suyu/src/shader_recompiler/ir_opt/passes.h

34 lines
1.1 KiB
C++
Raw Normal View History

2021-01-09 07:30:07 +01:00
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
2021-02-15 00:15:42 +01:00
#include <span>
#include "shader_recompiler/environment.h"
2021-01-09 07:30:07 +01:00
#include "shader_recompiler/frontend/ir/basic_block.h"
2021-02-16 08:10:22 +01:00
#include "shader_recompiler/frontend/ir/program.h"
2021-01-09 07:30:07 +01:00
namespace Shader::Optimization {
2021-04-04 06:47:14 +02:00
void CollectShaderInfoPass(Environment& env, IR::Program& program);
void ConstantPropagationPass(IR::Program& program);
void DeadCodeEliminationPass(IR::Program& program);
2021-02-16 08:10:22 +01:00
void GlobalMemoryToStorageBufferPass(IR::Program& program);
void IdentityRemovalPass(IR::Program& program);
2021-02-19 22:10:18 +01:00
void LowerFp16ToFp32(IR::Program& program);
void LowerInt64ToInt32(IR::Program& program);
2021-07-22 03:25:34 +02:00
void RescalingPass(IR::Program& program);
void SsaRewritePass(IR::Program& program);
void TexturePass(Environment& env, IR::Program& program);
void VerificationPass(const IR::Program& program);
2021-01-09 07:30:07 +01:00
2021-04-19 01:03:38 +02:00
// Dual Vertex
void VertexATransformPass(IR::Program& program);
void VertexBTransformPass(IR::Program& program);
void JoinTextureInfo(Info& base, Info& source);
void JoinStorageInfo(Info& base, Info& source);
2021-01-09 07:30:07 +01:00
} // namespace Shader::Optimization