateInputProfiles();
connect(ui->buttonProfilesNew, &QPushButton::clicked, this,
&ConfigureInputPlayer::CreateProfile);
connect(ui->buttonProfilesDelete, &QPushButton::clicked, this,
&ConfigureInputPlayer::DeleteProfile);
connect(ui->comboProfiles, qOverload<int>(&QComboBox::activated), this,
&ConfigureInputPlayer::LoadProfile);
connect(ui->buttonProfilesSave, &QPushButton::clicked, this,
&ConfigureInputPlayer::SaveProfile);
LoadConfiguration();
}
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ConfigureInputPlayer::~ConfigureInputPlayer() {
if (player_index == 0) {
auto* emulated_controller_p1 =
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hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1);
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auto* emulated_controller_handheld =
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hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
emulated_controller_p1->DisableConfiguration();
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emulated_controller_handheld->DisableConfiguration();
} else {
emulated_controller->DisableConfiguration();
}
}
void ConfigureInputPlayer::ApplyConfiguration() {
if (player_index == 0) {
auto* emulated_controller_p1 =
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hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1);
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auto* emulated_controller_handheld =
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hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
emulated_controller_p1->DisableConfiguration();
emulated_controller_p1->SaveCurrentConfig();
emulated_controller_p1->EnableConfiguration();
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emulated_controller_handheld->DisableConfiguration();
emulated_controller_handheld->SaveCurrentConfig();
emulated_controller_handheld->EnableConfiguration();
return;
}
emulated_controller->DisableConfiguration();
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emulated_controller->SaveCurrentConfig();
emulated_controller->EnableConfiguration();
}
void ConfigureInputPlayer::showEvent(QShowEvent* event) {
if (bottom_row == nullptr) {
return;
}
QWidget::showEvent(event);
ui->main->addWidget(bottom_row);
}
void ConfigureInputPlayer::changeEvent(QEvent* event) {
if (event->type() == QEvent::LanguageChange) {
RetranslateUI();
}
QWidget::changeEvent(event);
}
void ConfigureInputPlayer::RetranslateUI() {
ui->retranslateUi(this);
UpdateUI();
}
void ConfigureInputPlayer::LoadConfiguration() {
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emulated_controller->ReloadFromSettings();
UpdateUI();
UpdateInputDeviceCombobox();
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if (debug) {
return;
}
const int comboBoxIndex =
GetIndexFromControllerType(emulated_controller->GetNpadStyleIndex(true));
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ui->comboControllerType->setCurrentIndex(comboBoxIndex);
ui->groupConnectedController->setChecked(emulated_controller->IsConnected(true));
}
void ConfigureInputPlayer::ConnectPlayer(bool connected) {
ui->groupConnectedController->setChecked(connected);
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if (connected) {
emulated_controller->Connect(true);
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} else {
emulated_controller->Disconnect();
}
}
void ConfigureInputPlayer::UpdateInputDeviceCombobox() {
// Skip input device persistence if "Input Devices" is set to "Any".
if (ui->comboDevices->currentIndex() == 0) {
UpdateInputDevices();
return;
}
const auto devices = emulated_controller->GetMappedDevices();
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UpdateInputDevices();
if (devices.empty()) {
return;
}
if (devices.size() > 2) {
ui->comboDevices->setCurrentIndex(0);
return;
}
const auto first_engine = devices[0].Get("engine", "");
const auto first_guid = devices[0].Get("guid", "");
const auto first_port = devices[0].Get("port", 0);
const auto first_pad = devices[0].Get("pad", 0);
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if (devices.size() == 1) {
const auto devices_it = std::find_if(
input_devices.begin(), input_devices.end(),
[first_engine, first_guid, first_port, first_pad](const Common::ParamPackage& param) {
return param.Get("engine", "") == first_engine &&
param.Get("guid", "") == first_guid && param.Get("port", 0) == first_port &&
param.Get("pad", 0) == first_pad;
});
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const int device_index =
devices_it != input_devices.end()
