Mai M
b92198b7f8
Merge pull request #7729 from v1993/patch-5
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input_common: fix copy-paste error
2022-01-17 13:43:21 -05:00
Mai M
cf4893410b
Merge pull request #7728 from v1993/patch-4
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hid: fix std::transform call
2022-01-17 13:43:11 -05:00
Mai M
345bcd4cdf
Merge pull request #7727 from v1993/patch-3
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hid: Correct assignment source for rotations
2022-01-17 13:42:57 -05:00
Valeri
84786dde00
hle: remove no-op code
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Found by static analysis with PVS-Studio. Nobody seems to really know what was it doing there.
2022-01-17 13:51:12 +03:00
Valeri
3431e0acf5
input_common: nitpick about SetHatButton usage
2022-01-17 12:04:38 +03:00
Valeri
a99f84f4b2
input_common: fix copy-paste error
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Found by static analysis with PVS-Studio.
2022-01-17 11:31:38 +03:00
Valeri
8eddafd9d0
hid: fix std::transform call
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Found by static analysis with PVS-Studio.
2022-01-17 10:47:38 +03:00
Morph
78e233c460
uisettings: Add enumeration type for themes
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Eliminates the usage of a magic number to indicate the default index of the themes array,
2022-01-17 02:46:30 -05:00
gidoly
789af19c60
config: Change default theme to Dark Colorful
2022-01-17 02:41:53 -05:00
Valeri
c624edceba
Correct assignment source for rotations
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Found by static analysis with PVS-Studio
2022-01-17 10:40:41 +03:00
german77
9eab07f863
input_common: Reintroduce motion from mouse and use button names
2022-01-16 20:37:34 -06:00
ameerj
a5bff8e9b3
astc_decoder: Combine FastReplicate functions to work around new NV driver bug
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The new Nvidia drivers have a bug where the FastReplicateTo6 function produces a lookup into the REPLICATE_TO_8 table rather than the REPLICATE_TO_6 table.
This seems to be an optimization gone wrong. Combining the logic of the FastReplicate functions seems to address the bug.
2022-01-16 16:13:20 -05:00
gidoly
92d676d788
Xbox controller default name nit pick
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Discord User moon lacer pointed us that official name is 'Xbox' not 'XBox'
2022-01-16 05:59:31 +09:00
bunnei
480b03b645
Merge pull request #7713 from gidoly/patch-3
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Change default name for playstation controllers
2022-01-15 02:39:58 -08:00
bunnei
5eda606952
Merge pull request #7711 from bunnei/fix-service-thread-race-v2
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hle: kernel: Fix service_threads access to be thread safe V2.
2022-01-14 22:22:39 -08:00
bunnei
b54cbc985e
hle: kernel: k_memory_manager: Clear pages on allocation & free.
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- Heap pages should be zero'd.
- Also explicitly passed along heap allocation option.
2022-01-14 21:16:33 -08:00
gidoly
7978ea4e8c
Change default name for ps controllers
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Minor nitpick
Code is from narr
2022-01-15 10:29:42 +09:00
bunnei
4064e03568
Merge pull request #7707 from german77/slow-update
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service/hid: Decrease motion update rate
2022-01-14 17:13:30 -08:00
bunnei
f499c8177e
core: hle: kernel: KThread: Integrate with KWorkerTask and implement DoWorkerTaskImpl.
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- This is used to terminate a thread asynchronously after it has been exited.
- This fixes a crash that can occur in Pokemon Sword/Shield because a thread is incorrectly closed on svcExitThread, then, the thread is destroyed on svcCloseHandle while it is still scheduled.
- Instead, we now wait for the thread to no longer be scheduled on all cores before destroying it from KWorkerTaskManager, which is accurate to HOS behavior.
2022-01-14 16:44:14 -08:00
bunnei
d8b3f665db
core: hle: kernel: KProcess: Integrate with KWorkerTask and add unimplemented DoWorkerTaskImpl.
2022-01-14 16:44:14 -08:00
bunnei
03884b7ea6
core: hle: kernel: KThread: Replace Suspend with UpdateState & various updates.
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- This makes our implementations of these more closely match HOS.
2022-01-14 16:44:14 -08:00
bunnei
c905044e1b
core: hle: kernel: Instantiate a kernel instance of KWorkerTaskManager.
2022-01-14 16:44:14 -08:00
bunnei
bf32fcc817
core: hle: kernel: Add KWorkerTask and KWorkerTaskManager.
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- These primitives are used to dispatch asynchronous kernel tasks from KThread and KProcess.
2022-01-14 16:43:59 -08:00
bunnei
f6de57c1a5
common: fiber: YieldTo: Avoid hard crash on nullptr previous_fiber.
