MerryMage
351b5d23f4
loader: Implement ReadProgramId
2016-12-15 18:42:38 +00:00
Subv
d171409f29
Kernel/Loader: Grab the system mode from the NCCH ExHeader.
...
3dsx and elf files default to system mode 2 (96MB allocated to the application).
This allows Home Menu to boot without modifications.
Closes #1849
2016-11-27 18:03:48 -05:00
Subv
1323ab2f5f
Kernel/Loader: Grab the system mode from the NCCH ExHeader.
...
3dsx and elf files default to system mode 2 (96MB allocated to the application).
This allows Home Menu to boot without modifications.
Closes #1849
2016-11-19 20:40:04 -05:00
Ricardo de Almeida Gonzaga
13d46f6820
Fix typos
2016-10-20 12:26:59 -02:00
Emmanuel Gil Peyrot
ebdae19fd2
Remove empty newlines in #include blocks.
...
This makes clang-format useful on those.
Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00
Yuri Kunde Schlesner
396a8d91a4
Manually tweak source formatting and then re-run clang-format
2016-09-18 21:14:25 -07:00
Emmanuel Gil Peyrot
dc8479928c
Sources: Run clang-format on everything.
2016-09-18 09:38:01 +09:00
Emmanuel Gil Peyrot
9a35d1fb4a
Loader: Add a GetFileType method to get the type of a loaded file
2016-05-21 17:09:59 +01:00
wwylele
5d5dd66d92
add icon & title to game list
2016-05-04 13:02:49 +03:00
Gareth Poole
721475420d
Loader: Change NCCH header types to be explicitly little-endian
2015-10-10 22:35:22 -04:00
Gareth Poole
2706394384
Loader: Implement encryption check
2015-10-10 22:34:17 -04:00
Lioncash
d3efa637b4
General: Fix up doxygen comments
2015-09-10 11:20:21 -04:00
Yuri Kunde Schlesner
2d7299a86f
Loader: Remove unnecessary pointer indirection to IOFile
2015-07-13 20:00:56 -03:00
condut
c385b7767d
FS: Stream RomFS from file instead of loading all of it to memory
2015-07-13 19:57:12 -03:00
Yuri Kunde Schlesner
7eb413155f
Loader/NCCH: Fix formatting of braces
2015-05-08 22:11:48 -03:00
Yuri Kunde Schlesner
a5eba2f984
Kernel: Remove g_program_id
...
This has been obsoleted by the field in Process.
2015-05-08 22:11:03 -03:00
Yuri Kunde Schlesner
6d60acf0f1
Kernel: Introduce skeleton Process class to hold process data
2015-05-08 22:11:02 -03:00
Yuri Kunde Schlesner
e1fbac3ca1
Common: Remove common.h
2015-05-07 15:45:22 -03:00
purpasmart96
c3a480160e
Services/Loader: Use more sensible log formats for certain functions
...
along with more info being logged.
2015-04-27 23:07:08 -07:00
purpasmart96
061c69a6bb
NCCH: Minor updates to the ncch header
2015-03-15 14:17:19 -07:00
Emmanuel Gil Peyrot
82ec17db7d
Loader: Guess filetype from the magic, or fallback to the extension.
2015-01-15 22:23:08 +01:00
Emmanuel Gil Peyrot
b5237e885d
Loader: Keep a reference to the file and pass it to the correct AppLoader, instead of loading it multiple times.
2015-01-15 21:21:26 +00:00
Emmanuel Gil Peyrot
2d63df90a9
Loader: Initialize the default NCCH values in the class declaration, not in the constructor.
2015-01-15 21:21:26 +00:00
Emmanuel Gil Peyrot
85030c6e6b
Loader: Never forget to change is_loaded.
2015-01-15 21:21:26 +00:00
purpasmart96
ebfd831ccb
License change
2014-12-20 21:20:24 -08:00
Subv
ea9ce0fba7
Filesystem/Archives: Implemented the SaveData archive
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The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information
Got rid of the code duplication in File and Directory
Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive.
FS_U: Use the correct error code when a file wasn't found
2014-12-17 19:21:38 -05:00
Emmanuel Gil Peyrot
f5d38649c7
Remove trailing spaces in every file but the ones imported from SkyEye, AOSP or generated
2014-11-19 09:03:07 +00:00
Lioncash
f68776ce13
ncch: Remove C-style struct typedefs
...
In C++ you can simply just declare it as is.
2014-09-06 13:38:03 -04:00
bunnei
1099d83455
Marked AppLoader_ELF, AppLoader_NCCH, and Archive_RomFS virtual functions as "override".
2014-07-04 20:37:50 -04:00
bunnei
2d734bb6c5
Marked AppLoader_ELF, AppLoader_NCCH, and Archive_RomFS classes as "final"
2014-07-04 20:37:49 -04:00
bunnei
2c62d92551
Loader: Updated read methods to be const
...
- Required "file" handle to be made local and explicitly opened/closed as needed
2014-07-04 20:37:49 -04:00
bunnei
d8da707bb9
Loader: Refactored interface such that data is no longer stored by loader.
...
NCCH: Removed extra qualification ‘Loader::AppLoader_NCCH::’.
2014-06-27 17:49:01 -04:00
bunnei
a7f1c54490
Loader: Refactored loading functions to only read data from binary if called.
...
NCCH: Updated LoadExec to use Memory::WriteBlock function to load binary code.
2014-06-24 19:30:08 -04:00
bunnei
62b444cd17
Loader: Refactored use of const.
2014-06-24 19:30:06 -04:00
bunnei
a8c4648520
NCCH: Added RomFS loading.
2014-06-24 19:30:06 -04:00
bunnei
3da2bc6830
NCCH: Fixes reduce unnecessary logging and load logo/banner/etc. sections correctly.
...
Loader: Added ErrorNotUsed ReturnStatus type to specify when something is not used.
2014-06-24 19:30:05 -04:00
bunnei
7889cafc76
Loader: Implemented AppLoader interface for abstracting application loading.
...
- Various cleanups/refactorings to Loader, ELF, and NCCH modules.
- Added AppLoader interface to ELF and NCCH.
- Updated Qt/GLFW frontends to check AppLoader ResultStatus.
NCCH: Removed extra qualification typos.
Loader: Removed unnecessary #include's.
NCCH: Improved readability of memcmp statements.
NCCH: Added missing space.
Elf: Removed unnecessary usage of unique_ptr.
Loader: Removed unnecessary usage of unique_ptr.
2014-06-24 19:29:58 -04:00
bunnei
3577dd027d
Loader: Added support for booting NCCH executables.
...
NCCH: Fixed typo in printing NCCH filename.
2014-06-16 23:43:29 -04:00