Commit graph

66 commits

Author SHA1 Message Date
german
481cd86722 Make settings controller image change with controller input 2021-02-06 09:43:41 -06:00
Morph
5942d206c2 sdl_impl: Set the maximum vibration duration to 1 second 2021-01-23 08:06:07 -05:00
bunnei
fb41c82aaa
Merge pull request #5265 from german77/port5509
Port citra-emu/citra#5509 "Look at direction of analog axis travel instead of instantaneous sample"
2020-12-30 22:24:30 -08:00
german
aa4c7687ee Port citra-emu/citra#5509 2020-12-30 22:29:20 -06:00
german
80fece4e08 Allow to invert analog axis with right click 2020-12-26 17:46:14 -06:00
bunnei
7fb7540d69 input_common: Add more missing [[maybe_unused]] from #4927. 2020-11-23 20:50:35 -08:00
Lioncash
5c4774e8ce input_common: Treat warnings as errors
Migrates over warnings as errors for input common to match how the
common library treats warnings as errors.
2020-11-22 04:50:03 -05:00
german77
5b6545b141 Modify rumble amplification 2020-11-19 11:30:52 -06:00
Morph
e7e8a87927 sdl_impl: Pump SDL Events at 1000 Hz 2020-11-15 23:33:21 -05:00
Morph
117bdc71e0 sdl_impl: Revert to the "old" method of mapping sticks
Not all controllers have a SDL_GameController binding. This caused controllers not present in the SDL GameController database to have buttons mapped instead of axes.

Furthermore, it was not possible to invert the axes when it could be useful such as emulating a horizontal single joycon or other potential cases. This allows us to invert the axes by reversing the order of mapping (vertical, then horizontal).
2020-11-15 23:33:21 -05:00
Morph
30e0d1c973 controllers/npad: Remove the old vibration filter
Previously we used a vibration filter that filters out amplitudes close to each other. It turns out there are cases where this results into vibrations that are too inaccurate. Remove this and move the 100Hz vibration filter (Only allowing a maximum of 100 vibrations per second) from sdl_impl to npad when enable_accurate_vibrations is set to false.
2020-11-15 23:33:21 -05:00
Morph
e9e1876e82 input_common: Add VibrationDevice and VibrationDeviceFactory
A vibration device is an input device that returns an unsigned byte as status.
It represents whether the vibration device supports vibration or not.
If the status returns 1, it supports vibration. Otherwise, it does not support vibration.
2020-11-15 23:33:20 -05:00
Morph
9b501af8e3 controllers/npad: Add heuristics to reduce rumble state changes
Sending too many state changes in a short period of time can cause massive performance issues.
As a result, we have to use several heuristics to reduce the number of state changes to minimize/eliminate this performance impact while maintaining the quality of these vibrations as much as possible.
2020-11-15 23:33:20 -05:00
Morph
2f852f182a sdl_impl: Fix controller reconnection issues
It turns out that after a controller is disconnected, there is a chance that events from the previous controller are sent/processed after it has been disconnected.
This causes the previously disconnected controller to reappear as connected due to GetSDLJoystickBySDLID() emplacing this controller back to the map.

Fix this by only returning an SDLJoystick if and only if it exists in the map.
2020-10-21 09:41:30 -04:00
Morph
7b3f5845d2 sdl_impl: Erase the SDLJoystick entry after removing a controller
Previously, disconnecting a controller still leaves a null SDLJoystick entry within the vector of SDLJoysticks mapped by GUID.
When a DirectInput device of the same GUID is reconnected, it adds that device to a new port causing non-detectable input.
Furthermore, opening the "Configure" menu would cause yuzu to crash since it first tries to resolve the name of a null SDLJoystick entry that was not removed.
Resolve this by properly erasing the SDLJoystick entry from the vector.
2020-10-16 00:04:59 -04:00
Lioncash
046c0c91a3 input_common/CMakeLists: Make some warnings errors
Makes the input_common code warnings consistent with the rest of the
codebase.
2020-10-15 19:37:51 -04:00
bunnei
06e65de93c
Merge pull request #4677 from german77/ShakeFromButton
InputCommon: Add random motion input for buttons
2020-10-08 10:18:39 -07:00
german
ab88c2f611 First implementation of controller rumble 2020-09-29 10:38:25 -04:00
german
03b574ae22 Add random motion input to SDL 2020-09-25 17:59:52 -05:00
Lioncash
69fa6b4906 sdl_impl: Reduce allocations in GetButtonMappingForDevice()
These maps can be constexpr arrays of std::pair.
2020-08-28 21:24:17 -04:00
Lioncash
f2a680ca89 sdl_impl: Make use of std::move on std::string where applicable
Avoids redundant copies.
2020-08-28 21:14:54 -04:00
Lioncash
e92164e6a0 sdl_impl: Make use of insert_or_assign() where applicable
Avoids churning ParamPackage instances.
2020-08-28 21:13:26 -04:00
Lioncash
f3ac088345 sdl_impl: Prevent type truncation in BuildAnalogParamPackageForButton() default arguments
We need to add the 'f' suffix to make the right hand side a float and
not a double.
2020-08-28 21:08:08 -04:00
Lioncash
2e2dde2f95 sdl_impl: Simplify make_tuple call
The purpose of make_tuple is that you don't need to explicitly type out
the types of the things that comprise said tuple.