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- When the emulator crashes to desktop below, we don't even get this captured in a log, making such issues harder to debug.
2022-01-14 16:17:19 -08:00
bunnei
cc112f971e
hle: kernel: Fix service_threads access to be thread safe V2.
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- PR #7699 attempted to fix CreateServiceThread and ReleaseServiceThread to be thread safe, but inadvertently introduced a possible dead-lock.
- With this PR, we use a worker thread to manage the service thread list, allowing it only to be accessed by a single thread, and guaranteeing threads will not destroy themselves.
- Fixes a rare crash in Pokemon Sword/Shield, I've now run this game for ~12 hours non-stop and am quite confident this is a good solution for this issue.
2022-01-14 16:02:57 -08:00
Narr the Reg
5ce5432830
core/hid: Increment shake force
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With the current settings 2p mode in pokemon let's go wasn't showing up. By making the shake more violent we can make it appear without any effort using the keyboard
2022-01-14 11:11:20 -06:00
Mai M
b2d45a4072
Merge pull request #7699 from bunnei/fix-service-thread-race
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hle: kernel: Fix service_threads access to be thread safe.
2022-01-14 00:46:16 -05:00
Mai M
07e477f891
Merge pull request #7698 from bunnei/mem-code-memory-updates
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Kernel Memory Updates (Part 2): SetProcessMemoryPermission, update permissions, and other minor changes.
2022-01-14 00:41:17 -05:00
bunnei
2147240e47
hle: kernel: Fix service_threads access to be thread safe.
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- CreateServiceThread and ReleaseServiceThread can be accessed by different threads, uses a lock to make this thread safe.
- Fixes a rare crash in Pokemon Sword/Shield that can occur when a new service thread is being created while an old one is being destroyed.
2022-01-13 21:26:10 -08:00
bunnei
f1aa7ff893
Merge pull request #7690 from Morph1984/increase-file-limit-win
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yuzu: main: Increase the open file limit on Windows to 8192
2022-01-13 21:25:06 -08:00
bunnei
b3bcf0fa88
Merge pull request #7700 from german77/no-gyro
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core/hid: Reduce gyro threshold even more
2022-01-13 21:24:41 -08:00
Narr the Reg
8185509683
service/hid: Decrease motion update rate
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Motion stops working in Mario Tennis in swing mode if the update rate is too fast even when HW it updates at the same speed. 10ms it's the minimum period that the game needs to start working again.
2022-01-12 22:55:33 -06:00
Narr the Reg
d348070226
core/hid: Reduce gyro threshold even more
2022-01-11 23:15:39 -06:00
bunnei
eb7197eb47
Merge pull request #7697 from abouvier/opt-tests
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cmake: make tests optional
2022-01-11 20:58:16 -08:00
bunnei
49a0e4330e
hle: kernel: k_page_table: Update SetProcessMemoryPermission.
2022-01-11 16:28:11 -08:00
bunnei
6ac44f3bdc
hle: service: ldr: UnmapCodeMemory BSS only when set.
2022-01-11 16:28:11 -08:00
bunnei
6123b6ea45
hle: kernel: k_page_table: ReadAndWrite -> UserReadWrite.
2022-01-11 16:28:11 -08:00
bunnei
081669c334
hle: kernel: k_page_table: Rename *ProcessCodeMemory -> *CodeMemory.
2022-01-11 16:28:11 -08:00
bunnei
599c0763e5
Merge pull request #7684 from bunnei/set-mem-perm-attr
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Kernel Memory Updates (Part 1): SetMemoryAttribute, and other minor changes.
2022-01-11 16:26:17 -08:00
Alexandre Bouvier
c8b358dba2
cmake: make tests optional
2022-01-12 00:36:20 +01:00
Morph
d92b5fc435
common: bit_util: Add IsPow2 helper function
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Makes use of std::has_single_bit() to check whether the value is a power of 2.
2022-01-11 16:01:12 -05:00
bunnei
c65c651b6f
Merge pull request #7633 from german77/hotkeys
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yuzu: Add controller hotkeys
2022-01-11 10:49:23 -08:00
Morph
36da4d1121
yuzu: main: Increase the open file limit on Windows to 8192
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This is a temporary solution for now to accommodate for mods containing more than 4096 files.
2022-01-09 21:33:58 -05:00
Morph
b3308830b2
Merge pull request #7683 from liushuyu/fmt-8.1
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logging: adapt to changes in fmt 8.1
2022-01-09 18:29:59 -08:00
Morph
18adea343e
Merge pull request #7687 from german77/tas_handle
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input_common: Handle errors on TAS scripts
2022-01-09 16:43:06 -08:00
liushuyu
09f4f3f23b
logging/log.h: move enum class formatter to a separate file ...
