ReinUsesLisp
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fb166b5ff4
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shader: Emulate 64-bit integers when not supported
Useful for mobile and Intel Xe devices.
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2021-07-22 21:51:39 -04:00 |
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ReinUsesLisp
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3877918e96
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gl_graphics_pipeline: Fix assembly shaders check for transform feedbacks
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2021-07-22 21:51:39 -04:00 |
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ReinUsesLisp
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9bd0531384
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gl_graphics_pipeline: Inline hash and operator== key functions
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2021-07-22 21:51:39 -04:00 |
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ReinUsesLisp
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f5db8c7440
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gl_shader_cache: Check previous pipeline before checking hash map
Port optimization from Vulkan.
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2021-07-22 21:51:39 -04:00 |
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ReinUsesLisp
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218dedca1f
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gl_graphics_pipeline: Port optimizations from Vulkan pipelines
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2021-07-22 21:51:39 -04:00 |
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ReinUsesLisp
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df9b7e18f5
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buffer_cache: Fix debugging leftover
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2021-07-22 21:51:38 -04:00 |
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ReinUsesLisp
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838d7e4ca5
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buffer_cache: Fix size reductions not having in mind bind sizes
A buffer binding can change between shaders without changing the
shaders. This lead to outdated bindings on OpenGL.
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2021-07-22 21:51:38 -04:00 |
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ameerj
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fcff19e0fa
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shaders: Allow shader notify when async shaders is disabled
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2021-07-22 21:51:38 -04:00 |
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ReinUsesLisp
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ca67077ca8
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vk_graphics_pipeline: Use VK_KHR_push_descriptor when available
~51% faster on Nvidia compared to previous method.
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2021-07-22 21:51:38 -04:00 |
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ReinUsesLisp
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374eeda1a3
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shader: Properly manage attributes not written from previous stages
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2021-07-22 21:51:38 -04:00 |
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ReinUsesLisp
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0ffea97e2e
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shader: Split profile and runtime info headers
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2021-07-22 21:51:38 -04:00 |
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ReinUsesLisp
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cbbca26d18
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shader: Add support for native 16-bit floats
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2021-07-22 21:51:38 -04:00 |
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ReinUsesLisp
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376aa94819
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shader: Rename maxwell/program.h to translate_program.h
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2021-07-22 21:51:38 -04:00 |
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ReinUsesLisp
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69f9b97e7e
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vulkan_device: Blacklist VK_EXT_vertex_input_dynamic_state on Intel
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2021-07-22 21:51:38 -04:00 |
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ameerj
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d36f667bc0
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glsl: Address rest of feedback
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2021-07-22 21:51:38 -04:00 |
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ameerj
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3b339fbbf6
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glsl: Conditionally use fine/coarse derivatives based on device support
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2021-07-22 21:51:38 -04:00 |
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ameerj
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6eea88d614
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glsl: Cleanup/Address feedback
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2021-07-22 21:51:38 -04:00 |
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ameerj
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74f683787e
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gl_shader_cache: Implement async shaders
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2021-07-22 21:51:38 -04:00 |
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ameerj
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5e7b2b9661
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glsl: Add stubs for sparse queries and variable aoffi when not supported
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2021-07-22 21:51:38 -04:00 |
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ameerj
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ff3de0fb6b
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gl_shader_cache: Remove const from pipeline source arguments
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2021-07-22 21:51:38 -04:00 |
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ameerj
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413eb6983f
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gl_shader_cache: Move OGL shader compilation to the respective Pipeline constructor
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2021-07-22 21:51:38 -04:00 |
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ameerj
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e81c73a874
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glsl: Address more feedback. Implement indexed texture reads
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2021-07-22 21:51:38 -04:00 |
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ameerj
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6650c4799d
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gl_rasterizer: Add texture fetch barrier for fragments
Fixes flicker seen in XC2
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2021-07-22 21:51:37 -04:00 |
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ameerj
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8bb8bbf4ae
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glsl: Implement fswzadd
and wip nv thread shuffle impl
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2021-07-22 21:51:37 -04:00 |
