ReinUsesLisp
52223313b1
shader_ir: Remove Ipa primitive
2019-01-15 17:54:53 -03:00
ReinUsesLisp
d6b173d5fe
gl_shader_decompiler: Use rasterizer's UBO size limit
2019-01-15 17:54:53 -03:00
ReinUsesLisp
df74ff3c8b
gl_shader_gen: Fixup code formatting
2019-01-15 17:54:53 -03:00
ReinUsesLisp
af5d7e2c49
video_core: Rename glsl_decompiler to gl_shader_decompiler
2019-01-15 17:54:53 -03:00
ReinUsesLisp
d9118d324a
shader_ir: Remove RZ and use Register::ZeroIndex instead
2019-01-15 17:54:53 -03:00
ReinUsesLisp
5af82a8ed4
shader_decode: Implement TEXS.F16
2019-01-15 17:54:53 -03:00
ReinUsesLisp
c68c13e1aa
shader_decode: Fixup R2P
2019-01-15 17:54:53 -03:00
ReinUsesLisp
8b5588e776
glsl_decompiler: Fixup TLDS
2019-01-15 17:54:53 -03:00
ReinUsesLisp
dbed6c6485
glsl_decompiler: Fixup geometry shaders
2019-01-15 17:54:53 -03:00
ReinUsesLisp
ea78c78253
shader_decode: Fixup WriteLogicOperation zero comparison
2019-01-15 17:54:53 -03:00
ReinUsesLisp
ab7f52b279
glsl_decompiler: Fixup permissive member function declarations
2019-01-15 17:54:53 -03:00
ReinUsesLisp
55a10d02e5
shader_decode: Fixup PSET
2019-01-15 17:54:53 -03:00
ReinUsesLisp
a2e22b4359
shader_decode: Fixup clang-format
2019-01-15 17:54:53 -03:00
ReinUsesLisp
e1fea1e0c5
video_core: Implement IR based geometry shaders
2019-01-15 17:54:53 -03:00
ReinUsesLisp
a1b845b651
shader_decode: Implement VMAD and VSETP
2019-01-15 17:54:53 -03:00
ReinUsesLisp
b11e0b94c7
shader_decode: Implement HSET2
2019-01-15 17:54:53 -03:00
ReinUsesLisp
2df55985b6
shader_decode: Rework HSETP2
2019-01-15 17:54:53 -03:00
ReinUsesLisp
8332482c24
shader_decode: Implement R2P
2019-01-15 17:54:53 -03:00
ReinUsesLisp
3f1136ac6f
shader_decode: Implement CSETP
2019-01-15 17:54:52 -03:00
ReinUsesLisp
7e13e8bfcb
shader_decode: Implement PSET
2019-01-15 17:54:52 -03:00
ReinUsesLisp
dd91650aaf
shader_decode: Implement HFMA2
2019-01-15 17:54:52 -03:00
ReinUsesLisp
d6f76307fe
glsl_decompiler: Remove HNegate inlining
2019-01-15 17:54:52 -03:00
ReinUsesLisp
027f443e69
shader_decode: Implement POPC
2019-01-15 17:54:52 -03:00
ReinUsesLisp
55e6786254
shader_decode: Implement TLDS (untested)
2019-01-15 17:54:52 -03:00
ReinUsesLisp
ec98e4d842
shader_decode: Update TLD4 reflecting #1862 changes
2019-01-15 17:54:52 -03:00
ReinUsesLisp
03e088a4f4
shader_ir: Fixup TEX and TEXS and partially fix TLD4 decompiling
2019-01-15 17:54:52 -03:00
ReinUsesLisp
2d9136cec6
shader_decode: Fixup FSET
2019-01-15 17:54:52 -03:00
ReinUsesLisp
af5c6e4ccb
shader_decode: Implement IADD32I
2019-01-15 17:54:52 -03:00
ReinUsesLisp
4316eaf75c
shader_decode: Fixup clang-format
2019-01-15 17:54:52 -03:00
ReinUsesLisp
fc46ecddb3
video_core: Return safe values after an assert hits
2019-01-15 17:54:52 -03:00
ReinUsesLisp
148a6418ed
shader_decode: Implement FFMA
2019-01-15 17:54:52 -03:00
ReinUsesLisp
21aff36459
video_core: Address feedback
2019-01-15 17:54:52 -03:00
ReinUsesLisp
59b34b1d76
shader_ir: Fixup file inclusions and clang-format
2019-01-15 17:54:52 -03:00
Mat M
57a900cc45
shader_ir: Move comment node string
...
Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>
2019-01-15 17:54:52 -03:00
ReinUsesLisp
d4fae3a699
shader_ir: Address feedback to avoid UB in bit casting
2019-01-15 17:54:52 -03:00
ReinUsesLisp
946c86f0bb
shader_decode: Fixup clang-format
2019-01-15 17:54:52 -03:00
ReinUsesLisp
c9cf899d18
shader_decode: Implement LEA
2019-01-15 17:54:52 -03:00
ReinUsesLisp
4fd06efeb9
shader_decode: Implement IADD3
2019-01-15 17:54:52 -03:00
ReinUsesLisp
a40fd07516
shader_decode: Implement LOP3
2019-01-15 17:54:52 -03:00
ReinUsesLisp
b184ca9089
shader_decode: Implement ST_L
2019-01-15 17:54:52 -03:00
ReinUsesLisp
8d42feb09b
shader_decode: Implement LD_L
2019-01-15 17:54:52 -03:00
ReinUsesLisp
21f9e9da09
shader_decode: Implement HSETP2
2019-01-15 17:54:52 -03:00
ReinUsesLisp
68c99d2597
shader_decode: Implement HADD2 and HMUL2
2019-01-15 17:54:52 -03:00
ReinUsesLisp
cf4a08d950
shader_decode: Implement HADD2_IMM and HMUL2_IMM
2019-01-15 17:54:52 -03:00
ReinUsesLisp
376a837511
shader_decode: Implement MOV_SYS
2019-01-15 17:54:52 -03:00
ReinUsesLisp
518a2bd206
shader_decode: Implement IMNMX
2019-01-15 17:54:52 -03:00
ReinUsesLisp
07944a2345
shader_decode: Implement F2F_C
2019-01-15 17:54:52 -03:00
ReinUsesLisp
e8235c0215
shader_decode: Implement I2I
2019-01-15 17:54:52 -03:00
ReinUsesLisp
6ca31f544a
shader_decode: Implement BRA internal flag
2019-01-15 17:54:52 -03:00
ReinUsesLisp
210620ff31
shader_decode: Implement ISCADD
2019-01-15 17:54:52 -03:00
ReinUsesLisp
b0e7920838
shader_decode: Implement XMAD
2019-01-15 17:54:51 -03:00
ReinUsesLisp
becfdb8638
shader_decode: Implement PBK and BRK
2019-01-15 17:54:51 -03:00
ReinUsesLisp
8f37531f8e
shader_decode: Implement LOP
2019-01-15 17:54:51 -03:00
ReinUsesLisp
8486e7f8c8
shader_decode: Implement SEL
2019-01-15 17:54:51 -03:00
ReinUsesLisp
ccb71bece9
shader_decode: Implement IADD
2019-01-15 17:54:51 -03:00
ReinUsesLisp
faadae5814
shader_decode: Implement ISETP
2019-01-15 17:54:51 -03:00
ReinUsesLisp
80183de884
shader_decode: Implement BFI
2019-01-15 17:54:51 -03:00
ReinUsesLisp
078ba28e13
shader_decode: Implement ISET
2019-01-15 17:54:51 -03:00
ReinUsesLisp
acdbbb8885
shader_decode: Implement LD_C
2019-01-15 17:54:51 -03:00
ReinUsesLisp
d79c462af0
shader_decode: Implement SHL
2019-01-15 17:54:51 -03:00
ReinUsesLisp
a2819c204f
shader_decode: Implement SHR
2019-01-15 17:54:51 -03:00
ReinUsesLisp
39f1c6246a
shader_decode: Implement LOP32I
2019-01-15 17:54:51 -03:00
ReinUsesLisp
501284a81a
shader_decode: Implement BFE
2019-01-15 17:54:51 -03:00
ReinUsesLisp
e444a6553f
shader_decode: Implement FSET
2019-01-15 17:54:51 -03:00
ReinUsesLisp
3052eae25e
shader_decode: Implement F2I
2019-01-15 17:54:51 -03:00
ReinUsesLisp
8abe5ba2c8
shader_decode: Implement I2F
2019-01-15 17:54:51 -03:00
ReinUsesLisp
c849b5b320
shader_decode: Implement F2F
2019-01-15 17:54:50 -03:00
ReinUsesLisp
9118deb990
shader_decode: Stub DEPBAR
2019-01-15 17:54:50 -03:00
ReinUsesLisp
97f33f00cf
shader_decode: Implement SSY and SYNC
2019-01-15 17:54:50 -03:00
ReinUsesLisp
abdbafbc20
shader_decode: Implement PSETP
2019-01-15 17:54:50 -03:00
ReinUsesLisp
802c23b8a8
shader_decode: Implement TMML
2019-01-15 17:54:50 -03:00