? static_cast<int>(std::distance(input_devices.begin(), devices_it))
: 0;
ui->comboDevices->setCurrentIndex(device_index);
return;
}
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const auto second_engine = devices[1].Get("engine", "");
const auto second_guid = devices[1].Get("guid", "");
const auto second_port = devices[1].Get("port", 0);
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const bool is_keyboard_mouse = (first_engine == "keyboard" || first_engine == "mouse") &&
(second_engine == "keyboard" || second_engine == "mouse");
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if (is_keyboard_mouse) {
ui->comboDevices->setCurrentIndex(2);
return;
}
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const bool is_engine_equal = first_engine == second_engine;
const bool is_port_equal = first_port == second_port;
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if (is_engine_equal && is_port_equal) {
const auto devices_it = std::find_if(
input_devices.begin(), input_devices.end(),
[first_engine, first_guid, second_guid, first_port](const Common::ParamPackage& param) {
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const bool is_guid_valid =
(param.Get("guid", "") == first_guid &&
param.Get("guid2", "") == second_guid) ||
(param.Get("guid", "") == second_guid && param.Get("guid2", "") == first_guid);
return param.Get("engine", "") == first_engine && is_guid_valid &&
param.Get("port", 0) == first_port;
});
const int device_index =
devices_it != input_devices.end()
? static_cast<int>(std::distance(input_devices.begin(), devices_it))
: 0;
ui->comboDevices->setCurrentIndex(device_index);
} else {
ui->comboDevices->setCurrentIndex(0);
}
}
void ConfigureInputPlayer::RestoreDefaults() {
UpdateMappingWithDefaults();
}
void ConfigureInputPlayer::ClearAll() {
for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; ++button_id) {
const auto* const button = button_map[button_id];
if (button == nullptr) {
continue;
}
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emulated_controller->SetButtonParam(button_id, {});
}
for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) {
for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) {
const auto* const analog_button = analog_map_buttons[analog_id][sub_button_id];
if (analog_button == nullptr) {
continue;
}
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emulated_controller->SetStickParam(analog_id, {});
}
}
for (int motion_id = 0; motion_id < Settings::NativeMotion::NumMotions; ++motion_id) {
const auto* const motion_button = motion_map[motion_id];
if (motion_button == nullptr) {
continue;
}
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emulated_controller->SetMotionParam(motion_id, {});
}
UpdateUI();
UpdateInputDevices();
}
void ConfigureInputPlayer::UpdateUI() {
for (int button = 0; button < Settings::NativeButton::NumButtons; ++button) {
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const Common::ParamPackage param = emulated_controller->GetButtonParam(button);
button_map[button]->setText(ButtonToText(param));
}
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const Common::ParamPackage ZL_param =
emulated_controller->GetButtonParam(Settings::NativeButton::ZL);
if (ZL_param.Has("threshold")) {
const int button_threshold = static_cast<int>(ZL_param.Get("threshold", 0.5f) * 100.0f);
ui->sliderZLThreshold->setValue(button_threshold);
}
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const Common::ParamPackage ZR_param =
emulated_controller->GetButtonParam(Settings::NativeButton::ZR);
if (ZR_param.Has("threshold")) {
const int button_threshold = static_cast<int>(ZR_param.Get("threshold", 0.5f) * 100.0f);
ui->sliderZRThreshold->setValue(button_threshold);
}
for (int motion_id = 0; motion_id < Settings::NativeMotion::NumMotions; ++motion_id) {
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const Common::ParamPackage param = emulated_controller->GetMotionParam(motion_id);
motion_map[motion_id]->setText(ButtonToText(param));
}
for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) {
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const Common::ParamPackage param = emulated_controller->GetStickParam(analog_id);
for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) {
auto* const analog_button = analog_map_buttons[analog_id][sub_button_id];
if (analog_button == nullptr) {
continue;
}
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analog_button->setText(AnalogToText(param, analog_sub_buttons[sub_button_id]));
}