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ameerj
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970fc39d98
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glsl: Rebase fixes
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2021-07-22 21:51:37 -04:00 |
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ameerj
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747b8556a4
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glsl: Use textureGrad fallback when EXT_texture_shadow_lod is unsupported
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2021-07-22 21:51:37 -04:00 |
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ameerj
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6577a63d36
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glsl: skip gl_ViewportIndex write if device does not support it
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2021-07-22 21:51:37 -04:00 |
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ameerj
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f4799e8fa1
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glsl: Implement transform feedback
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2021-07-22 21:51:37 -04:00 |
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ameerj
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e35ffbbeb0
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glsl: Implement VOTE for subgroup size potentially larger
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2021-07-22 21:51:36 -04:00 |
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ameerj
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3d086e6130
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glsl: Implement some attribute getters and setters
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2021-07-22 21:51:36 -04:00 |
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ameerj
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bd24fa9713
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glsl: Query GL Device for FP16 extension support
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2021-07-22 21:51:36 -04:00 |
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ReinUsesLisp
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53667ddd4e
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glsl: Fixup build issues
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2021-07-22 21:51:36 -04:00 |
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ameerj
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eaff1030de
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glsl: Initial backend
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2021-07-22 21:51:35 -04:00 |
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ReinUsesLisp
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8fb2048934
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vk_rasterizer: Exit render passes on fragment barriers
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2021-07-22 21:51:35 -04:00 |
|
Rodrigo Locatti
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dbf7cb9f90
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vk_graphics_pipeline: Fix path with no VK_EXT_extended_dynamic_state
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2021-07-22 21:51:35 -04:00 |
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ReinUsesLisp
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94e751f415
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buffer_cache: Invalidate fast buffers on compute
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2021-07-22 21:51:35 -04:00 |
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lat9nq
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373f75d944
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shader: Add shader loop safety check settings
Also add a setting for enable Nsight Aftermath.
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2021-07-22 21:51:35 -04:00 |
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ReinUsesLisp
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ba3bdf1d41
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vulkan_device: Enable VK_EXT_vertex_input_dynamic_state
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2021-07-22 21:51:35 -04:00 |
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ReinUsesLisp
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41cca8b8ad
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vk_pipeline_cache: Skip cached pipelines with different dynamic state
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2021-07-22 21:51:35 -04:00 |
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ReinUsesLisp
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ea038d6653
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vulkan: Add VK_EXT_vertex_input_dynamic_state support
Reduces the number of total pipelines generated on Vulkan.
Tested on Super Smash Bros. Ultimate.
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2021-07-22 21:51:35 -04:00 |
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ReinUsesLisp
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cb78a1b494
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shader: Reorder shader cache directories
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2021-07-22 21:51:35 -04:00 |
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ReinUsesLisp
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3025b2f605
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vk_rasterizer: Implement first index
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2021-07-22 21:51:35 -04:00 |
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ReinUsesLisp
|
d554778311
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vulkan: Use VK_EXT_provoking_vertex when available
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2021-07-22 21:51:35 -04:00 |
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ameerj
|
cd8427367e
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gl_buffer_cache: Use unorm internal formats for snorm texture buffer views
Fixes black textures in UE4 games
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2021-07-22 21:51:35 -04:00 |
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ReinUsesLisp
|
5befc0bf87
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shader_environment: Fix local memory size calculations
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2021-07-22 21:51:35 -04:00 |
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ReinUsesLisp
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60a96c49e5
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buffer_cache: Fix copy based uniform bindings tracking
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2021-07-22 21:51:35 -04:00 |
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ameerj
|
15bdd27cac
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shader_environment: Add shader_local_memory_crs_size to local memory size
Fixes DOOM 2016 missing local memory
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2021-07-22 21:51:35 -04:00 |
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ReinUsesLisp
|
7eaa74ad23
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gl_texture_cache: Create image storage views
Fixes SULD.D tests.
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2021-07-22 21:51:35 -04:00 |
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ReinUsesLisp
|
b1ed64ac18
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gl_shader_util: Move shader utility code to a separate file
|
2021-07-22 21:51:35 -04:00 |
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ReinUsesLisp
|
12fe7210d2
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gl_shader_cache: Store workers in shader cache object
|
2021-07-22 21:51:35 -04:00 |
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