bunnei
97605e36f7
Merge pull request #1618 from DarkLordZach/dump-nso
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patch_manager: Add support for dumping uncompressed NSOs
2018-11-15 14:46:10 -08:00
bunnei
98060c6f7b
Merge pull request #1691 from lioncash/audren
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service/audren_u: Forward RequestUpdateAuto through the same function as RequestUpdate
2018-11-15 14:44:36 -08:00
Frederic Laing
95d3965f31
textures/decoders: Minor cleanup
2018-11-15 21:04:17 +01:00
Frederic Laing
3844b5c0c5
gl_rasterizer_chache: Minor cleanup
2018-11-15 20:10:05 +01:00
Zach Hilman
c0a9abc3e1
ldr_ro: Implement UnloadNro (command 1)
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Includes actual unmapping and address error checking.
2018-11-15 12:48:09 -05:00
Zach Hilman
056fa43dcd
ldr_ro: Fully Implement LoadNro (command 0)
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Includes NRO and BSS error checking, maximum loaded NRO check, NRR hash check, and proper remapping of BSS data.
2018-11-15 12:48:09 -05:00
Zach Hilman
5e8e7b6019
ldr_ro: Implement UnloadNrr (command 3)
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Includes initialization check, proper address check, alignment check, and actual unloading of a loaded NRR.
2018-11-15 12:48:09 -05:00
Zach Hilman
6cd504feb9
ldr_ro: Fully implement LoadNrr (command 2)
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Includes parameter error checking, hash enforcement, initialization check, and max NRR load check.
2018-11-15 12:48:09 -05:00
Zach Hilman
0276761a1e
process: Make MirrorMemory take state to map new memory as
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Credits to Subv
2018-11-15 12:48:09 -05:00
Zach Hilman
8aa17f0480
pl_u: Resize buffers in shared font data getter to what game requests
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Fixes unmapped spam in SMP and buffer size errors in some other games
2018-11-15 12:47:36 -05:00
bunnei
8a537a2021
Merge pull request #1637 from FernandoS27/cache
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Improved GPU Caches lookup Speed
2018-11-14 19:07:52 -08:00
bunnei
c6c74248fe
Merge pull request #1697 from lioncash/acc
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acc/profile_manager: Minor cleanup-related changes
2018-11-14 19:02:25 -08:00
bunnei
0478308094
Merge pull request #1696 from lioncash/acc-cond
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service/acc: Correct error case within TrySelectUserWithoutInteraction()
2018-11-14 19:02:16 -08:00
bunnei
53b3c3ab7f
Merge pull request #1695 from lioncash/tr
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yuzu/configure_system: Mark the entropy mask string as nontranslatable
2018-11-14 15:32:04 -08:00
Lioncash
cd47af8af0
service/acc: Correct error case within TrySelectUserWithoutInteraction()
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empty() in this case will always return false, since the returned
container is a std::array. Instead, check if all given users are invalid
before returning the error code.
2018-11-14 17:43:23 -05:00
Lioncash
9761936e02
profile_manager: Replace iterative loop with a ranged-for loop in ParseUserSaveFile()
2018-11-14 17:13:17 -05:00
Lioncash
1af13e0802
profile_manager: Move UUID Format function definitions into the cpp file
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Avoids relying on fmt always being indirectly included.
2018-11-14 17:08:59 -05:00
bunnei
c681690358
Merge pull request #1690 from lioncash/nfp
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nfp: Correct erroneous sizeof expression within GetTagInfo()
2018-11-14 11:55:09 -08:00
bunnei
7384b33c4f
Merge pull request #1689 from lioncash/break
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hid/npad: Add missing break in switch statement within Controller_NPad::OnUpdate
2018-11-14 11:54:45 -08:00
bunnei
c95ded3a4a
Merge pull request #1688 from lioncash/unused
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service: Mark MakeFunctionString with the [[maybe_unused]] attribute.
