Commit graph

230 commits

Author SHA1 Message Date
James Rowe
096be16636 Format: Run the new clang format on everything 2018-01-20 16:45:11 -07:00
bunnei
386df282a3 loader: Clean up ctors and includes. 2018-01-20 15:54:17 -05:00
bunnei
e75aba3ed0 loader: Add DeconstructedRomDirectory for game dumps. 2018-01-20 15:54:15 -05:00
bunnei
023aef053c loader: Refactor to also pass filepath into IdentifyType. 2018-01-20 14:59:44 -05:00
bunnei
2dafd0d287 nso: Remove code specific to directory loading. 2018-01-20 14:59:42 -05:00
gdkchan
3a409d5c8f Fix NRO Entry Point 2018-01-18 17:18:43 -03:00
gdkchan
d3e63e4220 Fix NRO loading 2018-01-17 20:16:09 -03:00
gdkchan
c65ac49238 Remove relocation on NSO/NRO 2018-01-17 17:01:10 -03:00
bunnei
07b465d24e
Merge pull request #44 from Rozelette/master
nso: Modify .bss size calculation logic
2018-01-16 17:24:49 -05:00
MerryMage
e35644c005 clang-format 2018-01-16 18:05:21 +00:00
Rozlette
09bcc2042c nso: Modify .bss size calculation logic 2018-01-16 11:14:36 -06:00
bunnei
6f904bb622 nso: Load subsdk4 if available. 2018-01-15 17:18:24 -05:00
Thog
06e288cea0
Add missing FileType declarations in GuessFromExtension and GetFileTypeString 2018-01-14 19:00:16 +01:00
bunnei
1247c53786 yuzu: Update license text to be consistent across project. 2018-01-13 16:22:39 -05:00
bunnei
bc77a7580e nso: Always load the filepath specified by the user. 2018-01-07 12:44:36 -05:00
bunnei
3f0caefdf5 nso: Load more common submodules. 2017-10-22 23:50:26 -04:00
bunnei
9ceb0d9381 memory: Support 32-bit paging, move heap address space up. 2017-10-22 23:17:59 -04:00
bunnei
746c2a3ae7 core: Refactor MakeMagic usage and remove dead code. 2017-10-15 00:11:38 -04:00
bunnei
12c7469d81 nso: Add a log for loading submodules. 2017-10-14 17:37:51 -04:00
bunnei
dbd15b0d10 Remove more 3DS-specific code. 2017-10-12 21:29:53 -04:00
bunnei
72b03025ac Remove lots more 3DS-specific code. 2017-10-12 21:21:49 -04:00
bunnei
b1d5db1cf6 Merge remote-tracking branch 'upstream/master' into nx
# Conflicts:
#	src/core/CMakeLists.txt
#	src/core/arm/dynarmic/arm_dynarmic.cpp
#	src/core/arm/dyncom/arm_dyncom.cpp
#	src/core/hle/kernel/process.cpp
#	src/core/hle/kernel/thread.cpp
#	src/core/hle/kernel/thread.h
#	src/core/hle/kernel/vm_manager.cpp
#	src/core/loader/3dsx.cpp
#	src/core/loader/elf.cpp
#	src/core/loader/ncch.cpp
#	src/core/memory.cpp
#	src/core/memory.h
#	src/core/memory_setup.h
2017-10-09 23:56:20 -04:00
bunnei
23ce4f5afc loader: Various improvements for NSO/NRO loaders. 2017-10-09 21:39:32 -04:00
bunnei
33ea53094c loader: Add support for NRO, as well as various fixes and shared linker. 2017-10-05 23:30:08 -04:00
bunnei
d454364bca nso: Fixes to support homebrew NSOs without a MOD header. 2017-10-03 18:30:02 -04:00
shinyquagsire23
4887d18591 file_sys, loader: add support for reading TMDs to determine app paths 2017-10-01 10:54:02 -06:00
bunnei
8c92435ded nso: Refactor and allocate .bss section. 2017-09-30 14:33:58 -04:00
bunnei
6bafd3f4f7 loader: Add support for loading an NSO. 2017-09-30 14:32:53 -04:00
bunnei
1c4f9e822c elf: Check if machine is ARM. 2017-09-30 14:28:53 -04:00
Subv
7f48aa8d25 Loaders: Don't automatically set the current process every time we load an application.
The loaders will now just create a Kernel::Process, construct it and return it to the caller, which is responsible for setting it as the current process and configuring the global page table.
2017-09-26 18:17:47 -05:00
Subv
774e7deae8 HLE/Archives: Allow multiple loaded applications to access their SelfNCCH archive independently.
The loaders now register each loaded ROM with the SelfNCCH factory, which keeps the data around for the duration of the emulation session.