analog_map_modifier_button[analog_id]->setText(
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ButtonToText(Common::ParamPackage{param.Get("modifier", "")}));
const auto deadzone_label = analog_map_deadzone_label[analog_id];
const auto deadzone_slider = analog_map_deadzone_slider[analog_id];
const auto modifier_groupbox = analog_map_modifier_groupbox[analog_id];
const auto modifier_label = analog_map_modifier_label[analog_id];
const auto modifier_slider = analog_map_modifier_slider[analog_id];
const auto range_groupbox = analog_map_range_groupbox[analog_id];
const auto range_spinbox = analog_map_range_spinbox[analog_id];
int slider_value;
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const bool is_controller = input_subsystem->IsController(param);
if (is_controller) {
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slider_value = static_cast<int>(param.Get("deadzone", 0.15f) * 100);
deadzone_label->setText(tr("Deadzone: %1%").arg(slider_value));
deadzone_slider->setValue(slider_value);
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range_spinbox->setValue(static_cast<int>(param.Get("range", 0.95f) * 100));
} else {
slider_value = static_cast<int>(param.Get("modifier_scale", 0.5f) * 100);
modifier_label->setText(tr("Modifier Range: %1%").arg(slider_value));
modifier_slider->setValue(slider_value);
}
deadzone_label->setVisible(is_controller);
deadzone_slider->setVisible(is_controller);
modifier_groupbox->setVisible(!is_controller);
modifier_label->setVisible(!is_controller);
modifier_slider->setVisible(!is_controller);
range_groupbox->setVisible(is_controller);
}
}
void ConfigureInputPlayer::SetConnectableControllers() {
const auto npad_style_set = hid_core.GetSupportedStyleTag();
index_controller_type_pairs.clear();
ui->comboControllerType->clear();
const auto add_item = [&](Core::HID::NpadStyleIndex controller_type,
const QString& controller_name) {
index_controller_type_pairs.emplace_back(ui->comboControllerType->count(), controller_type);
ui->comboControllerType->addItem(controller_name);
};
if (npad_style_set.fullkey == 1) {
add_item(Core::HID::NpadStyleIndex::ProController, tr("Pro Controller"));
}
if (npad_style_set.joycon_dual == 1) {
add_item(Core::HID::NpadStyleIndex::JoyconDual, tr("Dual Joycons"));
}
if (npad_style_set.joycon_left == 1) {
add_item(Core::HID::NpadStyleIndex::JoyconLeft, tr("Left Joycon"));
}
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if (npad_style_set.joycon_right == 1) {
add_item(Core::HID::NpadStyleIndex::JoyconRight, tr("Right Joycon"));
}
if (player_index == 0 && npad_style_set.handheld == 1) {
add_item(Core::HID::NpadStyleIndex::Handheld, tr("Handheld"));
}
if (npad_style_set.gamecube == 1) {
add_item(Core::HID::NpadStyleIndex::GameCube, tr("GameCube Controller"));
}
// Disable all unsupported controllers
if (!Settings::values.enable_all_controllers) {
return;
}
if (npad_style_set.palma == 1) {
add_item(Core::HID::NpadStyleIndex::Pokeball, tr("Poke Ball Plus"));
}
if (npad_style_set.lark == 1) {
add_item(Core::HID::NpadStyleIndex::NES, tr("NES Controller"));
}
if (npad_style_set.lucia == 1) {
add_item(Core::HID::NpadStyleIndex::SNES, tr("SNES Controller"));
}
if (npad_style_set.lagoon == 1) {
add_item(Core::HID::NpadStyleIndex::N64, tr("N64 Controller"));
}
if (npad_style_set.lager == 1) {
add_item(Core::HID::NpadStyleIndex::SegaGenesis, tr("Sega Genesis"));
}
}
Core::HID::NpadStyleIndex ConfigureInputPlayer::GetControllerTypeFromIndex(int index) const {
const auto it =
std::find_if(index_controller_type_pairs.begin(), index_controller_type_pairs.end(),
[index](const auto& pair) { return pair.first == index; });
if (it == index_controller_type_pairs.end()) {
return Core::HID::NpadStyleIndex::ProController;
}
return it->second;
}
int ConfigureInputPlayer::GetIndexFromControllerType(Core::HID::NpadStyleIndex type) const {
const auto it =
std::find_if(index_controller_type_pairs.begin(), index_controller_type_pairs.end(),
[type](const auto& pair) { return pair.second == type; });
if (it == index_controller_type_pairs.end()) {
return -1;
}
return it->first;
}
void ConfigureInputPlayer::UpdateInputDevices() {
input_devices = input_subsystem->GetInputDevices();
ui->comboDevices->clear();
for (const auto& device : input_devices) {
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ui->comboDevices->addItem(QString::fromStdString(device.Get("display", "Unknown")), {});
}
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}
void ConfigureInputPlayer::UpdateControllerAvailableButtons() {
