Commit graph

8389 commits

Author SHA1 Message Date
german77
8fa0416fee service/hid: Initialize applet_resource on SetNpadAnalogStickUseCenterClamp 2022-01-19 14:20:31 -06:00
bunnei
101d86897b
Merge pull request #7712 from bunnei/fix-thread-exit
Accurately implement thread exit
2022-01-17 18:08:24 -08:00
bunnei
5eb0b65590
Merge pull request #7732 from v1993/patch-7
kernel: remove no-op code
2022-01-17 15:37:16 -08:00
Mai M
cf4893410b
Merge pull request #7728 from v1993/patch-4
hid: fix std::transform call
2022-01-17 13:43:11 -05:00
Valeri
84786dde00
hle: remove no-op code
Found by static analysis with PVS-Studio. Nobody seems to really know what was it doing there.
2022-01-17 13:51:12 +03:00
Valeri
8eddafd9d0
hid: fix std::transform call
Found by static analysis with PVS-Studio.
2022-01-17 10:47:38 +03:00
Valeri
c624edceba
Correct assignment source for rotations
Found by static analysis with PVS-Studio
2022-01-17 10:40:41 +03:00
bunnei
5eda606952
Merge pull request #7711 from bunnei/fix-service-thread-race-v2
hle: kernel: Fix service_threads access to be thread safe V2.
2022-01-14 22:22:39 -08:00
bunnei
4064e03568
Merge pull request #7707 from german77/slow-update
service/hid: Decrease motion update rate
2022-01-14 17:13:30 -08:00
bunnei
f499c8177e core: hle: kernel: KThread: Integrate with KWorkerTask and implement DoWorkerTaskImpl.
- This is used to terminate a thread asynchronously after it has been exited.
- This fixes a crash that can occur in Pokemon Sword/Shield because a thread is incorrectly closed on svcExitThread, then, the thread is destroyed on svcCloseHandle while it is still scheduled.
- Instead, we now wait for the thread to no longer be scheduled on all cores before destroying it from KWorkerTaskManager, which is accurate to HOS behavior.
2022-01-14 16:44:14 -08:00
bunnei
d8b3f665db core: hle: kernel: KProcess: Integrate with KWorkerTask and add unimplemented DoWorkerTaskImpl. 2022-01-14 16:44:14 -08:00
bunnei
03884b7ea6 core: hle: kernel: KThread: Replace Suspend with UpdateState & various updates.
- This makes our implementations of these more closely match HOS.
2022-01-14 16:44:14 -08:00
bunnei
c905044e1b core: hle: kernel: Instantiate a kernel instance of KWorkerTaskManager. 2022-01-14 16:44:14 -08:00
bunnei
bf32fcc817 core: hle: kernel: Add KWorkerTask and KWorkerTaskManager.
- These primitives are used to dispatch asynchronous kernel tasks from KThread and KProcess.
2022-01-14 16:43:59 -08:00
bunnei
cc112f971e hle: kernel: Fix service_threads access to be thread safe V2.
- PR #7699 attempted to fix CreateServiceThread and ReleaseServiceThread to be thread safe, but inadvertently introduced a possible dead-lock.
- With this PR, we use a worker thread to manage the service thread list, allowing it only to be accessed by a single thread, and guaranteeing threads will not destroy themselves.
- Fixes a rare crash in Pokemon Sword/Shield, I've now run this game for ~12 hours non-stop and am quite confident this is a good solution for this issue.
2022-01-14 16:02:57 -08:00
Mai M
b2d45a4072
Merge pull request #7699 from bunnei/fix-service-thread-race
hle: kernel: Fix service_threads access to be thread safe.
2022-01-14 00:46:16 -05:00
Mai M
07e477f891
Merge pull request #7698 from bunnei/mem-code-memory-updates
Kernel Memory Updates (Part 2): SetProcessMemoryPermission, update permissions, and other minor changes.
2022-01-14 00:41:17 -05:00
bunnei
2147240e47 hle: kernel: Fix service_threads access to be thread safe.
- CreateServiceThread and ReleaseServiceThread can be accessed by different threads, uses a lock to make this thread safe.
- Fixes a rare crash in Pokemon Sword/Shield that can occur when a new service thread is being created while an old one is being destroyed.
2022-01-13 21:26:10 -08:00
bunnei
b3bcf0fa88
Merge pull request #7700 from german77/no-gyro
core/hid: Reduce gyro threshold even more
2022-01-13 21:24:41 -08:00
Narr the Reg
8185509683
service/hid: Decrease motion update rate
Motion stops working in Mario Tennis in swing mode if the update rate is too fast even when HW it updates at the same speed. 10ms it's the minimum period that the game needs to start working again.