2018-11-14 11:54:29 -08:00
Lioncash
e6676afa18
yuzu/configure_system: Mark the entropy mask string as nontranslatable
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There's no need for translators to concern themselves with the
validation mask used by the entry field.
2018-11-14 14:53:43 -05:00
bunnei
ebf1b58a22
Merge pull request #1684 from lioncash/common
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common/string_util: Minor cleanup
2018-11-14 11:53:10 -08:00
bunnei
e1ea8cc721
Merge pull request #1679 from DarkLordZach/deterministic-rng-2
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svc: Use proper random entropy generation algorithm
2018-11-14 11:52:27 -08:00
Lioncash
b4f63db04e
nfp: Correct erroneous sizeof expression within GetTagInfo()
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The previous expression would copy sizeof(size_t) amount of bytes (8 on
a 64-bit platform) rather than the full 10 bytes comprising the uuid
member.
Given the source and destination types are the same, we can just use an
assignment here instead.
2018-11-14 12:53:39 -05:00
Lioncash
3619b31fc0
service/audren_u: Forward RequestUpdateAuto through the same function as RequestUpdate
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Based off RE, they both currently go through the same codepath with no
difference in behavior.
2018-11-14 02:36:21 -05:00
Lioncash
fcde356f15
hid/npad: Add missing break in switch statement within Controller_NPad::OnUpdate()
2018-11-14 00:59:17 -05:00
Lioncash
958fa15a4c
service: Mark MakeFunctionString with the [[maybe_unused]] attribute.
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When yuzu is compiled in release mode this function is unused, however,
when compiled in debug mode, it's used within a LOG_TRACE statement.
This prevents erroneous compilation warnings about an unused function
(that isn't actually totally unused).
2018-11-14 00:49:04 -05:00
Lioncash
f9db75fe40
kernel/thread: Deduplicate scheduler switching code
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The code in both places was the same verbatim, so we can extract it to a
function to deduplicate the logic.
2018-11-14 00:02:42 -05:00
bunnei
3bd503d59c
Merge pull request #1662 from FreddyFunk/CopySurface-Optimization
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gl_rasterizer_cache: CopySurface optimization
2018-11-13 18:58:12 -08:00
bunnei
09f4150241
Merge pull request #1686 from DarkLordZach/move-open-yuzu-folder
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qt: Move Open yuzu Folder action from Help to File
2018-11-13 18:56:44 -08:00
bunnei
d2b2b05b6a
Merge pull request #1685 from lioncash/base
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video_core/renderer_base: Remove GL include from the renderer base class files
2018-11-13 18:53:59 -08:00
bunnei
723bd89883
Merge pull request #1677 from FreddyFunk/skip-vao-binding-cleanup
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engines/maxwell_3d: Minor cleanup
2018-11-13 18:53:38 -08:00
bunnei
70f189d7af
Merge pull request #1680 from lioncash/mem
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kernel/process: Migrate heap-related memory management out of the process class and into the vm manager
2018-11-13 18:52:18 -08:00
bunnei
a80467db57
Merge pull request #1682 from lioncash/audio
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hle/audren_u: Implement Get/SetRenderingTimeLimit
2018-11-13 18:51:44 -08:00
bunnei
d2a630c41f
Merge pull request #1683 from lioncash/typo
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audio_core/audio_renderer: Fix typo in AuxInfo member name
2018-11-13 18:51:35 -08:00
bunnei
9b12623743
Merge pull request #1608 from DarkLordZach/save-data-reader
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[ns|fsp_srv]: Implement various functions to boot Checkpoint
2018-11-13 18:51:08 -08:00
Lioncash
c7387e6504
string_util: Remove ArrayToString()
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An old function from Dolphin. This is also unused, and pretty inflexible
when it comes to printing out different data types (for example, one
might not want to print out an array of u8s but a different type
instead. Given we use fmt, there's no need to keep this implementation
of the function around.