auto layout = GetControllerTypeFromIndex(ui->comboControllerType->currentIndex());
if (debug) {
layout = Core::HID::NpadStyleIndex::ProController;
}
// List of all the widgets that will be hidden by any of the following layouts that need
// "unhidden" after the controller type changes
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const std::array<QWidget*, 14> layout_show = {
ui->buttonShoulderButtonsSLSRLeft,
ui->buttonShoulderButtonsSLSRRight,
ui->horizontalSpacerShoulderButtonsWidget,
ui->horizontalSpacerShoulderButtonsWidget2,
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ui->horizontalSpacerShoulderButtonsWidget3,
ui->horizontalSpacerShoulderButtonsWidget4,
ui->buttonShoulderButtonsLeft,
ui->buttonMiscButtonsMinusScreenshot,
ui->bottomLeft,
ui->buttonShoulderButtonsRight,
ui->buttonMiscButtonsPlusHome,
ui->bottomRight,
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ui->buttonMiscButtonsMinusGroup,
ui->buttonMiscButtonsScreenshotGroup,
};
for (auto* widget : layout_show) {
widget->show();
}
std::vector<QWidget*> layout_hidden;
switch (layout) {
case Core::HID::NpadStyleIndex::ProController:
case Core::HID::NpadStyleIndex::Handheld:
layout_hidden = {
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ui->buttonShoulderButtonsSLSRLeft,
ui->buttonShoulderButtonsSLSRRight,
ui->horizontalSpacerShoulderButtonsWidget2,
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ui->horizontalSpacerShoulderButtonsWidget4,
};
break;
case Core::HID::NpadStyleIndex::JoyconLeft:
layout_hidden = {
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ui->buttonShoulderButtonsSLSRRight,
ui->horizontalSpacerShoulderButtonsWidget2,
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ui->horizontalSpacerShoulderButtonsWidget3,
ui->buttonShoulderButtonsRight,
ui->buttonMiscButtonsPlusHome,
ui->bottomRight,
};
break;
case Core::HID::NpadStyleIndex::JoyconRight:
layout_hidden = {
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ui->buttonShoulderButtonsSLSRLeft, ui->horizontalSpacerShoulderButtonsWidget,
ui->horizontalSpacerShoulderButtonsWidget4, ui->buttonShoulderButtonsLeft,
ui->buttonMiscButtonsMinusScreenshot, ui->bottomLeft,
};
break;
case Core::HID::NpadStyleIndex::GameCube:
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layout_hidden = {
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ui->buttonShoulderButtonsSLSRLeft,
ui->buttonShoulderButtonsSLSRRight,
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ui->horizontalSpacerShoulderButtonsWidget2,
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ui->horizontalSpacerShoulderButtonsWidget4,
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ui->buttonMiscButtonsMinusGroup,
ui->buttonMiscButtonsScreenshotGroup,
};
break;
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default:
break;
}
for (auto* widget : layout_hidden) {
widget->hide();
}
}
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void ConfigureInputPlayer::UpdateControllerEnabledButtons() {
auto layout = GetControllerTypeFromIndex(ui->comboControllerType->currentIndex());
if (debug) {
layout = Core::HID::NpadStyleIndex::ProController;
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}
// List of all the widgets that will be disabled by any of the following layouts that need
// "enabled" after the controller type changes
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const std::array<QWidget*, 3> layout_enable = {
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ui->buttonLStickPressedGroup,
ui->groupRStickPressed,
ui->buttonShoulderButtonsButtonLGroup,
};
for (auto* widget : layout_enable) {
widget->setEnabled(true);
}
std::vector<QWidget*> layout_disable;
switch (layout) {
case Core::HID::NpadStyleIndex::ProController:
case Core::HID::NpadStyleIndex::JoyconDual:
case Core::HID::NpadStyleIndex::Handheld:
case Core::HID::NpadStyleIndex::JoyconLeft:
case Core::HID::NpadStyleIndex::JoyconRight:
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break;
case Core::HID::NpadStyleIndex::GameCube:
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layout_disable = {
ui->buttonHome,
ui->buttonLStickPressedGroup,
ui->groupRStickPressed,
ui->buttonShoulderButtonsButtonLGroup,
};
break;
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default:
break;
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}
for (auto* widget : layout_disable) {
widget->setEnabled(false);
}
}
void ConfigureInputPlayer::UpdateMotionButtons() {
if (debug) {
// Motion isn't used with the debug controller, hide both groupboxes.