When opening the SelfNCCH archive, the factory queries the current program's programid and uses that as a key to the map that contains the NCCHData structure (RomFS, Icon, Banner, etc).

3dsx files do not have a programid and will use a default of 0 for this value, thus, only 1 3dsx file with RomFS is loadable at the same time.
2017-09-25 09:45:02 -05:00
B3n30
d881dee818 Merge pull request #2952 from MerryMage/page-tables
Switchable Page Tables
2017-09-25 08:29:32 +02:00
Max Thomas
c91ccbd0ba Loader/NCCH: Add support for loading application updates (#2927)
* loader/ncch: split NCCH parsing into its own file

* loader/ncch: add support for loading update NCCHs from the SD card

* loader/ncch: fix formatting

* file_sys/ncch_container: Return a value for OpenFile

* loader/ncch: cleanup, always instantiate overlay_ncch to base_ncch

* file_sys/ncch_container: better encryption checks, allow non-app NCCHs to load properly and for the existence of NCCH structures to be checked

* file_sys/ncch_container: pass filepath as a const reference
2017-09-25 08:17:38 +02:00
MerryMage
c02bbb7030 memory: Add GetCurrentPageTable/SetCurrentPageTable
Don't expose Memory::current_page_table as a global.
2017-09-24 22:42:42 +01:00
Subv
6d2734a074 Kernel/Memory: Give each Process its own page table.
The loader is in charge of setting the newly created process's page table as the main one during the loading process.
2017-09-10 15:13:41 -05:00
B3n30
5d0a1e7efd Added missing parts in libnetwork (#2838)
* Network: Set and send the game information over enet

Added Callbacks for RoomMember and GetMemberList to Room in preparation for web_services.
2017-08-19 11:14:33 -06:00
bunnei
f5cf9960d9 loader: Expose program title. 2017-08-03 20:10:37 -04:00
bunnei
df8b9863f9 telemetry: Log performance, configuration, and system data. 2017-07-17 21:32:28 -04:00
TheKoopaKingdom
f008b22e3b Addressed Bunnei's review comments, and made some other tweaks:
- Deleted GetStatus() because it wasn't used anywhere outside of Core::System.
 - Fixed design flaw where the message bar status could be set despite the game being stopped.
2017-06-02 18:40:39 -04:00
TheKoopaKingdom
a8aef599e0 Created a whitelist of system archives to prevent false positives creating dialogs. 2017-06-02 18:28:14 -04:00
TheKoopaKingdom
37bec598ea Made some changes from review comments:
- Made LoadKernelSystemMode return a pair consisting of a system mode and a result code (Could use review).
- Deleted ErrorOpenGL error code in favor of just having ErrorVideoCore.
- Made dialog messages more clear.
- Compared archive ID in fs_user.cpp to ArchiveIdCode::NCCH as opposed to hex magic.
- Cleaned up some other stuff.
2017-06-02 18:28:14 -04:00
TheKoopaKingdom
e523c76cc8 Fixed encrypted ROM error messages. 2017-06-02 18:25:32 -04:00
bunnei
120b00fb1a telemetry: Log a few simple data fields throughout core. 2017-05-24 19:16:23 -04:00
Yuri Kunde Schlesner
6577bbc3c5 Remove ability to load symbol maps
This was now mostly unused except by thread creation, which used a
symbol of the entrypoint, if available, to name the thread.
2017-05-07 15:33:07 -07:00
wwylele
6551a72ec8 loader/ncch: less verbose log for loading game list. only log program ID when booting 2017-03-08 17:37:24 +02:00
wwylele
4b931bb913 loader: lower file name logging level 2017-03-08 17:25:09 +02:00
Mat M
0cb52ee74a Doxygen: Amend minor issues (#2593)
Corrects a few issues with regards to Doxygen documentation, for example:

