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yuzu/configure_gamelist: Use std::array instead of std::vector for translatable strings
We don't need to use an allocating container for these, given we know the fixed amount of strings being used. This is just a waste of memory.
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3a2567c97c
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1 changed files with 9 additions and 6 deletions
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@ -2,11 +2,14 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/core.h"
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#include <array>
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#include <utility>
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#include "common/common_types.h"
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#include "core/settings.h"
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#include "ui_configure_gamelist.h"
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#include "ui_settings.h"
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#include "yuzu/configuration/configure_gamelist.h"
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#include "yuzu/ui_settings.h"
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ConfigureGameList::ConfigureGameList(QWidget* parent)
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: QWidget(parent), ui(new Ui::ConfigureGameList) {
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@ -39,11 +42,11 @@ void ConfigureGameList::setConfiguration() {
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}
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void ConfigureGameList::InitializeIconSizeComboBox() {
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static const std::vector<std::pair<u32, std::string>> default_icon_sizes{
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static const std::array<std::pair<u32, std::string>, 5> default_icon_sizes{{
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std::make_pair(0, "None"), std::make_pair(32, "Small"),
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std::make_pair(64, "Standard"), std::make_pair(128, "Large"),
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std::make_pair(256, "Full Size"),
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};
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}};
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for (const auto& size : default_icon_sizes) {
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ui->icon_size_combobox->addItem(QString::fromStdString(size.second + " (" +
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@ -54,12 +57,12 @@ void ConfigureGameList::InitializeIconSizeComboBox() {
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}
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void ConfigureGameList::InitializeRowComboBoxes() {
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static const std::vector<std::string> row_text_names{
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static const std::array<std::string, 4> row_text_names{{
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"Filename",
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"Filetype",
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"Title ID",
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"Title Name",
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};
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}};
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for (size_t i = 0; i < row_text_names.size(); ++i) {
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ui->row_1_text_combobox->addItem(QString::fromStdString(row_text_names[i]),
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