ui->buttonMotionLeftGroup->hide();
ui->buttonMotionRightGroup->hide();
return;
}
// Show/hide the "Motion 1/2" groupboxes depending on the currently selected controller.
switch (GetControllerTypeFromIndex(ui->comboControllerType->currentIndex())) {
case Core::HID::NpadStyleIndex::ProController:
case Core::HID::NpadStyleIndex::JoyconLeft:
case Core::HID::NpadStyleIndex::Handheld:
// Show "Motion 1" and hide "Motion 2".
ui->buttonMotionLeftGroup->show();
ui->buttonMotionRightGroup->hide();
break;
case Core::HID::NpadStyleIndex::JoyconRight:
// Show "Motion 2" and hide "Motion 1".
ui->buttonMotionLeftGroup->hide();
ui->buttonMotionRightGroup->show();
break;
case Core::HID::NpadStyleIndex::GameCube:
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// Hide both "Motion 1/2".
ui->buttonMotionLeftGroup->hide();
ui->buttonMotionRightGroup->hide();
break;
case Core::HID::NpadStyleIndex::JoyconDual:
default:
// Show both "Motion 1/2".
ui->buttonMotionLeftGroup->show();
ui->buttonMotionRightGroup->show();
break;
}
}
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void ConfigureInputPlayer::UpdateControllerButtonNames() {
auto layout = GetControllerTypeFromIndex(ui->comboControllerType->currentIndex());
if (debug) {
layout = Core::HID::NpadStyleIndex::ProController;
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}
switch (layout) {
case Core::HID::NpadStyleIndex::ProController:
case Core::HID::NpadStyleIndex::JoyconDual:
case Core::HID::NpadStyleIndex::Handheld:
case Core::HID::NpadStyleIndex::JoyconLeft:
case Core::HID::NpadStyleIndex::JoyconRight:
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ui->buttonMiscButtonsPlusGroup->setTitle(tr("Plus"));
ui->buttonShoulderButtonsButtonZLGroup->setTitle(tr("ZL"));
ui->buttonShoulderButtonsZRGroup->setTitle(tr("ZR"));
ui->buttonShoulderButtonsRGroup->setTitle(tr("R"));
ui->LStick->setTitle(tr("Left Stick"));
ui->RStick->setTitle(tr("Right Stick"));
break;
case Core::HID::NpadStyleIndex::GameCube:
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ui->buttonMiscButtonsPlusGroup->setTitle(tr("Start / Pause"));
ui->buttonShoulderButtonsButtonZLGroup->setTitle(tr("L"));
ui->buttonShoulderButtonsZRGroup->setTitle(tr("R"));
ui->buttonShoulderButtonsRGroup->setTitle(tr("Z"));
ui->LStick->setTitle(tr("Control Stick"));
ui->RStick->setTitle(tr("C-Stick"));
break;
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default:
break;
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}
}
void ConfigureInputPlayer::UpdateMappingWithDefaults() {
if (ui->comboDevices->currentIndex() == 0) {
return;
}
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for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; ++button_id) {
const auto* const button = button_map[button_id];
if (button == nullptr) {
continue;
}
emulated_controller->SetButtonParam(button_id, {});
}
for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) {
for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) {
const auto* const analog_button = analog_map_buttons[analog_id][sub_button_id];
if (analog_button == nullptr) {
continue;
}
emulated_controller->SetStickParam(analog_id, {});
}
}
for (int motion_id = 0; motion_id < Settings::NativeMotion::NumMotions; ++motion_id) {
const auto* const motion_button = motion_map[motion_id];
if (motion_button == nullptr) {
continue;
}
emulated_controller->SetMotionParam(motion_id, {});
}
// Reset keyboard or mouse bindings
if (ui->comboDevices->currentIndex() == 1 || ui->comboDevices->currentIndex() == 2) {
for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; ++button_id) {
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emulated_controller->SetButtonParam(
button_id, Common::ParamPackage{InputCommon::GenerateKeyboardParam(
QtConfig::default_buttons[button_id])});
}
for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) {
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Common::ParamPackage analog_param{};
for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) {
Common::ParamPackage params{InputCommon::GenerateKeyboardParam(
QtConfig::default_analogs[analog_id][sub_button_id])};
