bunnei
52f54c728d
Merge pull request #2592 from FernandoS27/sync1
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Implement GPU Synchronization Mechanisms & Correct NVFlinger
2019-07-26 14:26:44 -04:00
bunnei
31e8a61527
Merge pull request #2743 from FernandoS27/surpress-assert
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Downgrade and suppress a series of GPU asserts and debug messages.
2019-07-25 12:34:36 -04:00
bunnei
9be9600bdc
Merge pull request #2704 from FernandoS27/conditional
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maxwell3d: Implement Conditional Rendering
2019-07-24 17:07:57 -04:00
bunnei
f601f25bcc
Merge pull request #2734 from ReinUsesLisp/compute-shaders
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gl_rasterizer: Implement compute shaders
2019-07-22 11:12:55 -04:00
bunnei
27e10e0442
Merge pull request #2735 from FernandoS27/pipeline-rework
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Rework Dirty Flags in GPU Pipeline, Optimize CBData and Redo Clearing mechanism
2019-07-21 00:59:52 -04:00
Fernando Sahmkow
7a35178ee2
Maxwell3D: Reorganize and address feedback
2019-07-20 10:18:35 -04:00
ReinUsesLisp
6c4985edc9
shader/half_set_predicate: Implement missing HSETP2 variants
2019-07-19 22:20:47 -03:00
Fernando Sahmkow
3a3fee5abf
MaxwellDMA/KeplerCopy: Downgrade DMA log message to Trace.
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This log was just to know which games used DMA. It's no longer
important.
2019-07-18 08:31:38 -04:00
Fernando Sahmkow
4be61013a1
GL_State: Feedback and fixes
2019-07-17 17:29:56 -04:00
Fernando Sahmkow
5ad889f6fd
Maxwell3D: Address Feedback
2019-07-17 17:29:55 -04:00
Fernando Sahmkow
8cdbfe69b1
GL_Rasterizer: Corrections to Clearing.
2019-07-17 17:29:54 -04:00
Fernando Sahmkow
0ff4a5fa39
Maxwell3D: Correct marking dirtiness on CB upload
2019-07-17 17:29:53 -04:00
Fernando Sahmkow
fec32fed18
GL_Rasterizer: Rework RenderTarget/DepthBuffer clearing
2019-07-17 17:29:52 -04:00
Fernando Sahmkow
a081dea8ab
Maxwell3D: Implement State Dirty Flags.
2019-07-17 17:29:51 -04:00
Fernando Sahmkow
0d3db58657
Maxwell3D: Rework CBData Upload
2019-07-17 17:29:50 -04:00
Fernando Sahmkow
f2e7b29c14
Maxwell3D: Rework the dirty system to be more consistant and scaleable
2019-07-17 17:29:49 -04:00
Fernando Sahmkow
e42bcf2314
maxwell3d: Implement Conditional Rendering
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Conditional Rendering takes care of conditionaly clearing or drawing
depending on a set of queries. This PR implements the query checks to
stablish if things can be rendered or not.
2019-07-17 17:13:19 -04:00
ReinUsesLisp
725ba6cf63
gl_rasterizer: Implement compute shaders
2019-07-15 17:38:25 -03:00
Fernando Sahmkow
1bdb59fc6e
Merge pull request #2695 from ReinUsesLisp/layer-viewport
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gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders
2019-07-15 16:28:07 -04:00
bunnei
3477b92289
Merge pull request #2675 from ReinUsesLisp/opengl-buffer-cache
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buffer_cache: Implement a generic buffer cache and its OpenGL backend
2019-07-14 19:03:43 -04:00
Fernando Sahmkow
0ec9da2f9f
Merge pull request #2692 from ReinUsesLisp/tlds-f16
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shader/texture: Add F16 support for TLDS
2019-07-14 08:44:38 -04:00
Fernando Sahmkow
8a6fc529a9
shader_ir: Implement BRX & BRA.CC
2019-07-09 08:14:37 -04:00
ReinUsesLisp
c9d886c84e
gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders
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This commit implements gl_ViewportIndex and gl_Layer in vertex and
geometry shaders. In the case it's used in a vertex shader, it requires
ARB_shader_viewport_layer_array. This extension is available on AMD and
Nvidia devices (mesa and proprietary drivers), but not available on
Intel on any platform. At the moment of writing this description I don't
know if this is a hardware limitation or a driver limitation.
In the case that ARB_shader_viewport_layer_array is not available,
writes to these registers on a vertex shader are ignored, with the
appropriate logging.
