Commit graph

80 commits

Author SHA1 Message Date
ReinUsesLisp
bed090807a Move SPIR-V emission functions to their own header 2021-07-22 21:51:30 -04:00
ameerj
7ecc6de56a shader: Implement Int32 SUATOM/SURED 2021-07-22 21:51:30 -04:00
ReinUsesLisp
48a17298d7 spirv: Support OpenGL uniform buffers and change bindings 2021-07-22 21:51:29 -04:00
FernandoS27
b541f5e5e3 shader: Implement VertexA stage 2021-07-22 21:51:29 -04:00
ReinUsesLisp
050e81500c shader: Move microinstruction header to the value header 2021-07-22 21:51:28 -04:00
ReinUsesLisp
7018e524f5 shader: Add NVN storage buffer fallbacks
When we can't track the SSBO origin of a global memory instruction,
leave it as a global memory operation and assume these pointers are in
the NVN storage buffer slots, then apply a linear search in the shader's
runtime.
2021-07-22 21:51:28 -04:00
FernandoS27
080857b60e shader: Add coarse derivatives 2021-07-22 21:51:28 -04:00
FernandoS27
04c459fc8d shader: Implement fine derivates constant propagation 2021-07-22 21:51:28 -04:00
FernandoS27
f18a6dd1bd shader: Implement SR_Y_DIRECTION 2021-07-22 21:51:28 -04:00
ReinUsesLisp
0a0818c025 shader: Fix memory barriers 2021-07-22 21:51:28 -04:00
ReinUsesLisp
dbbd4b5496 spirv: Use ConstOffset instead of Offset when possible 2021-07-22 21:51:28 -04:00
ReinUsesLisp
80940b1706 shader: Implement SampleMask 2021-07-22 21:51:28 -04:00
ReinUsesLisp
95815a3883 shader: Implement PIXLD.MY_INDEX 2021-07-22 21:51:28 -04:00
ReinUsesLisp
183855e396 shader: Implement tessellation shaders, polygon mode and invocation id 2021-07-22 21:51:27 -04:00
ReinUsesLisp
fa75b9b062 spirv: Rework storage buffers and shader memory 2021-07-22 21:51:27 -04:00
ReinUsesLisp
f263760c5a shader: Implement geometry shaders 2021-07-22 21:51:27 -04:00
ReinUsesLisp
a6cef71cc0 shader: Implement OUT 2021-07-22 21:51:27 -04:00
ReinUsesLisp
2ed80f6b1e shader: Implement LOP CC 2021-07-22 21:51:27 -04:00
ReinUsesLisp
5c61e860e4 shader: Implement SR_THREAD_KILL 2021-07-22 21:51:27 -04:00
ameerj
3db2b3effa shader: Implement ATOM/S and RED 2021-07-22 21:51:27 -04:00
ReinUsesLisp
9280cd649a shader: Move LaneId to the warp emission file and fix AMD 2021-07-22 21:51:27 -04:00
ReinUsesLisp
7cb2ab3585 shader: Implement SULD and SUST 2021-07-22 21:51:26 -04:00
FernandoS27
1d51803169 shader: Implement indexed attributes 2021-07-22 21:51:26 -04:00
ReinUsesLisp
da6cf2632c shader: Add subgroup masks 2021-07-22 21:51:26 -04:00
ReinUsesLisp
fc93bc2abd shader: Implement BAR and fix memory barriers 2021-07-22 21:51:26 -04:00
ReinUsesLisp
3f594dd86b shader: Reimplement GetCbufU64 as GetCbufU32x2
It may generate better code on some compilers and it's easier to handle.
2021-07-22 21:51:26 -04:00
FernandoS27
baec84247f shader: Address Feedback 2021-07-22 21:51:26 -04:00
FernandoS27
45d547af11 shader: Implement SR_LaneId 2021-07-22 21:51:26 -04:00
FernandoS27
655f7a570a shader: Implement MEMBAR 2021-07-22 21:51:26 -04:00
FernandoS27
ecb30c9072 shader: Improve VOTE.VTG stub 2021-07-22 21:51:25 -04:00
FernandoS27
d5bfc63088 shader: Implement ImageGradient 2021-07-22 21:51:25 -04:00
FernandoS27
613b48c4a2 shader,spirv: Implement ImageQueryLod. 2021-07-22 21:51:25 -04:00
ameerj
6c51f49632 shader: Implement FSWZADD 2021-07-22 21:51:25 -04:00
FernandoS27
34aba9627a shader: Implement BRX 2021-07-22 21:51:25 -04:00
ameerj
73af0d2e0d shader: Implement I2I CC 2021-07-22 21:51:25 -04:00
ameerj
dbc1e5cde7 shader: Implement I2I SAT 2021-07-22 21:51:25 -04:00
ReinUsesLisp
e860870dd2 shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available 2021-07-22 21:51:25 -04:00
ReinUsesLisp
675a82416d spirv: Remove dependencies on Environment when generating SPIR-V 2021-07-22 21:51:24 -04:00
ReinUsesLisp
17063d16a3 shader: Implement TXQ and fix FragDepth 2021-07-22 21:51:24 -04:00
ReinUsesLisp
d9c5bd9509 shader: Refactor PTP and other minor changes 2021-07-22 21:51:24 -04:00
FernandoS27
b5db38f50e shader: Add IR opcode for ImageFetch 2021-07-22 21:51:24 -04:00
FernandoS27
742d11c2ad shader: Implement TLD4.PTP 2021-07-22 21:51:24 -04:00
FernandoS27
c7c518e280 shader: Implement TLD4 and TLD4_B 2021-07-22 21:51:24 -04:00
ameerj
32c5483beb shader: Implement SHFL 2021-07-22 21:51:24 -04:00
FernandoS27
8cb9443cb9 shader: Fix F2I 2021-07-22 21:51:24 -04:00
ReinUsesLisp
68a9505d8a shader: Implement NDC [-1, 1], attribute types and default varying initialization 2021-07-22 21:51:24 -04:00
ameerj
3d07cef009 shader: Implement VOTE 2021-07-22 21:51:24 -04:00
ameerj
e4e1cc11b8 shader: Implement DMNMX, DSET, DSETP 2021-07-22 21:51:24 -04:00
ReinUsesLisp
a77e764726 shader: Add support for fp16 comparisons and misc fixes 2021-07-22 21:51:24 -04:00
ReinUsesLisp
76c8a962ac spirv: Implement VertexId and InstanceId, refactor code 2021-07-22 21:51:23 -04:00