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SetAnalogParam(params, analog_param, analog_sub_buttons[sub_button_id]);
}
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analog_param.Set("modifier", InputCommon::GenerateKeyboardParam(
QtConfig::default_stick_mod[analog_id]));
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emulated_controller->SetStickParam(analog_id, analog_param);
}
for (int motion_id = 0; motion_id < Settings::NativeMotion::NumMotions; ++motion_id) {
emulated_controller->SetMotionParam(
motion_id, Common::ParamPackage{InputCommon::GenerateKeyboardParam(
QtConfig::default_motions[motion_id])});
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}
// If mouse is selected we want to override with mappings from the driver
if (ui->comboDevices->currentIndex() == 1) {
UpdateUI();
return;
}
}
// Reset controller bindings
const auto& device = input_devices[ui->comboDevices->currentIndex()];
auto button_mappings = input_subsystem->GetButtonMappingForDevice(device);
auto analog_mappings = input_subsystem->GetAnalogMappingForDevice(device);
auto motion_mappings = input_subsystem->GetMotionMappingForDevice(device);
for (const auto& button_mapping : button_mappings) {
const std::size_t index = button_mapping.first;
emulated_controller->SetButtonParam(index, button_mapping.second);
}
for (const auto& analog_mapping : analog_mappings) {
const std::size_t index = analog_mapping.first;
emulated_controller->SetStickParam(index, analog_mapping.second);
}
for (const auto& motion_mapping : motion_mappings) {
const std::size_t index = motion_mapping.first;
emulated_controller->SetMotionParam(index, motion_mapping.second);
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}
UpdateUI();
}
void ConfigureInputPlayer::HandleClick(
QPushButton* button, std::size_t button_id,
std::function<void(const Common::ParamPackage&)> new_input_setter,
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InputCommon::Polling::InputType type) {
if (timeout_timer->isActive()) {
return;
}
if (button == ui->buttonMotionLeft || button == ui->buttonMotionRight) {
button->setText(tr("Shake!"));
} else {
button->setText(tr("[waiting]"));
}
button->setFocus();
input_setter = std::move(new_input_setter);
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input_subsystem->BeginMapping(type);
QWidget::grabMouse();
QWidget::grabKeyboard();
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if (type == InputCommon::Polling::InputType::Button) {
ui->controllerFrame->BeginMappingButton(button_id);
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} else if (type == InputCommon::Polling::InputType::Stick) {
ui->controllerFrame->BeginMappingAnalog(button_id);
}
timeout_timer->start(4000); // Cancel after 4 seconds
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poll_timer->start(25); // Check for new inputs every 25ms
}
void ConfigureInputPlayer::SetPollingResult(const Common::ParamPackage& params, bool abort) {
timeout_timer->stop();
poll_timer->stop();
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input_subsystem->StopMapping();
QWidget::releaseMouse();
QWidget::releaseKeyboard();
if (!abort) {
(*input_setter)(params);
}
UpdateUI();
UpdateInputDeviceCombobox();
ui->controllerFrame->EndMapping();
input_setter = std::nullopt;
}
bool ConfigureInputPlayer::IsInputAcceptable(const Common::ParamPackage& params) const {
if (ui->comboDevices->currentIndex() == 0) {
return true;
}
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if (params.Has("motion")) {
return true;
}
// Keyboard/Mouse
if (ui->comboDevices->currentIndex() == 1 || ui->comboDevices->currentIndex() == 2) {
return params.Get("engine", "") == "keyboard" || params.Get("engine", "") == "mouse";
}
const auto& current_input_device = input_devices[ui->comboDevices->currentIndex()];
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return params.Get("engine", "") == current_input_device.Get("engine", "") &&
(params.Get("guid", "") == current_input_device.Get("guid", "") ||
params.Get("guid", "") == current_input_device.Get("guid2", "")) &&