ReinUsesLisp
2b90637f4b
shader_decode: Implement TEX and TXQ
2019-01-15 17:54:50 -03:00
ReinUsesLisp
878672f371
shader_decode: Implement TEXS (F32)
2019-01-15 17:54:50 -03:00
ReinUsesLisp
c703f0aee4
shader_decode: Implement FSETP
2019-01-15 17:54:50 -03:00
ReinUsesLisp
8215ae942c
shader_decode: Partially implement BRA
2019-01-15 17:54:50 -03:00
ReinUsesLisp
4f95dc950e
shader_decode: Implement IPA
2019-01-15 17:54:50 -03:00
ReinUsesLisp
cacb934f21
shader_decode: Implement EXIT
2019-01-15 17:54:50 -03:00
ReinUsesLisp
0c049e0a21
shader_decode: Implement ST_A
2019-01-15 17:54:50 -03:00
ReinUsesLisp
e3f1233ce1
shader_decode: Implement LD_A
2019-01-15 17:54:50 -03:00
ReinUsesLisp
ea358bd4bf
shader_decode: Implement FADD32I
2019-01-15 17:54:50 -03:00
ReinUsesLisp
c9b2a1b051
shader_decode: Implement FMUL32_IMM
2019-01-15 17:54:50 -03:00
ReinUsesLisp
2edee801ce
shader_decode: Implement MOV32_IMM
2019-01-15 17:54:50 -03:00
ReinUsesLisp
06cb910c6d
shader_decode: Stub RRO_C, RRO_R and RRO_IMM
2019-01-15 17:54:50 -03:00
ReinUsesLisp
5e6a0a08c1
shader_decode: Implement FMNMX_C, FMNMX_R and FMNMX_IMM
2019-01-15 17:54:50 -03:00
ReinUsesLisp
964ddeeb90
shader_decode: Implement MUFU
2019-01-15 17:54:50 -03:00
ReinUsesLisp
4ccaa1402d
shader_decode: Implement FADD_C, FADD_R and FADD_IMM
2019-01-15 17:54:50 -03:00
ReinUsesLisp
7c192ec43f
shader_decode: Implement FMUL_C, FMUL_R and FMUL_IMM
2019-01-15 17:54:50 -03:00
ReinUsesLisp
4c70d5b8eb
shader_decode: Implement MOV_C and MOV_R
2019-01-15 17:54:50 -03:00
ReinUsesLisp
a4f052f6b3
video_core: Replace gl_shader_decompiler
2019-01-15 17:54:50 -03:00
ReinUsesLisp
0c6fb456e0
glsl_decompiler: Implementation
2019-01-15 17:54:50 -03:00
ReinUsesLisp
fbc67a0563
shader_ir: Add condition code helper
2019-01-15 17:54:50 -03:00
ReinUsesLisp
a58abbcfc4
shader_ir: Add predicate combiner helper
2019-01-15 17:54:49 -03:00
ReinUsesLisp
bf07272695
shader_ir: Add comparison helpers
2019-01-15 17:54:49 -03:00
ReinUsesLisp
60f044df56
shader_ir: Add half float helpers
2019-01-15 17:54:49 -03:00
ReinUsesLisp
e3c55e31d7
shader_ir: Add integer helpers
2019-01-15 17:54:49 -03:00
ReinUsesLisp
833d0806f9
shader_ir: Add float helpers
2019-01-15 17:54:49 -03:00
ReinUsesLisp
6b9eea3fe5
shader_ir: Add setters
2019-01-15 17:54:49 -03:00
ReinUsesLisp
12a95ff453
shader_ir: Add local memory getters
2019-01-15 17:54:49 -03:00
ReinUsesLisp
2f87fd060d
shader_ir: Add internal flag getters
2019-01-15 17:54:49 -03:00
ReinUsesLisp
15f431f0cb
shader_ir: Add attribute getters
2019-01-15 17:54:49 -03:00
ReinUsesLisp
864e8f55cf
shader_ir: Add constant buffer getters
2019-01-15 17:54:49 -03:00
ReinUsesLisp
5e639bfcf6
shader_ir: Add register getter
2019-01-15 17:54:49 -03:00
ReinUsesLisp
4aaa2192b9
shader_ir: Add immediate node constructors
2019-01-15 17:54:49 -03:00
ReinUsesLisp
15a0e1481d
shader_ir: Initial implementation
2019-01-15 17:54:49 -03:00
ReinUsesLisp
294df41b86
shader_bytecode: Fixup encoding
2019-01-15 17:54:49 -03:00
ReinUsesLisp
a0c8c16d07
shader_header: Make local memory size getter constant
2019-01-15 17:54:49 -03:00
ReinUsesLisp
877a978a22
gl_rasterizer: Workaround Intel VAO DSA bug
...