2018-11-13 18:14:11 -05:00
Lioncash
f1219e3a87
string_util: Remove TryParse()
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This is an unused hold-over from Dolphin that was primarily used to
parse values out of the .ini files. Given we already have libraries that
do this for us, we don't need to keep this around.
2018-11-13 18:13:45 -05:00
Zach Hilman
6001af2b89
qt: Move Open yuzu Folder action from Help to File
2018-11-13 17:17:47 -05:00
Lioncash
4ed9ef15c4
video_core/renderer_base: Remove GL include from the renderer base class files
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Keeps the base class source files implementation-agnostic.
2018-11-13 14:38:13 -05:00
Lioncash
9bc18eada8
string_util: Remove ThousandSeparate()
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This is currently unused and doesn't really provide much value to keep
around either.
2018-11-13 14:04:26 -05:00
Lioncash
454cf1dc09
hle/audren_u: Implement Get/SetRenderingTimeLimit
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These appear to be a basic getter and setter pair, so these are fairly
trivial to implement and get out of the way.
2018-11-13 13:49:09 -05:00
Lioncash
81a39181b0
audio_core/audio_renderer: Fix typo in AuxInfo member name
2018-11-13 13:32:13 -05:00
Lioncash
004277477a
vm_manager: Unstub GetTotalHeapUsage()
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Now that we've moved all of the heap-related stuff to the VMManager
class, we can unstub this function, as the necessary members are visible
now.
2018-11-13 13:08:26 -05:00
Lioncash
b8e885c6e5
kernel/process: Migrate heap-related memory management out of the process class and into the vm manager
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Avoids a breach of responsibilities in the interface and keeps the
direct code for memory management within the VMManager class.
2018-11-13 13:08:19 -05:00
Zach Hilman
ab552e4a25
svc: Use proper random entropy generation algorithm
2018-11-13 12:26:03 -05:00
fearlessTobi
9ea8eb6b2e
yuzu: Add hotkey for Amiibo loading
2018-11-13 15:10:39 +01:00
Frederic L
ab362aa7e5
gl_rasterizer: Minor cleanup
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Minor code cleanup from unaddressed feedback in #1654
2018-11-13 14:07:23 +01:00
Lioncash
9a0fb7d9fb
gl_state: Amend compilation warnings
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Makes float -> integral conversions explicit via casts and also silences
a sign conversion warning.
2018-11-13 07:10:40 -05:00
bunnei
65bd03d74c
Merge pull request #1628 from greggameplayer/Texture2DArray
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Implement SurfaceTarget Texture2DArray
2018-11-12 21:13:47 -08:00
bunnei
7f3c2525e6
Merge pull request #1670 from DarkLordZach/deterministic-rng
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csrng: Add config option to set RNG seed
2018-11-12 21:10:08 -08:00
bunnei
fd72d889bf
Merge pull request #1665 from ogniK5377/GetClockSnapshot
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Implement GetClockSnapshot, ToPosixTime & ToPosixTimeWithMyRule
2018-11-12 20:13:47 -08:00
Zach Hilman
cb1e63ef09
svc: Return random seed for svcGetInfo RandomEntropy
2018-11-12 21:46:21 -05:00
greggameplayer
c8b3f09876
Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB ( #1666 )
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* Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB
( needed by Mario+Rabbids Kingdom Battle )
* Small placement correction
2018-11-12 18:34:54 -08:00
bunnei
d08b876c9d
Merge pull request #1650 from FreddyFunk/cast
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yuzu/main: Fix compiler warning
2018-11-12 18:32:54 -08:00
James Rowe
b4a6ce02ce
Merge pull request #1674 from FearlessTobi/fullscreen-fix
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yuzu: Add a missing "!" to fix the stuck-in-fullscreen bug
2018-11-12 13:00:25 -07:00
Tobias
9333ee29ca
yuzu: Add a missing "!" to fix the stuck-in-fullscreen bug
2018-11-12 20:57:15 +01:00
Zach Hilman
2a16fd7ffc
settings: Add config option to set RNG seed