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... to common/logging/formatter.h
2022-01-09 17:35:33 -07:00
liushuyu
099dd0c0d2
logging/log: use underlying_type
instead of hardcoding types
2022-01-08 16:02:49 -07:00
bunnei
acbfb0083a
Merge pull request #7682 from german77/udp_fix
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input_common: Fix UDP controller mappings
2022-01-08 13:41:39 -08:00
bunnei
af4696657c
core: hle: kernel: svc: Updates to SetMemoryAttribute and SetMemoryPermission.
2022-01-08 12:18:14 -08:00
german77
ea089c012e
input_common: Handle errors on TAS scripts
2022-01-08 12:27:16 -06:00
bunnei
b9a313057e
core: hle: kernel: k_page_table: Update CheckMemoryState.
2022-01-08 03:20:57 -08:00
liushuyu
42f653ab6f
logging: adapt to changes in fmt 8.1
2022-01-08 01:49:26 -07:00
bunnei
26f4e92c1f
Merge pull request #7680 from german77/accel_mapping
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input_common: Allow to only have acceleration motion data
2022-01-08 00:06:15 -08:00
german77
873d26b335
yuzu: Use pad parameter to choose the correct controller
2022-01-07 16:56:36 -06:00
german77
d05675242a
input_common: Fix udp motion not automapping to both sides
2022-01-07 16:56:36 -06:00
german77
72c8a94a6c
yuzu: Add controller hotkeys
2022-01-06 21:26:05 -06:00
german77
b94e947793
core/hid: Add home and screenshot button support
2022-01-06 21:11:27 -06:00
german77
50a7152941
core/hid: Set minimum gyro threshold
2022-01-06 20:05:59 -06:00
german77
4b4af29f86
input_common: Use accelerometer data for mapping
2022-01-06 20:05:49 -06:00
Fernando S
a95c49e7d0
Merge pull request #7658 from ameerj/sparse-fixes
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video_core/memory_manager: Fixes for sparse memory management
2022-01-06 13:50:14 +01:00
bunnei
f46e1b8ca2
Merge pull request #7674 from lat9nq/fix-custom-highlight
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configure_per_game: Initialize tabs after loading custom configuration
2022-01-05 16:14:15 -08:00
Mai M
7116a7d28b
Merge pull request #7673 from german77/no_return
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glsl: Remove unreachable return
2022-01-05 06:41:16 -05:00
lat9nq
62c13e8318
configure_per_game: Initialize tabs after loading custom configuration
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Changes tab initialization to happen after the configuration is loaded,
which means that it no longer happens as member initializers in the
ConfigurePerGame constructor. Removes the cluster of
??_tab->SetConfiguration's that I added earlier to get around this issue
initially.
Fixes a regression in #6774
2022-01-04 23:43:19 -05:00
Narr the Reg
41bbb31af4
video_core: Remove unnecesary maybe_unused flag
2022-01-04 21:25:47 -06:00
Narr the Reg
524674aafc
glsl: Remove unreachable return
2022-01-04 20:23:39 -06:00
bunnei
afb06b1495
Merge pull request #7636 from vonchenplus/buffer_queue_query
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core:hle:service:nvflinger Implement few type in bufferqueue query method
2022-01-04 11:28:49 -08:00
Fernando S
118d5fa3b0
Merge pull request #7670 from ameerj/vsync-block
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gpu: Add shut down method to synchronize threads before destruction
2022-01-04 14:16:24 +01:00
bunnei
c68a0d17fc
Merge pull request #7251 from FernandoS27/shader-dump
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ShaderDecompiler: Add a debug option to dump the game's shaders.
2022-01-03 17:56:30 -08:00
ameerj
c17938f96b
gpu: Add shut down method to synchronize threads before destruction
2022-01-03 20:47:26 -05:00
Fernando Sahmkow
f58ee3f15f
ShaderDecompiler: Add a debug option to dump the game's shaders.
2022-01-04 02:39:00 +01:00
ameerj
7652543231
Revert "Merge pull request #7668 from ameerj/fence-stop-token"
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This reverts commit e773354477
, reversing
changes made to abbbdc2bc0
.
2022-01-03 20:28:54 -05:00
bunnei
e773354477
Merge pull request #7668 from ameerj/fence-stop-token
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gpu: Use std::stop_token in WaitFence for VSync thread
2022-01-03 16:40:36 -08:00
bunnei
abbbdc2bc0
Merge pull request #7664 from german77/fallback
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core/hid: Add fallback to fullkey controllers
2022-01-03 15:04:37 -08:00
bunnei
05b7b177f6
Merge pull request #7662 from german77/uistatus
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yuzu: Fix UI elements not updating correctly
2022-01-03 13:24:15 -08:00
bunnei
b89d096652
Merge pull request #7663 from german77/applet
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controller_applet: Only populate supported controllers
2022-01-03 10:51:51 -08:00
ameerj
d866916f42
gpu: Use std::stop_token in WaitFence for VSync thread
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Fixes a hang that may occur when stopping emulation and the VSync thread is blocked on the syncpoint condition variable.