There is a bug on Intel's blob driver where it fails to properly build a
vertex array object if it's not bound even after creating it with
glCreateVertexArrays. This workaround binds it after creating it to
bypass the issue.
2019-01-09 02:40:19 -03:00
ReinUsesLisp
3121408a90
gl_global_cache: Add dummy global cache manager
2019-01-08 17:47:45 -03:00
ReinUsesLisp
19cf995225
gl_rasterizer: Skip framebuffer configuration if rendertargets have not been changed
2019-01-07 16:23:23 -03:00
bunnei
23ebd4920e
Merge pull request #1999 from ReinUsesLisp/dirty-shader
...
gl_shader_cache: Use dirty flags for shaders
2019-01-07 14:22:30 -05:00
ReinUsesLisp
b683e41fca
gl_rasterizer_cache: Use dirty flags for the depth buffer
2019-01-07 16:22:28 -03:00
ReinUsesLisp
179ee963db
gl_rasterizer_cache: Use dirty flags for color buffers
2019-01-07 16:20:39 -03:00
ReinUsesLisp
0ab17ab406
gl_shader_cache: Use dirty flags for shaders
2019-01-07 16:13:12 -03:00
ReinUsesLisp
5933b3ea96
gl_stream_buffer: Use DSA for buffer management
2019-01-06 16:49:24 -03:00
ReinUsesLisp
35c095898b
gl_rasterizer: Use DSA for vertex array objects
2019-01-06 16:49:24 -03:00
ReinUsesLisp
ea4928393f
gl_state: Drop uniform buffer state tracking
2019-01-06 00:28:01 -03:00
ReinUsesLisp
fc8a8789da
gl_rasterizer_cache: Use GL_STREAM_COPY for PBOs
...
Since the data is doing the path CPU -> GPU -> GPU copy is the most
approximate hint. Using GL_STREAM_DRAW generated a performance warning
on Nvidia's stack. Changing this hint removed the warning.
2019-01-05 02:27:55 -03:00
bunnei
c91d2bac45
Merge pull request #1961 from ReinUsesLisp/tex-view-2d
...
gl_rasterizer_cache: Texture view if shader samples array but OGL is not
2019-01-02 17:51:32 -05:00
ReinUsesLisp
97fb6179b9
gl_rasterizer_cache: Texture view if shader samples array but OGL is not
...
When a shader samples a texture array but that texture in OpenGL is
created without layers, use a texture view to increase the texture
hierarchy. For example, instead of binding a GL_TEXTURE_2D bind a
GL_TEXTURE_2D_ARRAY view.
2018-12-29 23:49:12 -03:00
bunnei
2020ba06e1
gpu: Remove PixelFormat G8R8U and G8R8S, as they do not seem to exist.
...
- Fixes UI rendering issues in The Legend of Zelda: Breath of the Wild.
2018-12-28 15:36:45 -05:00
Rodolfo Bogado
fbe900ba6d
Add missing uintBitsToFloat to SetRegisterToHalfFloat
2018-12-27 14:39:10 -03:00
bunnei
fa9acc26d9
Merge pull request #1892 from Tinob/master
...
Improve Zero flag implementation
2018-12-27 11:06:59 -05:00
Lioncash
67fa21e143
renderer_opengl: Correct forward declaration of FramebufferLayout
...
This is actually a struct, not a class, which can lead to compilation
warnings.
2018-12-26 17:32:32 -05:00
Rodolfo Bogado
33056dd833
Apply CC test to the final value to be stored in the register
2018-12-26 18:16:31 -03:00
David
8047873a66
Fixed shader linking error due to TLDS ( #1934 )
...
* Fixed shader linking error due to TLDS
coord should be coords
* Fix remaining coords
2018-12-26 15:55:39 -05:00
ReinUsesLisp
aaa0e6c346
shader_bytecode: Fixup TEXS.F16 encoding
2018-12-26 01:35:44 -03:00
bunnei
9a22a94a51
Merge pull request #1886 from FearlessTobi/port-4164
...