- Incorrect parameter referencing.
- Missing @param tags.
- Typos in @param tags.

and a few minor other issues.
2017-02-26 17:58:51 -08:00
wwylele
20544977da loader: use self NCCH archive 2017-02-13 13:57:38 +02:00
Thomas Farr
bb1f277db1
loader: Add support for 3DSX special relocation types, fixes citra-emu/citra#2449
As per devkitPro/3dstools@47bea18
2017-01-19 01:34:58 +13:00
Jonathan Hao
c18cb1b192 Fix some warnings (#2399) 2017-01-04 13:48:29 -03:00
bunnei
f556d6ee90 Merge pull request #2240 from wwylele/auto-region
Config: auto-select region and language
2016-12-29 22:09:01 -05:00
bunnei
81e22ae8c7 loader: Remove duplicate docstrings. 2016-12-21 23:27:50 -05:00
MerryMage
351b5d23f4 loader: Implement ReadProgramId 2016-12-15 18:42:38 +00:00
wwylele
84e78790ab Config: auto-select region and language 2016-12-07 20:52:42 +02:00
Subv
d171409f29 Kernel/Loader: Grab the system mode from the NCCH ExHeader.
3dsx and elf files default to system mode 2 (96MB allocated to the application).

This allows Home Menu to boot without modifications.
Closes #1849
2016-11-27 18:03:48 -05:00
Subv
1323ab2f5f Kernel/Loader: Grab the system mode from the NCCH ExHeader.
3dsx and elf files default to system mode 2 (96MB allocated to the application).

This allows Home Menu to boot without modifications.
Closes #1849
2016-11-19 20:40:04 -05:00
Ricardo de Almeida Gonzaga
13d46f6820 Fix typos 2016-10-20 12:26:59 -02:00
Yuri Kunde Schlesner
84fbbe2629 Use negative priorities to avoid special-casing the self-include 2016-09-21 00:15:56 -07:00
Emmanuel Gil Peyrot
ebdae19fd2 Remove empty newlines in #include blocks.
This makes clang-format useful on those.

Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00
Yuri Kunde Schlesner
396a8d91a4 Manually tweak source formatting and then re-run clang-format 2016-09-18 21:14:25 -07:00
Emmanuel Gil Peyrot
dc8479928c Sources: Run clang-format on everything. 2016-09-18 09:38:01 +09:00
Emmanuel Gil Peyrot
080a2d719c Loader: Split SMDH into its own header and import helpers from QGameList
Also rewrite Qt wrappers to use those.
2016-05-21 20:15:42 +01:00
Emmanuel Gil Peyrot
314ce5e505 CitraQt: Simplify the game list loader code 2016-05-21 17:09:59 +01:00
Emmanuel Gil Peyrot
9a35d1fb4a Loader: Add a GetFileType method to get the type of a loaded file 2016-05-21 17:09:59 +01:00
Emmanuel Gil Peyrot
8fc9c03126 Loader, Frontends: Refactor loader creation and game loading
This allows frontends to keep a single loader and use it multiple times
e.g. for code loading and SMDH parsing.
2016-05-21 17:09:56 +01:00
bunnei
282a2ad539 Merge pull request #1766 from Subv/log_cpu
Kernel/Threading: Warn when a thread can be scheduled in the Syscore (Core 1)
2016-05-08 15:03:08 -04:00
Alexander Laties
0a31e373f1 fixup simple type conversions where possible 2016-05-07 11:41:55 -04:00
Subv
5b7f86708c Kernel/Threading: Warn when a thread can be scheduled in the Syscore (Core 1).
We do not currently implement any cores other than the AppCore (Core 0).
2016-05-07 10:23:03 -05:00
wwylele
d2182568ad fix:return proper error 2016-05-06 21:42:13 +03:00
wwylele
5d5dd66d92 add icon & title to game list 2016-05-04 13:02:49 +03:00
Sam Spilsbury
60f2587eac ncch: Use correct format specifier (for long long uint) 2016-04-23 11:54:02 +08:00
Lioncash
1cc183703a core: Clean out some unnecessary header includes 2016-04-16 00:08:49 -04:00
wwylele
727d508e02 ncch:only decompress .code section 2016-04-14 18:33:42 +03:00
Mathew Maidment
aa6380e5bc Merge pull request #1643 from MerryMage/make_unique
Common: Remove Common::make_unique, use std::make_unique
2016-04-05 20:10:11 -04:00
MerryMage
a06dcfeb61 Common: Remove Common::make_unique, use std::make_unique 2016-04-05 13:31:17 +01:00
Lioncash
c99f47d8f0 loader: Make MakeMagic constexpr 2016-03-21 03:28:22 -04:00
bunnei
8530a2d7df Merge pull request #1344 from LittleWhite-tb/error-output
Output errors in GUI
2016-03-08 23:12:04 -05:00
LittleWhite
4be68dddfb Improve error report from Init() functions
Add error popup when citra initialization failed
2016-03-08 22:05:25 +01:00
Yuri Kunde Schlesner
b967a581a1 Loader/NCCH: Log the program ID during loading
This is useful for all sorts of things, but mainly to identify save
folders more easily.
2016-03-04 23:53:10 -08:00
LittleWhite
7ad669a911 Display errors in GUI when loading ROM failed 2016-03-03 22:52:29 +01:00
Lioncash
a89e32b157 elf: Don't cast away const 2016-01-25 02:36:57 -05:00
bunnei
c717d1551d Merge pull request #1199 from Gareth422/encryption-check
Loader: Implement NCCH encryption check
2015-10-20 10:17:31 -04:00
Gareth Poole
721475420d Loader: Change NCCH header types to be explicitly little-endian 2015-10-10 22:35:22 -04:00
Gareth Poole
2706394384 Loader: Implement encryption check 2015-10-10 22:34:17 -04:00
Emmanuel Gil Peyrot
14af5919ba CitraQt, SkyEye, Loader, VideoCore: Remove newlines in LOG_* calls.
The LOG_* function itself already appends one.
2015-10-09 22:14:56 +01:00
bunnei
11a64acf23 Merge pull request #1095 from archshift/game-list
Initial implementation of a game list
2015-10-01 23:35:19 -04:00
archshift
bba12520c4 Expose loader helper functions for identifying files. 2015-09-30 21:04:47 -07:00
Cruel
d60a9be5c6 Implement 3dsx RomFS 2015-09-21 13:03:18 -04:00
Lioncash
d3efa637b4 General: Fix up doxygen comments 2015-09-10 11:20:21 -04:00
Benjamin Barenblat
c0a87bc89f
Properly indicate that CIA support is not implemented yet
Make `Loader::LoadFile` return an `ErrorNotImplemented` if you call
it on a CIA file.
2015-08-15 16:05:38 -04:00
Benjamin Barenblat
cd8be1846b
Give CIA file type a name
Make `GetFileTypeString` return ‘CIA’ for CIA (CTR Importable
Archive) files.
2015-08-15 15:45:27 -04:00
Lioncash
43d799fd9d loader: Remove unnecessary else usages 2015-07-25 18:10:13 -04:00
zawata
972dccc3f6 Core : Change variable type
and fix various warnings
2015-07-19 04:12:39 -07:00
Yuri Kunde Schlesner
62c2a262b2 Loader: Fix variable type and remove unused variable 2015-07-13 21:10:13 -03:00
Yuri Kunde Schlesner
2d7299a86f Loader: Remove unnecessary pointer indirection to IOFile 2015-07-13 20:00:56 -03:00
condut
c385b7767d FS: Stream RomFS from file instead of loading all of it to memory 2015-07-13 19:57:12 -03:00
Yuri Kunde Schlesner
5c5cf2f8e0 Core: Properly configure address space when loading a binary
The code now properly configures the process image to match the loaded
binary segments (code, rodata, data) instead of just blindly allocating
a large chunk of dummy memory.
2015-07-11 23:54:42 -03:00
Yuri Kunde Schlesner
34f5f77507 Loader: Clean up 3dsx loader a bit, fixing a potential buffer overrun 2015-07-11 23:49:52 -03:00
Yuri Kunde Schlesner
fdbf410bd7 Loader: Make 3dsx loader logs a bit less confusing 2015-07-11 23:49:52 -03:00
Yuri Kunde Schlesner
867c28ae03 Merge pull request #876 from linkmauve/include-cleanups
Cleanup includes, mostly in common
2015-07-10 16:36:12 -07:00