2018-11-11 23:09:46 -05:00
Zach Hilman
4b4f883aef
csrng: Use std::mt19937 engine for random number generation
2018-11-11 23:08:39 -05:00
bunnei
2c6efda235
Merge pull request #1660 from Tinob/master
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Map more missing opengl states
2018-11-11 19:58:16 -08:00
bunnei
7474382266
Merge pull request #1652 from FreddyFunk/static-cast
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configure_system: Fix compiler warning
2018-11-11 12:19:03 -08:00
bunnei
a264fac943
Merge pull request #1664 from FreddyFunk/cast2
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gl_rasterizer: Fix compiler warnings
2018-11-11 12:18:29 -08:00
Rodolfo Bogado
72b1fae984
Use core extensions when available to set max anisotropic filtering level
2018-11-11 16:36:53 -03:00
Rodolfo Bogado
4e6c64bf8d
Improve state management by splitting some of the states id separated function to avoid a full apply overhead
2018-11-11 16:36:53 -03:00
Rodolfo Bogado
4a6eff3b7b
Try to fix problems with stencil test in some games, relax translation to opengl enums to avoid crashing and only generate logs of the errors.
2018-11-11 16:31:00 -03:00
Rodolfo Bogado
e9610ec0dd
set sampler max lod, min lod, lod bias and max anisotropy
2018-11-11 16:31:00 -03:00
FernandoS27
3088e36237
Improved GPU Caches lookup Speed
2018-11-11 12:53:25 -04:00
bunnei
eaee73f95d
Merge pull request #1669 from ReinUsesLisp/fixup-gs
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gl_shader_decompiler: Guard out of bound geometry shader input reads
2018-11-11 08:28:20 -08:00
bunnei
c82bccab56
Merge pull request #1663 from lioncash/raster
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rasterizer_cache: Remove reliance on the System singleton
2018-11-11 08:20:27 -08:00
bunnei
1916213311
Merge pull request #1648 from FernandoS27/texs-3-array
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Implement 3 coordinate array in TEXS instruction
2018-11-11 08:18:27 -08:00
bunnei
8ea6261547
Merge pull request #1654 from degasus/dirty_flags
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gl_rasterizer: Skip VAO binding if the state is clean.
2018-11-11 08:17:57 -08:00
James Rowe
93fca5d9cf
Merge pull request #1656 from ogniK5377/message-queue
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Ability to switch between docked and undocked mode in-game
2018-11-10 11:27:17 -07:00
David Marcec
48cd61d9c8
Added maybe_unused
2018-11-10 18:07:34 +11:00
David Marcec
ddc242dd51
Added ToPosixTime & ToPosixTimeWithMyRule
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Added instead of using a seperate PR to prevent conflicts
2018-11-10 17:41:57 +11:00
ReinUsesLisp
8d4bb10d44
gl_shader_decompiler: Guard out of bound geometry shader input reads
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Geometry shaders follow a pattern that results in out of bound reads.
This pattern is:
- VSETP to predicate
- Use that predicate to conditionally set a register a big number
- Use the register to access geometry shaders
At the time of writing this commit I don't know what's the intent of
this number. Some drivers argue about these out of bound reads. To avoid
this issue, input reads are guarded limiting reads to the highest
posible vertex input of the current topology (e.g. points to 1 and
triangles to 3).
2018-11-10 03:10:50 -03:00
David Marcec
84c6134264
Added consts and static
2018-11-10 12:31:48 +11:00
David Marcec
4f78f5c0df
Implement GetClockSnapshot
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Needed by megaman 11
2018-11-10 01:25:56 +11:00
Frederic Laing
e2bf581e3a
gl_rasterizer_cache: Remove unnecessary memory allocation and copy in CopySurface
2018-11-08 16:50:09 +01:00
Frederic Laing
1d36aec267
gl_rasterizer: Fix compiler warnings
2018-11-08 13:33:30 +01:00
Lioncash
9046f764bf
rasterizer_cache: Remove reliance on the System singleton
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Rather than have a transparent dependency, we can make it explicit in
the interface. This also gets rid of the need to put the core include in
a header.