Port citra-emu/citra#4164 : "citra_qt, video_core: Screenshot functionality"
2018-12-23 14:36:51 -05:00
Rodolfo Bogado
bbf8d6bf01
Includde saturation in the evaluation of the control code
2018-12-22 19:19:18 -03:00
Rodolfo Bogado
946777601b
Handle RZ cases evaluating the expression instead of the register value.
2018-12-22 19:19:18 -03:00
Rodolfo Bogado
7e72b5e453
complete emulation of ZeroFlag
2018-12-22 19:19:18 -03:00
bunnei
e75e8b9580
Merge pull request #1921 from ogniK5377/no-unit
...
Fixed uninitialized memory due to missing returns in canary
2018-12-21 14:12:54 -05:00
bunnei
42427b9c7a
Merge pull request #1920 from heapo/texture_format_selection
...
Texture format fixes for RGBA16UI for copies and R16U when used as depth
2018-12-21 13:46:17 -05:00
bunnei
3050f3a7ba
Merge pull request #1909 from heapo/shadow_sampling_fixes
...
Fix arrayed texture LOD selection and depth comparison ordering
2018-12-19 13:10:37 -05:00
David Marcec
20859802f0
hopefully fix clang format issue
2018-12-19 13:22:09 +11:00
David Marcec
fdd649e2ef
Fixed uninitialized memory due to missing returns in canary
...
Functions which are suppose to crash on non canary builds usually don't return anything which lead to uninitialized memory being used.
2018-12-19 12:52:32 +11:00
zhupengfei
a2be49305d
yuzu, video_core: Screenshot functionality
...
Allows capturing screenshot at the current internal resolution (native for software renderer), but a setting is available to capture it in other resolutions. The screenshot is saved to a single PNG in the current layout.
2018-12-18 22:54:41 +01:00
heapo
37280cf555
Texture format fixes: Flag RGBA16UI as GL_RGBA_INTEGER format, and interpret R16U as Z16 when depth_compare is enabled.
2018-12-18 11:34:51 -08:00
ReinUsesLisp
ef061481c5
shader_bytecode: Fixup half float's operator B encoding
2018-12-18 04:28:50 -03:00
heapo
72599cc667
Implement postfactor multiplication/division for fmul instructions
2018-12-17 07:56:25 -08:00
heapo
a6daed74f5
Fix arrayed shadow sampler array slice/depth comparison ordering, as well as invalid GLSL LOD selection.
2018-12-17 07:53:48 -08:00
bunnei
e1f28afb98
Merge pull request #1893 from lioncash/warn
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gl_shader_cache: Resolve truncation compiler warning
2018-12-11 20:47:10 -05:00
bunnei
d63c883e66
Merge pull request #1888 from marcosvitali/glFrontFacing
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gl_shader_decompiler: IPA fix FrontFacing.
2018-12-11 11:43:38 -05:00
Lioncash
4c2b94559b
gl_shader_cache: Dehardcode constant in CalculateProgramSize()
...
This constant is related to the size of the instruction.
2018-12-10 23:47:20 -05:00
Lioncash
861bfdbf5d
gl_shader_cache: Resolve truncation compiler warning
...
The previous code would cause a warning, as it was truncating size_t
(64-bit) to a u32 (32-bit) implicitly.
2018-12-10 23:44:18 -05:00
bunnei
5b5d0199fe
Merge pull request #1740 from FernandoS27/shader_props
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Implemented Shader Unique Identifiers
2018-12-10 12:43:43 -05:00
Marcos Vitali
430e1f864b
gl_shader_decompiler: IPA FrontFacing: the right value when is the front face is 0xFFFFFFFF.
2018-12-09 23:36:21 -03:00
Fernando Sahmkow
d5d77848e6
Implemented a shader unique identifier.
2018-12-09 17:33:33 -04:00
FernandoS27
7b9c982d29
Add more info into textures' object labels
2018-12-09 17:22:29 -04:00
Marcos Vitali
f4fa7ecb0e
gl_shader_decompiler: TLDS/TLD4/TLD4S Reworked reflecting the source registers, bugs fixed and modularize.
2018-12-07 19:09:36 -03:00
bunnei
9390452195
Merge pull request #1824 from ReinUsesLisp/fbcache
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gl_rasterizer: Implement a framebuffer cache
2018-12-06 11:56:59 -05:00