2022-01-12 22:55:33 -06:00
Narr the Reg
d348070226
core/hid: Reduce gyro threshold even more 2022-01-11 23:15:39 -06:00
bunnei
49a0e4330e hle: kernel: k_page_table: Update SetProcessMemoryPermission. 2022-01-11 16:28:11 -08:00
bunnei
6ac44f3bdc hle: service: ldr: UnmapCodeMemory BSS only when set. 2022-01-11 16:28:11 -08:00
bunnei
6123b6ea45 hle: kernel: k_page_table: ReadAndWrite -> UserReadWrite. 2022-01-11 16:28:11 -08:00
bunnei
081669c334 hle: kernel: k_page_table: Rename *ProcessCodeMemory -> *CodeMemory. 2022-01-11 16:28:11 -08:00
bunnei
599c0763e5
Merge pull request #7684 from bunnei/set-mem-perm-attr
Kernel Memory Updates (Part 1): SetMemoryAttribute, and other minor changes.
2022-01-11 16:26:17 -08:00
bunnei
c65c651b6f
Merge pull request #7633 from german77/hotkeys
yuzu: Add controller hotkeys
2022-01-11 10:49:23 -08:00
bunnei
acbfb0083a
Merge pull request #7682 from german77/udp_fix
input_common: Fix UDP controller mappings
2022-01-08 13:41:39 -08:00
bunnei
af4696657c core: hle: kernel: svc: Updates to SetMemoryAttribute and SetMemoryPermission. 2022-01-08 12:18:14 -08:00
bunnei
b9a313057e core: hle: kernel: k_page_table: Update CheckMemoryState. 2022-01-08 03:20:57 -08:00
german77
873d26b335 yuzu: Use pad parameter to choose the correct controller 2022-01-07 16:56:36 -06:00
german77
72c8a94a6c yuzu: Add controller hotkeys 2022-01-06 21:26:05 -06:00
german77
b94e947793 core/hid: Add home and screenshot button support 2022-01-06 21:11:27 -06:00
german77
50a7152941 core/hid: Set minimum gyro threshold 2022-01-06 20:05:59 -06:00
bunnei
afb06b1495
Merge pull request #7636 from vonchenplus/buffer_queue_query
core:hle:service:nvflinger Implement few type in bufferqueue query method
2022-01-04 11:28:49 -08:00
ameerj
c17938f96b gpu: Add shut down method to synchronize threads before destruction 2022-01-03 20:47:26 -05:00
ameerj
7652543231 Revert "Merge pull request #7668 from ameerj/fence-stop-token"
This reverts commit e773354477, reversing
changes made to abbbdc2bc0.
2022-01-03 20:28:54 -05:00
bunnei
e773354477
Merge pull request #7668 from ameerj/fence-stop-token
gpu: Use std::stop_token in WaitFence for VSync thread
2022-01-03 16:40:36 -08:00
bunnei
abbbdc2bc0
Merge pull request #7664 from german77/fallback
core/hid: Add fallback to fullkey controllers
2022-01-03 15:04:37 -08:00
ameerj
d866916f42 gpu: Use std::stop_token in WaitFence for VSync thread
Fixes a hang that may occur when stopping emulation and the VSync thread is blocked on the syncpoint condition variable.
2022-01-03 12:31:33 -05:00
Fernando S
da8e0f6571
Merge pull request #7648 from bunnei/thread-pinning
core: hle: kernel: Implement thread pinning.
2022-01-03 02:01:26 +01:00
german77
7a13a515d9 core/hid: Add fallback to fullkey controllers 2022-01-01 22:01:13 -06:00
bunnei
667a8ae163
Merge pull request #7647 from german77/toad
core/hid: Fix controller type validation
2021-12-30 16:54:35 -08:00
bunnei
3a89723d97 core: hle: kernel: Implement thread pinning.
- We largely had the mechanics in place for thread pinning, this change hooks these up.
- Validated with tests https://github.com/Atmosphere-NX/Atmosphere/blob/master/tests/TestSvc/source/test_thread_pinning.cpp.
2021-12-30 15:50:45 -08:00
german77
9ee5c4ec56 core/hid: Fix controller type validation 2021-12-29 22:51:53 -06:00
Feng Chen
1eec9590c3 Remove invalid assertion statement 2021-12-28 18:51:11 +08:00
Feng Chen
88e1e7f14b Implement few type in bufferqueue query method 2021-12-28 18:51:03 +08:00
bunnei
091463a429 core: hle: kernel: Updated implementation of svcSetHeapSize.
- Updates our svcSetHeapSize with latest HOS, furthermore allowing heap size to properly be extended/shrunk.
- Validated with tests https://github.com/Atmosphere-NX/Atmosphere/blob/master/tests/TestSvc/source/test_set_heap_size.cpp.
2021-12-28 01:25:20 -08:00
bunnei
9a0648ff0a
Merge pull request #7621 from bunnei/set-mem-perm
core: hle: kernel: Implement SetMemoryPermission.
2021-12-27 23:33:11 -08:00
bunnei
4e7a6639d2 core: hle: kernel: Implement SetMemoryPermission.
- Not seen in any games yet, but validated with kernel tests.
2021-12-23 01:10:36 -08:00