2018-11-08 06:16:38 -05:00
Lioncash
9de523fd90
rasterizer_cache: Add missing virtual destructor to RasterizerCacheObject
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Ensures that destruction will always do the right thing in any context.
2018-11-08 00:31:39 -05:00
Lioncash
29f082775b
gl_resource_manager: Amend clang-format discrepancies
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Fixes the buildbot.
2018-11-08 00:23:45 -05:00
bunnei
0e05a9d58f
Merge pull request #1658 from ogniK5377/holdtype-style
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Updated npad styles on holdtype switches
2018-11-07 20:59:01 -08:00
David
581406af18
svcBreak now dumps information from the debug buffer passed ( #1646 )
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* svcBreak now dumps information from the debug buffer passed
info1 and info2 seem to somtimes hold an address to a buffer, this is usually 4 bytes or the size of the int and contains an error code. There's other circumstances where it can be something different so we hexdump these to examine them at a later date.
* Addressed comments
2018-11-07 20:43:54 -08:00
bunnei
481d8716e0
Merge pull request #1655 from ogniK5377/shantae
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Implement acc:TrySelectUserWithoutInteraction
2018-11-07 20:41:06 -08:00
FernandoS27
d347623d6f
Correct issue where texturelod could not be applied to 2darrayshadow
2018-11-07 21:48:45 -04:00
David Marcec
40db288a2a
Renamed CheckIfOperationChanged to OnDockedModeChanged
2018-11-08 12:12:00 +11:00
FernandoS27
ad2f47b579
Implement 3 coordinate array in TEXS instruction
2018-11-07 17:04:30 -04:00
David Marcec
a9c25ab9e4
Updated npad styles on holdtype switches
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Fixes input for megaman
2018-11-08 01:07:14 +11:00
David Marcec
fd1ef25257
Fixups
2018-11-07 20:12:27 +11:00
bunnei
81ff9e2473
Merge pull request #1630 from bunnei/fix-mapbufferex
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memory_manager: Do not MapBufferEx over already in use memory.
2018-11-07 00:14:36 -08:00
bunnei
74bce4d68f
Merge pull request #1635 from Tinob/master
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Implement multi-target viewports and blending
2018-11-07 00:11:49 -08:00
David Marcec
41e99d8880
Ability to switch between docked and undocked mode in-game
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Started implementation of the AM message queue mainly used in state getters. Added the ability to switch docked mode whilst in game without stopping emulation. Also removed some things which shouldn't be labelled as stubs as they're implemented correctly
2018-11-07 18:01:33 +11:00
David Marcec
ad45d68871
fixed spelling error
2018-11-07 12:04:43 +11:00
David Marcec
49cb4fa37b
Added missing log
2018-11-07 11:46:04 +11:00
David Marcec
92fcc6d15a
Implement acc:TrySelectUserWithoutInteraction
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Needed for Shantae - Half-Genie Hero - Ultimate Edition!
2018-11-07 11:45:01 +11:00
Markus Wick
359db6a673
gl_rasterizer: Skip VAO binding if the state is clean.
2018-11-06 22:31:33 +01:00
Markus Wick
0590dd2971
gl_rasterizer: Split VAO and VB setup functions.
2018-11-06 22:31:33 +01:00
greggameplayer
d3b9599b2d
Merge branch 'master' into Texture2DArray
2018-11-06 19:05:57 +01:00
Markus Wick
2c87f10267
gl_rasterizer_cache: Add profiles for Copy and Blit.
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They were missed, and Copy is very high in profile here. It doesn't block the GPU,
but it stalls the driver thread. So with our bad GL instructions, this might block quite a while.
2018-11-06 17:45:32 +01:00