params.Get("port", 0) == current_input_device.Get("port", 0);
}
void ConfigureInputPlayer::mousePressEvent(QMouseEvent* event) {
if (!input_setter || !event) {
return;
}
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const auto button = GRenderWindow::QtButtonToMouseButton(event->button());
input_subsystem->GetMouse()->PressButton(0, 0, button);
}
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void ConfigureInputPlayer::wheelEvent(QWheelEvent* event) {
const int x = event->angleDelta().x();
const int y = event->angleDelta().y();
input_subsystem->GetMouse()->MouseWheelChange(x, y);
}
void ConfigureInputPlayer::keyPressEvent(QKeyEvent* event) {
if (!input_setter || !event) {
return;
}
event->ignore();
if (event->key() != Qt::Key_Escape) {
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input_subsystem->GetKeyboard()->PressKey(event->key());
}
}
bool ConfigureInputPlayer::eventFilter(QObject* object, QEvent* event) {
if (object == ui->comboDevices && event->type() == QEvent::MouseButtonPress) {
RefreshInputDevices();
}
return object->eventFilter(object, event);
}
void ConfigureInputPlayer::CreateProfile() {
const auto profile_name =
LimitableInputDialog::GetText(this, tr("New Profile"), tr("Enter a profile name:"), 1, 30,
LimitableInputDialog::InputLimiter::Filesystem);
if (profile_name.isEmpty()) {
return;
}
if (!InputProfiles::IsProfileNameValid(profile_name.toStdString())) {
QMessageBox::critical(this, tr("Create Input Profile"),
tr("The given profile name is not valid!"));
return;
}
ApplyConfiguration();
if (!profiles->CreateProfile(profile_name.toStdString(), player_index)) {
QMessageBox::critical(this, tr("Create Input Profile"),
tr("Failed to create the input profile \"%1\"").arg(profile_name));
UpdateInputProfiles();
emit RefreshInputProfiles(player_index);
return;
}
emit RefreshInputProfiles(player_index);
ui->comboProfiles->addItem(profile_name);
ui->comboProfiles->setCurrentIndex(ui->comboProfiles->count() - 1);
}
void ConfigureInputPlayer::DeleteProfile() {
const QString profile_name = ui->comboProfiles->itemText(ui->comboProfiles->currentIndex());
if (profile_name.isEmpty()) {
return;
}
if (!profiles->DeleteProfile(profile_name.toStdString())) {
QMessageBox::critical(this, tr("Delete Input Profile"),
tr("Failed to delete the input profile \"%1\"").arg(profile_name));
UpdateInputProfiles();
emit RefreshInputProfiles(player_index);
return;
}
emit RefreshInputProfiles(player_index);
ui->comboProfiles->removeItem(ui->comboProfiles->currentIndex());
ui->comboProfiles->setCurrentIndex(-1);
}
void ConfigureInputPlayer::LoadProfile() {
const QString profile_name = ui->comboProfiles->itemText(ui->comboProfiles->currentIndex());
if (profile_name.isEmpty()) {
return;
}
ApplyConfiguration();
if (!profiles->LoadProfile(profile_name.toStdString(), player_index)) {
QMessageBox::critical(this, tr("Load Input Profile"),
tr("Failed to load the input profile \"%1\"").arg(profile_name));
UpdateInputProfiles();
emit RefreshInputProfiles(player_index);
return;
}
LoadConfiguration();
}
void ConfigureInputPlayer::SaveProfile() {
static constexpr size_t HANDHELD_INDEX = 8;
const QString profile_name = ui->comboProfiles->itemText(ui->comboProfiles->currentIndex());
if (profile_name.isEmpty()) {
return;
}
ApplyConfiguration();
// When we're in handheld mode, only the handheld emulated controller bindings are updated
const bool is_handheld = player_index == 0 && emulated_controller->GetNpadIdType() ==
Core::HID::NpadIdType::Handheld;
const auto profile_player_index = is_handheld ? HANDHELD_INDEX : player_index;
if (!profiles->SaveProfile(profile_name.toStdString(), profile_player_index)) {
QMessageBox::critical(this, tr("Save Input Profile"),
tr("Failed to save the input profile \"%1\"").arg(profile_name));
UpdateInputProfiles();
emit RefreshInputProfiles(player_index);
return;
}
}
void ConfigureInputPlayer::UpdateInputProfiles() {
ui->comboProfiles->clear();
for (const auto& profile_name : profiles->GetInputProfileNames()) {
ui->comboProfiles->addItem(QString::fromStdString(profile_name));
}
ui->comboProfiles->setCurrentIndex(-1);
}