Given this just returns default values, we can simplify this a bit.
2020-08-28 21:04:18 -04:00
Lioncash
2680526e6b sdl_impl: Mark FromEvent() as a const member function
This doesn't modify internal member state, so it can be marked as const.
2020-08-28 20:58:49 -04:00
Lioncash
98f5d8a713 input_common/main: Remove unnecessary headers 2020-08-28 19:23:19 -04:00
Morph
de79897f04 input_common: Fix directional deadzone values
The hardware tested value is 0.5 which translates to SHRT_MAX / 2
2020-08-26 02:32:32 -04:00
Morph
efa0b7a056 Address feedback 2020-08-26 02:32:32 -04:00
Morph
f0fac0c7fb Project Mjölnir: Part 1
Co-authored-by: James Rowe <jroweboy@gmail.com>
Co-authored-by: Its-Rei <kupfel@gmail.com>
2020-08-26 02:32:32 -04:00
ameerj
d6672501ac Remove UI changes
This PR is now only the Analog devices handling the range value defaulting at 100%
2020-08-10 12:46:14 -04:00
Ameer
8928aa3008 undo unnecessary newlines, slider range 50-150 2020-08-10 12:46:14 -04:00
Ameer
ed51c2abda Add range slider for analog sticks 2020-08-10 12:46:14 -04:00
Lioncash
1c340c6efa CMakeLists: Specify -Wextra on linux builds
Allows reporting more cases where logic errors may exist, such as
implicit fallthrough cases, etc.

We currently ignore unused parameters, since we currently have many
cases where this is intentional (virtual interfaces).

While we're at it, we can also tidy up any existing code that causes
warnings. This also uncovered a few bugs as well.
2020-04-15 21:33:46 -04:00
CJBok
635deb70d4 Moved analog direction logic to sdl_impl 2020-01-15 11:25:15 +01:00
Lioncash
5ccf2a7b82 input_common/sdl/sdl_impl: Correct logging string in SDLState constructor
If this path was ever taken, a runtime exception would occur due to the
lack of a formatting specifier to insert the error code into the format
string.
2019-06-03 16:56:47 -04:00
Lioncash
cfac942e63 input_common/sdl/sdl_impl: Move documentation comments to header where applicable
Places the documentation comments with the rest of SDLState's member
function documentation.
2019-06-03 16:56:47 -04:00
Lioncash
b9b23c98ff input_common/sdl/sdl_impl: Amend names for axes for SDLAnalogPoller
Adds another underscore to clearly indicate the axis names.
2019-06-03 16:56:47 -04:00
Lioncash
50048d9f5a input_common/sdl/sdl_impl: Mark variables const where applicable
Make it explicit that these aren't modified elsewhere (either through
functions by reference, or by other operations).
2019-06-03 16:56:47 -04:00
Lioncash
ca7ca2919c input_common/sdl/sdl_impl: Mark SDLEventToButtonParamPackage() as static
Its prototype declared at the top of the translation unit contains the
static qualifier, so the function itself should also contain it to make
it a proper internally linked function.
2019-06-03 16:56:47 -04:00
Lioncash
b73ea457cc input_common/sdl/sdl_impl: Convert reinterpret_cast into a static_cast
It's valid to static_cast a void pointer back into its proper type.
2019-06-03 16:56:46 -04:00
Lioncash
2c679cda51 input_common/sdl/sdl_impl: Use insert_or_assign() where applicable
Same behavior, but without a potential need to unnecessarily default
construct a value.
2019-06-03 16:56:46 -04:00
Lioncash
b46e615551 input_common/sdl/sdl_impl: Simplify SDL_Joystick deleter handling
The deleter can just be set in the constructor and maintained throughout
the lifetime of the object.

If a contained pointer is null, then the deleter won't execute, so this
is safe to do. We don't need to swap it out with a version of a deleter
that does nothing.
2019-06-03 16:56:46 -04:00
Lioncash
7ea07c6063 input_common/sdl/sdl_impl: Resolve two sign conversion warnings
Silences the final two warnings in SDL code.
2019-06-03 16:56:46 -04:00
Lioncash
cf0d01a5d7 input_common/sdl: Remove unused header includes and forward declarations
Gets rid of a few unnecessary inclusion dependencies. It also uncovered
a few indirect inclusion dependencies being relied upon.
2019-06-03 16:56:42 -04:00
Lioncash
00f0827a26 input_common/sdl/sdl_impl: Use nested namespace specifiers where applicable 2019-06-03 15:49:04 -04:00
Lioncash
e70f16fff7 input_common/sdl/sdl_impl: Silence sign conversion warnings
Makes the conversions explicit, as opposed to implicit.
2019-05-31 04:47:02 -03:00
Lioncash
781ab8407b general: Use deducation guides for std::lock_guard and std::unique_lock
Since C++17, the introduction of deduction guides for locking facilities
means that we no longer need to hardcode the mutex type into the locks
themselves, making it easier to switch mutex types, should it ever be
necessary in the future.
2019-04-01 12:53:47 -04:00
Lioncash
eb335f51ca input_common/sdl: Correct return values within implementations of GetPollers()
In both cases, we weren't actually returning anything, which is
undefined behavior.
2019-03-18 11:40:38 -04:00
Lioncash
874826b6dd input_common/sdl: Use a type alias to shorten declaration of GetPollers
Just makes the definitions a little bit more tidy.
2019-03-18 11:40:35 -04:00
Lioncash
114060fd87 input_common/sdl_impl: Make lambda capture more specific in SDLState constructor
We don't need to universally capture by reference. We specifically just
need to capture the this pointer.
2019-03-17 04:02:52 -04:00