Commit graph

21 commits

Author SHA1 Message Date
Lioncash
540235bb05 file_sys/cheat_engine: Remove use of global system accessors
Instead, pass in the core timing instance and make the dependency
explicit in the interface.
2019-03-22 14:43:37 -04:00
Zach Hilman
c5091bfe00 patch_manager: Add support for loading cheats lists
Uses load/<title_id>/<mod_name>/cheats as root dir, file name is all upper or lower hex first 8 bytes build ID.
2019-03-04 18:39:57 -05:00
Zach Hilman
0cea05cdf7 patch_manager: Obey disabled add-ons list when patching game 2018-12-03 17:21:25 -05:00
Lioncash
6636f3ff47 patch_manager: Return a std::unique_ptr from ParseControlNCA() and GetControlMetadata() instead of a std::shared_ptr
Neither of these functions require the use of shared ownership of the
returned pointer. This makes it more difficult to create reference
cycles with, and makes the interface more generic, as std::shared_ptr
instances can be created from a std::unique_ptr, but the vice-versa
isn't possible. This also alters relevant functions to take NCA
arguments by const reference rather than a const reference to a
std::shared_ptr. These functions don't alter the ownership of the memory
used by the NCA instance, so we can make the interface more generic by
not assuming anything about the type of smart pointer the NCA is
contained within and make it the caller's responsibility to ensure the
supplied NCA is valid.
2018-10-09 14:38:03 -04:00
bunnei
6b48ba5271
Merge pull request #1424 from DarkLordZach/ips-witch
ips_layer: Add support for IPSwitch executable patches
2018-10-08 12:30:33 -04:00
Zach Hilman
38c2ac95af romfs_factory: Extract packed update setter to new function 2018-10-05 08:53:51 -04:00
Zach Hilman
d79d4fd764 patch_manager: Add support for packed updates
Will prefer any installed update over the packed version.
2018-10-05 08:47:24 -04:00
Zach Hilman
9669cdb710 ips_layer: Add support for escape sequences and midline comments
More accurately follows IPSwitch specification.
2018-10-04 11:34:30 -04:00
Zach Hilman
215b65fe75 nso: Optimize loading of IPS patches
Avoid resource-heavy classes and remove quasi-duplicated code.
2018-10-02 17:03:38 -04:00
Zach Hilman
42fb4e82d3 patch_manager: Add PatchNSO function
While PatchExeFS operated on the entire directory, this function operates on the uncompressed NSO. Avoids copying decompression code to PatchManager.
2018-10-01 16:02:50 -04:00
Zach Hilman
4c2a94fa94 patch_manager: Use strings for patch type instead of enum 2018-10-01 16:02:50 -04:00
Zach Hilman
32fc31fb13 patch_manager: Add DLC recognition to PatchManager 2018-09-30 21:01:35 -04:00
Zach Hilman
16188acb50 patch_manager: Add LayeredFS mods support 2018-09-21 19:53:33 -04:00
Lioncash
05ef9dfc10 file-sys: Default heavy-weight class destructors in the cpp file
Several classes have a lot of non-trivial members within them, or don't
but likely should have the destructor defaulted in the cpp file for
future-proofing/being more friendly to forward declarations.

Leaving the destructor unspecified allows the compiler to inline the
destruction code all over the place, which is generally undesirable from
a code bloat perspective.
2018-09-19 19:34:08 -04:00
Lioncash
a859a35ec8 file_sys/patch_manager: Add missing includes
These includes were previously being satisfied indirectly.
2018-09-06 13:53:23 -04:00
Zach Hilman
c913136eb2 bktr: Fix bucket overlap error 2018-09-04 17:01:54 -04:00
Zach Hilman
23a16c1720 patch_manager: Centralize Control-type NCA parsing 2018-09-04 16:25:10 -04:00
Zach Hilman
c91b60a421 game_list: Fix version display on non-NAND titles 2018-09-04 16:24:02 -04:00
Zach Hilman
cbd517d8cc bktr: Add logging on successful patch 2018-09-04 16:24:02 -04:00
Zach Hilman
9664ce255d bktr: Fix missing includes and optimize style 2018-09-04 16:24:02 -04:00
Zach Hilman
8e900a301a file_sys: Add class to manage game patches
Right now only includes Updates, but should eventually contain all of the other patches we need.
2018-09-04 16:22:25 -04:00