2019-07-07 20:42:55 -03:00
ReinUsesLisp
d0966b9f7c
shader/texture: Add F16 support for TLDS
2019-07-07 16:05:56 -03:00
ReinUsesLisp
7ecf64257a
gl_rasterizer: Minor style changes
2019-07-06 00:37:55 -03:00
Fernando Sahmkow
82b829625b
video_core: Implement GPU side Syncpoints
2019-07-05 15:49:11 -04:00
ReinUsesLisp
4d63f97945
shader_bytecode: Include missing <array>
2019-06-24 01:51:02 -03:00
Fernando Sahmkow
082740d34d
surface: Correct format S8Z24
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
7232a1ed16
decoders: correct block calculation
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
cb728797b0
fermi2d: Correct Origin Mode
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
175aa343ff
texture_cache: Fermi2D reform and implement View Mirage
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This also does some fixes on compressed textures reinterpret and on the
Fermi2D engine in general.
2019-06-20 21:38:33 -03:00
ReinUsesLisp
06c4ce8645
shader: Decode SUST and implement backing image functionality
2019-06-20 21:38:33 -03:00
ReinUsesLisp
b8c75a845b
maxwell_3d: Partially implement texture buffers as 1D textures
2019-06-20 21:36:12 -03:00
ReinUsesLisp
4e81fc8296
shader: Implement texture buffers
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
d267948a73
texture_cache: loose TryReconstructSurface when accurate GPU is not on.
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Also corrects some asserts.
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
6bd034eae9
engine_upload: Addapt to new Texture Cache
2019-06-20 21:36:12 -03:00
ReinUsesLisp
345e73f2fe
video_core: Use un-shifted block sizes to avoid integer divisions
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Instead of storing all block width, height and depths in their shifted
form:
block_width = 1U << block_shift;
Store them like they are provided by the emulated hardware (their
block_shift form). This way we can avoid doing the costly
Common::AlignUp operation to align texture sizes and drop CPU integer
divisions with bitwise logic (defined in Common::AlignBits).
2019-06-20 21:36:12 -03:00
bunnei
c7b5c245e1
Merge pull request #2562 from ReinUsesLisp/split-cbuf-upload
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video_core/engines: Move ConstBufferInfo out of Maxwell3D
2019-06-17 22:35:04 -04:00
ReinUsesLisp
528c15051c
kepler_compute: Use std::array for cbuf info
2019-06-07 20:36:22 -03:00
ReinUsesLisp
17d5fb6d06
kepler_compute: Fix block_dim_x encoding
2019-06-07 20:35:46 -03:00
ReinUsesLisp
2f2a61887a
video_core/engines: Move ConstBufferInfo out of Maxwell3D
2019-06-07 19:47:15 -03:00
Fernando Sahmkow
a32c52b1d8
shader_bytecode: Mark EXIT as flow instruction
2019-06-04 12:18:35 -04:00
ReinUsesLisp
75e7b45d69
shader/memory: Implement ST (generic memory)
2019-05-20 22:41:53 -03:00
ReinUsesLisp
f78ef617b6
shader/memory: Implement LD (generic memory)
2019-05-20 22:38:59 -03:00
bunnei
d49efbfb4a
Merge pull request #2441 from ReinUsesLisp/al2p
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shader: Implement AL2P and ALD.PHYS
2019-05-19 14:02:58 -04:00
Hexagon12
b54bd3f018
Merge pull request #2472 from FernandoS27/tic
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maxwell_3d: reduce severity of different component formats assert.
2019-05-19 15:04:47 +01:00
Hexagon12
3bd5f01240
Merge pull request #2469 from lioncash/copyable
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video_core/engines/maxwell_3d: Add is_trivially_copyable_v check for Regs
2019-05-19 15:02:17 +01:00
Sebastian Valle
a6ed792ac4
Merge pull request #2470 from lioncash/ranged-for
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video_core/engines/maxwell_3d: Simplify for loops into ranged for loops within InitializeRegisterDefaults()
2019-05-19 09:01:19 -05:00
Fernando Sahmkow
fc975e9021
maxwell_3d: reduce sevirity of different component formats assert.
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This was reduced due to happening on most games and at such constant
rate that it affected performance heavily for the end user. In general,
we are well aware of the assert and an implementation is already
planned.
2019-05-14 17:12:54 -04:00
Lioncash
b01cce716e
video_core/engines/engine_upload: Amend constructor initializer list order
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Silences a -Wreorder warning.
2019-05-14 13:43:28 -04:00