2022-01-03 12:31:33 -05:00
Fernando S
da8e0f6571
Merge pull request #7648 from bunnei/thread-pinning
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core: hle: kernel: Implement thread pinning.
2022-01-03 02:01:26 +01:00
Fernando S
3fa9702952
Merge pull request #7624 from ameerj/intel-msaa-scale
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vk_texture_cache: Use 3D scale helpers for MSAA texture scaling on Intel Windows drivers
2022-01-03 00:40:14 +01:00
Fernando S
ae7da0b12d
Merge pull request #7629 from ameerj/nv-driver-fixes
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shaders: Add fixes for NVIDIA drivers 495+
2022-01-03 00:39:59 +01:00
german77
7a13a515d9
core/hid: Add fallback to fullkey controllers
2022-01-01 22:01:13 -06:00
german77
133f497f84
controller_applet: Only populate supported controllers
2022-01-01 21:42:17 -06:00
german77
a9ad983c13
yuzu: Fix UI elements not updating correctly
2022-01-01 17:57:43 -06:00
ameerj
951c61aeaa
texture_cache/util: Fix s32 overflow when resolving overlaps
2021-12-31 20:03:22 -05:00
ameerj
285b6dbc39
video_core/memory_manager: Fixes for sparse memory management
2021-12-31 17:04:02 -05:00
ameerj
2428214c4b
video_core/memory_manager: Deduplicate Read/WriteBlock
2021-12-31 02:08:22 -05:00
bunnei
667a8ae163
Merge pull request #7647 from german77/toad
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core/hid: Fix controller type validation
2021-12-30 16:54:35 -08:00
bunnei
3a89723d97
core: hle: kernel: Implement thread pinning.
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- We largely had the mechanics in place for thread pinning, this change hooks these up.
- Validated with tests https://github.com/Atmosphere-NX/Atmosphere/blob/master/tests/TestSvc/source/test_thread_pinning.cpp .
2021-12-30 15:50:45 -08:00
german77
9ee5c4ec56
core/hid: Fix controller type validation
2021-12-29 22:51:53 -06:00
bunnei
5e58271903
Merge pull request #7635 from bunnei/set-heap-size
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core: hle: kernel: Updated implementation of svcSetHeapSize.
2021-12-29 20:30:12 -08:00
ameerj
8c907c620d
glsl: Add boolean reference workaround
2021-12-29 19:03:50 -05:00
ameerj
b84d429c2e
glsl_context_get_set: Add alternative cbuf type for broken drivers
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some drivers have a bug bitwise converting floating point cbuf values to uint variables. This adds a workaround for these drivers to make all cbufs uint and convert to floating point as needed.
2021-12-29 19:03:50 -05:00
ameerj
9f34be5a61
emit_glsl_integer: Use negation work around
2021-12-29 19:03:50 -05:00
ameerj
14ac0c2923
shader: Add integer attribute get optimization pass
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Works around an nvidia driver bug, where casting the integer attributes to float and back to an integer always returned 0.
2021-12-29 19:03:49 -05:00
bunnei
279c7bcc1a
Merge pull request #7618 from goldenx86/patch-4
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Increase boost requirement to 1.78.0
2021-12-28 16:25:37 -08:00
Matías Locatti
c7235e67ef
Empty spaces
2021-12-28 18:50:51 -03:00
Matías Locatti
840d5520d2
Changes to avoid warnings in SSE4.2 optimized SPIR-V
2021-12-28 17:35:55 -03:00
Feng Chen
1eec9590c3
Remove invalid assertion statement
2021-12-28 18:51:11 +08:00
Feng Chen
e18bf4b062
Remove invalid header include
2021-12-28 18:51:11 +08:00
Feng Chen
88e1e7f14b
Implement few type in bufferqueue query method
2021-12-28 18:51:03 +08:00
bunnei
091463a429
core: hle: kernel: Updated implementation of svcSetHeapSize.
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- Updates our svcSetHeapSize with latest HOS, furthermore allowing heap size to properly be extended/shrunk.
- Validated with tests https://github.com/Atmosphere-NX/Atmosphere/blob/master/tests/TestSvc/source/test_set_heap_size.cpp .
2021-12-28 01:25:20 -08:00